Synesence

Apprentice
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  1. Synesence

    Staff/Ice Build

    Alright, took BunnyAnomaly's advice and rearranged my slotting. So far, with Energy Absorption on at 10 targets, I'm able to softcap smashing, lethal, energy, and negative defense for incarnate content. Icy Bastion has a recharge of 81 seconds, and with it, I'm hardcapped on resistance for smashing, lethal, energy, and negative, as well as Toxic. Here it is:

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fengrilyn: Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ice Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (31) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Precise Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (9) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (11) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 4: Guarded Spin
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (15) Eradication - Damage/Recharge: Level 30
    • (15) Cleaving Blow - Accuracy/Damage: Level 50
    • (17) Cleaving Blow - Damage/Endurance: Level 50
    • (27) Cleaving Blow - Accuracy/Recharge: Level 50
    Level 6: Assassin's Staff
    • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
    • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
    • (21) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Superior Stalker's Guile - Damage/Recharge: Level 50
    Level 8: Build Up
    • (A) Adjusted Targeting - Endurance/Recharge: Level 50
    • (23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (45) Adjusted Targeting - Recharge: Level 50
    Level 10: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    Level 12: Hoarfrost
    • (A) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Heal/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Endurance: Level 50
    • (36) Doctored Wounds - Recharge: Level 50
    • (50) Doctored Wounds - Endurance/Recharge: Level 50
    Level 14: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 16: Chilling Embrace
    • (A) Endurance Reduction IO: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Kismet - Accuracy +6%: Level 30
    Level 20: Permafrost
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 22: Eye of the Storm
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (37) Eradication - Damage/Recharge: Level 30
    • (46) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (46) Cleaving Blow - Accuracy/Damage: Level 50
    • (46) Cleaving Blow - Damage/Endurance: Level 50
    • (48) Cleaving Blow - Accuracy/Recharge: Level 50
    Level 24: Kick
    • (A) Damage Increase IO: Level 50
    Level 26: Serpent's Reach
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (27) Thunderstrike - Damage/Endurance: Level 50
    • (29) Thunderstrike - Damage/Recharge: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (48) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 28: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    Level 30: Tough
    • (A) Reactive Armor - Endurance/Recharge: Level 40
    • (33) Reactive Armor - Resistance/Recharge: Level 40
    • (34) Reactive Armor - Resistance/Endurance: Level 40
    • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (36) Reactive Armor - Resistance: Level 40
    • (37) Reactive Armor - Endurance: Level 40
    Level 32: Sky Splitter
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Energy Absorption
    • (A) Luck of the Gambler - Defense/Recharge: Level 50
    Level 38: Icy Bastion
    • (A) Doctored Wounds - Heal/Recharge: Level 50
    • (40) Numina's Convalescence - Heal/Recharge: Level 50
    • (40) Miracle - Heal/Recharge: Level 40
    • (40) Titanium Coating - Resistance/Recharge: Level 50
    • (42) Aegis - Resistance/Recharge: Level 50
    • (45) Aegis - Resistance: Level 50
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    Level 44: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 47: Superior Conditioning
    • (A) Performance Shifter - EndMod: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (50) Performance Shifter - EndMod: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Agility Core Paragon
    Level 50: Cryonic Radial Final Judgement
    Level 50: Ageless Radial Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 19.75% Defense(Smashing)
    • 19.75% Defense(Lethal)
    • 6.63% Defense(Fire)
    • 6.63% Defense(Cold)
    • 19.75% Defense(Energy)
    • 19.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 12.88% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 7.25% Defense(AoE)
    • 3.6% Max End
    • 38% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 19% SpeedFlying
    • 90.36 HP (7.5%) HitPoints
    • 19% JumpHeight
    • 19% SpeedJumping
    • MezResist(Immobilized) 15.4%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 30% (1.51 HP/sec) Regeneration
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 2.51% Resistance(Toxic)
    • 3.76% Resistance(Psionic)
    • 24% SpeedRunning
    ------------
    Set Bonuses:
    Kinetic Combat
    (Mercurial Blow)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Mako's Bite
    (Mercurial Blow)
    • MezResist(Immobilized) 3.3%
    Luck of the Gambler
    (Hide)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Precise Strike)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Mako's Bite
    (Precise Strike)
    • MezResist(Immobilized) 3.3%
    Eradication
    (Guarded Spin)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Guarded Spin)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Superior Stalker's Guile
    (Assassin's Staff)
    • 15% Enhancement(Accuracy)
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 2.52% Resistance(Smashing,Lethal)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Hoarfrost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Permafrost)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Permafrost)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Eradication
    (Eye of the Storm)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Eye of the Storm)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Thunderstrike
    (Serpent's Reach)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Glacial Armor)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    • 1.25% Resistance(Toxic)
    Crushing Impact
    (Sky Splitter)
    • MezResist(Immobilized) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Aegis
    (Icy Bastion)
    • 5% SpeedRunning
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Superior Conditioning)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Performance Shifter
    (Physical Perfection)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning

    Code:
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    If there's any changes someone thinks would help, I'd really appreciate it!
  2. Quote:
    Originally Posted by NewName View Post
    Thanks for your input. For AT's I'm using let's see...I've done the first few missions of the DA story arc on my...

