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Posts
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Joined
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Or it could just be a bad run. We all have them. I sometimes have days when I can't play for toffee.
Did you manage to kill any of the FP? -
I plan to be good at the AT, otherwise ain't a challenge.
Might make it even more challenging, no IOs, only SOs :P Be like a freep. -
My OC is this. http://s1178.photobucket.com/albums/x369/Trilby-bunny/
I have no problem with multiarms :P
Anyway, not quite sure on your answer, Guy, as to crab/huntsman, using a crab power will cause redraw or not? Cause I'm thinking of taking long fang and chanelgun cause I like them.
I go hero for RP reasons. :P
And another question! What incarnate alpha is good for bane/huntsman? I've got cardiac core on my crab, wondering if it is worth swapping. -
So, I've got a tanking crab who I love! Whenever someone is being stupid on the warwalker in UG, I simply get a tell from my static groups leader. "Anansi, do your thing" and bam, we have the warwalker right where we want it.
So, now I'm going to be making a bane spider and a huntsman, so I have a few questions.
1) A bane spider is a stalker with more AoE's and some ranged attacks aswell as very good group buffs, while a huntsman is a single target or cone based ranged fighter with good debuffs and some control and the odd melee attack. Am I correct?
2) While my crab spider spec is perfect for me and I'm not looking to make any changes too, is it worth going from hero to villain and back to hero again for the patron power pools for bane and huntsman builds?
3) Is there any travel power worth taking on either of them? I've got super jump on my crab, quite fancy teleportaion on my future huntsman and super jump on my future bane.
4)Is there a redraw between using crab powers and huntsman powers?
Thanks! -
Sounds like a challenge! Any other suggestions?
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Quote:I heard exactly the opposite soon after they both came out. Was in a MK SF, and the beam/time guy said it was perfect because lots of AoE holds, slows etc, while he could pick them off very quickly.Well, my Beam/Time corruptor rarely feels even a hint of synergy. Beam Rifle (and to a lesser degree just being a squishy) makes me want to stay at range so I can use my cone, but Time Manipulation wants me to be in melee for my debuff aura. They are also both very active sets, so it's difficult to make full use of my pew pew while also keeping up my buffs and debuffs. The only meaningful overlap or synergy they seem to have is that Beam/ provides some -regen to cover /Time's hole in that area.
That said, it's not a bad character, I actually like him a lot. The sets just don't play nice together. -
May I suggest using no chain to work it out?
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So I like to give myself challenges and my new challenge is to play a character with 2 powersets that do no compliment or help each other in the slightest. Maybe even leave a big hole in the characters defences.
So what are you suggestions or ideas? -
I disagree about Soothing Aura in the Pain Dom section.
I have it, 1 slotted hami for endurance and heals. I use when soloing and grouping because for me it is a bit less healing to have to do and it helps keeps everyone topped up a bit better. With the rise of Clarion, I dropped enforced moral.
And how much recharge + recharge IOs is needed to perma WoP/Painbringer? -
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Net Cat: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Pacing of the Turtle - Chance of -Recharge
- (40) Pacing of the Turtle - Endurance/Recharge/Slow
- (40) Pacing of the Turtle - Range/Slow
- (A) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - Recharge/Endurance
- (A) Empty
- (A) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (36) Recharge Reduction IO
- (A) Sovereign Right - Resistance Bonus
- (13) Sovereign Right - Accuracy
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Damage/Endurance
- (15) Sovereign Right - Accuracy/Endurance
- (17) Sovereign Right - Accuracy/Damage/Endurance
- (A) Damage Increase IO
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (37) Aegis - Psionic/Status Resistance
- (37) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Chance for Recharge Slow
- (19) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Chance for Recharge Slow
- (25) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense/Endurance
- (43) Empty
- (A) Soulbound Allegiance - Chance for Build Up
- (31) Soulbound Allegiance - Damage/Recharge
- (31) Soulbound Allegiance - Damage
- (31) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Touch of Lady Grey - Defense Debuff
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (39) Touch of Lady Grey - Defense Debuff/Endurance
- (39) Touch of Lady Grey - Recharge/Endurance
- (A) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (A) Devastation - Chance of Hold
- (45) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 2.81% Defense(Smashing)
- 2.81% Defense(Lethal)
- 9.69% Defense(Fire)
- 9.69% Defense(Cold)
- 8.13% Defense(Energy)
- 8.13% Defense(Negative)
- 5.63% Defense(Melee)
- 8.75% Defense(Ranged)
- 11.88% Defense(AoE)
- 18% Enhancement(Accuracy)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 8% Enhancement(Heal)
- 73.75% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpHeight)
- 10% FlySpeed
- 117.5 HP (14.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 2.75%
- MezResist(Sleep) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.4%
- 17% (0.28 End/sec) Recovery
- 86% (2.88 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Battle Drones)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Time Crawl)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Protector Bots)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Distortion Field)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Farsight)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Assault Bot)- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
(Assault Bot)- 1.5% (0.03 End/sec) Recovery
(Vengeance)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Slowed Response)- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.27 HP/sec) Regeneration
(Chrono Shift)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Fire Blast)- 12% (0.4 HP/sec) Regeneration
- 18.07 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;683;1366;HEX;| |78DA65944B4F135114C7EFB403A540A5B52D6D814A0B2250B4B682892B31D6B72D1| |2316E9B0106B8B1AFD0A991A55FC18D1F4011DC18DF223146771A5D1A019F7B9587| |AF753DF4FC2D24D3B4F9F5FEEFB9E775CF4CEACAB1C63B27AF0E0AC599C868C5623| |AA5150D7D3A2B73E375A992A119329FB30A216C43BA114A68868DFEB76CD9A4474A| |D96C3E173D9F1FCD1B72AC18DEB675B4343111BD20B33AF9CCC942295371261A87F| |3F94C34A96B05999B74541627E4E49441ABA6FF5BE3FA74714A165C95F5E9DC6559| |94A332238D99C0F1821C8B9ED2350389CEA4470C2D73499FF653625DF45BAC11F89| |46BC437425C1596EFE00FA6BA0AAE316BD7994BDEEA598BB8AF54B4EE7BE05DE632| |D9286CA32AE758AB1B66D69F058798E1247385CE58F98CD5BA68E1BDC7CCCE05F02| |9D3471DE612CAA2A64C1FF18C963628B63ECEF40379B4B3A6D80F1154ABE8C4DE73| |B26F50B8030D7F596BFC036E3077FC047F319DBF990A0572209623C89A95B426F6A| |7360D7045CE1873F741B01F5D3AC0FC48F9B950B16B992A0BAA62E70AF89ED9B2C4| |54C9BF9BFD5BDC4E3EEFF1805EA68B6CBCB0F1426B866DB39BF98962FA10D387187| |EC4F4BF434CE4E2267F01F42870933B1F9965EEBB05CE81B799F179E6678AD38A7E| |B4229736E4DBE6423F905BA472832FE8468288164CB0975D83E061F0083384590C6| |1763D94693B66B21DD142881646B497E4BF03B7D68129F8E2E5E761B31B5DAFD8F7| |9ED7E05BF00DF32BD9F660A67B30CBBD291033DE8BD98E60A63D74BD7DF0DF37CF3| |1F7DE0067C139A6976CA3F01F7DC0DAFE47E0437081197FC26CA6BA63DC3325867A| |E3A87FB59E9E41DE134AA5C3EB5B8AA25C64ABDA33C46E55AC99AC37B65B5FE71ED| |45D63B6A9D577007D37AD2326256652E226A5DFA40C9894A449496D29E561B5FAA6| |41DE7667F53D52FE07AFD1FEE0| |-------------------------------------------------------------------|
OK, so brand new build. Perma Farsight to give me good defence. Good smashing and lethal defence. -
So, as part of an RPSG, I rolled a Kinetic Melee/Fire scrapper.
Now she is fun to play, I'm having a bit of trouble with her. How should I be playing her, any advice on using her cone attack, any powers worth skipping in either set and can anyone show me a good build for that combo or suggestions for what I should be aiming for?
I know I am asking alot and thank you for you help. -
Doh, was kinda late when I put it togther, forgot to double slot endurance/health.
So why only training with +5? Surely IO with +5 will be better?
Can I get some numbers? -
OK, updated it again for a proper version.
So long as you have the taunts and outside DPS, I found the trial to be pretty easy, actually. It is my new BAF. -
Give me your secrets to melting spawns like that T_T
I play a crab spider, the supposed AoEy one but I don't think I could melt a spawn that well. -
This is my build, there are many like it but this one is mine! This is the build I'm going to aim for on my robotics MM and I want some feedback before I start buying
So any problems/things you would change? I'm trying to keep good survivability for trials and soloing, and lots of regen debuffs so I can try soloing AVs etc.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
NetCat New: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones- (A) Soulbound Allegiance - Damage
- (3) Soulbound Allegiance - Damage/Recharge
- (3) Soulbound Allegiance - Accuracy/Damage/Recharge
- (5) Soulbound Allegiance - Accuracy/Recharge
- (5) Soulbound Allegiance - Damage/Endurance
- (7) Soulbound Allegiance - Chance for Build Up
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Damage/Slow
- (9) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Range/Slow
- (11) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (17) Pacing of the Turtle - Accuracy/Slow
- (17) Pacing of the Turtle - Damage/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (19) Pacing of the Turtle - Range/Slow
- (21) Pacing of the Turtle - Chance of -Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (A) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal/Endurance
- (A) Sovereign Right - Accuracy/Damage
- (27) Sovereign Right - Damage/Endurance
- (27) Sovereign Right - Accuracy/Endurance
- (29) Sovereign Right - Accuracy/Damage/Endurance
- (29) Sovereign Right - Accuracy
- (31) Sovereign Right - Resistance Bonus
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Empty
- (A) Aegis - Resistance
- (31) Aegis - Psionic/Status Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (A) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (39) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Shield Breaker - Defense Debuff
- (42) Shield Breaker - Accuracy/Defense Debuff
- (42) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Accuracy/Endurance/Recharge
- (43) Shield Breaker - Defense Debuff/Endurance/Recharge
- (43) Shield Breaker - Chance for Lethal Damage
- (A) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Damage/Endurance
- (48) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 13.63% Defense(Fire)
- 13.63% Defense(Cold)
- 13.63% Defense(Energy)
- 13.63% Defense(Negative)
- 8% Defense(Psionic)
- 9.25% Defense(Melee)
- 16.75% Defense(Ranged)
- 16.75% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(JumpHeight)
- 73.75% Enhancement(RechargeTime)
- 29% Enhancement(Accuracy)
- 5% Enhancement(JumpSpeed)
- 12% Enhancement(Heal)
- 5% Enhancement(RunSpeed)
- 5% Enhancement(FlySpeed)
- 33.13 HP (4.13%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 5.25%
- MezResist(Held) 15.15%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 10.75%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 9.1%
- 9.5% (0.16 End/sec) Recovery
- 66% (2.21 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.78% Resistance(Fire)
- 13.78% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
------------
Set Bonuses:
Soulbound Allegiance
(Battle Drones)- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Time Crawl)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Maneuvers)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Temporal Selection)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Protector Bots)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Combat Jumping)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Distortion Field)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Assault Bot)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Farsight)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Slowed Response)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Chrono Shift)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Ice Blast)- MezResist(Immobilize) 2.75%
- 9.04 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Frozen Armor)- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;657;1314;HEX;| |78DA7594596F125114C7EF30435B2808A565E9421768A502A590D657ABC5E5A105D| |1FADE60999649D85286A88F7E0A97F815ACCBA33146BF830BB655DFD52E6ECFE3E9| |9CBFB4C94402F971FFF79E73FEF7DE3393BB7DD1B575E5EE8290BCD94AB1D95CCD1| |59BBABA59D56AA59E5C4B2FEA5ABD260B219C7955CF16F5F1BC7AAB9B8643C7CB56| |575AD56ABD96BA5EBF59D7B5B5E6C489A9C5D6FA7AEA865655296D4D6BB42A663EE| |129D4EB95D4B25A2CA99BCDB2D670FD1B37B4DA86DB1C5CD636CA3A8D9CE668A5A1| |AA25DFA586B696CA96B54A052EEF84C84A8C7E2FEC021FC32ECED984C828C2B6009| |E672A17C045665796F9C17F22F6B1C4735BCC9E27E053A6F319F89CD9A658896315| |698935570EBCCA3C5500F3CC8F1423A39E8C7C5ED4F5A2AE0F757DA83B807A2F699| |FBC5543D813C2D4FAE83EBA4D1386D4EDC7FA01E636D572C09F033E02F01580CF10| |7C85E0FF1515E885BFDE43AE31F403FCC91CF905FE668EFE6106C88B1B5EDCF0320| |A2F12CD79E0DD63D047C8A4F4F16AA56F1EABCF32C7D360069C63EED08EFA398BDC| |DFA61B0C2B62E23DF8167CC75428BF1F6EFC7013859B5DCA13449E20F244111F45F| |C24F2BEA61319C4890C7EE59D4E7E03BF334FEF81FBE001F313D5198687617888C1| |4390FC8539AF2DBCCDDD18DB0177996FA8F6184E6D0C37FE997246E02722C9A6C73| |3365006EDCCB8027631BF50EC143A620A1D11474724D111497442129DB1E415621A| |31D3F78E1E3945CC3C001F3267EF838F98798A49708C94C0BE67B0EF1CCDA530970| |A4AA6AFD91033426792C6BDA4B1DFCC7FB8E7A4A78FCF564866471D58947D8B7268| |514694CE1B80BE474ADCA2A42D4AC6A2CC5994798BB26C5172C78A51503AEF13787| |3783B6F0BE31A357E869D1BED13FFFF0200CFFDE5| |-------------------------------------------------------------------|
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People complain about MMs because of their pets getting agro when you have to move, so here is my idea to fix that and make iTrials more MM friendly.
A new power, that will only work while you have all your pets summoned, that dismisses them, grants a small bonus to damage, defence, HPs, regeneration and recharge, alot less than your pets would get you, but still sumin. Then, it would speed up or remove the animation for summoning the pets when you resummon them allowing you to get them back quicker when you need them, or this power is a toggle and when it is toggle off, pets return.
This way it gives MMs a little more survivability without their pets, lets them desummon and resummon pets quicker (for TPN, Lam, etc).
But I've not really played my MM for anything more than UG, so what do you guys think? -
While we can all dream, this idea won't work in its present form, due to the number of attacks enemies actually have.
If I was going to suggest this, I would instead suggest the type of enemy you fight flavours the attack, but the powers are the normal corrupter/blaster/defender attack powers.
For example, lets say you are fighting a mob that deals purely smashing damage, your attacks will do pure smashing damage. If a mob has a lethal and a fire attack, depending on the last attack they used, it would be a fire or a lethal attack. -
I say redo it completely.
Or at least let us spawn the mobs so we can do it faster. -
I think it either is a bug.
I've had some success pulling Penelope to the door and having tanks taunt Storm Voids to her, if backed up with a dom of controller mezzing.
But I think it is a bug, because recently it got alot harder and voids will now run out the room. -
So, we have some good melee attacks, good ranged, we do good defence debuff, we can easily softcap, we can tank fairy well, we get pets.
Where are the crab spider weaknesses and how do you overcome them? -
I want to see some more high end task forces. At the moment, with all the iContent there should be a bit more high end stuff. In total, we have 4 TFs at max level on each side, but max level is the paragon level, where everyone aims for, so more content there would be nice.
How about a Nemesis one where we have various missions, and each time we do one we have an oh damnit moment, as we realise Nemesis has played us for a fool, until we have an eruka moment, do something that isn't a Nemesis plot and give him a suprise. It is, of course, a Nemesis clone, but make it feel like we might have a chance to pull one over on him. -
So, these are 3 concepts I've been kicking around.
