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Quote:Perhaps if you knew how to read it wouldn't be the imaginary problem you are making it out to be.no.
What happens if somebody plays on two different servers? How would they be presented to the real login numbers. Would they be counted as two different players? Would their last login session only be counted?
Ignoring everything else, any kind of tracking system for this many people play on this server would be inherently broken BECAUSE PLAYERS CAN PLAY ON MULTIPLE SERVERS. This isn't Final Fantasy XI in it's early days when you only had one server to choose from unless you had a World Pass.
Quote:Next to each server name put the current online population and the max population of the previous (day/week).
You play on multiple servers? Which one are you on NOW. That is one column. That is what 'online' means in English.
What was the max population of the previous day/week? The would again be tied to online at the same time. We used to get max concurrent users for all servers in the quarterly reports. I suspect people with a grain of literacy will understand my suggestion. -
Here is what I would suggest to help people:
Next to each server name put the current online population and the max population of the previous (day/week). -
Quote:While this is fine, it does seem to me that someone makes their first character and chooses a server. If they login and don't find the population to their liking that should become apparent somewhat quickly and they really don't have much vested in that character and can start over on Freedom or Virtue if that is what they want from the game.Want to cut down on the low population complaints?
There is plenty of room on the server selection page to put in a note
"Attention new players. The top server is the currently least busy and the bottom server is the currently most busy. If you have played already then the top server is the one you were last active on but the rest are in a least to most busy order."
It's not the fact that some servers are crowded and some are virtually empty that causes the complaints. It's that new players (and many veteran players) don't know which is which and wind up selecting a server that doesn't suit their preferences. -
Quote:I get jazzed when I get a purple drop.But I can make enough in 20 mins of AEing to equal a decent purple drop.....of course thats after level 50. I could see where it would be more fun and profitable to run arcs from 46 up to but not including 50.
As always, your mileage may vary....
--Frog -
Ties are broken by the allegedly random generator. A lot of us tested this year(s) ago led by peterpeter and he documented the results around here somewhere.
Barring bugs, the lowest for sale item will sell to the price that meets or exceeds its listed amount. In your example of 3 listed at 5000 and yours listed at 4500, yours will execute the sale for the person that afterwards comes and bids 6000.
However if there were bids for 4999 that the 3 for 5000 would not sell to, yours would immediately sell for 4999. -
It took me a while to get the hang of my warshade. After a lot of trial and error and dying I finally found a method that works very well for me against most enemy groups. (Note: if a group is all ghosts or something that leaves me no bodies I dial down difficulty to the lowest.)
I can now run at +0/x3/no bosses/no AVs and rarely die. (I am not the bestest player around and I know it.) I sneak into the middle of a large group and Eclipse, Mire, and Quasar. Pop a blue and Stygian Circle the pile and make an Extracted Essence. Go to the next group, Mire, Dwarf, Mire, Taunt and attack while Extracted Essence does its work. Then repeat the first method on the next group since Eclipse is back.
If I die I stygian return in the middle of a group, eclipse, mire, etc.
I could up the difficulty but it just makes it take longer and since I am working on getting my merits and purples (running Unai's To Save a Thousand Worlds arc in Ouroboros) so there is no benefit to slowing me down any. -
Generally I don't AE after level 46 because of the obscure possibility of getting purple IO recipe drops. I prefer to use Ouroboros for level 45-50 arcs to get merits and keep the purple possibility alive.
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Quote:Well on the plus side they did the 180 before it went into Live and was a disaster. (Come on, work with me here.)Uhm. WHY?
Seriously. They went and pulled a massive, PUBLIC cranio-rectal insertion maneuver.
They then got bitchsmacked by a very vocal portion of their userbase and lost a not-isignificant number of subscriptions over this.
They also got handed a large, slimy poop sandwich by several large media outlets about it too.
So, under threat of collapsing their paying playerbase, they caved.
Why exactly should they get kudos for this?
They shot themselves in the foot, then resolved not to do that again with their other foot. At least just yet...
That's NOT something deserving of an "attaboy". -
Quote:Of course by that reasoning one day Freedom and Virtue will be merged.Launch day was the day it became 'when'. Server mergers are inevitable in any MMO. Be they in 6 months, 6 years or 60 years. Its is only a matter of time.
The only way to avoid it, is never to reach launch day. -
It probably has stuff to send bug data back since it is in beta. The issue becomes when you don't trust a company to only get what it should get.
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Don't forget some LotGs. It is fun having 3 extracted essences out at the same time and Eclipse almost always available. (Or always if you slot better than I did.)
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Sam! Now we're going to get buried in more "I am a 6 year vet, blah blah blah and I didn't get my promised invite to beta yet!" posts/threads.
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Quote:On allegedly "dead" servers Protector, Pinnacle, and Triumph I see many people while I am out and about on the streets. Granted on Freedom and Virtue there are so many they create clutter and get in my way and the broadcast channel is always popping but the other "dead" servers are far from dead.Last time I checked Pinnacle, there were 50 villains and about 100 heroes found in search. This doesn't count those that run around hidden from searches. Like me.
So let's be extra nice and assume that half the player population is hidden. (I seriously doubt that.) That would mean there were 100 villains and 200 heroes on Pinnacle that night.
As a soloist, I don't care about player population for my own purposes. I do care, however, about player population being high enough that the servers stay open so that I can continue my soloing ways.
I'm not sure that an average 500 players on line per server is going to cut it. -
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Quote:I think Aett's point was the goal of the OP was to lower market prices with the global storage and he was just one of many pointing out the suggestion would not do that.Personally? I'd have a hard time caring *less* about the market. As it is, we can email salvage back and forth, store them in slots, in the vault, in the SG base - how would the OP's suggestion have any more or less impact on the market?
I suspect, quite frankly, that it wouldn't even be noticed. After all, we're repeatedly told nobody can "control" the market through their actions (and "even less so with the upcoming merge!") If that's true for price manipulation (via flipping, buying up stock, etc,) then it's got to be true for letting someone hold a little more salvage globally. (And yes, I see it as a little - I don't think they'd go for 1000 pieces, 200 or so perhaps, sure... and for someone like me, on either account, that's perhaps 2 1/2 pieces per character per account.)
Now to a global storage container for an account I have wanted something like that since I9 just like I had in EverQuest.
I do care about the health of the market to a degree in as far as getting things that there is no reasonable way to get otherwise (I'm looking at you purple IOs) but the OPs suggestion would not impact them as far as I can tell. -
Quote:If someone is doing it wrong then telling them they are doing it wrong is the right answer.Most of the arguments against this are of the 'if they have this problem they're doing it wrong', but I have seen people with this problem. Telling them they're doing it wrong is a terrible idea! We want them to stay and play, not leave because it was too hard or because people called them stupid... we NEED more new players, new players are what keeps games like this alive.
Don't confuse new players with too many options that don't really add a lot to the game for the amount of effort they take to understand. Most experienced players ignore the SO/DO/TO system entirely, in favor of the IO system.
To succeed, make it hard to fail. Right now, the amount of detail in the enhancements is really too much for what they do. Arguably, IOs should have taken the special names that the DOs and SOs have... crafting an Accuracy IO isn't as fun as crafting a single-origin Benedict Tech Adv. Targeting Eye would have been. In any case, something with this much detail should be far more central to the way the characters are handled, like it used to be before the IO system was introduced.
DOs and SOs aren't special anymore. Let's simplify them, so that people can spend more time on the things that ARE special!
If someone was dying all the time because they were playing stupid and complained the game was too hard what would you tell them? -
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Quote:It is probably a function of time to level. Unless you turn off exp or die a lot at the lower levels you won't be there very long to accumulate the drops so your personal inventory to hold salvage and recipe grows as you level and so do the market slots.Why is it again that lower characters have less space? I get it from a RP perspective, fine. And I get that higher level characters have the ability to generate more. But having few market slots at those lower levels (both to sell and to attempt to buy) really doesn't encourage market activity at those lower levels.
I noticed that the one vet reward increased salvage, recipe and market slots so they clearly tie the three together in their desired goals for players.
Then we see that as we level we start with enough space for 1 recipe and 4 salvage. It looks like their desire is we craft resulting in needing only one slot to sell enhancements. Of course, their plan came apart when it met the enemy (us). -
With the merger only 39 days away now I wouldn't give much thought to the red/blue markets' current status quo. Come August 17 a lot of chaos is coming our way.
And one of my favorite movie quotes:
Dr. Weitzman: Good, good. Next week we'll work on leaving all the rest of the pieces of paper in the world right where they are. You are gonna find out that chaos is O.K, Henry.
Billy: Chaos is great.
http://www.imdb.com/title/tt0097235/quotes?qt0324066 -
Quote:It's not real money. What do I care how much it costs? Yeah, I am that guy who will pay whatever it takes to get it now.I never understand why people don't get this. Things are worth exactly what someone's willing to pay (and, yes, PT Barnum was correct...don't be "that guy").
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Quote:I just won't pay 1M for common salvage. I'll drag myself to MA and roll my tickets until I get it. But I will throw 500k at it without a backwards glance.Can I say that Fulmens makes the point admirably....
The price of common salvage for most recipes I craft are such that the difference between 25 and 125000 inf is meaningless. The time it takes me to type is the only thing that makes a difference....so why would I waste my time typing out 100 and maybe not get something.
For those of you that are squeezing the margins and ekeing out an existence flipping salvage stacks....youre welcome.
As I often say regarding my buy it NAO! behaviors "What else am I going to do with all this inf?"
But I'm not sorry the casual player cannot compete with my in-game "wallet". It only takes a miniscule amount of sense and effort to get rich enough to enjoy the game unfettered by the bonds of poverty. -