TRTerror

Legend
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  1. Quote:
    Originally Posted by Ironblade View Post
    In the 2nd and 4th radar stations (which use the same map) the computer (glowie objective) is INSIDE the first raised platform you come to. I know this because the GM moved me in there to destroy it.
    Thank you for contacting the City of Heroes/Villains Customer Support. We received your help request email but you were offline when we attempted to contact you in game. If you find that when you next log into the game that you are still experiencing this issue, please reply to this email and we will assist you as quickly as possible.


    5 hours after the original petition.
  2. Quote:
    Originally Posted by JayboH View Post
    Gale>Timebomb
    woooosh.
  3. Yep not a single GM could grace us with her/his presence.
    Thanks EU support
  4. Quote:
    Originally Posted by JayboH View Post
    Gale is very useful.
    Yeah in my opinion its useless. Just like your opinion that time bomb is useless.
  5. TRTerror

    King of AoE?

    aim, fulcrum, ice storm, blizzard is awesome fun.
  6. Quote:
    Originally Posted by JayboH View Post
    Now, if we could only get the powers team to fix time bomb into something useful.
    Oh like Gale? Or Thunder Clap? Or Lightning Storm after the recharge changes?
    Perhaps Repel and Sonic Repulsion? Or maybe Black Hole?
  7. Quote:
    Originally Posted by Benchpresser View Post
    My Traps/AR Defender just hit 9, and I'm loving the ride. I'm amazed that Caltrops is REALLY useful. I knew what a monster AM can be, but with the Defender Modifiers added in.. just wow. And FFG at 8????? That right there sells the set almost by itself. I can already see the possibilities this guy will have, what with multiple Achilles Procs

    I get the feeling Traps is recieving the same reception TA got.. luke warm at best until people really tinkered around with the set and realized what a beast it can be. The debuffing levels of a Traps/Dark or /Rad are just downright scary.
    Achilles heel -res according to redtomax:
    Effect does not stack from same caster

    However are mortars considered separate entities?
  8. Honestly i think its great just using regular io´s and so´s. The procs i´m throwing at it to appease my procaholism is just icing on the cake.

    I dont feel slow and i would rather plant a mortar than retoggle offensive toggles all day long.

    Kind of want to roll a traps/rad, traps/dark and traps/ice as well
  9. Yeah was thinking about impeded swiftness+posi in caltrops but might shift some slots and put a damage proc in mortar instead.
    Putting a hold proc in seekers when i can and in pgt(low level lockdowns are so rare )
  10. Ok posi done and got to 23(stamina is so nice for posi). Have stealth io in sprint so i just run up and pgt, jump back, mortar, howl.

    Achilles heel procs alot in mortar.
    Not that lucky with procs in caltrops yet.
  11. Can you post the chunk?
    Cant read the file
  12. Plant/kin + Plant/Cold would be interesting
  13. WoC ticks every 4 seconds. Not worth it in my opinion.
  14. Red Tomax lists
    •7.65 Fire damage Not auto-hit
    •7.65 Fire damage (75% chance) PvE only, If target is Contained (Immobilized, Held, Slept, or Stunned)
    •+4s Afraid (mag 3) [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    •-10 Fly for 15s [Non-resistable]
    •JumpHeight -87.5% for 2.25s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    •SpeedJumping, RunSpeed -0.875 for 2.25s
    Effect does not stack from same caster

    http://www.redtomax.com/data/powers/...ntrol.Hot_Feet
  15. Level 21 now sos´s in 6 bars and i freaking love this toon. Feels awesome to play.
  16. Currently level 9 sonic/traps(turned xp off so i wont outlevel atlas safeguard by mistake)
    Its pretty awesome, ffg is huge with mez protection at level 8. Acid mortar + howl is pretty funktastic.

    Works great in teams and solo so far.
    Currenlty looking forward to see how the rest of of the powers turns out.
  17. Quote:
    Originally Posted by JayboH View Post

    The ff generator has a very small radius, although the pain dom heal aura is smaller I guess.
    Unless they changed something for defenders i wouldnt call 25 feet radius small
  18. I like it as it is. if anything add an option in power customisation.
  19. I tried this and got wardens. 3 of em packed near the entrance.
    Gonna try 6 man tomorrow.
  20. Quote:
    Originally Posted by Santorican View Post
    Better slotting in what sense? If you're looking for accuracy you already have a lot of that, you have almost 80% from set bonuses alone.
    end redux and recharge mostly
  21. Not doing pvp ios, and i want better slotting in incinerate and fireblast as they will be a part of my ST chain
  22. I had onther idea of putting the slots from fireblast in RoF and pciking up melt armor but is 9.75% -res really worth it?
  23. Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (3) Touch of Death - Damage/Recharge: Level 40
    • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (7) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (11) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (7) Red Fortune - Defense: Level 50
    • (9) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (9) Red Fortune - Defense/Recharge: Level 50
    • (11) Red Fortune - Endurance: Level 50
    Level 4: Agile
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense/Recharge: Level 50
    • (43) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Numina's Convalescence - Heal: Level 50
    • (15) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Miracle - +Recovery: Level 40
    • (17) Regenerative Tissue - +Regeneration: Level 30
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 40
    Level 18: Fire Sword Circle
    • (A) Armageddon - Damage: Level 50
    • (34) Armageddon - Damage/Recharge: Level 50
    • (34) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (36) Armageddon - Accuracy/Recharge: Level 50
    • (36) Armageddon - Damage/Endurance: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (36) Performance Shifter - EndMod/Recharge: Level 50
    • (37) Performance Shifter - Accuracy/Recharge: Level 50
    • (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (37) Performance Shifter - EndMod/Accuracy: Level 50
    • (40) Performance Shifter - Chance for +End: Level 50
    Level 22: Quickness
    • (A) Run Speed IO: Level 50
    Level 24: Boxing
    • (A) Empty
    Level 26: Incinerate
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (27) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (29) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Damage/Endurance: Level 50
    • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (31) Red Fortune - Defense: Level 50
    • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (33) Red Fortune - Endurance: Level 50
    Level 32: Greater Fire Sword
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (40) Hecatomb - Accuracy/Recharge: Level 50
    • (40) Hecatomb - Damage/Endurance: Level 50
    • (42) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (42) Hecatomb - Damage/Recharge: Level 50
    • (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Lucky
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Evasion
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Gift of the Ancients - Defense/Endurance: Level 40
    • (39) Gift of the Ancients - Defense: Level 40
    Level 41: Ring of Fire
    • (A) Devastation - Accuracy/Damage: Level 50
    • (46) Devastation - Damage/Endurance: Level 50
    Level 44: Fire Blast
    • (A) Apocalypse - Accuracy/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Damage/Endurance: Level 50
    • (45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Devastation - Accuracy/Damage/Recharge: Level 50
    • (46) Devastation - Damage/Endurance: Level 40
    Level 47: Fire Ball
    • (A) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Recharge: Level 50
    • (50) Ragnarok - Damage/Endurance: Level 50
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit



    Code:
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    How does it look?