    Tankers:
    WP/SS
    DA/DM

    Brutes:
    SS/FA

    Controllers:
    Ill/Cold
    Fire/Kin

    Masterminds:
    Necro/Dark
    Bots/Traps

    Scrappers:
    TW/Energy
    Fire/Shield

    Dominators:
    Plant/Psy

    Stalkers:
    Staff/SR

    All have alpha and most have at least T1 of all incarnate abilities except hybrid. I usually pass around some more expensive IO's with them but all have expensive builds that focus on 45% defense, or 59% when possible, for S/L/E or positional, depending on the AT. So far all have gone SPLAT! against Knives of Vengeance.
    I do remember a thread where plainguy managed to do DA missions on +4/8 with a Bots/Traps MM petless. It was really something to watch, and I'm sure you can accomplish it with a MM of all ATs, specifically the 'Tankermind'.
  3. Quote:
    Originally Posted by Nyghtmaire View Post
    Hmm.. I think some judicious use of power boosters as well as the constant 5% def from Tier 4 Core Barrier would do it. And allow you to keep musculature.
    Damn...And I was so hoping to keep Clarion Radial for some reason...Hmm...

    Would softcapping Protector Bots be necessary for the Tankermind strategy, or am I just fine right now?
  4. Quote:
    Originally Posted by Nyghtmaire View Post
    All your bots are softcapped to non-incarnate content, except for your protector bots. Since Time's Juncture is providing app. 20% tohit debuff, they should be fine, mostly.

    you would get about 3.5% extra fed for your pets by switching to agility alpha. Not recommending it - merely throwing it out there.

    (Melee/Range/Types) - agility alpha numbers in []

    Maneuvers 3.78% [4.28]
    Farsight (w/ PB) 20.6% [22.08]
    Eidct of the Master 5%
    1 bubble 9.41% [10.91]
    == 38.79% [42.27] (Protector Bots)
    ------------------------------------
    1 more bubble 9.41% [10.91]
    == 48.2% [53.18] (Tier 1 + 3 bots)

    Add 15% for AoE

    ===============================
    You may wish to shift some slotting around to increase accuracy for your protector bots, while decreasing your assbot's. That's assuming you will be running tactics full-time.

    Also, Deacon has written some very cogent slotting advice for distortion field. About 4-5 threads down.

    Looks fun to me!
    Crap, so there's no way to softcap Protector Bots for defense without sacrificing damage?
  5. Hey, guys! If you're an active member, then I'm certain you've noticed that this is my third build post within the last 30 minutes (Sorry, had them all lined up, but the damn copy/paste would fail me on many days).

    I plan to use this character for farming, but I'd still want him to be survivable for PvE content. I'm not certain about either going for softcapped S/L defense or ranged defense, I look forward to getting both if possible. Any adjustments and modifications you guys would suggest? Would really appreciate it, thanks!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psyravant: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Subdual
    • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (31) Enfeebled Operation - Endurance/Immobilize: Level 50
    • (37) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (45) Enfeebled Operation - Immobilize/Range: Level 50
    Level 2: Dual Wield
    • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
    • (11) Superior Blaster's Wrath - Damage/Recharge: Level 50
    • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
    • (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
    • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (5) Positron's Blast - Damage/Endurance: Level 50
    • (7) Positron's Blast - Damage/Recharge: Level 50
    • (15) Positron's Blast - Chance of Damage(Energy): Level 50
    • (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (21) Positron's Blast - Damage/Endurance: Level 50
    • (21) Positron's Blast - Damage/Recharge: Level 50
    • (23) Positron's Blast - Chance of Damage(Energy): Level 50
    • (23) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Ragnarok - Chance for Knockdown: Level 50
    Level 10: Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (33) Kinetic Combat - Damage/Endurance: Level 35
    • (46) Kinetic Combat - Damage/Recharge: Level 35
    • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 12: Suppressive Fire
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (13) Lockdown - Accuracy/Recharge: Level 50
    • (19) Lockdown - Recharge/Hold: Level 50
    • (25) Lockdown - Chance for +2 Mag Hold: Level 50
    • (45) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (50) Lockdown - Endurance/Recharge/Hold: Level 50
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Steadfast Protection - Knockback Protection: Level 30
    • (31) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 16: Concentration
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (19) Rectified Reticle - To Hit Buff: Level 20
    Level 18: Executioner's Shot
    • (A) Decimation - Accuracy/Damage: Level 40
    • (29) Decimation - Damage/Endurance: Level 40
    • (33) Decimation - Damage/Recharge: Level 40
    • (36) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 20: Telekinetic Thrust
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (25) Kinetic Combat - Damage/Endurance: Level 35
    • (27) Kinetic Combat - Damage/Recharge: Level 35
    • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 22: Drain Psyche
    • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    • (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (36) Touch of the Nictus - Healing: Level 50
    • (36) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Kismet - Accuracy +6%: Level 30
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (27) Positron's Blast - Damage/Endurance: Level 50
    • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (34) Positron's Blast - Damage/Recharge: Level 50
    • (37) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Confused: Level 50
    • (31) Coercive Persuasion - Confused/Recharge: Level 50
    • (39) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (40) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (40) Coercive Persuasion - Confused/Endurance: Level 50
    • (40) Coercive Persuasion - Contagious Confusion: Level 50
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 32: Hail of Bullets
    • (A) Armageddon - Damage/Recharge: Level 50
    • (42) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (43) Armageddon - Accuracy/Recharge: Level 50
    • (43) Armageddon - Damage/Endurance: Level 50
    • (45) Armageddon - Chance for Fire Damage: Level 50
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Psychic Shockwave
    • (A) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 41: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 44: Flash Freeze
    • (A) Call of the Sandman - Chance of Heal Self: Level 50
    Level 47: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    Level 49: Hoarfrost
    • (A) Doctored Wounds - Recharge: Level 50
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Celerity - RunSpeed: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - Endurance: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 50: Clarion Radial Epiphany
    Level 50: Pyronic Radial Final Judgement
    Level 50: Agility Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 17.88% Defense(Smashing)
    • 17.88% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 16.63% Defense(Energy)
    • 16.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.94% Defense(Melee)
    • 23.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 85% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 5% Enhancement(Heal)
    • 73% Enhancement(Accuracy)
    • 3% Enhancement(Immobilized)
    • 10% Enhancement(Range)
    • 9% SpeedFlying
    • 112.9 HP (9.37%) HitPoints
    • 9% JumpHeight
    • 9% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilized) 8.25%
    • 19% (0.32 End/sec) Recovery
    • 30% (1.51 HP/sec) Regeneration
    • 7.25% Resistance(Fire)
    • 7.25% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 9% SpeedRunning
    ------------
    Set Bonuses:
    Thunderstrike
    (Pistols)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Enfeebled Operation
    (Subdual)
    • 3% Enhancement(Immobilized)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Superior Blaster's Wrath
    (Dual Wield)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(Range)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Positron's Blast
    (Empty Clips)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Bullet Rain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Kick)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Lockdown
    (Suppressive Fire)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Rectified Reticle
    (Concentration)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Decimation
    (Executioner's Shot)
    • MezResist(Immobilized) 2.75%
    • 13.55 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Telekinetic Thrust)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Touch of the Nictus
    (Drain Psyche)
    • 22.59 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Piercing Rounds)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Coercive Persuasion
    (World of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Hail of Bullets)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



