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Posts
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I'm working for the next eternity, can someone post fancy screen shots and stuff for me? Not that it makes a difference, I'll probably be working when the expansion hits anyway... -.-
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Quote:So apparently I offended you some how? I was just trying to shed some light on what people kept referring to as a "technical issue" and demystify that some and I was called a liar.Horse-****.
First, we are talking an increase of 32bits of data (4 bytes). Considering the amount our characters already take, trivial. Even on a massive scale of millions of characters. For every 250M characters, thats 1Gbyte of additional space.
The servers are all fully capable of long double math already. 64-bit int support is already there. The CPUs likely have 64-bit data bus already so no loss on the retrieve and store functions.
You dont have to completly open the inf limit to 2^64. Just define a limit to be 9,999,999,999 if you want to give almost a 5 fold increase to the amount the players can hold. Since everything is already 10 digit capable, you need not modify anything else IF they were smart and have a single API package that handles inf limiting vs in everyone's specific packages.
But lets face it, this isnt a technical issue. Its economy. If the max price for something went up to 9,999,999,999, don't you think the PvP and Ultra's would likely also increase in price accordingly? This is not in the best interest of the majority of the players. The inf cap serves its purpose as keeping the economy within certain levels.
IMHO, the solution to this comes in the form of an SG Bank. Yeah yeah, not everyone wants to be an in SG... make a 1 man one if you want to. Anyways, allow a high inf cap for the SG, like 100B. Adds 64bits to the SG info file size. And there are alot less SGs than players. This allows players to store money in the SG but still retain the cap on transactions via the in-game markets. Yeah yeah, people could loot the SG bank, no different than looting the IO bins. Its not a perfect solution, has some API issues to work on, but its something that has been tossed around for a while anyways.
net
Maybe I was a bit hasty in pointing out that it would probably cause more overhead, but neither of us truly can say with any certainty what changing from a 32-bit to a 64-bit integer would entail. Yes, you could change to a 34-bit number (the smaller unsigned value that could hold 9,999,999,999) but that would require use of a non-standard data type that we can't say for sure that the language they're using can even handle (I've heard rumor that they use a lot of Python, which I'm unfortunately not familiar enough with to know one way or the other).
Honestly, for all we know, they're using some outdated compiler that doesn't handle large integers.
So either way, we both made a lot of assumptions that probably shouldn't have been made, but I don't appreciate being made out to be a liar. -
To elaborate on this technical issue some have mentioned.
Currently the inf amounts are stored in a 32-bit signed integer, which can hold anywhere from -2,147,483,648 to 2,147,483,648 (2^31 bits plus one "flip bit" to show positive or negative). The could theoretically drop the ability to deal with negative numbers and push it to hold 0 to 4,294,967,296 (2^32) and not have to increase the storage size, but its hard to say what kind of technical implications this would have in other areas.
If they were to increase the inf amount to a 64-bit integer, it could hold -9,223,372,036,854,775,808 to 9,223,372,036,854,775,808 or 0 to 18,446,744,073,709,551,615, but this poses a problem with storage (as well as the problems involved in changing the system to use this size of a number).
In layman's terms, it would require them to double the storage space required for the inf amount, as well as the extra server processing power that is required to do 64-bit integer math. Not to mention the programming work required may be a ridiculous amount depending on how many systems would have to be changed in order to deal with these new numbers. -
Quote:While I agree with this, I do want to add in that, for many of us part of the thrill is at least partially inherent to the speed. That's not to say that all TFs have to be speedy and I myself do enjoying taking my time at least every once in awhile, but just that there is some fun to be had in moving at breakneck speeds.Part of the problem stems from a lack of some new content. When was the last time that veteran players stopped and said "wow!" I recall the first time we entered Oroborus and the Mender Silos Task Force. There were plenty of wow moments there. Of course the best content update was the inclusion of the Cimorora zone and the Imperious Task Force.
So we patiently wait for the new Going Rogue expansion and the upcoming graphic update. Until then, many of us are trying to create new challenges for ourselves such as soloing or duoing task forces, or speed runs, new raid strategies and even exploring PvP.
I'm really hoping there is plenty of new content with the upcoming expansion. I'm also hoping that some of the old content gets an update too. The old Task Forces such as Posi and Synapse look positively ancient compared to the some of Redside Strike Forces and could really use an overhaul.
