In what is effectively an advertorial but still welcome promotion for Going Rogue, Apple's Gaming section presents an overview of the new expansion.
Highlights include commentary from Matt Miller:
Quote:
Going rogue is something that many heroes and villains have done over the years, and there are no specific storylines that we were looking to emulate. We were simply inspired by the entire concept of redemption or falling from grace. {...} We focused on creating a system that was compelling, offered rewards throughout the experience, and provided a story told in the lively and vibrant social context of an MMORPG. It was important that the process was organic and fit within the scope of comic book lore. In fact, when I originally outlined the system, only Vigilante existed between Hero and Villain. We soon realized that a redemption path from Villain to Hero doesnt go into a Vigilante phase, and the Rogue alignment was born.
and Melissa Bianco:
Quote:
This is an opportunity to introduce ourselves to new players with a shiny new universe as well as provide a clean slate for veteran players. Veterans may know our lore from Paragon City or Rogue Isles, but this is an entirely new adventure for them and an opportunity for us to impress and challenge them in new and interesting ways. Its a completely original game experience, a new world, and a fresh way to experience it.
(Apple had previouslyfeatured City of Heroes when the game was launched for OS X.)
In what is effectively an advertorial but still welcome promotion for Going Rogue, Apple's Gaming section presents an overview of the new expansion.
Highlights include commentary from Matt Miller: