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Quote:Yes, it's called the Paragon Rewards Program. Aka Veteran Rewards.As for the VIP digs. I felt the same about that. I've paid my account regulary for many years now whether I've had time to play or not. Yes, again, it does cost me money, but it takes devotion to maintain my accounts regularly. I thought the VIP statice was going to be a way to reward players who maintain their accounts regularly not just as a way to seperate the paying accounts from the free accounts. I just read more into it then there was ever going to be The first few days on Exaulted were so packed with great players it set my expectations for the server really high.
And, once again, 'devotion' has absolutely sod all to do with 'having the money'. Some people simply cannot afford a monthly sub, or have other things they need to spend money on instead. That doesn't make them any less 'devoted', it just means they don't have as much spare income. -
Quote:What?
I guess I think of codes and such the same way. People have to be really devoted to go to a con and stand in line for hours waiting for them. Yes they paid to get there but it took devotion to do that.
What part of 'devotion' has ANYTHING to do with 'having the time and enough money to go to a con'?!
Answer: None. Nada. Zilch.
You are seriously deluding yourself here. -
Yes to adding stuff to bases (which is on the Soon™ list apparently), but NO to making it market based. It just....nah. Sits ill there. /unsigned
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Quote:Because that has a mechanical effect in-game.
But I'm only somewhat kidding...
Why not sell a lvl 50 toon (or 50 lvls of xp) on the market? Maybe limit to VIPs and only after (only if) your account has the x year badge (5 years, maybe 6 ?).
Being able to buy all costume pieces will not have the same effect here as it would in WoW. There are no Boots of +5 Mincing or Cowls of +4 Blogmoffery. Costume parts are entirely cosmetic, and thus harmless.
Selling IOs on the store I still um and ah at and not sure where I stand. At least they aren't pruple, I guess. But selling an entire character? That...just nah. I think not. -
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Quote:Meh, I'd still much rather have the *option* to make them glowy/non-glowy.I think Techbot got what I was saying. It goes both ways; you can't objectively say your backstory is better than the game world's.
Anyway, the devs intentionally wrote the Incarnate story so that it could fit with any player backstory. If you decide you're not having any of that and choose to ignore it, that's on you, and you alone.
Speaking of 'Dev Story'...they also wrote Dr Brainstorm and the Amazingly Fail VEAT ending rambleSo...yes, yes we can ignore than. Because some of it is TERRIBLE XD
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I just want them to fix the damn censor already, so I can have my arcs work again
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Quote:-Roman ArmourI do agree. Time saving items such as this have made my costume creation and playtime a bit more enjoyable
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Glad to see you're enjoying it as well.
As long as we're talking about it, are there any other time vs. convenience options like the cape and aura unlock service you could see being a desirable Market offering?
-ALL Unlockable Weapons (grinding 100 Fake Nems or 200 Eyeballs is not fun, not to me anyway)
-Holiday pieces (want to make a character with a toga? Better hope it's valentines or you have to wait a year! Yeah, not fun.)
In fact, any costume part should be on the market. None of them effect stats, there are no Boots of +5 mincing.
I'm still not happy with the 'Acension' armour being locked up behind so many barriers, but I've honestly not found a use for most of the parts anyway, so that bugs me less.
Oh, and forget the store, put the damn emotes OUT of the Incarnate list and INTO the game for free! You should NOT have to pay in any way in-game or out for them. What, you have to be Incarnate to catch your breath or swoon? I don't smegging think so... -
Quote:If it's anything like the Alpha unlock arc, very agreeably. If you can't solo the EBs there, it's easy enough to grab a friend to help deal with them.That's one of the things that'll it'll be interesting to see just how the solo Incarnate path handles it
Better than having to grab 23 random people to wail on a pansy turned Uber like Maelstrom... -
Tripe.There is and never has been ANYTHING skill based about number crunching and hoping like hell you don't happen to miss that last attack when fighting the Boss.
I REMEMBER the old game (ok, post EDN but at least three/four years ago). I remember the scampering, rock strewn runs through the Hollows. I remember slogging from one bloody end of the city to the other because the gods damned contacts wouldn't give me their stinking cell phone number.
I remember cussing out the fact that every other blasted mission was either a Defeat All or searching for 5-10 glowies, shoved in the corner of an Oranbega map. I still remember wishing that whoever had put all these smeg-bloody-tastic 'Hunt 25 mobs' missions in everywhere would kindly drop dead.
I also remember the pre-stamina years. At no point did I think 'Oh well, I might be sucking more wind than a punctured bagpipe being stamped on by an angry Scot, but by golly at least it makes me think about my builds!' At pretty much every other mob I was thinking 'Please, get me to 22. Let this not suck as much anymore...' There was nothing 'tactical' about when you took Stamina, because nearly everyone (not the nearly) had it anyway, and three slotted it as soon as they could so they could stop being so blue-empty all the damn time.
And as for Praetorian mobs...Never has 'fake difficulty' been so appropriate, or so badly placed. I can borderline stomach it at level 50, because hey-oh, at least we have the shiny toys to fight back with by then. But at level 1-20? Really? This is pre-SO level, people, when a character is about as far from their prime as they can get. Explain to me what is so 'skill based' when all the mobs, instead of having the 50% acc base of their Primal counterparts, ALL have 65% basic? AND a shedload more attacks, mez, mez immunity and exotic damage types AND debuffs?
I, for one, am bloody glad the 'Golden Era' is long gone. Because I remember it, and it sucked. -
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Quote:Yes, because living in the US and/or being able to pay to get to a con is SO glorious and worthy of-The most recent costumes available for purchase that were originally a special issue item given out at con events are really a disapointment.
Wait, what was your valid arguement again?
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Hmn...it's a pity the Trials weren't made TF sized, now...
And THEN they could have an actual trial of, say, 16-24 players versus ALL the Praetorian Guard with Olympian backup...
The current trials sound meh to me. But even the CONCEPT of that makes me grin and go 'Oh yes, do want.' -
Quote:I still sometimes get confused about where you stand, Sam
How this relates to City of Heroes, I'm honestly not sure I can articulate. Personally, I want nothing more than just running mission after mission after mission with storyline just explaining why I'm doing it and not interrupting my "flow." The newer mission where I'm constantly having to converse with inanimate objects, where bosses don't die but instead kneel down so I have to talk to them and I'm constantly having to escape a building under a timer as ambushes stream in and fighting in a tables ladders and chairs iron man cage match that's also a street fight with caskets... Suffice it to say that I don't really like those too much.
Some people complain that this is boring, but I don't see adding gimmicks to City of Heroes making it any less boring. If anything, I feel that it makes it boring AND ANNOYING. "Grind to 50 and make alts" is a perfectly valid playstyle if you actually enjoy making alts and levelling them up like I do. I really, REALLY don't need my experience "shaken up" in the slightest, because all that does is interrupt my flow while adding nothing to the experience. Is it honestly any less boring to fight a boss if he tries to flee and I can't stop him? No, of course not. Because then I can't actually fight him.
F'rinstance, I found the old content the most abysmally dull trudge ever. It was nothing but Defeat Alls mixed with Find Ten glowies in Oranbega and Defeat Everything AND the Boss.
The writing wasn't even that good. Oh sure, the story MIGHT have been interesting, if I wasn't bashing my head in with the keyboard due to the appalling dullness of the missions themsevevs.
Fast Forward to now with D-Mac and Leonard and Ross and the Agents and...it's fun. The story is interesting. And, more importantly, it's told well. No more 'beat up all these mugs because they are very bad people', there's actual interaction and characterisation within the missions.
And yes, that does mean 'gimmick' stuff. But, in moderation, I think that can be a good thing. It's only when you are utterly swamped by them that it becomes as bad as the old stuff ever was.
(Funnily enough, finding the 20 conduits in dimension X felt as grindy as Incarnate Trials do...talk about full circle much? >_> ) -
I get what Commander means (I think /disclaimer)
Putting it in game terms;
Recently we've had more and more new tech become less pipe dream and more reality. Varied story arcs, contacts within missions, chained objectives, dialogue and gameplay choices...
All the good stuff since Going Rogue, basically.
However. We also have all the gimmick stuff crammed in, in the form of the Incarnate content. Every new Trial is basically built around gimmicks. Now, yes, there ARE some of them in regular content too.
BUT! And it's a big but(!), they are used in moderation. The fight with Protean has a gimmick, in the form of his uber-drain attack. A lot of enemies are getting 'Red Letter Warning' attacks. Stuff like the Apex and Tin Mage TFs, etc.
These, however, have one or two gimmicks that fit in with the story and/or characters involved. They are what you would call tailored gimmicks, gimmicks that are there for a purpose.
The Trials don't feel that way. They feel like content made solely out of gimmicks, to the point you are drowning in them.
And I know I for one find that a hell of a lot less fun. -
You can't poop on something that is already in itself poopoid >_> Just saying
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Quote:Wow...These incarnate trials are meant to be hard, it seem like you guys always want it too be easy. I don't want thing to be easy and i won't mind failing or getting my but kick once in a while.
See that tiny thing whistling away up there in the sky?
That is the point. And you totally missed it. /golfclap -
Quote:Agreed.Seems more like the threats "outlevel" you.
Look, some threats make sense to need a team. I get needing a team to go against all of Recluse's minions/the Phalanx. I'd get needing one if we faced Ruularu. However, that shouldn't be the be-all, end-all of the game.
I, frankly, agree that it's silly we now get godlike powers... but have nothing to do with them on our own. We have two choices - be overpowered and run a 5 minute ITF, or be underpowered and need 20 others to run a trial.
Then again, I've been asking for solo and small team Incarnate missions since the system was announced. And we've been told... what... they'll consider having a discussion about possibly thinking about maybe talking over the water cooler about scheduling a meeting to discuss considering maybe having a focus group debate a possible option sometime in the hazy future.
I think the thing that grates most is it being Praetorians.
If we were butting heads with Rularuu Rising, now....that would be a whole different kettle ofOH god the EYEBALLS!! -
Just throwing it out there, but they really, really should have stuck to the Tin Mage and Apex model for Trials.
Taking down Neuron? Check. And THEN beating the snot out off his ticked of hench-kitty? Yeah, you might be able to solo Hamidon, chicka, but you ain't a patch on US!
And even if the Battle Maiden fight was frustrating at times on an MM, it was still fun.
Trials? Nah. Nowhere near as epic feeling.