1) Spear fighting. The idea for this is that you have a spear and can do very accurate strikes with it with some stun or knockback. However, the damage isn't quite top tier, but it really shines by letting you do both range and melee attacks. It is also one handed, letting it be paired with shields.
Jab: A quick thrust that does minor damage and a very small knockback.
Stab: A more powerful thrust with moderate damage and a larger knock back.
Thrust: A high damage attack with a large knockback.
Spear Twirl: A PBAoE that knocks every enemy within range back a fair bit with a short stun. This is not effected by Throwing Spears.
Killing Thrust: An extreme damage melee attack that stuns, but a long wind up time. With throwing spears, it becomes an extreme damage ranged attack with a slightly longer aiming (more like a sniper)
Throwing Spears: You switch from normal spears to throwing spears. It applies an accuracy debuff to you and slightly longer animation times, but gives all of the attacks a diffrent animation and range.
Spear Flurry: A high damage flurry of attacks with a small knockback attached to each attack.
Skewer: A high damage cone attack with a very thin cone, that does more damage the more enemies it hits.
2) Rocket Launcher. Somehow, you have acquired a rocket launcher. Need more be said? The set focuses on targeted AoE damage, thought it is quite inaccurate.
Single Shot: You fire a single small rocket. Minor damage and no AoE, but you have to be able to pull one guy without pulling the spawn.
Rocket: You fire a normal rocket. Moderate targeted AoE damage.
Heat Seeking Rocket: A single high damage attack with high accuracy
Air to Surface Missile: A moderate targeted AoE damage attack with an extra damage proc to mobs with +fly.
Rocket Jump: Located high damage AoE with a teleport. You break the laws of physic and by shooting at your feet you can leap up and land in the middle of a group of enemies, taking 10% of your hitpoints in damage yourself.
Lock On: Makes your next few attacks auto hits.
Rocket Platform: A pseudopet that stays in place and blows up anything that comes within its radius.
Barrage: A moderately damaging large cone attack.
Nuke: A literal nuke. It does high damage and leaves a psudopet patch on the ground that debuffs defence of enemies on it.
I know I don't have the most amazing way of putting them, but what do you think?
Fun power sets to have? -
They never said permanently, it might just change sumin else. Or have him step out the lime light.
Better yet, Statesman will die, Marcus Cole will live out the rest of his days?
So can someone PM me the stuff from WWD3+? I'm kinda confused. -
I think it is because Crabs have alot of PBAoE and cones and those work best on the ground.
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Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Anansi New: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Villain Profile:
Level 1: Channelgun- (A) Entropic Chaos - Chance of Heal Self
- (3) Entropic Chaos - Accuracy/Damage
- (3) Entropic Chaos - Damage/Endurance
- (5) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance/Recharge
- (7) Decimation - Chance of Build Up
- (A) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Shield Breaker - Defense Debuff
- (11) Shield Breaker - Accuracy/Defense Debuff
- (13) Shield Breaker - Accuracy/Recharge
- (13) Shield Breaker - Defense Debuff/Endurance/Recharge
- (15) Shield Breaker - Accuracy/Endurance/Recharge
- (15) Shield Breaker - Chance for Lethal Damage
- (A) Damage Increase IO
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Recharge
- (25) Aegis - Resistance/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Run Speed IO
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Taunt Duration IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (A) Positron's Blast - Damage/Range
- (42) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Damage/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (42) Blood Mandate - Damage/Endurance
- (43) Blood Mandate - Accuracy/Endurance
- (43) Blood Mandate - Accuracy/Damage/Endurance
