TrueGentleman

Legend
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  1. The weekend estimates based on Friday night's box office are in, and The Expendables and Scott Pilgrim are shaping up to fall on opposite ends of the top ten by Sunday:
    1. The Expendables: $15M
    2. Vampires Suck: $12M
    3. Eat Pray Love: $11.5M
    4. Lottery Ticket: $11M
    5. Piranha 3D: $10M
    6. The Other Guys: $9.6M
    7. Nanny McPhee Returns: $8.5M
    8. The Switch: $8M
    9. Inception: $7M
    10. Scott Pilgrim vs The World: $4.6M
    At least the latest Friedberg-Seltzer mediocrity isn't likely to take the top slot, though it does give me a warm feeling to see it beat the meretricious Eat Pray Love.
  2. Yesterday Neil Gaimain updated his blog with the news that his script for the next series of Doctor Who is ready to go to the show's script editor prior to the table read in a week and a half. At this stage (somewhere around the tenth draft), he claims he's streamlined it considerably, discarding "interesting chatty background conversations" in favor of advancing the plot nonstop.

    Just to tantalize the audience, he's posted a short scene he had to delete but that he swears has no spoilers. Read on, as the Doctor and Amy inspect a bowl of something "possibly ... alien" that they've been given to eat...

    AMYIs it something people can eat?
    (to Doctor)
    Shouldn’t you scan it with your screwdriver or something?

    THE DOCTOR
    Why would I scan food with my screwdriver?

    AMY
    See if it’s safe?

    The Doctor leans over, dips his finger into his bowl, tastes it.

    THE DOCTOR
    Some unusual trace elements, smidge too much background radiation, but, yeah, very yummy.

    Amy is about to try some of his food... he stops her.

    THE DOCTOR (cont’d)
    No. Don’t put it in your mouth.

    AMY
    Not for humans?

    THE DOCTOR
    Not for you. Tastes like Marmite on socks.


    The episode, which originally had the working title "The House of Nothing", is scheduled to be the third in series 5 to air next year. Between Gaiman's blog, twitter feed, and MSM interviews, he's clearly going to maintain a constant level of anticipation until then.
  3. Google cache remembers The League of Awesome Dudes. (Since those threads didn't violate the new forum rules, perhaps the mods could return them from "unpublished" limbo?)
  4. People's mileage clearly varies when it comes to zowies' visibility in game and on the mini-map. I didn't any trouble locating them in the early missions on my first Praetorian characters (even on the cameras, which are probably the smallest glowie model in the game).

    As for zowies as a general concept, I think they're long, long overdue. Since City of Heroes is ordinarily such a heavily instanced game, it needs some more varieties of missions on the universal map among the general population besides "Go. Hunt. Kill Skuls." They could also be invaluable to encourage new players to explore maps and generally mingle.
  5. Quote:
    Originally Posted by LiquidX View Post
    Well, as much as I would like to discuss the implications of this, discussions of any game other then City of Heroes/Villains itself has been banned. Such a shame, too, as I would have loved the discussion behind this.
    I also noticed this news on Wired, and once again, we have a topic about gaming culture that requires a significant workaround before it can be discussed here.

    Whether or not the game in question intentionally was designed to exploit addictive behavior, there are broader legal issues at work here, e.g. are click-through EULAs valid in court, and is a legal decision against a gambling casino relevant to the way a game company allegedly conducts its business? Unfortunately, the mods have deleted entire threads for containing violations against the "any videogame (aside from City of Heroes)" rule, so there's a precedent of a different kind set here.
  6. Ur-supervillain Captain Nemo pioneered the concept of the secret volcanic island lair in the novel The Mysterious Island and should be getting royalties from Dr. No and Blofeld.

    Quote:
    Originally Posted by Primal View Post
    Um, I guess it'd be a spoiler to actually say whose it really is, so let's just say Bubastis lived there too.
    The number of forum members who don't know Watchmen approaches zero, so spoilers ought not to be a concern.

    That said, My vote also goes to Watchmen's would-be ubermensch and world savior Adrian Veidt for his Antarctic retreat, Karnak. The locale evokes the Fortress of Solitude of Superman/Doc Savage, but the design advertises "supervillain inside". It's that element of ambiguity that makes Watchmen - the comic, I mean - a masterpiece.
  7. Public Service Reminder:
    • You are not Facebook's customer.
    • Facebook's customers are their advertisers and app makers.
    • Your web presence and personal data are the products Facebook offers them.
    • Facebook's supplier is you - and you work for free.
  8. ;Thumbsup

    It's one of those features that once it's been implemented makes you wonder how you ever played without it. Nonetheless, it's a toss-up whether this or Recent Badges should be the default.
  9. In what is effectively an advertorial but still welcome promotion for Going Rogue, Apple's Gaming section presents an overview of the new expansion.

