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Not really imo.
The stone cages have a rather long duration, so you have a long time to get most out of containment. Before the cages are vanished the new one is by long recharged and you have multiple targets contained in one shot. Its not only for team orientated builds also if damage output is needed stonecages is to be prefered. And tbh eart/storm doesn't do good dps and isn't good solo untill you get some good damaging epics.
And as far as immobilizing AV's: stonecages do that very well, so it's not really needed to take stone prison for that.
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You missed my point entirely - Stone Cages have lower damage than Stone Prison does. That is, they have lower BI, lower DPS, lower DPE, higher aggro - you cannot produce sustainable damage by using Stone Cages alone. Additionally, if you're trying to immobilise any one mob, you'll be better off using the ST attack than you will the AoE attack - in terms of both recharge and endurance.
Earth/Storm doesn't do good damage - that's precisely my point. If you want to increase your damage output, you really need to take Stone Prison, and slot it for damage. -
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The anti-hero is a different matter. That is someone playing directly against the game's themes. Now, if you can have fun doing that, and it doesn't interfere with the fun of others, then more power to your elbow. But if my toon gets to hear about it, we'll be discussing your assassination. (Won't come to that, I don't RP in CoV worth a damn.)
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I think, with a little planning, you could play an anti-hero in CoV. Avoiding certain arcs, only taking specific paper missions, making sure to only take certain contacts, only fighting established "villains" in the map areas (not Longbow, nor Wyvern), only PvPing in the Arena or Warburg (and only attacking other heroes if they interrupt/attack first/otherwise get in your way) would certainly be possible, if heavily contrived.
As far as RPing goes, there's certainly scope for the role of anti-hero in CoV. Hardcase targets a certain kind of villain - demons, specifically - as well as branching out into giving the other villain groups a beat-down when they stray into his territory. He's allowed to operate in St Martial by Arachnos - at the very least, he's not actively forced not to - and it would appear that the various other villain groups haven't made a move on him either - not any successful ones, anyhow. So long as your anti-hero character made certain to stick to the shadows as much as possible, and only 'strike' out against specific villains for very specific reasons, you could probably do it without annoying too many people. There's also no reason why an anti-hero wouldn't be averse to enlisting the services/'friendships' of other villains in order to secure the demise of his target(s) - they can afford to be flexible with their morals, after all. -
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You're all missing the point. To be an offender, or offensive corrupter proper, you actually need to be able to survive your blood lust. Kinetics boosts 'offence' but provides none of the required protection which you sorely require when dishing out big hits. Posibly removing all teh mobs end, or slowing them so much they cant move etc, but practically thats difficult as all your powers are single target.
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Remind me to take you out and about with my Fire/Kin sometime. Huge damage, huge ST-debuffs - I can incapacitate a boss, take the minions down, and wipe out the Lts before they know what's hit them. In fact, the only problem I have is against mezzing bosses, much like any other Corruptor except Sonic (mostly).
Don't get fooled Chap, Corruptors are more than "reverse Defenders". Kin soloing might not work well with Defenders, but it really does with Corruptors. -
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The short answer is no. If you want a power to allow you to stay alive longer, take Medicine Pool/Aid Self.
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This is the correct answer.
Yes, the powers are interruptible, technically - but they're not easily interruptible. If you run behind a corner to use them, you'll be fine; if you're not in the line of fire, you'll be fine; if you slot two Interrupt Reductions, you'll be fine. Tough is next-to-useless on a Blaster. -
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Good to see Synasthetix and Anduril are still kicking about.
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Nice to see you back, Stoney.
When you get back to fully functioning - as fully functioning as you get, anyway- /gfriend @Syn - it'll be good to team with you again.
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Having played my SR a bit more recently, I've seen more Regen scrappers die in the 44 - 46 range than just about any other powerset. It surprised me too, but I guess there's just a lot of crappy Regens out there.
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Well ya know its hard when you dont have an uber power to call upon... *cough cough* Elude.
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Maybe you shouldn't jump to conclusions about my playstyle, thanks.I barely ever use Elude in teams these days - the main occasions in which I do use it are when a) I need extra endurance, or b) when I'm bored and feel like taking on those two big groups over there on my own - Elude, Shockwave, hilarity ensues.
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Hmmm, for PvP maybe, I dont know, but a bit of a waste in PvE IMO.
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Unless you plan on taking Revive.
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Planning on dying as a regen in PvE??!how's that work?
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Having played my SR a bit more recently, I've seen more Regen scrappers die in the 44 - 46 range than just about any other powerset. It surprised me too, but I guess there's just a lot of crappy Regens out there. -
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All a matter of opinion of course, I find FA far to squishy and though invincibility doesnt injure the opponents it does continue to increase your defence and accuracy with each opponent in melee up to 16 so at least if your taunt pulls unwanted agro you have more of a chance of fighting it off (IMO).
