Trilby

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  1. Or it could just be a bad run. We all have them. I sometimes have days when I can't play for toffee.

    Did you manage to kill any of the FP?
  2. I plan to be good at the AT, otherwise ain't a challenge.

    Might make it even more challenging, no IOs, only SOs :P Be like a freep.
  3. My OC is this. http://s1178.photobucket.com/albums/x369/Trilby-bunny/

    I have no problem with multiarms :P

    Anyway, not quite sure on your answer, Guy, as to crab/huntsman, using a crab power will cause redraw or not? Cause I'm thinking of taking long fang and chanelgun cause I like them.

    I go hero for RP reasons. :P

    And another question! What incarnate alpha is good for bane/huntsman? I've got cardiac core on my crab, wondering if it is worth swapping.
  4. So, I've got a tanking crab who I love! Whenever someone is being stupid on the warwalker in UG, I simply get a tell from my static groups leader. "Anansi, do your thing" and bam, we have the warwalker right where we want it.

    So, now I'm going to be making a bane spider and a huntsman, so I have a few questions.

    1) A bane spider is a stalker with more AoE's and some ranged attacks aswell as very good group buffs, while a huntsman is a single target or cone based ranged fighter with good debuffs and some control and the odd melee attack. Am I correct?

    2) While my crab spider spec is perfect for me and I'm not looking to make any changes too, is it worth going from hero to villain and back to hero again for the patron power pools for bane and huntsman builds?

    3) Is there any travel power worth taking on either of them? I've got super jump on my crab, quite fancy teleportaion on my future huntsman and super jump on my future bane.

    4)Is there a redraw between using crab powers and huntsman powers?

    Thanks!
  5. Sounds like a challenge! Any other suggestions?
  6. Quote:
    Originally Posted by Hopeling View Post
    Well, my Beam/Time corruptor rarely feels even a hint of synergy. Beam Rifle (and to a lesser degree just being a squishy) makes me want to stay at range so I can use my cone, but Time Manipulation wants me to be in melee for my debuff aura. They are also both very active sets, so it's difficult to make full use of my pew pew while also keeping up my buffs and debuffs. The only meaningful overlap or synergy they seem to have is that Beam/ provides some -regen to cover /Time's hole in that area.

    That said, it's not a bad character, I actually like him a lot. The sets just don't play nice together.
    I heard exactly the opposite soon after they both came out. Was in a MK SF, and the beam/time guy said it was perfect because lots of AoE holds, slows etc, while he could pick them off very quickly.
  7. May I suggest using no chain to work it out?
  8. So I like to give myself challenges and my new challenge is to play a character with 2 powersets that do no compliment or help each other in the slightest. Maybe even leave a big hole in the characters defences.

    So what are you suggestions or ideas?
  9. I disagree about Soothing Aura in the Pain Dom section.

    I have it, 1 slotted hami for endurance and heals. I use when soloing and grouping because for me it is a bit less healing to have to do and it helps keeps everyone topped up a bit better. With the rise of Clarion, I dropped enforced moral.

