Least syngenic powers


Bionut911

 

Posted

So I like to give myself challenges and my new challenge is to play a character with 2 powersets that do no compliment or help each other in the slightest. Maybe even leave a big hole in the characters defences.

So what are you suggestions or ideas?


 

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Well, my Beam/Time corruptor rarely feels even a hint of synergy. Beam Rifle (and to a lesser degree just being a squishy) makes me want to stay at range so I can use my cone, but Time Manipulation wants me to be in melee for my debuff aura. They are also both very active sets, so it's difficult to make full use of my pew pew while also keeping up my buffs and debuffs. The only meaningful overlap or synergy they seem to have is that Beam/ provides some -regen to cover /Time's hole in that area.

That said, it's not a bad character, I actually like him a lot. The sets just don't play nice together.


 

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Energy Blast and Kinetics was frustrating for me. Since I always queue powers up, I usually ended up knocking the enemy across the room just before transference or transfusion landed.

With Gravity/Sonic you have an ally targeted pbaoe resistant debuff toggle (disruption field) and a pet (singularity) with an inherent repel aura. Fail. Sucks for soloing, but other than that the sets work alright together.


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Quote:
Originally Posted by Hopeling View Post
Well, my Beam/Time corruptor rarely feels even a hint of synergy. Beam Rifle (and to a lesser degree just being a squishy) makes me want to stay at range so I can use my cone, but Time Manipulation wants me to be in melee for my debuff aura. They are also both very active sets, so it's difficult to make full use of my pew pew while also keeping up my buffs and debuffs. The only meaningful overlap or synergy they seem to have is that Beam/ provides some -regen to cover /Time's hole in that area.

That said, it's not a bad character, I actually like him a lot. The sets just don't play nice together.
I heard exactly the opposite soon after they both came out. Was in a MK SF, and the beam/time guy said it was perfect because lots of AoE holds, slows etc, while he could pick them off very quickly.


 

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Energy Blast / Devices Blaster. Constantly knocking enemies out of your own caltrops and away from your mines, only using Web Nade fixes the problem... by cancelling the knockback of your primary. Don't ever roll this toon...


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Sounds like a challenge! Any other suggestions?


 

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All four travel pools.


 

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BR/Poison because you'll see the animation of drawing the rifle back and forth so often you'll get sick just from it.

And to make things better, there's absolutely no reason to go to melee range especially since BR's only reliable AoE is a cone, but poison's t9 is a 15 feet melee aura!

But I think I like Starflier's Energy Blast/Kin idea better.


 

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dual blades/stone armor.
The slow recharge rate will make your combos harder to hit, and as a brute, DB's +damage is less noticed. Also, a giant spinning rock with excellent precision is not something that looks like it should not exist.


 

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KB and patch powers don't work well together (TA/Nrg defender or Nrg/TA corruptor) and TA provides the lowest mitigation of all the defender primaries.

A Pistols/TA/Mace corruptor if you want redraw hell.

Pairing the worst blaster primary (Psi) with the slowest blaster secondary (devices) would be a pretty horrendous combination. It would be safe but excruciatingly slow and would be nearly worthless on a team.

An Ice/Nrg Dom would be a very non-synergistic combination. Whirling hands is pretty bad for a PBAoE and most every thing else will either KB stuff off of Ice Patch or out of the range of Arctic Air.

A poorly played Grav/FF controller is a nightmare to have on your team. Force Bubble will push all the bad guys out of patch powers. It will also make sure that all melee toons and melee reliant squishies are outside your dispersion bubble so that they get no benefit from it. You can Worm Hole a nicely packed spawn into Force Bubble and spray them every where. If you had the forethought to apply crushing field to the spawn while they were nicely packed the Tank won't ever be able to gather them together again. You have 2 different Cage Powers, one in the primary and one in the secondary, to annoy your teammates with, especially if you make the coloring on the powers subtle so that the team can't tell the mobs are caged.

A Sonic/Fire blaster could also be a pretty tough combo to play. You are squishy and have lots and lots of long animating powers. Most of your mitigation comes from Sirens which Hot Feet will ruin. Your Primary is all cones which doesn't play well with all the PBAoEs in /Fire.

I'm sure there are more. Some of these are ones I've seen in action on PuGs.


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Quote:
Originally Posted by Kioshi View Post
BR/Poison -snip-
Yeah but ooh the AVs get hit really hard.


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Stone Armor / Ice Melee tank.

That's, to date, the hardest thing I've ever done. But YMMV.


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Quote:
Originally Posted by Deus_Otiosus View Post
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I plan to be good at the AT, otherwise ain't a challenge.

Might make it even more challenging, no IOs, only SOs :P Be like a freep.


 

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SOs only? Fire/Fire blaster. Sure, you've got tons of damage, but you pretty much require a team to survive anything over about x3.