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  6. Synesence

    My TW/Elec Build

    Alright, after playing with Mids, I managed to come up with a build that encompasses both Defense and Resistance, to some extent. (:S)

    I would appreciate it if someone would let me know if any changes are necessary for greater survivability, even links to other efficient builds would be greatly appreciated. Thanks!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyrothion: Level 50 Technology Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (7) Reactive Armor - Endurance: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Titan Sweep
    • (A) Obliteration - Damage: Level 50
    • (7) Obliteration - Accuracy/Recharge: Level 50
    • (9) Obliteration - Damage/Recharge: Level 50
    • (9) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Obliteration - Chance for Smashing Damage: Level 50
    Level 4: Lightning Field
    • (A) Obliteration - Damage: Level 50
    • (42) Obliteration - Accuracy/Recharge: Level 50
    • (43) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 6: Conductive Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (23) Reactive Armor - Endurance: Level 40
    • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (43) Reactive Armor - Resistance/Endurance: Level 40
    Level 8: Build Momentum
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 10: Follow Through
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (19) Touch of Death - Damage/Endurance: Level 40
    • (19) Touch of Death - Damage/Recharge: Level 40
    • (46) Touch of Death - Chance of Damage(Negative): Level 40
    • (48) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (48) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 12: Static Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Endurance: Level 40
    • (31) Reactive Armor - Resistance/Endurance: Level 40
    • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 16: Grounded
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 18: Rend Armor
    • (A) Brute's Fury - Accuracy/Damage: Level 50
    • (21) Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50
    • (25) Brute's Fury - Accuracy/Damage/Recharge: Level 50
    • (25) Brute's Fury - Accuracy/Endurance/Recharge: Level 50
    • (27) Brute's Fury - Recharge/Fury Bonus: Level 50
    Level 20: Lightning Reflexes
    • (A) Run Speed IO: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Kismet - Accuracy +6%: Level 30
    Level 24: Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (45) Kinetic Combat - Damage/Endurance: Level 35
    • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 26: Whirling Smash
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (33) Obliteration - Chance for Smashing Damage: Level 50
    • (34) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 28: Energize
    • (A) Doctored Wounds - Heal: Level 50
    • (36) Doctored Wounds - Heal/Endurance: Level 50
    • (36) Doctored Wounds - Recharge: Level 50
    • (36) Doctored Wounds - Heal/Recharge: Level 50
    • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (33) Reactive Armor - Resistance: Level 40
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Power Sink
    • (A) Mocking Beratement - Taunt/Range: Level 50
    • (39) Mocking Beratement - Accuracy/Recharge: Level 50
    • (42) Mocking Beratement - Taunt/Recharge: Level 50
    • (42) Mocking Beratement - Taunt/Recharge/Range: Level 50
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    Level 41: Superior Conditioning
    • (A) Performance Shifter - EndMod: Level 50
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    Level 49: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Fury
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Miracle - +Recovery: Level 40
    • (15) Numina's Convalescence - Heal: Level 50
    • (29) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (29) Miracle - Heal: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (5) Performance Shifter - Chance for +End: Level 50
    • (11) Performance Shifter - EndMod/Recharge: Level 50
    • (15) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Momentum
    Level 50: Cardiac Core Paragon
    Level 50: Rebirth Core Epiphany
    Level 50: Void Core Final Judgement
    ------------
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 33.5% Defense(Smashing)
    • 33.5% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 33.81% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 6% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 56.25% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 151.8 HP (10.13%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Held) 5.5%
    • MezResist(Immobilized) 12.65%
    • MezResist(Stunned) 8.8%
    • MezResist(Terrorized) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 32% (2 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% SpeedRunning
    • 1 Null
    ------------
    Set Bonuses:
    Kinetic Combat
    (Crushing Blow)
    • MezResist(Immobilized) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Titan Sweep)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Lightning Field)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Rectified Reticle
    (Build Momentum)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Touch of Death
    (Follow Through)
    • MezResist(Immobilized) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gladiator's Armor
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Brute's Fury
    (Rend Armor)
    • 22.49 HP (1.5%) HitPoints
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 2.5% DamageBuff(All)
    • 8.75% Enhancement(RechargeTime)
    • 1 Null
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Kick)
    • MezResist(Immobilized) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Obliteration
    (Whirling Smash)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Obliteration
    (Arc of Destruction)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Mocking Beratement
    (Power Sink)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery



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  7. Synesence

    Staff/Ice Build

    Hello there, fellow Stalkers! Again! So, I've managed to softcap for Incarnate trials for S/L, but that's about it: Everything else just seems...jumbled. Would like to know if there are any recommended changes you guys would suggest for maximum survival. Thanks!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fengrilyn: Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ice Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Precise Strike
    • (A) Touch of Death - Accuracy/Damage: Level 35
    • (9) Touch of Death - Damage/Endurance: Level 35
    • (9) Touch of Death - Damage/Recharge: Level 35
    • (11) Touch of Death - Accuracy/Damage/Endurance: Level 35
    • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (33) Touch of Death - Chance of Damage(Negative): Level 40
    Level 4: Guarded Spin
    • (A) Obliteration - Damage: Level 50
    • (13) Obliteration - Accuracy/Recharge: Level 50
    • (15) Obliteration - Damage/Recharge: Level 50
    • (15) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Obliteration - Chance for Smashing Damage: Level 50
    Level 6: Assassin's Staff
    • (A) Stalker's Guile - Accuracy/Damage: Level 50
    • (19) Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (19) Stalker's Guile - Recharge/Chance to Hide: Level 50
    • (21) Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (21) Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Endurance Reduction IO: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 12: Hoarfrost
    • (A) Doctored Wounds - Heal: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Endurance: Level 50
    • (36) Doctored Wounds - Recharge: Level 50
    • (36) Doctored Wounds - Heal/Recharge: Level 50
    Level 14: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 16: Chilling Embrace
    • (A) Endurance Reduction IO: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Kismet - Accuracy +6%: Level 30
    Level 20: Permafrost
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 22: Eye of the Storm
    • (A) Obliteration - Damage: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Obliteration - Chance for Smashing Damage: Level 50
    Level 24: Kick
    • (A) Damage Increase IO: Level 50
    Level 26: Serpent's Reach
    • (A) Decimation - Accuracy/Damage: Level 40
    • (27) Decimation - Accuracy/Damage/Recharge: Level 40
    • (29) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (31) Decimation - Damage/Endurance: Level 40
    • (37) Decimation - Damage/Recharge: Level 40
    Level 28: Glacial Armor
    • (A) Red Fortune - Endurance: Level 50
    • (31) Red Fortune - Defense/Endurance: Level 50
    • (33) Red Fortune - Defense: Level 50
    Level 30: Tough
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 32: Sky Splitter
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (39) Endurance Reduction IO: Level 50
    Level 35: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    • (45) Performance Shifter - EndMod: Level 50
    • (45) Performance Shifter - EndMod/Accuracy: Level 50
    • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    Level 38: Icy Bastion
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (40) Doctored Wounds - Heal/Recharge: Level 50
    • (40) Miracle - Heal/Recharge: Level 40
    • (40) Titanium Coating - Resistance: Level 50
    • (42) Aegis - Resistance: Level 50
    • (45) Reactive Armor - Resistance/Recharge: Level 40
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Red Fortune - Defense: Level 50
    • (43) Red Fortune - Endurance: Level 50
    Level 44: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 47: Superior Conditioning
    • (A) Performance Shifter - EndMod: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (50) Performance Shifter - EndMod: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (5) Miracle - Heal: Level 40
    • (7) Miracle - +Recovery: Level 40
    • (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    • (11) Performance Shifter - EndMod/Recharge: Level 50
    • (13) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Agility Core Paragon
    Level 50: Cryonic Radial Final Judgement
    Level 50: Ageless Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 19.13% Defense(Smashing)
    • 19.13% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 22.88% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 32% Enhancement(Accuracy)
    • 72.5% Enhancement(RechargeTime)
    • 25% SpeedFlying
    • 144.6 HP (12.01%) HitPoints
    • 25% JumpHeight
    • 25% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilized) 14.85%
    • MezResist(Stunned) 4.4%
    • MezResist(Terrorized) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 22% (1.1 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 25% SpeedRunning
    ------------
    Set Bonuses:
    Kinetic Combat
    (Mercurial Blow)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Hide)
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Precise Strike)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Guarded Spin)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Stalker's Guile
    (Assassin's Staff)
    • 7% Enhancement(Accuracy)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 2.5% DamageBuff(All)
    • 8.75% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Hoarfrost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Permafrost)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (Eye of the Storm)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Decimation
    (Serpent's Reach)
    • MezResist(Immobilized) 2.75%
    • 13.55 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Red Fortune
    (Glacial Armor)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Crushing Impact
    (Sky Splitter)
    • MezResist(Immobilized) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Energy Absorption)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Energy Absorption)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilized) 2.2%
    Performance Shifter
    (Superior Conditioning)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Performance Shifter
    (Physical Perfection)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery



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  8. Nyghtmaire, could you check my build again to see if my bots are at least softcapped for PvE content? I did a few more adjustments, and added the Soulbound Allegiance proc for the Assault Bot, removed one slot from Scorpion Shield and added it to Tough for the KB protection, just to avoid having one KB attack come in and disable TJ. Left Assault Bot with one empty slot to fill with the Overwhelming Force proc. Thanks in advance.
    (Opinions from other experts, which is pretty much most people here, is also very welcome!)

