Alright, after playing with Mids, I managed to come up with a build that encompasses both Defense and Resistance, to some extent. (:S)
I would appreciate it if someone would let me know if any changes are necessary for greater survivability, even links to other efficient builds would be greatly appreciated. Thanks!
Tyrothion: Level 50 Technology Brute Primary Power Set: Titan Weapons Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery
Alright, after playing with Mids, I managed to come up with a build that encompasses both Defense and Resistance, to some extent. (:S)
I would appreciate it if someone would let me know if any changes are necessary for greater survivability, even links to other efficient builds would be greatly appreciated. Thanks!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyrothion: Level 50 Technology Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Crushing Blow
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Endurance: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Titan Sweep- (A) Obliteration - Damage: Level 50
- (7) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Damage/Recharge: Level 50
- (9) Obliteration - Accuracy/Damage/Recharge: Level 50
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Lightning Field- (A) Obliteration - Damage: Level 50
- (42) Obliteration - Accuracy/Recharge: Level 50
- (43) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Conductive Shield- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Endurance: Level 40
- (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (43) Reactive Armor - Resistance/Endurance: Level 40
Level 8: Build Momentum- (A) Rectified Reticle - To Hit Buff: Level 20
- (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 10: Follow Through- (A) Touch of Death - Accuracy/Damage: Level 40
- (19) Touch of Death - Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Recharge: Level 40
- (46) Touch of Death - Chance of Damage(Negative): Level 40
- (48) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (48) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 12: Static Shield- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Endurance: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 14: Hasten- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
Level 16: Grounded- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Rend Armor- (A) Brute's Fury - Accuracy/Damage: Level 50
- (21) Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50
- (25) Brute's Fury - Accuracy/Damage/Recharge: Level 50
- (25) Brute's Fury - Accuracy/Endurance/Recharge: Level 50
- (27) Brute's Fury - Recharge/Fury Bonus: Level 50
Level 20: Lightning Reflexes- (A) Run Speed IO: Level 50
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Kismet - Accuracy +6%: Level 30
Level 24: Kick- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (34) Kinetic Combat - Damage/Recharge: Level 35
- (45) Kinetic Combat - Damage/Endurance: Level 35
- (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 26: Whirling Smash- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Obliteration - Chance for Smashing Damage: Level 50
- (34) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 28: Energize- (A) Doctored Wounds - Heal: Level 50
- (36) Doctored Wounds - Heal/Endurance: Level 50
- (36) Doctored Wounds - Recharge: Level 50
- (36) Doctored Wounds - Heal/Recharge: Level 50
- (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 30: Tough- (A) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (33) Reactive Armor - Resistance: Level 40
Level 32: Arc of Destruction- (A) Obliteration - Damage: Level 50
- (37) Obliteration - Accuracy/Recharge: Level 50
- (37) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Power Sink- (A) Mocking Beratement - Taunt/Range: Level 50
- (39) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Recharge/Range: Level 50
Level 38: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 41: Superior Conditioning- (A) Performance Shifter - EndMod: Level 50
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End: Level 50
Level 47: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
Level 49: Assault- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
Level 1: Prestige Power Dash- (A) Run Speed IO: Level 50
Level 1: Prestige Power Slide- (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick- (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush- (A) Run Speed IO: Level 50
Level 1: Prestige Power Surge- (A) Run Speed IO: Level 50
Level 1: FuryLevel 1: Sprint
- (A) Celerity - RunSpeed: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 4: Ninja RunLevel 4: Swift
- (A) Run Speed IO: Level 50
Level 4: Health- (A) Miracle - +Recovery: Level 40
- (15) Numina's Convalescence - Heal: Level 50
- (29) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (29) Miracle - Heal: Level 40
Level 4: Hurdle- (A) Jumping IO: Level 50
Level 4: Stamina- (A) Performance Shifter - EndMod: Level 50
- (5) Performance Shifter - Chance for +End: Level 50
- (11) Performance Shifter - EndMod/Recharge: Level 50
- (15) Performance Shifter - EndMod/Accuracy: Level 50
Level 1: MomentumLevel 50: Cardiac Core Paragon
Level 50: Rebirth Core Epiphany
Level 50: Void Core Final Judgement
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Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 33.5% Defense(Smashing)
- 33.5% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 33.81% Defense(Melee)
- 8.5% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 56.25% Enhancement(RechargeTime)
- 5% SpeedFlying
- 151.8 HP (10.13%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 5.5%
- MezResist(Immobilized) 12.65%
- MezResist(Stunned) 8.8%
- MezResist(Terrorized) 2.2%
- 5% (0.08 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% SpeedRunning
- 1 Null
------------Set Bonuses:
Kinetic Combat
(Crushing Blow)
- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Charged Armor)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Titan Sweep)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration(Lightning Field)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Conductive Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle(Build Momentum)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Touch of Death(Follow Through)
- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Static Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gladiator's Armor(Grounded)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection(Grounded)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Brute's Fury(Rend Armor)
- 22.49 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2.5% DamageBuff(All)
- 8.75% Enhancement(RechargeTime)
- 1 Null
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Kick)
- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration(Whirling Smash)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Reactive Armor(Tough)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Obliteration(Arc of Destruction)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mocking Beratement(Power Sink)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
Performance Shifter(Stamina)