I love this game and there is plenty to do. But there is no substitute to new content to keep things fresh.
*Wishing your wife a speedy recovery* -
Don't change the time on my behalf, my work schedule is ridiculous right now so its hard for me to say when I can make it and when I can't.
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Quote:Fair warning though, TA is very nuanced and tricky (hardeeharhar) and generally people wont be super aware of what youre doing so if you love feeling sorry for yourself and making passive aggressive comments in team chat then AWESOME! You wont find much praise for your efforts running a Trick Arrows, but youre not doing this for praise, are you? You should be doing this because Trick Arrows rocks the goddamned house and destroys stuff real good. If you want praise for your efforts, go moderate an in-game channel.Quote:You wont find much praise for your efforts running a Trick Arrows, but youre not doing this for praise, are you? You should be doing this because Trick Arrows rocks the goddamned house and destroys stuff real good. If you want praise for your efforts, go moderate an in-game channel.Quote:If you want praise for your efforts, go moderate an in-game channel.
But no, really, I've never even wanted to play TA until I read this guide, so hats off on that one. -
I'm kind of thinking Rad or Kin myself.
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Quote:I seriously already had a bookmark to the recipe for those >.>
http://www.bbqaddicts.com/blog/recipes/bacon-explosion/ -
I want this badge on my widow, but I think I'm working until midnight Saturday.. If I'm not, I'll get back with you, and if I get off early for some reason I'll hop on and see if there's still room.
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I actually did this while reading the article. I just hope I get time to play it, considering the mad overtime I've been putting in recently (seriously, 75.6 hours scheduled this week).
Also,
unpossible. -
While I try not to involve myself too heavily in predicting what players will do next, I do have some "I told you so"s to hand out to a few people.
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We're all Mad Here
Arc # 371377
Faction: Heroic
Creator Global/Forum Name: @Stray Kitten
Difficulty Level: Medium-Hard, Meant for level 45+ teams
Synopsis: Strange things are abound in Paragon City when a breakout at the asylum unleashes havoc on the streets.
Estimated Time to Play: 30 - 45 minutes -
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One false start, smooth sailing after that. Good job all.
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From what I can understand, there was some bug with the Ouroboros thing. Not 100% sure what it was, but I would say that it was related to our powers not turning on and/or the hospital not working. After a few minutes we were kicked out of Ouros and told to head back to the magic store where the Carnie slaughter ensued.
Just wanted to clear up any misgivings.
Also:
The magic shop was a little cramped to fight in. -
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We had a little trouble with the back-to-back format, so that may not happen again, but I expect them to alternate if nothing else. BK's call though.
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I just got back from the dentist, so I may not be there tonight depending on how much pain I'm in once this numbness wears off. If I am, I'll probably have taken some painkillers.
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This begs the question, can it really be impromptu if you're planning it in advance?
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Like I said in the other thread, I'm going to bring Stray to the MoKTF if I can, but I'll swap to whatever if it comes down to it. For the MoITF I can bring anyone.
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I personally am yet to install with the disks, so for all I know mine do the same thing.
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For next week, I'll probably bring Stray for the MoKTF if we can fit her. I'll still swap to something else if need be but its one of the few badges I lack for her.
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I haven't been keeping up with laptop hardware tbh, so hopefully someone will step in and correct me if I say something incorrect.
From what I understand, that graphics cards (nVidia GeForce 310M) is the low-end of the 3xxM integrated chip series. This means this card will have issues running much more than the most basic of 3d effects.
Looking for recommendations, will update post with a list shortly.
EDIT:
At first glance, these look to be your better bets.
http://www.newegg.com/Product/Produc...82E16834114797
http://www.newegg.com/Product/Produc...82E16834114804
http://www.newegg.com/Product/Produc...82E16834220669
But as I said, my laptop gaming experience is a little limited as of late. It may be worthwhile to take this to the tech support forums and ask them as well, but from my understanding of Positron's Ultra-mode video card shopping guide Those should be at least at the mark to run the graphics at the low to medium end. You would be very hard pressed to find a laptop graphics card that will run at the high-end without going much much more expensive. I'm not even 100% sure that they released a video card that's equivalent or better than the 285GTX for laptops.