    Highlights include commentary from Matt Miller:
    Quote:
    Going rogue is something that many heroes and villains have done over the years, and there are no specific storylines that we were looking to emulate. We were simply inspired by the entire concept of redemption or falling from grace. {...} We focused on creating a system that was compelling, offered rewards throughout the experience, and provided a story told in the lively and vibrant social context of an MMORPG. It was important that the process was organic and fit within the scope of comic book lore. In fact, when I originally outlined the system, only Vigilante existed between Hero and Villain. We soon realized that a redemption path from Villain to Hero doesn’t go into a Vigilante phase, and the Rogue alignment was born.
    and Melissa Bianco:
    Quote:
    This is an opportunity to introduce ourselves to new players with a shiny new universe as well as provide a clean slate for veteran players. Veterans may know our lore from Paragon City or Rogue Isles, but this is an entirely new adventure for them and an opportunity for us to impress and challenge them in new and interesting ways. It’s a completely original game experience, a new world, and a fresh way to experience it.
    (Apple had previously featured City of Heroes when the game was launched for OS X.)
  10. In an exclusive report, Deadline has confirmed that Emmy-nominated actress January Jones will join the X-Men: First Class movie to play the part of Emma Frost:
    Quote:
    EXCLUSIVE: 20th Century Fox has rounded out the cast of X-Men: First Class, and the big surprise is that Mad Men star January Jones has been signed to play the role of Emma Frost, the gorgeous mutant with telepathic powers. At the same time, director Matthew Vaughn has set Zoe Kravitz to play Angel; Salvadore; Jason Flemyng will play Azazel, the father of Nightcrawler; Bill Milner to play the young version of Magneto (Michael Fassbender), and Morgan Lily to play the Young Raven. They join Fassbender, James McAvoy (Xavier), Nicholas Hoult (Beast) Jennifer Lawrence (Mystique), Caleb Landry Jones (Banshee), Lucas Till (Havoc), Edi Gathegi (Darwin), who round out the mutant contingent. Kevin Bacon is playing the villain, Rose Byrne will play McAvoy's love interest Moira MacTaggert, and Oliver Platt is playing The Man in Black. Production begins August 23 in London.

    UTA client Jones, who plays Mad Men's Betty Francis -- the recently divorced wife of Don Draper (Jon Hamm) -- will emerge from that 1960s setting to play Emma Frost, the mutant also known as the White Queen. While speculative reports had Alice Eve playing that role, no deal was concluded. Mad Men wraps its fourth season in early September, and she will be able to jump right into the role. Jones received her first Emmy nomination for Lead Actress in a Drama, for Mad Men.
    Going from humanized ice queen Betty Draper to the villainous White Queen may not be much of a stretch for Jones, but she has the potential to expand on the role. At the very least, she's an improvement on the nonentity Tahyna Tozzi who played the part in the Wolverine movie.
  11. I'm definitely planning on taking my lowbie Spider at least to Rogue if not full-blown Hero (I'm sentimental when it comes to redemption arcs). I can see I'm far from the only one who has considered an infiltration/mole backstory. Any other fans of Ed Brubaker's series Sleeper out there?
  12. And Dr. Frederic Wertham rises from his grave to present Dr. Lamb with a mouldering autographed copy of his Seduction of the Innocent.
  13. Quote:
    Originally Posted by Nethergoat View Post
    I can think of several fairly 'mainstream' creators who're still active in the genre and have a higher Q rating than either Art or Crumb- Neil Gaiman, Alan Moore, Frank Miller.
    Neil Gaiman has shifted most of his energies to writing novels and has gained far more mainstream credibility as a consequence; Alan Moore has essentially retired from comics to pursue his eclectic multimedia muse; and Frank Miller, well, Frank's producing precisely the kind of long underwear power fantasies that most people still think of first when they think of comic books.
    Quote:
    Quote:
    Trade publishing remains reluctant to acquire graphic novels.
    My wife has been working her way through the Graphic Novel section of our library. She just finished this one and recommends it highly.
    No doubt she enjoyed this and other graphic novels too, but anecdata is insufficient here. I can assure you that although the publishing industry finally took notice of graphic novels after some fifteen or twenty years, it still resists publishing them on the same level as regular commercial fiction, much less literary fiction. Bookstores still relegate them to their own section instead of mixing them with "regular" books. And lagging farthest behind, book reviewers and editors still haven't picked up the vocabulary to write a decent review (the much-missed Harvey Pekar certainly could). It's going to take at least another generation of hard work and creativity to achieve anything approaching level literary playing field.

