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im srry guys i have a fire/kin on every server each has roughly 1bill (except on virtue and Freedom they have about 8 bill) and i do this contest weekly so i have to stay stocked up on inf lol
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defense and end usage MAINLY!!!
but the more dmg output the better..as long as Footstomp + Rage gets +200 dmg thats fine..but more the merrier.... the contest is for BEST BUILD by that i mean solo'in, and tankin for teams while rackin up a nice amount of kills...
still have 7 days before i post my build and pick a winner.... -
who here can make a build with soft-cap defense on a DA/SS tank and eliminate the endurance issue without the use of purple IO's...
That is this weeks challenge...
The prize is 400m if you r on the freedom server...200m u play on virtue and 100m if u play on any other server. -
i wanted to make a theme character i know DB isnt best for pvp just help me out tho..money aint a prob as long as its under 4bill hehehe... ty guys
heres the build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Hero Profile:
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(34), Numna-EndRdx/Rchg:40(34), Heal-I:40(36)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21), RechRdx-I:50(21)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Rchg:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/Rchg:50(42)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(33), Heal-I:40(33), Numna-Heal/Rchg:50(34)
Level 20: Quick Recovery -- EndMod-I:50(A), P'Shift-End%:50(27), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(29), EndMod-I:50(29)
Level 22: Stimulant -- RechRdx-I:50(A)
Level 24: Integration -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33), RgnTis-Regen+:30(36)
Level 26: Resilience -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(42), S'fstPrt-ResDam/EndRdx:30(42)
Level 28: Super Jump -- HO:Micro(A)
Level 30: Instant Healing -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Vengeful Slice -- HO:Nucle(A), HO:Nucle(37), HO:Nucle(37), RechRdx-I:50(40), RechRdx-I:50(40)
Level 35: Sweeping Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Typhoon's Edge -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dmg/EndRdx:50(48)
Level 44: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45)
Level 47: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod:50(48)
Level 49: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(50), Heal-I:50(50), Heal-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]9.25% Defense(AoE)[*]66% Enhancement(Accuracy)[*]40% Enhancement(RechargeTime)[*]8% Enhancement(Heal)[*]10% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 6.6%[*]MezResist(Terrorized) 4.4%[*]1.5% (0.03 End/sec) Recovery[*]74% (4.14 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]9.38% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]1.26% Resistance(Psionic)[*]10% RunSpeed[/list] -
Hi i am new to stalker pvp (but not new to PvP)
and i would like to know some good powerset combo's for pvp.
I want this toon mostly for Arena battles, teams and duels, and sometimes RV...
Any help would be great. -
Hey guys i just hit 4 billion on my fire/kin and wanted to see if i could make him pvp.... I really love my fire/kin but if you think he has no chance in pvp just say so and i could just as easily roll out a sonic/em blaster wit my alt account.....I want to Pvp mostly in Arena and RV...here is the build go ahead and tear it up
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Char -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(7), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), HO:Endo(34)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(3), Nictus-Acc/Heal:50(3), Nictus-Acc/EndRdx/Heal/HP/Regen:50(5), Nictus-Acc/EndRdx/Rchg:50(5)
Level 2: Ring of Fire -- GravAnch-Hold%:50(A), GravAnch-Acc/Immob/Rchg:50(37), GravAnch-Immob/EndRdx:50(39), GravAnch-Immob/Rchg:50(40), GravAnch-Acc/Rchg:50(40)
Level 4: Repel -- FrcFbk-Rechg%:50(A), KBDist-I:50(48)
Level 6: Kick -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(34)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Flurry -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 12: Siphon Speed -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(15), TmpRdns-Acc/EndRdx:50(17), TmpRdns-Rng/Slow:50(17), TmpRdns-EndRdx/Rchg/Slow:50(29), P'ngTtl--Rchg%:50(29)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Mrcl-Rcvry+:40(19), RgnTis-Regen+:30(27)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(27)
Level 22: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(23), Stpfy-Acc/EndRdx:50(23), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(25)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(34)
Level 26: Tough -- S'fstPrt-ResKB:30(A)
Level 28: Inertial Reduction -- Jump-I:50(A)
Level 30: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(43), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx:50(46)
Level 32: Fire Imps -- S'bndAl-Build%:50(A), ExRmnt-+Res(Pets):50(33), HO:Nucle(33), HO:Nucle(33), HO:Nucle(43)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39)
Level 41: Power Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Energy Torrent -- Posi-Dam%:50(A), HO:Nucle(50), HO:Nucle(50), Dmg-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]5.4% Max End[*]3% Enhancement(Stun)[*]1.5% Enhancement(RunSpeed)[*]63.8% Enhancement(RechargeTime)[*]55% Enhancement(Accuracy)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]5% Enhancement(Heal)[*]87.7 HP (8.63%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 12.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]13.5% (0.23 End/sec) Recovery[*]22% (0.93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]15% Resistance(Fire)[*]15% Resistance(Cold)[*]11.3% Resistance(Energy)[*]11.3% Resistance(Negative)[*]10% Resistance(Toxic)[*]12.5% Resistance(Psionic)[*]2% XPDebtProtection[/list] -
hehehe i got about 4 billion on my fire/kin and wondered if i could use my active build for pvp.... I plan on Pvp'ing with him in Arena and RV..... So here is my build....if you think this has no chance of PvP just say so...i can just as easily roll out a sonic/em blaster or something but i really love my fire/kin...