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amphimage: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (3) Blood Mandate - Damage/Endurance: Level 50
    • (3) Blood Mandate - Accuracy/Endurance: Level 50
    • (9) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (9) Blood Mandate - Accuracy: Level 50
    • (11) Blood Mandate - Damage: Level 50
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Endurance: Level 50
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (11) Doctored Wounds - Heal/Recharge: Level 50
    • (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (13) Doctored Wounds - Heal: Level 50
    • (15) Doctored Wounds - Endurance/Recharge: Level 50
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (5) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (15) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    Level 6: Equip Robot
    • (A) Endurance Reduction IO: Level 50
    Level 8: Photon Grenade
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Recharge: Level 50
    • (21) Positron's Blast - Damage/Range: Level 50
    • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (17) Doctored Wounds - Heal/Recharge: Level 50
    • (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Recharge: Level 50
    • (45) Doctored Wounds - Endurance/Recharge: Level 50
    Level 12: Protector Bots
    • (A) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50
    • (23) Superior Command of the Mastermind - Damage/Endurance: Level 50
    • (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Level 50
    • (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
    • (25) Edict of the Master - Defense Bonus: Level 40
    • (27) Defense Buff IO: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 16: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Chance for Recharge Slow: Level 30
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    Level 20: Kick
    • (A) Damage Increase IO: Level 50
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 24: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (34) Basilisk's Gaze - Recharge/Hold: Level 30
    • (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
    Level 26: Assault Bot
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (36) Blood Mandate - Damage/Endurance: Level 50
    • (36) Blood Mandate - Accuracy/Endurance: Level 50
    • (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (37) Soulbound Allegiance - Accuracy/Recharge: Level 50
    • (37) Soulbound Allegiance - Chance for Build Up: Level 50
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    Level 30: Provoke
    • (A) Mocking Beratement - Taunt: Level 50
    • (33) Mocking Beratement - Taunt/Recharge: Level 50
    • (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (36) Mocking Beratement - Accuracy/Recharge: Level 50
    • (45) Mocking Beratement - Taunt/Range: Level 50
    • (48) Mocking Beratement - Recharge: Level 50
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO: Level 50
    Level 35: Slowed Response
    • (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
    • (40) Shield Breaker - Defense Debuff: Level 30
    • (42) Shield Breaker - Accuracy/Recharge: Level 30
    • (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
    • (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
    • (50) Shield Breaker - Chance for Lethal Damage: Level 30
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (40) Doctored Wounds - Recharge: Level 50
    • (43) Doctored Wounds - Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Heal/Recharge: Level 50
    • (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 41: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (46) Steadfast Protection - Knockback Protection: Level 30
    • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    Level 47: Power Boost
    • (A) Recharge Reduction IO: Level 50
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    Level 1: Brawl
    • (A) Touch of Death - Accuracy/Damage: Level 40
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 1: Supremacy
    Level 2: Rest
    • (A) Interrupt Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    Level 50: Musculature Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Clarion Radial Epiphany
    Level 50: Void Total Radial Judgement
    ------------
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 5% Defense
    • 11.31% Defense(Smashing)
    • 11.31% Defense(Lethal)
    • 17.25% Defense(Fire)
    • 17.25% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 12.88% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 33.19% Defense(AoE)
    • 1.8% Max End
    • 88.75% Enhancement(RechargeTime)
    • 20% Enhancement(Accuracy)
    • 12% Enhancement(Heal)
    • 10% SpeedFlying
    • 78.31 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.25%
    • MezResist(Immobilized) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stunned) 5.8%
    • MezResist(Terrorized) 9.1%
    • 18.5% (0.31 End/sec) Recovery
    • 56% (1.87 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Blood Mandate
    (Battle Drones)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stunned) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Photon Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Superior Command of the Mastermind
    (Protector Bots)
    • 4% DamageBuff(All)
    • 24.1 HP (3%) HitPoints
    • 10% Enhancement(RechargeTime)
    • 15% Defense(AoE)
    Edict of the Master
    (Protector Bots)
    • 5% Defense
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stunned) 1.65%
    Soulbound Allegiance
    (Assault Bot)
    • 16% (0.54 HP/sec) Regeneration
    Luck of the Gambler
    (Farsight)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Provoke)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Slowed Response)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Doctored Wounds
    (Chrono Shift)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.33 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



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  9. If I remember, maximum stealth requires:

    Stalker Hide
    Stealth Power
    Stealth IO from Celerity
    Super Speed

    That should get you the maximum stealth in PvP.
  10. Quote:
    Originally Posted by Babykyochan View Post
    And tell me if this is okay? lol