    Quote:
    R Crumb, who you ceded some cultural weight to earlier, was always a marginal, underground figure who eked out a spare living during his artistic prime.
    Mostly because he got ripped off from profiting for his best work once it hit the mainstream, such as the movie version of Fritz the Cat, the Keep on Truckin' image, or the cover to Janis Joplin's Cheap Thrills. None of which brought him mainstream respectability.

    Quote:
    Heyday for superheroes and Big Two wannabes, maybe.
    There's a much broader range of work on offer right now than there ever was in the 80's.
    Not so - the black-and-white independent comics scene was bursting creatively and selling profitably at the time but has yet to regain that level of success. Daniel Clowes, for example, was selling more copies of Lloyd Llewellyn back in the day than he does now of his critically acclaimed Eightball - and it took a movie adaptation to break out Ghostworld.

    Quote:
    There are plenty of progressive comic shops where 'respectable people' feel comfortable these days.
    "Plenty" (your mileage may vary) doesn't make much of a difference in mainstream opinion.

    Quote:
    But regarding the supposed 'marginalization' argument, I'll note that you don't HAVE to set foot in a comic book store to get comics these days. You can watch them on the big screen, rent them from Video On Demand, stream them on Netflix, check them out from the library, buy them at Borders or Barnes and Noble.
    A separate section in B&N/Borders over by Sci-Fi/Fantasy (invariably) does not equal mainstream acceptance by any significant measure. As I said above, until bookstores learn to mix graphic novels with regular books, they're in a literary ghetto. And when we start discussing "motion comics", we're in a niche of a niche.

    Quote:
    He may or may not have a point regarding the thrust of popular videogames, but comics as an example of cultural marginalization is a position built on fail.
    The videogame industry has yet to produce its Contract with God, Fires, American Flagg, Jimmy Corrigan, Love & Rockets, Julius Knipl, Ice Haven, etc. - none of which can be considered mainstream, incidentally - and instead gives us players principally space marines and barbarians. Despite the richness of the examples from both sides of our argument, the average reader thinks of superheroes, first and foremost, when he or she thinks of comics, if he or she thinks of comics at all. The best that can be said for videogames at this time is that aren't dominated by just a single genre. Spector's admonitions are for teh win.
  14. My first impressions from last night paid off much of my anticipation for the new expansion, from the spectacular setting to the expanded game mechanics (why hadn't I heard about Zowies?) I've taken my first Praetorian character, Perfect Gent (a KM/WP scrapper), through the first-rate tutorial and am looking forward to seeing how far I can make it down the Responsibility path before my habit of interrupting PPD arrests of innocent civilians sends me over to the Resistance.
  15. Quote:
    Originally Posted by Nethergoat View Post
    I'm not seeing how comic books have been "marginalized" at all- quite the opposite, they've become largely mainstream.
    Comics/comix/graphic novels are still in the process of penetrating the mainstream in the US, and it will be some time before they overcome the stigma that still lingers from 50s Seduction of the Innocent anti-comics crusade and resurges in the latest psychological criticisms of superheroes. Art Speigelman - who detests superhero comics - has moved to young adult books, and Robert Crumb - who detests them even more - has moved to France. Neither of them has been on the bestseller lists for a while, and they're the most prominent and recognizable comics figures as far as mainstream success goes (notwithstanding the Simpsons' Comic Book Guy). National comics distribution is a niche market dominated by long underwear types. Trade publishing remains reluctant to acquire graphic novels. Manga translations from Japan - where comics are read regularly among all ages if we're looking for an example of real mainstream success - have been the biggest growth sector in bookselling for the category. While there are some independent comics exceptions to mainstream generic offerings, it's nothing like their heydey in the 80s. And when one compares the range of popular comics' genres in the 50s to the contemporary titles', there's no question the field has contracted. Ultimately, the problem is that people don't think twice about going to the cinema or a bookstore but would never set foot in a comic book shop.

    But Spector's point wasn't to deny the artistic merits of comics but to cite the industry's niche status as a warning to videogame publishers who will fund only established models of proven hits, such as brawny spacemarines and brawny barbarians - which undeniably are the immediate images of videogame heroes for the mainstream.
  16. Quote:
    Originally Posted by Lazarus View Post
    On the other hand I don't really want more sandbox games where the main quest is easily ignored and you can quickly get caught up in sidequest after sidequest, assuming that the game even gives you an hint as to where you should be going or trying to achieve.
    When Spector talks about choice, he doesn't mean open-ended sandbox games or sims. He's absolutely committed to strong narrative in videogames over free-for-alls. The distinction in his game design philosophy is that he wants players to be able to interact with the story through their choices so that the narrative can unfold in numerous different ways.