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Healing Flames pretty much makes up for the lack of "stonewall" resistance in the /FA set - it doesn't matter if you're squishy, so long as you can regenerate nearly a third of a bar whenever you need to.FWIW, I think Blazing Aura is more useful on a Brute - past a certain point on the Fury-meter, I can stand in the middle of a bunch of minions, regenerating health and endurance, and have everything dead (with a still high Fury bar) by the time I'm ready to move on to the next group. I raise my eyebrows at "Taunt" as well - the best Taunt I have is going and one-shotting the guy in the middle of the group firing at people other than me.
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I believe Ignite has a very high inherent accuracy, but it isn't autohit.
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That's how I understand it. That said, putting Acc enhancements in it seems somewhat redundant.
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Secondly, is it my imagination, or do trip mines now require you to be fairly close to them in order to be detonated by enemies? If so, I'm pretty certain they never used to - not so long ago I'd lay mines with caltrops, aggravate the mobs with my M30, and run away whilst they were picking themselves up, to return after a short while to find all my mines (and the mobs) gone.
Recently however I've been noticing that if I've backpedalled a fair distance from my trip mines (laced with caltrops, as always) I can actually be watching enemies slow-dancing in my minefield without setting any off - and they only explode if I move closer.
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I think this is just perceptual - Trip Mines don't fire off immediately, they have to 'roll' to notice the mob. Even if you're up close, mobs can run past and through/around a minefield before they detonate - it could just be coincidence that the mines are only detonating as you move forward - but not because you moved forward. I can't comment for certain, as I tend to stay in close range to use the AR cones to finish off injured mobs afterwards, but I'm pretty sure they're not bugged. It could also be something as mundane as a graphical perspective glitch, but that's idle speculation.
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I don't THINK it's just because the added +acc of my target drone is coming into play as I move in
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I can reassure you that it's definitely not this - Trip Mines aren't buffed by TD.
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they can't ALL miss ALL the time, surely?
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They only miss when you're expecting them to hit. -
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I like this class because of the Long Range and the cool Gun you can choose but im fed up not being able to Solo because the Support Powers suck! Add some Stun to the Kinetic Type Power and a Damage Power to a few more!
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Go roll an AR/Energy Blaster (possibly taking the Medicine pool, and Aid Self). Seriously, you'll be much happier.
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P.S. The power Tranfusion may be bugged as it is a ranged healing ability but at ranged it never works and only at close range does it have a small effect.
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RTFM.It's an enemy-based Point Blank Area of Effect heal, which means it only heals when you're next to the enemy you've cast it on - i.e. it's not bugged in the slightest.
I solo just fine with my /Kin Corruptor, and I know other people who solo just fine - or pretty much exclusively - with theirs. The set doesn't need to change to make it work, but maybe the player does. -
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Hmmm, for PvP maybe, I dont know, but a bit of a waste in PvE IMO.
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Unless you plan on taking Revive. -
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Must... resist... kink... jokes... wrong... forum... auuugghh...
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If you really need to get it out, Dreamy, my PMs are always open.
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Just asking since several people baaaah'd at it a bit - "Full Aggro" was one name it got called. But will trust the Syn.
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Once upon a time, you used to be able to open up with full Auto on a tightly packed mob and nothing would be left standing at the end of it... those days are gone now, and you're going to end up with a face-full of hurt if you try it. You can still use Full Auto effectively if you employ a little skill, much like any nuke. "You're married to this piece. This weapon of iron and wood. And you will be faithful. " Trust the Syn. -
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...is Full Auto worth getting?
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*slap*
If you don't pick up Full Auto, you'll be getting more of those. -
*paging Cybercel to this thread*
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Again I'll just point out that while you may argue that morality is relative until the day the sun explodes and vaporizes all of us, ethicality is not. Ergo while someone's morality may dictate that the end warrants the means, ethics say he is still quite evil, and ethics are more objective than morality ever will be.
Ethics being a set of written and unwritten laws of right and wrong that applies to most of the world, and those who fall outside of this model which is closest to objective right and wrong (since it's written down and followed as law by groups of individuals and professionals, or embedded in the collective subconscious) are considered evil.
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I think you'd better go back and check your dictionary definition of ethics, then maybe come back and edit your post. Ethics are a set of principles of proper conduct, as dictated by contemporary society - meaning that they're no more or less fallible than morals.
In the Greek era, pederasty was seen as being ethically sound. Slightly closer to the present era, it was ethically sound to keep blacks as slaves, deny women the vote, and prevent homosexuals from entering into a legal union (the latter still forcing a split throughout the Western World). I'd suggesting revising your viewpoint that ethics are unmalleable and constant. You can't even point to the sanctity of human life as a constant, as we legally (basing legality as a result of ethicality, per the latter part of your post) kill all the time - our army, our police force, and up until relatively recent years, our judicial process all resorted to the ending of human life as part of their ethically sound, socially acceptable process.
