TRTerror

Legend
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  1. [ QUOTE ]
    Spot on or not, it's [censored]. Infernal got a light redesign when Wings came out, at least give Valkyrie some loving so she doesn't look as horrible anymore. She could run for "worst outfit in the game" with Tina the Seamstress easily.

    Also, Nanites are Tech, not Science, no?

    [/ QUOTE ]

    have you seen castle?
  2. TRTerror

    Crab Question

    How is the damage output on the Crabs pets? Any good?
  3. [ QUOTE ]
    Hm charnell you say forts and widows are op, but at the same time you say you have no probs with your BS/regen against 3 players as long as they are no widows or forts.

    No problem against 3 players while able to deal damg sounds op to me too.

    How come you dont think your op and just the widows or forts are because they can kill you ?

    [/ QUOTE ]

    Hm Moghedien you say lots of stupid things and argue so hard for the sake of arguing that you basically start arguing with yourself.

    Hilarious but should be nerfed.
  4. TRTerror

    dm/invul

    thanks for the build going to see if i can pillage some ideas from it

    EDIT: Nice defence slotting but some question marks. will try to emulate something similiar but with with higer global recharge which i will need also darkest night and gloom.
  5. All 3 has high dps and all 3 will face avs that they can't take down.
  6. TRTerror

    PFF

    You made it seem psi mez is autohit.
    But the thread was nerf PFF because you can't work around it, sorry.
  7. It has high dpa and with enough recharge follow up should triple stack on focus. Much like the db chain
    BF, SS, AS
    where BF triple stacks on SS.
  8. TRTerror

    PFF

    Psi mez has no positional value and only psi defence works.
    Also playing my violin.
  9. Do you have venom grenade and/or surveillance?
  10. [ QUOTE ]
    You may want more than one attack chain, possibly 3 or 4 depending on where your at in a group or whether your single targeting.

    [/ QUOTE ]
    spin, shockwave, click buttons until the rest are dead works for normal critters.
  11. yeah havent received anything after role model so you may be right
  12. follow up, focus, slash

    this however requires a lot of recharge

    EDIT: Ack cant find the recharge friendlier one
  13. I was kind of warming up to idea of direct dev interaction, oh well.

    Welcome Avatea and take care GR.


    I also concur with SteelRat, lies until pics are posted.
  14. A thread in the Defender section made me thinking, how would you calculate debuff potential?


    -Will use a single target as an example.
    -Will use a Sonic/Sonic Defender as the sole source of debuffs.
    -Will be concentrating on -RES to keep things easier for me.
    -Will not use Liquefy with achilles for consistency.
    -Will not use Dreadful Wail for consistency.

    Disruption field on an anchor is 30% to target in range and the debuff is applied every 0,5 second and is applied every 0,75 second so thats permanent 30% -RES(all) and it doesnt self stack. I will be using it as it if has already been applied.

    So lets go over the stats in the click debuffing powers:

    Best currently available way for calculating cast times when taking server ticks into consideration is the Arcanatime formula made by Arcanaville which is
    AdjustedCastTime=(roundup(cast time/0,132)+1)*0,132


    Shriek

    20% -RES(all), 5 second duration, stacks
    AdjustedCastTime=(roundup(1/0,132)+1)*0,132
    AdjustedCastTime=(7,575+1)*0,132
    AdjustedCastTime=(8+1)*0,132
    AdjustedCastTime=9*0,132
    AdjustedCastTime=1,188


    Scream

    20% -RES(all), 7 second duration, stacks
    AdjustedCastTime=(roundup(1,67/0,132)+1)*0,132
    AdjustedCastTime=(12,651+1)*0,132
    AdjustedCastTime=(13+1)*0,132
    AdjustedCastTime=14*0,132
    AdjustedCastTime=1,848


    Shout

    20% -RES(all), 10 second duration, stacks
    AdjustedCastTime=(roundup(2,67/0,132)+1)*0,132
    AdjustedCastTime=(20,227+1)*0,132
    AdjustedCastTime=(20+1)*0,132
    AdjustedCastTime=21*0,132
    AdjustedCastTime=2,772


    Screech

    20% -RES(all), 12 second duration, stacks
    AdjustedCastTime=(roundup(1,5/0,132)+1)*0,132
    AdjustedCastTime=(11,363/0,132)+1)*0,132
    AdjustedCastTime=(12+1)*0,132
    AdjustedCastTime=12*0,132
    AdjustedCastTime=1,632


    Howl

    20% -RES(all), 8 second duration, stacks
    AdjustedCastTime=(roundup(2,33/0,132)+1)*0,132
    AdjustedCastTime=(17,651+1)*0,132
    AdjustedCastTime=(18+1)*0,132
    AdjustedCastTime=19*0,132
    AdjustedCastTime=2,508


    Sonic Siphon

    30% -RES(all), 30 second duration, does not stack
    AdjustedCastTime=(roundup(2,17/0,132)+1)*0,132
    AdjustedCastTime=(16,439+1)*0,132
    AdjustedCastTime=(16+1)*0,132
    AdjustedCastTime=17*0,132
    AdjustedCastTime=2,244


    Ok thats just the stats, now i need a chain to supplement disruption field.

    Note that this may not be the best chain in terms of eps and debuff potential, just an example.

    Scream, Shout, Scream, Howl
    Total Cast time: 8,316

    Average duration=(7+10+7+8)/4
    Average duration=32/4
    Average duration=8

    Now i´m having troubles calculating how much -RES is constantly being applied to target


    I would really appreciate if someone could give input or direct me to a source that would help i would be very grateful.
  15. TRTerror

    Empathy

    In my opinion 5 Doctored wounds will benefit you more than numinas.
    Also i would put the celerity in sprint rather than ss or get the unbounded leap one if you can fit in cj since it is far more endurance efficient than sprint and will grant you immob protection.
  16. If you have enough recharge to stack it would go follow up over build up. Otherwise build up will benefit you more.
  17. I have blind 5 slotted with the purple sleep set until i cba to get the hold set.
    While i was monitoring pet tohit rolls and helaing received it started to report to hit rolls for blind.
  18. rule of 5

    5 of each bonus(amount) not set

    example:

    5 30hp and 5 25hp
  19. The hamsters were redundant
  20. Sorry for being so short but i have a hard time expressing myself in english thus i hoped people would ask questions, oh well.
    Fire/FF
    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Force Field
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (3) Lockdown - Accuracy/Recharge[*] (3) Lockdown - Recharge/Hold[*] (5) Lockdown - Endurance/Recharge/Hold[*] (5) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (7) Lockdown - Chance for +2 Mag Hold[/list]Level 1: Personal Force Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 2: Fire Cages <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (7) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (9) Enfeebled Operation - Endurance/Immobilize[*] (9) Enfeebled Operation - Accuracy/Endurance[*] (11) Trap of the Hunter - Accuracy/Endurance[*] (11) Trap of the Hunter - Chance of Damage(Lethal)[/list]Level 4: Deflection Shield <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge[*] (13) Red Fortune - Endurance/Recharge[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Endurance[*] (17) Red Fortune - Defense[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 10: Insulation Shield <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (19) HamiO:Enzyme Exposure[*] (21) HamiO:Enzyme Exposure[/list]Level 12: Flashfire <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (27) Razzle Dazzle - Endurance/Stun[*] (27) Razzle Dazzle - Accuracy/Endurance[*] (31) Razzle Dazzle - Stun/Range[*] (31) Razzle Dazzle - Accuracy/Stun/Recharge[*] (31) Razzle Dazzle - Chance of Immobilize[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 18: Smoke <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (34) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy[*] (37) Performance Shifter - Chance for +End[/list]Level 22: Dispersion Bubble <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 28: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (29) HamiO:Enzyme Exposure[*] (29) HamiO:Enzyme Exposure[*] (37) Luck of the Gambler - Recharge Speed[/list]Level 30: Hot Feet <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Recharge[*] (43) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (46) Obliteration - Chance for Smashing Damage[*] (48) Obliteration - Accuracy/Damage/Recharge[/list]Level 32: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (33) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Defense/Endurance[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 35: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (36) HamiO:Nucleolus Exposure[*] (36) Edict of the Master - Defense Bonus[*] (36) Call to Arms - Defense Bonus Aura for Pets[*] (37) HamiO:Nucleolus Exposure[/list]Level 38: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 41: Fissure <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (42) Razzle Dazzle - Accuracy/Endurance[*] (42) Razzle Dazzle - Endurance/Stun[*] (42) Razzle Dazzle - Stun/Range[*] (43) Razzle Dazzle - Accuracy/Stun/Recharge[*] (43) Razzle Dazzle - Chance of Immobilize[/list]Level 44: Seismic Smash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (45) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Recharge[*] (45) Touch of Death - Accuracy/Damage/Endurance[*] (46) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Chance of Damage(Negative)[/list]Level 47: Earth's Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Numina's Convalescence - Heal/Recharge[*] (48) Numina's Convalescence - Heal/Endurance/Recharge[*] (50) Numina's Convalescence - Heal[/list]Level 49: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Recharge/Hold[*] (50) Basilisk's Gaze - Accuracy/Hold[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment



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  21. will change it to explosive strike as soon as i get my next vetspec which should be soon.
    Also soulbound helps a bit currently for damage since it fires alot.