    Quote:
    Originally Posted by Blood Spectre View Post
    Who?
    Here's his bio:
    Quote:
    Warren Spector is a 27-year game development veteran with 6 years in tabletop games at Steve Jackson Games and TSR, followed by 21 years in electronic games with Origin, Looking Glass Studios, Ion Storm and most recently Junction Point, a division of Disney Interactive Studios.

    In addition to making games, Warren has been a novelist ("The Hollow Earth Affair," published in 1988), a film reviewer for the Austin Chronicle and an Assistant Instructor for film and television studies at the University of Texas-Austin. From 2000-2002, he served on the Board of Directors of the International Game Developers Association and served as co-chair of the IGDA's education committee. In 2007, Warren returned to UT Austin to teach a Master Class in Videogames and Digital Media.

    Warren graduated from Northwestern University in Evanston, IL with a B.S. in Speech and received his Master of Arts in Radio-Television-Film. He remained at UT to pursue a Ph.D. in Communications until the game business lured him away from academia just a dissertation short of a degree.
    He has one of the broadest backgrounds in the videogame industry and a polymathic approach to game design.
  17. "If we don't break out of the big buff guys with swords and space marines," warns veteran game designer Warren Spector in his keynote address for GDC Europe. "We're going to get marginalized the way that comic books have been in the United States. I hope we can break free of the content of comic books."

    But beyond the issue of cultural ghettoization, the Renaissance game designer nonetheless believes that videogames should also incorporate the strengths of other media. (His keynote's title is, after all, "What Videogames Can Learn from Other Media… What We Can't… And What We Shouldn't.") Comics' economic storytelling and iconographic artwork provide better models for game design than the current trends of sprawling but thin narratives and flashy photorealism. Likewise, he expands, radio's advantages in sound design and offscreen narrative and tabletop gaming's role of an active game master can all teach something to aspiring videogame designers.

    The most dangerously seductive medium, he argues, is at present the most popular: movies. Cinematic editing's emphasis on creating "magic moments" is one of the worst temptations for videogame design. "We all know about those moments in games when dogs fly through windows, but games are not about magic moments, or one-shots. Games are about the repeated action. Our job is to change the context around the repeated action. {...} We need to stop telling players what to do. We need to get them to tell their own story. {...} Other media can create feelings. Movies can evoke emotions. But what we do is, we can offer the reality of choice."*

    And when Spector gets back to work at Disneys Interactive, he's going to continue lobbying for a videogame based on Scrooge McDuck, a character whose popularity rose thanks to comic books, not cartoons.


    * Which Going Rogue now offers CoX players, of course.
  18. Quote:
    Originally Posted by ChrisMoses View Post
    The second link won't seem to load.
    The Awl's website has been irregular today. The article in question is a comparison of the comic and the film, rating how well the latter adapted the former.
  19. Quote:
    Originally Posted by myskatz View Post
    Yes he was a spokesman for Coke, and he was extremely popular too. I understood that's why the show was created.
    No, the Coke ads aired in the US after Headroom's first appearance in 1984 on UK television in a talk show reminiscent of Space Ghost Coast to Coast crossed with MTV, which led to the UK pilot "20 Minutes into the Future" the next year. It's rather complicated.
  20. I remember it as the best cyberpunk-flavored sci-fi TV show of the decade whose titular character improbably managed to capture the zeitgeist of the 80s. Thanks to the rights issues surrounding the US series, my favorable memory is in need of refreshing. It's a shame, though, this DVD set doesn't include the original UK pilot, which I also remember was superior to the US one.
  21. Quote:
    Originally Posted by Golden Girl View Post
    The Dark Knight only managed as multiplier of just over 3 on its opening weekend total for it's final gross - that means you're expecting this movie to perform twice as well as The Dark Knight multiplier wise
    That's taking into account only the US box office. The Dark Knight's total revenue was roughly split between foreign and domestic but came down on the latter side. On the other hand, Edgar Wright's previous movies have made more money overseas, especially in the UK (70/30 in the case of his previous movie, Hot Fuzz). The British box office is going to make or break SPvtW the way things are going.
  22. Some comics create Superman alternates specifically as antagonists:
    • Atoman from Alan Moore's Top Ten
    • Endymion from Mark Waid's Empire
    • Homelander from Garth Ennis's The Boys
    • Public Spirit from Pat Mills's Marshall Law
  23. There's arguably the protagonist of Philip Wylie's 1930 science fiction novel, Gladiator, who possesses bulletproof skin, massive strength, and superhuman speed but who tries to conceal his powers and live among normal people - not unlike Superman in his Action Comics debut. Joe Siegel denied any influence, however.