So here is my rough draft of the build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Char -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(7), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), HO:Endo(34)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(3), Nictus-Acc/Heal:50(3), Nictus-Acc/EndRdx/Heal/HP/Regen:50(5), Nictus-Acc/EndRdx/Rchg:50(5)
Level 2: Ring of Fire -- GravAnch-Hold%:50(A), GravAnch-Acc/Immob/Rchg:50(37), GravAnch-Immob/EndRdx:50(39), GravAnch-Immob/Rchg:50(40), GravAnch-Acc/Rchg:50(40)
Level 4: Repel -- FrcFbk-Rechg%:50(A), KBDist-I:50(48)
Level 6: Kick -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(34)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Flurry -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 12: Siphon Speed -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(15), TmpRdns-Acc/EndRdx:50(17), TmpRdns-Rng/Slow:50(17), TmpRdns-EndRdx/Rchg/Slow:50(29), P'ngTtl--Rchg%:50(29)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Mrcl-Rcvry+:40(19), RgnTis-Regen+:30(27)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(27)
Level 22: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(23), Stpfy-Acc/EndRdx:50(23), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(25)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(34)
Level 26: Tough -- S'fstPrt-ResKB:30(A)
Level 28: Inertial Reduction -- Jump-I:50(A)
Level 30: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(43), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx:50(46)
Level 32: Fire Imps -- S'bndAl-Build%:50(A), ExRmnt-+Res(Pets):50(33), HO:Nucle(33), HO:Nucle(33), HO:Nucle(43)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39)
Level 41: Power Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Energy Torrent -- Posi-Dam%:50(A), HO:Nucle(50), HO:Nucle(50), Dmg-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]5.4% Max End[*]3% Enhancement(Stun)[*]1.5% Enhancement(RunSpeed)[*]63.8% Enhancement(RechargeTime)[*]55% Enhancement(Accuracy)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]5% Enhancement(Heal)[*]87.7 HP (8.63%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 12.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]13.5% (0.23 End/sec) Recovery[*]22% (0.93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]15% Resistance(Fire)[*]15% Resistance(Cold)[*]11.3% Resistance(Energy)[*]11.3% Resistance(Negative)[*]10% Resistance(Toxic)[*]12.5% Resistance(Psionic)[*]2% XPDebtProtection[/list] -
Damn homie yo build is hella expensive... Here is my fire/psi build that farms extremely fast and isnt nearly as expensive as urs
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Blazing Mindthrust: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold: Level 30[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30[*] (3) Basilisk's Gaze - Recharge/Hold: Level 30[*] (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30[/list]Level 1: Psionic Dart <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (50) Damage Increase IO: Level 50[/list]Level 2: Mind Probe <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (43) Damage Increase IO: Level 50[/list]Level 4: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (5) Gravitational Anchor - Chance for Hold: Level 50[*] (7) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Recharge: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Hot Feet <ul type="square">[*] (A) Armageddon - Chance for Fire Damage: Level 50[*] (11) Obliteration - Chance for Smashing Damage: Level 50[*] (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[*] (13) Eradication - Chance for Energy Damage: Level 30[*] (15) Armageddon - Damage/Endurance: Level 50[*] (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (17) Stupefy - Endurance/Stun: Level 50[*] (17) Stupefy - Stun/Range: Level 50[*] (36) Stupefy - Accuracy/Endurance: Level 50[*] (40) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (19) Doctored Wounds - Endurance/Recharge: Level 50[*] (19) Doctored Wounds - Heal/Recharge: Level 50[*] (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (29) Doctored Wounds - Heal: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (23) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (23) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (25) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Drain