 

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How about...a peacebringer...lawl. (just kidding

I've tried a Beam/Dark Blaster. It was okay, but I abandoned the concept. It was frustrating to have cones, but strong melee attacks paired with soul drain.

It made me long for melee range, but I couldn't cause of Beam.


 

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OK, I got a few ideas.

If I was to post up my experiences in a topic, would anyone be interested?


 

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Quote:
Originally Posted by Trilby View Post
I heard exactly the opposite soon after they both came out. Was in a MK SF, and the beam/time guy said it was perfect because lots of AoE holds, slows etc, while he could pick them off very quickly.
That's not really synergy, though. That's just Beam and Time being two independently good power sets. They don't actually do much to help each other, and in some ways interfere with each other. Sure, Beam can pick off the slowed enemies in relative safety, but any other blast set also could, and probably would do it better.

However, Beam/Time is still probably beaten for non-synergy by other posts in this thread.


 

Posted

Quote:
Originally Posted by Trilby View Post
OK, I got a few ideas.

If I was to post up my experiences in a topic, would anyone be interested?
Very much so! This is a hilarious and unique concept. I love it

Edit: I just thought of a power combination that flustered me for awhile. A Fire/Ice Blaster. With Rain of Fire, and FireBall those AoE sleep powers become useless. I ended up skipping them JUST because of how bad I knew they would insult eachother. (see what i did there?? )


 

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I know for Mastermind, the weirdest and rarest combination is Necro/Trick Arrow!!!

You can give that a try. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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OK, I'm currently deciding between a Energy Blast / Devices Blaster and a Ice/Nrg Dom.

I'll do a topic, mix of IC and OOC, of the character and the play experiences. I will be using only SOs/HOs. She will not be getting any incarnate powers.


Before I begin, a few questions
How easy is it to perma dom with SOs/HOs
Should I allow temporary powers?


 

Posted

Quote:
Originally Posted by Trilby View Post
Before I begin, a few questions
How easy is it to perma dom with SOs/HOs
Should I allow temporary powers?
Perma dom isn't possible at all on SOs/HOs. Domination, because it can't be slotted, only recharges faster via global recharge buffs like Hasten or set bonuses.


 

Posted

There are several Controllers with poor synergy between the powersets: In particular, FF can be mostly useless. For example, Elec/FF -- Elec is a melee set with Conductive Aura, and FF has two PB AoE repel-type powers and a single target knockback power. The only benefit of FF to Elec is (a) you can bubble those Gremlins, and (b) Dispersion Bubble gives partial mez protection. Fire/FF has similar issues.

Probably the worst, however, is ICE/FF. Arctic Air conflicts with Force Bubble and Repulsion Field and Force Bolt. Those powers will also knock foes off of Ice Slick, and the AoE Immob's -knockback will create problems for the knockback in FF. The knockdown of Repulsion Bomb will turn the knockdown in Ice Slick into knockback -- which in exactly what you don't want. If you skip all the knockback/repel powers in FF, all you are left with are 4 powers from the entire secondary. This is also one of the lowest damage combos in the game. Yes, you can bubble Jack Frost . . . but he's pretty worthless.

Illusion/Kin has some major synergy issues -- Kinetics wants to be in melee, while Phantasm will knock back foes in melee. The great buffs in Kinetics are useless on Phantom Army. The problem here is that both Illusion and Kinetics are great sets, so even though there are some synergy problems, an Ill/Kin is still a pretty darn good character.


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Posted

Actually Fire/FF isn't all that bad. With proper slotting (that means slotting up and using Smoke) and the Edict of the Master Unique you can have soft capped monkeys. Dispersion Bubble means that Hot Feet is far less likely to be detoggled and it means that your monkeys aren't getting mezzed either.

You can use Repulsion Bomb purely for damage without worrying about the KD effects. The rest of the powers are mitigation powers that were very useful for the Controller prior to the advent of inventions. You had to have a way to keep stuff off of you since your ally targetted bubbles don't help you at all. Now that you can increase your defense with IOs you don't really need them especially since they are End hogs.

The only one that is really useful to a Fire/FF is Force Bubble and that's a use tactically power, rather than a leave it on power. Since it is a repel you can push EVERYTHING into a corner or a wall so that it is all in Hot Feet radius and the monkeys get to stay in Dispersion Bubble range once you have it all FB herded.

I actually liked the synergy in mine. It was controller easy mode and it played just fine on +1/x5 with SOs only. I wouldn't really call it a non-synergistic challenge.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Posted

Trick Arrow/ or Sonic/anything Mastermind will be a very difficult character.

One I don't think anyone's mentioned is Energy Blast/Fire Manipulation Blaster. Not only does Fire Manip want you up close, it also wants you on the ground in order to use Burn, so your hover blasting options are even more limited.