    And how much recharge + recharge IOs is needed to perma WoP/Painbringer?
  10. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Net Cat: Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy
    • (7) Blood Mandate - Damage
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (40) Pacing of the Turtle - Endurance/Recharge/Slow
    • (40) Pacing of the Turtle - Range/Slow
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Dark Watcher's Despair - To Hit Debuff
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (36) Dark Watcher's Despair - Recharge/Endurance
    Level 6: Super Jump
    • (A) Empty
    Level 8: Equip Robot
    • (A) Recharge Reduction IO
    Level 10: Temporal Selection
    • (A) HamiO:Golgi Exposure
    • (36) Recharge Reduction IO
    Level 12: Protector Bots
    • (A) Sovereign Right - Resistance Bonus
    • (13) Sovereign Right - Accuracy
    • (13) Sovereign Right - Accuracy/Damage
    • (15) Sovereign Right - Damage/Endurance
    • (15) Sovereign Right - Accuracy/Endurance
    • (17) Sovereign Right - Accuracy/Damage/Endurance
    Level 14: Boxing
    • (A) Damage Increase IO
    Level 16: Tough
    • (A) Aegis - Resistance
    • (17) Aegis - Resistance/Endurance
    • (37) Aegis - Psionic/Status Resistance
    • (37) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Endurance/Recharge
    Level 18: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (19) Basilisk's Gaze - Chance for Recharge Slow
    • (19) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 20: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Recharge Speed
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Time Stop
    • (A) Basilisk's Gaze - Recharge/Hold
    • (25) Basilisk's Gaze - Chance for Recharge Slow
    • (25) Basilisk's Gaze - Accuracy/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 26: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Recharge
    • (37) Luck of the Gambler - Defense/Endurance
    • (43) Empty
    Level 30: Assault Bot
    • (A) Soulbound Allegiance - Chance for Build Up
    • (31) Soulbound Allegiance - Damage/Recharge
    • (31) Soulbound Allegiance - Damage
    • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (33) Blood Mandate - Damage
    • (33) Blood Mandate - Accuracy/Damage
    Level 32: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    Level 35: Upgrade Robot
    • (A) Recharge Reduction IO
    Level 38: Slowed Response
    • (A) Touch of Lady Grey - Defense Debuff
    • (39) Touch of Lady Grey - Defense Debuff/Recharge
    • (39) Touch of Lady Grey - Defense Debuff/Endurance
    • (39) Touch of Lady Grey - Recharge/Endurance
    Level 41: Chrono Shift
    • (A) Doctored Wounds - Recharge
    • (42) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Endurance/Recharge
    Level 44: Fire Blast
    • (A) Devastation - Chance of Hold
    • (45) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 2.81% Defense(Smashing)
    • 2.81% Defense(Lethal)
    • 9.69% Defense(Fire)
    • 9.69% Defense(Cold)
    • 8.13% Defense(Energy)
    • 8.13% Defense(Negative)
    • 5.63% Defense(Melee)
    • 8.75% Defense(Ranged)
    • 11.88% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 8% Enhancement(Heal)
    • 73.75% Enhancement(RechargeTime)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 10% FlySpeed
    • 117.5 HP (14.63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 2.75%
    • MezResist(Held) 2.75%
    • MezResist(Sleep) 5.5%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 4.4%
    • 17% (0.28 End/sec) Recovery
    • 86% (2.88 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 14.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection

    ------------
    Set Bonuses:
    Blood Mandate
    (Battle Drones)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Pacing of the Turtle
    (Time Crawl)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Sovereign Right
    (Protector Bots)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Farsight)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Soulbound Allegiance
    (Assault Bot)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Vengeance)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of Lady Grey
    (Slowed Response)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 8% (0.27 HP/sec) Regeneration
    Doctored Wounds
    (Chrono Shift)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Devastation
    (Fire Blast)
    • 12% (0.4 HP/sec) Regeneration
    • 18.07 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




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    OK, so brand new build. Perma Farsight to give me good defence. Good smashing and lethal defence.
  11. Trilby

    Kin/Fire help

    So, as part of an RPSG, I rolled a Kinetic Melee/Fire scrapper.

    Now she is fun to play, I'm having a bit of trouble with her. How should I be playing her, any advice on using her cone attack, any powers worth skipping in either set and can anyone show me a good build for that combo or suggestions for what I should be aiming for?

    I know I am asking alot and thank you for you help.
  12. Doh, was kinda late when I put it togther, forgot to double slot endurance/health.

    So why only training with +5? Surely IO with +5 will be better?

    Can I get some numbers?
  13. OK, updated it again for a proper version.

    So long as you have the taunts and outside DPS, I found the trial to be pretty easy, actually. It is my new BAF.
  14. Give me your secrets to melting spawns like that T_T

    I play a crab spider, the supposed AoEy one but I don't think I could melt a spawn that well.
  15. This is my build, there are many like it but this one is mine! This is the build I'm going to aim for on my robotics MM and I want some feedback before I start buying

    So any problems/things you would change? I'm trying to keep good survivability for trials and soloing, and lots of regen debuffs so I can try soloing AVs etc.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    NetCat New: Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Soulbound Allegiance - Damage
    • (3) Soulbound Allegiance - Damage/Recharge
    • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (5) Soulbound Allegiance - Accuracy/Recharge
    • (5) Soulbound Allegiance - Damage/Endurance
    • (7) Soulbound Allegiance - Chance for Build Up
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Damage/Slow
    • (9) Pacing of the Turtle - Accuracy/Endurance
    • (9) Pacing of the Turtle - Range/Slow
    • (11) Pacing of the Turtle - Endurance/Recharge/Slow
    • (11) Pacing of the Turtle - Chance of -Recharge
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal
    • (15) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    Level 4: Time's Juncture
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (17) Pacing of the Turtle - Accuracy/Slow
    • (17) Pacing of the Turtle - Damage/Slow
    • (19) Pacing of the Turtle - Accuracy/Endurance
    • (19) Pacing of the Turtle - Range/Slow
    • (21) Pacing of the Turtle - Chance of -Recharge
    Level 6: Equip Robot
    • (A) Recharge Reduction IO
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Recharge
    • (23) Doctored Wounds - Heal
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal/Endurance
    Level 12: Protector Bots
    • (A) Sovereign Right - Accuracy/Damage
    • (27) Sovereign Right - Damage/Endurance
    • (27) Sovereign Right - Accuracy/Endurance
    • (29) Sovereign Right - Accuracy/Damage/Endurance
    • (29) Sovereign Right - Accuracy
    • (31) Sovereign Right - Resistance Bonus
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 16: Boxing
    • (A) Empty
    Level 18: Tough
    • (A) Aegis - Resistance
    • (31) Aegis - Psionic/Status Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (33) Aegis - Resistance/Endurance/Recharge
    Level 20: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (34) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Accuracy/Recharge
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    Level 24: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    Level 26: Assault Bot
    • (A) Blood Mandate - Accuracy/Damage
    • (37) Blood Mandate - Damage/Endurance
    • (37) Blood Mandate - Accuracy/Endurance
    • (39) Blood Mandate - Accuracy/Damage/Endurance
    • (39) Blood Mandate - Accuracy
    • (39) Blood Mandate - Damage
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Upgrade Robot
    • (A) Recharge Reduction IO
    Level 35: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (42) Shield Breaker - Accuracy/Defense Debuff
    • (42) Shield Breaker - Accuracy/Recharge
    • (42) Shield Breaker - Accuracy/Endurance/Recharge
    • (43) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (43) Shield Breaker - Chance for Lethal Damage
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Recharge
    • (43) Doctored Wounds - Heal
    • (45) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    Level 41: Ice Blast
    • (A) Decimation - Accuracy/Damage
    • (46) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Damage/Endurance
    • (48) Decimation - Chance of Build Up
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    Level 47: Hoarfrost
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 13.63% Defense(Fire)
    • 13.63% Defense(Cold)
    • 13.63% Defense(Energy)
    • 13.63% Defense(Negative)
    • 8% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 16.75% Defense(Ranged)
    • 16.75% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(JumpHeight)
    • 73.75% Enhancement(RechargeTime)
    • 29% Enhancement(Accuracy)
    • 5% Enhancement(JumpSpeed)
    • 12% Enhancement(Heal)
    • 5% Enhancement(RunSpeed)
    • 5% Enhancement(FlySpeed)
    • 33.13 HP (4.13%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5.25%
    • MezResist(Held) 15.15%
    • MezResist(Immobilize) 5.25%
    • MezResist(Sleep) 10.75%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 9.1%
    • 9.5% (0.16 End/sec) Recovery
    • 66% (2.21 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.78% Resistance(Fire)
    • 13.78% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
    • 2.5% XPDebtProtection

    ------------
    Set Bonuses:
    Soulbound Allegiance
    (Battle Drones)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • MezResist(Held) 4.4%
    • 5% Defense(Psionic)
    Pacing of the Turtle
    (Time Crawl)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Time's Juncture)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Sovereign Right
    (Protector Bots)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Farsight)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Shield Breaker
    (Slowed Response)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Doctored Wounds
    (Chrono Shift)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Decimation
    (Ice Blast)
    • MezResist(Immobilize) 2.75%
    • 9.04 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Hoarfrost)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)




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  16. People complain about MMs because of their pets getting agro when you have to move, so here is my idea to fix that and make iTrials more MM friendly.

    A new power, that will only work while you have all your pets summoned, that dismisses them, grants a small bonus to damage, defence, HPs, regeneration and recharge, alot less than your pets would get you, but still sumin. Then, it would speed up or remove the animation for summoning the pets when you resummon them allowing you to get them back quicker when you need them, or this power is a toggle and when it is toggle off, pets return.

    This way it gives MMs a little more survivability without their pets, lets them desummon and resummon pets quicker (for TPN, Lam, etc).

    But I've not really played my MM for anything more than UG, so what do you guys think?
  17. While we can all dream, this idea won't work in its present form, due to the number of attacks enemies actually have.

    If I was going to suggest this, I would instead suggest the type of enemy you fight flavours the attack, but the powers are the normal corrupter/blaster/defender attack powers.

    For example, lets say you are fighting a mob that deals purely smashing damage, your attacks will do pure smashing damage. If a mob has a lethal and a fire attack, depending on the last attack they used, it would be a fire or a lethal attack.
  18. I say redo it completely.

    Or at least let us spawn the mobs so we can do it faster.
  19. I think it either is a bug.

    I've had some success pulling Penelope to the door and having tanks taunt Storm Voids to her, if backed up with a dom of controller mezzing.

    But I think it is a bug, because recently it got alot harder and voids will now run out the room.
  20. So, we have some good melee attacks, good ranged, we do good defence debuff, we can easily softcap, we can tank fairy well, we get pets.

    Where are the crab spider weaknesses and how do you overcome them?
  21. I want to see some more high end task forces. At the moment, with all the iContent there should be a bit more high end stuff. In total, we have 4 TFs at max level on each side, but max level is the paragon level, where everyone aims for, so more content there would be nice.

    How about a Nemesis one where we have various missions, and each time we do one we have an oh damnit moment, as we realise Nemesis has played us for a fool, until we have an eruka moment, do something that isn't a Nemesis plot and give him a suprise. It is, of course, a Nemesis clone, but make it feel like we might have a chance to pull one over on him.
  22. So, these are 3 concepts I've been kicking around.

    1) Spear fighting. The idea for this is that you have a spear and can do very accurate strikes with it with some stun or knockback. However, the damage isn't quite top tier, but it really shines by letting you do both range and melee attacks. It is also one handed, letting it be paired with shields.

    Jab: A quick thrust that does minor damage and a very small knockback.

    Stab: A more powerful thrust with moderate damage and a larger knock back.

    Thrust: A high damage attack with a large knockback.

    Spear Twirl: A PBAoE that knocks every enemy within range back a fair bit with a short stun. This is not effected by Throwing Spears.

    Killing Thrust: An extreme damage melee attack that stuns, but a long wind up time. With throwing spears, it becomes an extreme damage ranged attack with a slightly longer aiming (more like a sniper)

    Throwing Spears: You switch from normal spears to throwing spears. It applies an accuracy debuff to you and slightly longer animation times, but gives all of the attacks a diffrent animation and range.

    Spear Flurry: A high damage flurry of attacks with a small knockback attached to each attack.

    Skewer: A high damage cone attack with a very thin cone, that does more damage the more enemies it hits.

    2) Rocket Launcher. Somehow, you have acquired a rocket launcher. Need more be said? The set focuses on targeted AoE damage, thought it is quite inaccurate.

    Single Shot: You fire a single small rocket. Minor damage and no AoE, but you have to be able to pull one guy without pulling the spawn.

    Rocket: You fire a normal rocket. Moderate targeted AoE damage.

    Heat Seeking Rocket: A single high damage attack with high accuracy

    Air to Surface Missile: A moderate targeted AoE damage attack with an extra damage proc to mobs with +fly.

    Rocket Jump: Located high damage AoE with a teleport. You break the laws of physic and by shooting at your feet you can leap up and land in the middle of a group of enemies, taking 10% of your hitpoints in damage yourself.

    Lock On: Makes your next few attacks auto hits.

    Rocket Platform: A pseudopet that stays in place and blows up anything that comes within its radius.

    Barrage: A moderately damaging large cone attack.

    Nuke: A literal nuke. It does high damage and leaves a psudopet patch on the ground that debuffs defence of enemies on it.


    I know I don't have the most amazing way of putting them, but what do you think?

    Fun power sets to have?
  23. They never said permanently, it might just change sumin else. Or have him step out the lime light.

    Better yet, Statesman will die, Marcus Cole will live out the rest of his days?

    So can someone PM me the stuff from WWD3+? I'm kinda confused.
  24. I think it is because Crabs have alot of PBAoE and cones and those work best on the ground.
  25. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Anansi New: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Presence

    Villain Profile:
    Level 1: Channelgun
    • (A) Entropic Chaos - Chance of Heal Self
    • (3) Entropic Chaos - Accuracy/Damage
    • (3) Entropic Chaos - Damage/Endurance
    • (5) Entropic Chaos - Damage/Recharge
    • (5) Entropic Chaos - Damage/Endurance/Recharge
    • (7) Decimation - Chance of Build Up
    Level 1: Wolf Spider Armor
    • (A) Aegis - Psionic/Status Resistance
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    Level 4: Longfang
    • (A) Shield Breaker - Defense Debuff
    • (11) Shield Breaker - Accuracy/Defense Debuff
    • (13) Shield Breaker - Accuracy/Recharge
    • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (15) Shield Breaker - Accuracy/Endurance/Recharge
    • (15) Shield Breaker - Chance for Lethal Damage
    Level 6: Boxing
    • (A) Damage Increase IO
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Chance of Damage(Energy)
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 14: Tough
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Recharge
    • (25) Aegis - Resistance/Endurance
    Level 16: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Arm Lash
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    Level 26: Frenzy
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 28: Provoke
    • (A) Taunt Duration IO
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Aim
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 35: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Range
    Level 38: Omega Maneuver
    • (A) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Damage/Recharge
    Level 41: Call Reinforcements
    • (A) Blood Mandate - Accuracy/Damage
    • (42) Blood Mandate - Damage/Endurance
    • (43) Blood Mandate - Accuracy/Endurance
    • (43) Blood Mandate - Accuracy/Damage/Endurance
    • (43) Blood Mandate - Accuracy
    • (45) Blood Mandate - Damage
    Level 44: Summon Spiderlings
    • (A) Sovereign Right - Accuracy/Damage
    • (45) Sovereign Right - Damage/Endurance
    • (45) Sovereign Right - Accuracy/Endurance
    • (46) Sovereign Right - Accuracy/Damage/Endurance
    • (46) Sovereign Right - Accuracy
    • (46) Sovereign Right - Resistance Bonus
    Level 47: Serum
    • (A) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Heal/Recharge
    • (48) Doctored Wounds - Heal
    • (48) Doctored Wounds - Recharge
    • (50) Doctored Wounds - Endurance/Recharge
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 50: Void Radial Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    ------------
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 11.13% Defense(Smashing)
    • 11.13% Defense(Lethal)
    • 16.44% Defense(Fire)
    • 16.44% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.25% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 17.69% Defense(AoE)
    • 2.25% Max End
    • 47% Enhancement(Accuracy)
    • 63.75% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 68.27 HP (6.37%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 8%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 11.3%
    • MezResist(Terrorized) 4.7%
    • 14% (0.25 End/sec) Recovery
    • 50% (2.68 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.99% Resistance(Fire)
    • 15.99% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 20% RunSpeed

    ------------
    Set Bonuses:
    Entropic Chaos
    (Channelgun)
    • 10% (0.54 HP/sec) Regeneration
    • MezResist(Confused) 2.75%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Wolf Spider Armor)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Longfang)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Positron's Blast
    (Suppression)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Steadfast Protection
    (Crab Spider Armor Upgrade)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (Arm Lash)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Fortification)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Obliteration
    (Frenzy)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Omega Maneuver)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    Blood Mandate
    (Call Reinforcements)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Sovereign Right
    (Summon Spiderlings)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Doctored Wounds
    (Serum)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Posted for a friend, am happy with my spec now.