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    test2: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (3) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Kinetic Shield
    • (A) Gift of the Ancients - Defense/Endurance/Recharge
    • (50) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Recharge
    Level 2: Slash
    • (A) Crushing Impact - Accuracy/Damage
    • (46) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Dampening Field
    • (A) Impervious Skin - Status Resistance
    • (40) Impervious Skin - Resistance/Endurance
    • (40) Impervious Skin - Resistance/Recharge
    • (43) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    Level 6: Power Shield
    • (A) Kismet - Defense/Recharge
    • (15) Kismet - Endurance/Recharge
    • (15) Kismet - Defense/Endurance/Recharge
    • (17) Kismet - Defense/Endurance
    • (39) Kismet - Accuracy +6%
    Level 8: Slice
    • (A) Obliteration - Damage
    • (9) Obliteration - Chance for Smashing Damage
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Recharge
    Level 10: Parry
    • (A) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Kinetic Combat - Knockdown Bonus
    Level 12: Entropic Aura
    • (A) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Boxing
    • (A) Recharge Reduction IO
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 22: Whirling Sword
    • (A) Eradication - Chance for Energy Damage
    • (23) Eradication - Damage
    • (23) Eradication - Damage/Recharge
    • (25) Eradication - Accuracy/Recharge
    • (25) Eradication - Accuracy/Damage/Recharge
    • (27) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 24: Energy Cloak
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (34) Kismet - Endurance/Recharge
    • (36) Kismet - Defense/Endurance
    Level 26: Disembowel
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Damage/Endurance
    • (31) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    Level 30: Energize
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - Endurance/Recharge
    Level 32: Head Splitter
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (33) Superior Scrapper's Strike - Damage/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 35: Energy Drain
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 38: Conserve Power
    • (A) Recharge Reduction IO
    Level 41: Physical Perfection
    • (A) Panacea - Heal
    • (42) Panacea - +Hit Points/Endurance
    • (42) Panacea - Heal/Endurance
    • (42) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (48) Rectified Reticle - To Hit Buff
    Level 49: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (7) Performance Shifter - EndMod/Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 15.5% Defense(Smashing)
    • 15.5% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 8.62% Defense(Energy)
    • 8.62% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.06% Defense(Melee)
    • 9.56% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 3.6% Max End
    • 6% Enhancement(Heal)
    • 66.25% Enhancement(RechargeTime)
    • 16% Enhancement(Accuracy)
    • 5% SpeedFlying
    • 296.2 HP (22.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 9.15%
    • MezResist(Held) 14.1%
    • MezResist(Immobilized) 19.05%
    • MezResist(Sleep) 9.7%
    • MezResist(Stunned) 9.7%
    • MezResist(Terrorized) 7.5%
    • 13% (0.22 End/sec) Recovery
    • 62% (3.46 HP/sec) Regeneration
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 2.5% Resistance(Fire)
    • 5% SpeedRunning
    • 5.5% XPDebtProtection
    • 36% GlobalChanceMod PlayerCrit
    ------------
    Set Bonuses:
    Mako's Bite
    (Hack)
    • MezResist(Immobilized) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Gift of the Ancients
    (Kinetic Shield)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Crushing Impact
    (Slash)
    • MezResist(Immobilized) 2.2%
    • 15.06 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Impervious Skin
    (Dampening Field)
    • MezResist(Sleep) 2.2%
    • 20.08 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Kismet
    (Power Shield)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 1.5% XPDebtProtection
    • 3.75% Enhancement(RechargeTime)
    Obliteration
    (Slice)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Parry)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 20.08 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Whirling Sword)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Energy Cloak)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kismet
    (Energy Cloak)
    • 1.5% (0.03 End/sec) Recovery
    Mako's Bite
    (Disembowel)
    • MezResist(Immobilized) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Energize)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Superior Scrapper's Strike
    (Head Splitter)
    • 40.16 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 2.52% Resistance(Smashing,Lethal)
    • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
    Luck of the Gambler
    (Energy Drain)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Panacea
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    Efficacy Adaptor
    (Physical Perfection)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Tactics)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery



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    Bro....Wrong Archetype to ask.
  11. Quote:
    Originally Posted by Leo_G View Post
    I threw some ideas out once before. More focused on swap ammo tho...
    I really like your ideas, they all seem great to implement, but I feel it would be asking for just too much. Seems like a lot of things to implement.

    Dual Pistols doesn't need more mechanics to be fun, it's a great set with the best animations, hands down. What I feel is that the Swap Ammo power isn't being used in the way it was intended to be. I'm thinking the devs wanted Dual Pistols to be the powerset that relied on players strategically swapping ammo during battle according to what said situation required, but the buffs from Toxic and Cryo weren't enough to satisfy most players compared to Incendiary. If the secondary effects were augmented to have a stronger effect, it would make swapping ammo all the more worthwhile.
  12. I'm very well aware of this being discussed before and now, with changes regarding damage buff and such. I'm aware that this has been discussed many times, but with the new changes coming in Issue 24, I can't help but hope that these ideas might be implemented to help the one set I love with Blasters. Note: Most of these ideas are from other players, just wanted to summarize the ones that seemed reasonable.

    The way I see it, Dual Pistols should be somewhat of a more active set. Other powersets have their secondary effects already added to the powers, so it's just simple clicks. Dual Pistols could be a great Blaster set if the Swap Ammo effect was more useful. I mean, imagine it, constantly swapping Ammo type during battle to wipe enemies out. Fire off Bullet Rain with Cryo Ammo to slow them down, Empty Clips on them with Toxic Rounds to weaken them, and finally jump in with Hail of Bullets and Incendiary Ammo and finish them off. That way, you're always planning ahead, not just leaving Incendiary on all day as you fire off.

    Base damage: I'm perfectly fine with the damage it currently has. No changes needed here.

    Redraw: Two ideas here. Either the animation time for it can be cut down by half, or we could switch that damn twirling out with one where the character draws his weapons with their arms criss-crossed. Think the first one seems more plausible though...

    Damage type: Changing the Lethal/Secondary from 70/30 to 50/50 would be nice, more damage from Swap Ammo. Another reason to keep switching ammo type.

    Now, onto powers:

    Pistols & Dual Wield: I have no complaints about these two. They're good.

    Empty Clips: A wider cone might be nice, but I was thinking along the lines of increased range instead. Instead of having it at 40ft, why not boost it to 60? It's a cone attack, a little more distance would mean I'd be at a more comfortable distance to fire it off right after Bullet Rain.

    Swap Ammo: Here's the thing that makes Dual Pistols what it is, and should be used more. A damage effect from Toxic and Cryo Rounds would be nice, but that might make Fire less used. I was thinking of having the effects from Toxic and Cryo Rounds last longer or have them stack to a maximum of 3 times. That way, you're able to maintain the -res/-slow debuff long enough to switch out to Incendiary Rounds to really lay the hurting.

    Bullet Rain: Nothing I see that needs changing here.

    Suppressive Fire: I don't really care for the damage, the hold effect is what I use it for. With that said, as a ST attack, maybe increasing the range from 60ft to 80ft might be nice, or leaving it as it is sounds good as well.

    Executioner's Shot: I'm aware it's getting a range boost to 80ft, but another thing that it needs is a cast time reduction. Reducing the cast time down to just 2 seconds seems fair. It is a ST attack, why not have it fire off faster?

    Piercing Rounds: I was thinking of a tradeoff here. Either have the cast time for it reduce down to 2 seconds, or keep it at 2.5 and allow the -res effect to be kept regardless of the ammo used. With a name like Piercing Rounds, it would be great to have the -res effect stack with Toxic Rounds.

    Hail Of Bullets: An awesome nuke attack, leave it as it is. OR...I dunno, increase the defense buff duration for a bit longer?

    I like the idea of having ST attacks have a lower cast time than AoE ones. Recharge time for the attacks could be increased a bit, if need be, but at 50 with IOs, I don't think it really matters.

    Any thoughts from other players?
  13. Quote:
    Originally Posted by Garent View Post
    I can add to that.

    Allow the Pistols attack's -defense to be replaced by other secondary effects based on ammo type.
    Increase the duration of Empty Clips' debuffs so that it's more in line with the debuff strength cones are supposed to have compared to targeted area attacks.
    Change the recharge of Dual Wield to 8 seconds
    Increase the recharge of Empty Clips along with its damage and endurance
    Increase damage of Suppressing Fire
    Making cone attacks a smidge wider would be nice. The base damage for Blasters won't be touched, but have the damage buff bonuses from attacks last a bit longer, maybe?
  14. For Dual Pistols:

    Empty Clips: Range increase to 60ft.
    Executioner's Shot: Range increase to 80ft, reduce cast time to 2 seconds.
    Piercing Rounds: Keep -res effect regardless of ammo type, reduce cast time to 2 seconds.
    Swap Ammo: Stacking effects for Toxic and Cryo Rounds.

    Would be nice...
  15. I wonder how it'd affect Auras and such...I mean, Spines bursting through the carapace, or half a katana blade hanging outside the carapace...Seems like it's going to affect the FX of other powers.
  16. Quote:
    Originally Posted by planet_J View Post
    A resistance set is better for survivability in my opinion, because you can build for defense on top of the resistances and layer your mitigation which makes you even tougher to kill. Defense based sets are harder to build resistances behind.

    Not that something like Super Reflexes isn't a great set...but Dark Armor with softcapped defenses is much more survivable than Super Reflexes could be.
    I got a TW/Elec Brute in the making, so I'm thinking if I can softcap resistance for most damage types (Except Toxic and Psionic), should I still aim to softcap s/l or positional defense , or just stick with resistance and slot for more damage?
  17. Hey, first time starting a Brute, and I wanna know whether I should go the defense route or the resistance route. Which is better in the long run?
  18. Quote:
    Originally Posted by ricohdah View Post
    One cycle of your attack chain (IS-HB-SB-SC-AS-CU) takes 9.504 seconds and uses about 33.15 end total per cycle. You have an end gain of about 2.97 end/sec (PF proc and Musc Radial included) multiplied by the time of your chain, you gain a total of 28.23 end per cycle. So you use 4.92 end per cycle more than you gain. With a max end of 110, you can use your chain nonstop abour 22 times before crashing which is about 3 mins and 40 secs.

    With Musc Core, you have an end gain of 2.85 e/s, 27.09 end gain per cycle meaning you are using 6.06 more end per cycle than you gain. You can run your cycle nonstop about 18 times before you crash which is about 2 mins and 53 secs.

    Toss in the cast cost of Judgement and Rebirth which is a total of 40 end in 4.48 secs will subtract 26.69 from your max end. With Musc Radial, you can use your cycle about 17 times before crashing (2 mins 40 secs); with Musc Core, you can use your cycle around 13 times before crashing (2 mins 11 secs). Probably won't be able to use Judgement/Rebirth a second time after they recharge.

    What does the above information mean for you? Absolutely nothing, just take what you like.
    I'm going to stick with your idea, you know this way more than I do. Thank you so much!
  19. Thank you so much, ricodah. Helped me out a lot again, my favorite person on the forums.

    Anyways, remade my StJ/Nin Stalker and tried to utilize the Shadow Meld to icap my defenses. It cost a bit more, but man, it's amazing now! I don't have any endurance problems anymore (yet), I'm able to chain together (not the best DPS chain) BU--AS--CU--IB--HB--SB--SC--AS--CU without any endurance issues. Feel so much better now, but posting it here just in case I missed something:

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    With this, you think I can go Musculature Core or should I stick with Radial? If I go Radial, thinking I can get Rebirth, but if I go Core, I'd probably need Ageless, right?

    And yeah, trying to get those accolades. (Not as easy as I thought)
  20. Quote:
    Originally Posted by PrincessDarkstar View Post
    It is probably worth mentioning that you don't usually need to be softcapped for the full duration if you are using Shadow Meld.

    I have a character build for 32.5% defence to all (1 small purple from normal softcap) that is i-capped when he pops Shadow Meld. There is only a ~50% uptime on Shadow Meld but once you have taken the alpha and spent 15s killing stuff you tend to be able to survive the rest with lower defences, and Shadow Meld is up again for the next mob.

    With a 3s animation time if you were to get Shadow Meld perma then you would be spending a very significant amount of your time just casting it (Close to 10% if you have a set that also had redraw!).
    Oh, damn...I didn't think of it that way...Been looking at /SR builds for far too long.
  21. Hope you guys can help me with this. I've tried getting my defenses up as high as possible, and sadly, icapped defenses are far beyond my reach (sitting at 50% without Hide). The problem with this toon is the damn endurance cost, it's just insane seeing my blue bar get close to zero while fighting an EB. I blame AS and CU for this, and I've tried to reduce the costs, but it felt like I gave up a lot of damage for it. I want to take Musculature, but I feel Cardiac would benefit me better. I've swapped out of Soul Mastery for Body Mastery to deal with the endurance, and now I have no idea what I'm doing. Here's my build (Can't copy the full thing for some reason) :

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    I'm thinking Soul Mastery + Musculature + Ageless, but right now, I'm thinking Body Mastery + Cardiac + Rebir--

    Okay, I have no idea what I'm doing anymore. Help, please!
  22. Noone? Really? Damn....
  23. Quote:
    Originally Posted by BunnyAnomaly View Post
    It's 57% I believe?

