A thread in the Defender section made me thinking, how would you calculate debuff potential?
-Will use a single target as an example.
-Will use a Sonic/Sonic Defender as the sole source of debuffs.
-Will be concentrating on -RES to keep things easier for me.
-Will not use Liquefy with achilles for consistency.
-Will not use Dreadful Wail for consistency.
Disruption field on an anchor is 30% to target in range and the debuff is applied every 0,5 second and is applied every 0,75 second so thats permanent 30% -RES(all) and it doesnt self stack. I will be using it as it if has already been applied.
So lets go over the stats in the click debuffing powers:
Best currently available way for calculating cast times when taking server ticks into consideration is the Arcanatime formula made by Arcanaville which is
AdjustedCastTime=(roundup(cast time/0,132)+1)*0,132
30% -RES(all), 30 second duration, does not stack
AdjustedCastTime=(roundup(2,17/0,132)+1)*0,132
AdjustedCastTime=(16,439+1)*0,132
AdjustedCastTime=(16+1)*0,132
AdjustedCastTime=17*0,132
AdjustedCastTime=2,244
Ok thats just the stats, now i need a chain to supplement disruption field.
Note that this may not be the best chain in terms of eps and debuff potential, just an example.
Scream, Shout, Scream, Howl
Total Cast time: 8,316
Average duration=(7+10+7+8)/4
Average duration=32/4
Average duration=8
Now i´m having troubles calculating how much -RES is constantly being applied to target
I would really appreciate if someone could give input or direct me to a source that would help i would be very grateful.
A thread in the Defender section made me thinking, how would you calculate debuff potential?
-Will use a single target as an example.
-Will use a Sonic/Sonic Defender as the sole source of debuffs.
-Will be concentrating on -RES to keep things easier for me.
-Will not use Liquefy with achilles for consistency.
-Will not use Dreadful Wail for consistency.
Disruption field on an anchor is 30% to target in range and the debuff is applied every 0,5 second and is applied every 0,75 second so thats permanent 30% -RES(all) and it doesnt self stack. I will be using it as it if has already been applied.
So lets go over the stats in the click debuffing powers:
Best currently available way for calculating cast times when taking server ticks into consideration is the Arcanatime formula made by Arcanaville which is
AdjustedCastTime=(roundup(cast time/0,132)+1)*0,132
Shriek
20% -RES(all), 5 second duration, stacks
AdjustedCastTime=(roundup(1/0,132)+1)*0,132
AdjustedCastTime=(7,575+1)*0,132
AdjustedCastTime=(8+1)*0,132
AdjustedCastTime=9*0,132
AdjustedCastTime=1,188
Scream
20% -RES(all), 7 second duration, stacks
AdjustedCastTime=(roundup(1,67/0,132)+1)*0,132
AdjustedCastTime=(12,651+1)*0,132
AdjustedCastTime=(13+1)*0,132
AdjustedCastTime=14*0,132
AdjustedCastTime=1,848
Shout
20% -RES(all), 10 second duration, stacks
AdjustedCastTime=(roundup(2,67/0,132)+1)*0,132
AdjustedCastTime=(20,227+1)*0,132
AdjustedCastTime=(20+1)*0,132
AdjustedCastTime=21*0,132
AdjustedCastTime=2,772
Screech
20% -RES(all), 12 second duration, stacks
AdjustedCastTime=(roundup(1,5/0,132)+1)*0,132
AdjustedCastTime=(11,363/0,132)+1)*0,132
AdjustedCastTime=(12+1)*0,132
AdjustedCastTime=12*0,132
AdjustedCastTime=1,632
Howl
20% -RES(all), 8 second duration, stacks
AdjustedCastTime=(roundup(2,33/0,132)+1)*0,132
AdjustedCastTime=(17,651+1)*0,132
AdjustedCastTime=(18+1)*0,132
AdjustedCastTime=19*0,132
AdjustedCastTime=2,508
Sonic Siphon
30% -RES(all), 30 second duration, does not stack
AdjustedCastTime=(roundup(2,17/0,132)+1)*0,132
AdjustedCastTime=(16,439+1)*0,132
AdjustedCastTime=(16+1)*0,132
AdjustedCastTime=17*0,132
AdjustedCastTime=2,244
Ok thats just the stats, now i need a chain to supplement disruption field.
Note that this may not be the best chain in terms of eps and debuff potential, just an example.
Scream, Shout, Scream, Howl
Total Cast time: 8,316
Average duration=(7+10+7+8)/4
Average duration=32/4
Average duration=8
Now i´m having troubles calculating how much -RES is constantly being applied to target
I would really appreciate if someone could give input or direct me to a source that would help i would be very grateful.