Morality, and ethics, are purely relative; whether something is socially accepted is, I tender, not a sound basis for "wrong" or "right", "good" or "evil". -
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Remind me which inspiration it is that allows you to counter instadeath from stalkers then :P
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Phenomenal Luck, taken liberally. -
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Could you present what the contact says, then?
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Not got your specs on today?
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Dr Anne-Marie Engles, on Dr Vahzilok: "It's interesting that he seemed to have the same goal as you: eradicating the deadly plague he had caused. I guess it's possible that Vahzilok really does care about the harm he causes."
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Or, in full:
"So, you actually came face to face with Dr. Vahzilok himself? Few people have done that and lived to tell the tale. It's interesting that he seemed to have the same goal as you: eradicating the deadly plague he had caused. I guess it's possible that Vahzilok really does care about the harm he causes." (The Vahzilok Plague)
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The only comments I've seen approaching that are from CoV contacts; which support the view he's only clearing things up to avoid Longbow diverting too many resources to his capture.
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Which is the mindset you'd expect from villains, no? The impression I got, from having played both sides of the stories, is that the villains are doing pretty much what you're doing here: putting their own perspective on the situation and deriving a result based on that. The heroic contacts seem much more minded ( in the main) to viewing the situation objectively. -
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And Syn, we could easily argue he's only wanting to clean up that plague because he's getting too much outside interest from it.
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That's most assuredly not how it's presented to you by the contact, though. Seeing as you were so resolute on going by what the perception was as given by CoH not a few posts before, it seems a bit much of an about-turn to suddenly ignore what the game has to say, contextually, and make an abstract argument that at no point was theorised either explicitly or implicitly by the contact. -
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so you are of the view that the ends justifys the means?
becuase that is really sort of Evil
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I never stated what my personal views are - I'm just demonstrating a possible line of thought from the viewpoint of Dr Vaz, as I understand his motives. -
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Obviously megalomania and god complexes are now an excuse for genocide. I'm sure that makes the turks who comitted genocide against the armenians in WW1 not evil either. Just misunderstood.
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AFAIK, the Turks didn't perform their actions with the end goal being that of immortality for mankind, so I'd say your comparison falls flat on its face. Sure, megalomania is no excuse for "genocide" (although I'm not sure indiscriminately abducting a few thousand civilians really counts as such anyway), but that's the response of a sane and rational mind - in the eyes of a crazed doctor who's become so focused on his legacy to the world, a few thousand mouthbreathers is evidently a small price to pay - after all, without him they'd be dead anyway... right?
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We're going by the gameworld's view, here.
In the CoX series, the villains are evil, and they do commit evil acts.
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Dr Anne-Marie Engles, on Dr Vahzilok: "It's interesting that he seemed to have the same goal as you: eradicating the deadly plague he had caused. I guess it's possible that Vahzilok really does care about the harm he causes." -
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Rage doesn't need to-hit buff, i only have mine slotted with 3 recharge reduction and i don't miss much.
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NB: This only holds true as long as you're not building for PvP.
Personally, I'd still slot Fury-builders (small quick attacks) 2 Acc, 2-3 Rec Red, 1-2 Dam and Fury-users (heavy slow attacks) 2 Acc, 1-2 EndRed, 1-2 RecRed, 1 Dam as a general rule. I'd hate to go into a CoT Cavern with only one Acc as a melee AT.
Rogue is right, for my money - Damage enhancements are of less value to a Brute than near enough any other AT (with some Defender/Controller builds being the exception). Sustainable Damage output is the key to a successful Brute, however you manage to sustain it. -
Figures.
Jump Kick doesn't Disorient either, BTW - it does Knockback.The only pool powers that can be slotted for DisDur are Boxing and (I think) Flurry. Maybe it's time for some hair of the dog?
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1) Considering you're a Super Reflexes Scrapper, combat jumping isn't actually that useful to you. The defense bonus is something like 2.5% and, as a reflex scrapper, you MADE of defense.
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As an SR Scrapper, I can tell you that every last bit of defence counts - 2.5% might not seem like a huge amount, but it can be the difference between 0 and 200 points of damage.
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If you want to keep superjump then i'd suggest you take combat jumping and slot it for disorient duration. That way you have a viable status power.
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What?I'll take it that that comment was made purely because it was 2am in the morning, but you can't slot Combat Jumping for DisDur - and it wouldn't do you any good if you could. (You can, however, slot it for DefBuff, Jump, and EndRed.)
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First of all in mission mobs run in and they concentrate only on me just me. Like in the steal the cape of a hero that Longbow boss that comes running and cobra strikes me
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Ambushes always spawn to the player. In the above case, they'll always spawn to the mission owner, unless otherwise distracted - so distract them, and don't stand still.