- (43) Blood Mandate - Accuracy
- (45) Blood Mandate - Damage
- (A) Sovereign Right - Accuracy/Damage
- (45) Sovereign Right - Damage/Endurance
- (45) Sovereign Right - Accuracy/Endurance
- (46) Sovereign Right - Accuracy/Damage/Endurance
- (46) Sovereign Right - Accuracy
- (46) Sovereign Right - Resistance Bonus
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal
- (48) Doctored Wounds - Recharge
- (50) Doctored Wounds - Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
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Level 1: Brawl- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - +Recovery
- (A) Jumping
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 11.13% Defense(Smashing)
- 11.13% Defense(Lethal)
- 16.44% Defense(Fire)
- 16.44% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 19.25% Defense(Melee)
- 10.5% Defense(Ranged)
- 17.69% Defense(AoE)
- 2.25% Max End
- 47% Enhancement(Accuracy)
- 63.75% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 68.27 HP (6.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 8%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 11.3%
- MezResist(Terrorized) 4.7%
- 14% (0.25 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.99% Resistance(Fire)
- 15.99% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 20% RunSpeed
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Set Bonuses:
Entropic Chaos
(Channelgun)- 10% (0.54 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Wolf Spider Armor)- 3% Resistance(Psionic)
(Combat Training: Defensive)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Longfang)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Suppression)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Crab Spider Armor Upgrade)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Arm Lash)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Fortification)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Frenzy)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Aim)- 2% DamageBuff(All)
(Venom Grenade)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Omega Maneuver)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
(Call Reinforcements)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Summon Spiderlings)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Serum)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Super Jump)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:Posted for a friend, am happy with my spec now.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;718;1436;HEX;| |78DA6594594F135114C7EFB4536A5BA02DDD582C14B41428D436E23369108942910| |4C26B33C2844ED24C9B9912F5D10FE0FAE28B890FEE2F3EC8A611BF88FA09543697| |27977A3AE75FA87692F677E7DCFF3DE77F97B9B96BE75B5F4EDF98105278B2A8986| |63E6B28CB05BD64E6174AC5154D359C734A65CD508A7621843BAB2BBAA9C5E6D4AB| |4E7A8DFFAF355393867225BF50D65654A31E8C2F1A8AA66BFA6A7E5A5959552BFF8| |AEA9DFE8B7A413554BD92AA37DAE64BA562EA82B65AA8507FABF536AB2AE59AD87A| |C929BA565E2B2A15ADA47BEBDD94D32C68E5F054595B4E2D4D6517F3396559A53FB| |3A21AD73BC9F510FD3A44FDA93AC45DC2802C6C37C15B4CF9367887D9F2809890C5| |96872859638538478D8C2CB6292671CC268538D612649EF03183D46B474DBB44ADA| |82CDC3666AB1D9499ED0EB08529D1723B78AC704485952F4C70724C76AE73CCB701| |6E323BB6C1D7CC37E4D3059F2EF80CC267103EC394D4038D079A30346168ECA4698| |3A66D9C639D1930CD7C45B5BC58276F44B2E611A1373FD6C0FFD366E9BA7F81BF99| |27FF8055666F6DD58832D50CA06600BE7AE1AB17BE76A866083543633CE7758A453| |02E02AF31788CC17337F576C157177CC5E0AB1FBEFAE1AB1FBE4EC15737F9EAC1DE| |F464B8E65BAA19E59A8EE863E89F804F99A79F81CFC117CC108DEAE37CB6BE871C1| |B7C042247ED1C0F60EF07B0F783D8FB04F63C813390D862D63CC691378ED830CEC5| |30B4EF3CFC7DD47C0F7D12D69E0D7F668E7C0177C13DE6E83E7393C626313679C0F| |9460FC1AFCCB16FE077F0077383C6A6309FD40CEFC9991C78199C67666699115AF7| |34E693FEC8EB92790F7EC019928FBE73F2C8B5461A63557A445A6EF8A25DC8D0A43| |ADB14196F8ACC1C67AACE36F6E22CCECBE8A69894E498CB77742F5477DD47F78890| |0204BA0FF68F6392B4843BE59264DD457B8DFA76D61F34EAEFF36CDCF7707EE812C| |AA0D64EE0B83DD1D0FE0B2AD9F316| |-------------------------------------------------------------------|