Psyche <ul type="square">[*] (A) Theft of Essence - Accuracy/Healing: Level 30[*] (27) Theft of Essence - Accuracy/Endurance/Healing: Level 30[*] (27) Performance Shifter - EndMod/Recharge: Level 50[*] (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[/list]Level 24: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (31) Positron's Blast - Damage/Recharge: Level 50[*] (31) Positron's Blast - Damage/Endurance: Level 50[*] (31) Positron's Blast - Damage/Range: Level 50[*] (34) Positron's Blast - Chance of Damage(Energy): Level 50[*] (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]Level 26: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold: Level 30[*] (43) Basilisk's Gaze - Accuracy/Recharge: Level 30[*] (45) Basilisk's Gaze - Recharge/Hold: Level 30[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30[*] (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30[/list]Level 28: Subdue <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (36) Decimation - Damage/Endurance: Level 40[*] (37) Decimation - Damage/Recharge: Level 40[*] (37) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (37) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 30: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge: Level 50[*] (33) Expedient Reinforcement - Accuracy/Damage: Level 50[*] (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50[*] (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50[*] (34) Expedient Reinforcement - Damage/Endurance: Level 50[*] (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50[/list]Level 35: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (39) Obliteration - Accuracy/Recharge: Level 50[*] (39) Obliteration - Damage/Recharge: Level 50[*] (39) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (40) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 41: Dark Embrace <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (42) Impervious Skin - Resistance/Recharge: Level 30[*] (42) Impervious Skin - Endurance/Recharge: Level 30[*] (42) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (43) Impervious Skin - Status Resistance: Level 30[/list]Level 44: Dark Obliteration <ul type="square">[*] (A) Cloud Senses - ToHit Debuff: Level 30[*] (46) Cloud Senses - Accuracy/ToHitDebuff: Level 30[*] (46) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (46) Cloud Senses - Accuracy/Endurance/Recharge: Level 30[/list]Level 47: Soul Drain <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (48) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (48) Adjusted Targeting - Endurance/Recharge: Level 50[*] (50) Adjusted Targeting - To Hit Buff/Endurance: Level 50[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]1.88% Defense(Smashing)[*]1.88% Defense(Lethal)[*]6.56% Defense(Energy)[*]6.56% Defense(Negative)[*]3.75% Defense(Melee)[*]5.63% Defense(Ranged)[*]4.5% Max End[*]42% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]4% Enhancement(Heal)[*]103.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]57.2 HP (5.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 17.5%[*]MezResist(Held) 17.5%[*]MezResist(Immobilize) 20.3%[*]MezResist(Sleep) 19.7%[*]MezResist(Stun) 21.9%[*]MezResist(Terrorized) 19.7%[*]18.5% (0.31 End/sec) Recovery[*]30% (1.27 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]15.4% Resistance(Fire)[*]15.4% Resistance(Cold)[*]11.3% Resistance(Energy)[*]11.3% Resistance(Negative)[*]13.1% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[*]2% XPDebtProtection[/list] -
So i have just finished IO'ing my spines/dark scrapper and fallen in love with him. I find it much more endurable to farm with him over my fire/kin, although the fire/kin is noticably faster. I considered making him a PvP build but was recently told i should reroll another toon for pvp. Spines is the only scrapper powerset i like....can any1 throw me a few pointers at some spines/x builds... I pvp with my brute and i prefer having fast heals over resistance and defence. My brute has Aid Self on a 6 sec recharge so that seems to suffice. I was thinkin bout rollin a spines/regen or maybe i should just slap on Aid Self on my Spines/Dark toon, endurance is not an issue thanks to recovery bonuses. any pointers will be highly appreciated..
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Aight so i took ur guys advice and altered my build a little... I want to keep quills for the extra slow effect when im goin melee.
Here's my Updated Build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 33[*] (15) Crushing Impact - Damage/Endurance: Level 33[*] (15) Crushing Impact - Damage/Recharge: Level 33[*] (43) Crushing Impact - Accuracy/Damage/Recharge: Level 33[*] (50) Crushing Impact - Accuracy/Damage/Endurance: Level 33[*] (50) Pacing of the Turtle - Chance of -Recharge: Level 20[/list]Level 1: Dark Embrace <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (48) HamiO:Ribosome Exposure[*] (50) HamiO:Ribosome Exposure[/list]Level 2: Spine Burst <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (46) Recharge Reduction IO: Level 50[*] (48) Pacing of the Turtle - Chance of -Recharge: Level 32[/list]Level 4: Murky Cloud <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (5) HamiO:Ribosome Exposure[*] (5) HamiO:Ribosome Exposure[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 8: Impale <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 33[*] (9) Decimation - Damage/Endurance: Level 33[*] (9) Decimation - Damage/Recharge: Level 33[*] (37) Decimation - Accuracy/Endurance/Recharge: Level 33[*] (39) Decimation - Accuracy/Damage/Recharge: Level 33[*] (46) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (11) HamiO:Ribosome Exposure[*] (11) HamiO:Ribosome Exposure[/list]Level 12: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 33[*] (13) Adjusted Targeting - To Hit Buff/Recharge: Level 33[*] (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 33[*] (23) Adjusted Targeting - Endurance/Recharge: Level 33[*] (46) Adjusted Targeting - To Hit Buff/Endurance: Level 33[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 33[*] (17) Doctored Wounds - Endurance/Recharge: Level 33[*] (17) Doctored Wounds - Heal/Recharge: Level 33[*] (42) Doctored Wounds - Heal/Endurance/Recharge: Level 33[*] (43) Doctored Wounds - Heal: Level 33[/list]Level 18: Quills <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (19) HamiO:Nucleolus Exposure[*] (19) HamiO:Nucleolus Exposure[*] (36) Endurance Reduction IO: Level 50[*] (42) Endurance Reduction IO: Level 50[*] (45) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 20: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (21) Luck of the Gambler - Defense: Level 33[*] (21) Luck of the Gambler - Defense/Endurance: Level 33[*] (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 33[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 33[*] (25) Doctored Wounds - Endurance/Recharge: Level 33[*] (25) Doctored Wounds - Heal/Recharge: Level 33[*] (39) Doctored Wounds - Heal/Endurance/Recharge: Level 33[*] (40) Doctored Wounds - Heal: Level 33[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 33[*] (27) Performance Shifter - EndMod/Recharge: Level 33[*] (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 33[*] (37) Performance Shifter - Accuracy/Recharge: Level 33[*] (40) Performance Shifter - EndMod/Accuracy: Level 33[*] (42) Performance Shifter - Chance for +End: Level 33[/list]Level 28: Ripper <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 33[*] (29) Obliteration - Accuracy/Recharge: Level 33[*] (29) Obliteration - Damage: Level 33[*] (37) Obliteration - Damage/Recharge: Level 33[*] (39) Obliteration - Accuracy/Damage/Recharge: Level 33[*] (40) Pacing of the Turtle - Chance of -Recharge: Level 32[/list]Level 30: Cloak of Fear <ul type="square">[*] (A) Cloud Senses - ToHit Debuff: Level 30[*] (31) Cloud Senses - Accuracy/ToHitDebuff: Level 30[*] (31) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (31) Cloud Senses - Accuracy/Recharge: Level 30[*] (34) Dark Watcher's Despair - Chance for Recharge Slow: Level 33[/list]Level 32: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 33[*] (33) Positron's Blast - Damage/Endurance: Level 33[*] (33) Positron's Blast - Damage/Recharge: Level 33[*] (33) Positron's Blast - Damage/Range: Level 33[*] (34) Positron's Blast - Accuracy/Damage/Endurance: Level 33[*] (34) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 35: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (36) Luck of the Gambler - Defense: Level 33[*] (36) Luck of the Gambler - Defense/Endurance: Level 33[/list]Level 38: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 41: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 44: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (45) Luck of the Gambler - Defense: Level 33[*] (45) Luck of the Gambler - Defense/Endurance: Level 33[/list]Level 47: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[/list]Level 49: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit -
In my experience with PvP it all really depends on your playstyle. you can take perty much any AT and make a good PvP toon with it. i have a lvl 50 spines/dark that is pretty efficient in PvP (but still a little end heavy) and i absolutely love him. I also have a WS in Pvp that sux [censored]....funny thing is is that in Sirens Call a WS pwned my scrapper......so basically it all really depends on your playstyle and your build. IO's give alot of customization to toons.My build is slotted for Regen and recharge allowing me to have battles where i kill my opponent very quickly...but due to my current IO setup i cant survive a battle for more than 3 min because by that time i will be left drained of end. So really it all depends on how you like to play
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I need help with my Spines/dark PvP build. Please tell me if u notice any adjustments that i could make. Of course I am still having troubles with DA's endurance problem. In the build i want to keep SS and SJ, and at least nearly perma-Hasten. I dont mind purples so dont be afraid to say i need them...here is the build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (7) Impervious Skin - Resistance/Endurance: Level 30[*] (7) Impervious Skin - Endurance/Recharge: Level 30[*] (9) Impervious Skin - Resistance/Recharge: Level 30[*] (9) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (11) Impervious Skin - Status Resistance: Level 30[/list]Level 2: Death Shroud <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (46) HamiO:Nucleolus Exposure[*] (46) Endurance Reduction IO: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) HamiO:Ribosome Exposure[*] (19) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (33) Steadfast Protection - Knockback Protection: Level 30[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (39) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (33) HamiO:Ribosome Exposure[*] (34) HamiO:Ribosome Exposure[/list]Level 12: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (15) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (17) Adjusted Targeting - Endurance/Recharge: Level 50[*] (17) Adjusted Targeting - To Hit Buff/Endurance: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 20: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (21) Doctored Wounds - Endurance/Recharge: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (27) Doctored Wounds - Heal/Recharge: Level 50[*] (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (23) Performance Shifter - EndMod/Recharge: Level 50[*] (23) Performance Shifter - Accuracy/Recharge: Level 50[*] (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (25) Performance Shifter - Chance for +End: Level 50[*] (27) Performance Shifter - EndMod/Accuracy: Level 50[/list]Level 24: Impale <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (29) Decimation - Damage/Endurance: Level 40[*] (31) Decimation - Damage/Recharge: Level 40[*] (31) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (31) Decimation - Accuracy/Damage/Recharge: Level 40[*] (33) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 26: Dark Regeneration <ul type="square">[*] (A) Theft of Essence - Healing: Level 30[*] (40) Theft of Essence - Healing/Recharge: Level 30[*] (40) Touch of the Nictus - Accuracy/Healing: Level 50[*] (42) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (42) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[/list]Level 28: Cloak of Fear <ul type="square">[*] (A) Cloud Senses - ToHit Debuff: Level 30[*] (34) Cloud Senses - Accuracy/ToHitDebuff: Level 30[*] (34) Cloud Senses - Accuracy/Recharge: Level 30[*] (37) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (39) Dark Watcher's Despair - Chance for Recharge Slow: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 30: Ripper <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (43) Scirocco's Dervish - Damage/Recharge: Level 50[*] (43) Pacing of the Turtle - Chance of -Recharge: Level 50[*] (45) Obliteration - Accuracy/Recharge: Level 50[*] (45) Obliteration - Damage/Recharge: Level 50[*] (45) Obliteration - Accuracy/Damage/Recharge: Level 50[/list]Level 32: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 35: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (36) Positron's Blast - Damage/Recharge: Level 50[*] (36) Positron's Blast - Damage/Endurance: Level 50[*] (36) Positron's Blast - Damage/Range: Level 50[*] (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (37) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 38: Quills <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (48) HamiO:Nucleolus Exposure[*] (48) Endurance Reduction IO: Level 50[*] (48) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 44: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 47: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Oppressive Gloom <ul type="square">[*] (A) Rope A Dope - Accuracy/Stun: Level 50[*] (50) Rope A Dope - Endurance/Stun: Level 50[*] (50) Rope A Dope - Accuracy/Stun/Recharge: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit