Sorry for being so short but i have a hard time expressing myself in english thus i hoped people would ask questions, oh well.
Fire/FF
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A)
Lockdown - Accuracy/Hold[*] (3)
Lockdown - Accuracy/Recharge[*] (3)
Lockdown - Recharge/Hold[*] (5)
Lockdown - Endurance/Recharge/Hold[*] (5)
Lockdown - Accuracy/Endurance/Recharge/Hold[*] (7)
Lockdown - Chance for +2 Mag Hold[/list]
Level 1: Personal Force Field <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 2: Fire Cages <ul type="square">[*] (A)
Enfeebled Operation - Accuracy/Recharge[*] (7)
Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (9)
Enfeebled Operation - Endurance/Immobilize[*] (9)
Enfeebled Operation - Accuracy/Endurance[*] (11)
Trap of the Hunter - Accuracy/Endurance[*] (11)
Trap of the Hunter - Chance of Damage(Lethal)[/list]
Level 4: Deflection Shield <ul type="square">[*] (A)
Red Fortune - Defense/Endurance/Recharge[*] (13)
Red Fortune - Endurance/Recharge[*] (13)
Red Fortune - Defense/Recharge[*] (15)
Red Fortune - Defense/Endurance[*] (15)
Red Fortune - Endurance[*] (17)
Red Fortune - Defense[/list]
Level 6: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 8: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19)
Blessing of the Zephyr - Knockback Reduction (4 points)[*] (50)
Luck of the Gambler - Recharge Speed[/list]
Level 10: Insulation Shield <ul type="square">[*] (A)
HamiO:Enzyme Exposure[*] (19)
HamiO:Enzyme Exposure[*] (21)
HamiO:Enzyme Exposure[/list]
Level 12: Flashfire <ul type="square">[*] (A)
Razzle Dazzle - Accuracy/Recharge[*] (27)
Razzle Dazzle - Endurance/Stun[*] (27)
Razzle Dazzle - Accuracy/Endurance[*] (31)
Razzle Dazzle - Stun/Range[*] (31)
Razzle Dazzle - Accuracy/Stun/Recharge[*] (31)
Razzle Dazzle - Chance of Immobilize[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Health <ul type="square">[*] (A)
Miracle - +Recovery[/list]
Level 18: Smoke <ul type="square">[*] (A)
Dark Watcher's Despair - To Hit Debuff/Recharge[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (34)
Performance Shifter - EndMod/Recharge[*] (34)
Performance Shifter - EndMod/Accuracy[*] (37)
Performance Shifter - Chance for +End[/list]
Level 22: Dispersion Bubble <ul type="square">[*] (A)
HamiO:Enzyme Exposure[*] (23)
HamiO:Enzyme Exposure[*] (23)
HamiO:Enzyme Exposure[*] (25)
Luck of the Gambler - Recharge Speed[/list]
Level 24: Boxing <ul type="square">[*] (A)
Empty[/list]
Level 26: Tough <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[/list]
Level 28: Weave <ul type="square">[*] (A)
HamiO:Enzyme Exposure[*] (29)
HamiO:Enzyme Exposure[*] (29)
HamiO:Enzyme Exposure[*] (37)
Luck of the Gambler - Recharge Speed[/list]
Level 30: Hot Feet <ul type="square">[*] (A)
Obliteration - Damage[*] (34)
Obliteration - Damage/Recharge[*] (40)
Obliteration - Accuracy/Recharge[*] (43)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (46)
Obliteration - Chance for Smashing Damage[*] (48)
Obliteration - Accuracy/Damage/Recharge[/list]
Level 32: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (33)
Luck of the Gambler - Defense[*] (33)
Luck of the Gambler - Defense/Endurance[*] (33)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 35: Fire Imps <ul type="square">[*] (A)
HamiO:Nucleolus Exposure[*] (36)
HamiO:Nucleolus Exposure[*] (36)
Edict of the Master - Defense Bonus[*] (36)
Call to Arms - Defense Bonus Aura for Pets[*] (37)
HamiO:Nucleolus Exposure[/list]
Level 38: Tactics <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (39)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (40)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 41: Fissure <ul type="square">[*] (A)
Razzle Dazzle - Accuracy/Recharge[*] (42)
Razzle Dazzle - Accuracy/Endurance[*] (42)
Razzle Dazzle - Endurance/Stun[*] (42)
Razzle Dazzle - Stun/Range[*] (43)
Razzle Dazzle - Accuracy/Stun/Recharge[*] (43)
Razzle Dazzle - Chance of Immobilize[/list]
Level 44: Seismic Smash <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (45)
Touch of Death - Damage/Endurance[*] (45)
Touch of Death - Damage/Recharge[*] (45)
Touch of Death - Accuracy/Damage/Endurance[*] (46)
Touch of Death - Damage/Endurance/Recharge[*] (46)
Touch of Death - Chance of Damage(Negative)[/list]
Level 47: Earth's Embrace <ul type="square">[*] (A)
Recharge Reduction IO[*] (48)
Numina's Convalescence - Heal/Recharge[*] (48)
Numina's Convalescence - Heal/Endurance/Recharge[*] (50)
Numina's Convalescence - Heal[/list]
Level 49: Cinders <ul type="square">[*] (A)
Basilisk's Gaze - Recharge/Hold[*] (50)
Basilisk's Gaze - Accuracy/Hold[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Containment
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