    My baby /ice will be soft capped to that against smashing, lethal, energy and negative energy with 1 application of Energy Absorption (0 for s/l).
    I managed to get my DB/SR Stalker icapped to melee, ranged, and AoE. Needed Maneuvers for it, though I haven't selected any Incarnate powers yet.

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    |-------------------------------------------------------------------|
    I always try to aim for the softcap for melee, range, and AoE. Is having s/l/e softcapped the next best thing, or better?
  24. I've been fiddling with Mids for a while, and I still cannot reach the isoftcap on my StJ/Nin without giving up a bunch of stuff. Thought it would be possible to get a Perma Shadow Meld, but sadly, nope, even with 238% recharge. Closest thing I can get is a 5-second recharge basis. What's worse is the ever-present endurance problems, but Ageless will fix that soon, I guess.

    My question is, other than SR, which other secondaries can reach the isoftcap defense for Stalkers?
  25. Thanks for replying. I followed what you did and just changed Assault Bot's Enchancements to Sovereign Right for more melee defense, and added in the proc from Edict of the Master for the protector bots, giving them a bit more defense. Other than psionic, the FF from the protector bots should icap my defense to everything, and Rebirth should keep me alive a bit more in case one of them does manage to break through by incredible luck.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amphimage: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Accuracy/Damage: Level 50
    • (3) Blood Mandate - Damage/Endurance: Level 50
    • (3) Blood Mandate - Accuracy/Endurance: Level 50
    • (9) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (9) Blood Mandate - Accuracy: Level 50
    • (11) Blood Mandate - Damage: Level 50
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Range/Slow: Level 50
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (11) Doctored Wounds - Heal/Recharge: Level 50
    • (13) Doctored Wounds - Endurance/Recharge: Level 50
    • (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal: Level 50
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (5) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 6: Equip Robot
    • (A) Endurance Reduction IO: Level 50
    Level 8: Photon Grenade
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Recharge: Level 50
    • (21) Positron's Blast - Chance of Damage(Energy): Level 50
    • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (17) Doctored Wounds - Heal/Recharge: Level 50
    • (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Heal: Level 50
    • (45) Doctored Wounds - Endurance/Recharge: Level 50
    Level 12: Protector Bots
    • (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50
    • (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge: Level 50
    • (23) Superior Command of the Mastermind - Damage/Endurance: Level 50
    • (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
    • (25) Edict of the Master - Defense Bonus: Level 40
    • (27) Defense Buff IO: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 16: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (29) Basilisk's Gaze - Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    Level 20: Kick
    • (A) Knockback Distance IO: Level 50
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 24: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (34) Basilisk's Gaze - Recharge/Hold: Level 30
    • (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
    Level 26: Assault Bot
    • (A) Sovereign Right - Accuracy/Damage: Level 50
    • (36) Sovereign Right - Damage/Endurance: Level 50
    • (36) Sovereign Right - Accuracy/Endurance: Level 50
    • (37) Sovereign Right - Accuracy/Damage/Endurance: Level 50
    • (37) Sovereign Right - Accuracy: Level 50
    • (37) Sovereign Right - Resistance Bonus: Level 50
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    Level 30: Provoke
    • (A) Mocking Beratement - Taunt: Level 50
    • (33) Mocking Beratement - Taunt/Recharge: Level 50
    • (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (36) Mocking Beratement - Accuracy/Recharge: Level 50
    • (45) Mocking Beratement - Taunt/Range: Level 50
    • (48) Mocking Beratement - Recharge: Level 50
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO: Level 50
    Level 35: Slowed Response
    • (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
    • (40) Shield Breaker - Defense Debuff: Level 30
    • (42) Shield Breaker - Accuracy/Recharge: Level 30
    • (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
    • (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
    • (50) Shield Breaker - Chance for Lethal Damage: Level 30
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (40) Doctored Wounds - Recharge: Level 50
    • (43) Doctored Wounds - Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Heal/Recharge: Level 50
    • (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 41: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    Level 47: Power Boost
    • (A) Recharge Reduction IO: Level 50
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 1: Supremacy
    Level 2: Rest
    • (A) Interrupt Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    Level 50: Cryonic Core Final Judgement
    Level 50: Nemesis Radial Superior Ally
    Level 50: Musculature Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Rebirth Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 5% Defense
    • 12.88% Defense(Smashing)
    • 12.88% Defense(Lethal)
    • 15.38% Defense(Fire)
    • 15.38% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 16% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 32.25% Defense(AoE)
    • 1.8% Max End
    • 12% Enhancement(Heal)
    • 88.75% Enhancement(RechargeTime)
    • 20% Enhancement(Accuracy)
    • 10% SpeedFlying
    • 87.35 HP (10.88%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Confused) 5.25%
    • MezResist(Held) 8%
    • MezResist(Immobilized) 2.5%
    • MezResist(Sleep) 5.25%
    • MezResist(Stunned) 6.9%
    • MezResist(Terrorized) 9.1%
    • 15.5% (0.26 End/sec) Recovery
    • 40% (1.34 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.36% Resistance(Fire)
    • 15.36% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Blood Mandate
    (Battle Drones)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stunned) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Photon Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Superior Command of the Mastermind
    (Protector Bots)
    • 4% DamageBuff(All)
    • 24.1 HP (3%) HitPoints
    • 10% Enhancement(RechargeTime)
    • 15% Defense(AoE)
    Edict of the Master
    (Protector Bots)
    • 5% Defense
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Sovereign Right
    (Assault Bot)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stunned) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Luck of the Gambler
    (Farsight)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Provoke)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Slowed Response)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Doctored Wounds
    (Chrono Shift)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning