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Posts
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As this week marks the start of the spookiest event of the year, I figure what better way to spend it than with a group of kheldians! And so, this Friday, get prepared to re-deadify some zombies!
Note that the maximum team size will be 4 people, so we will have multiple teams. -
So....
We failed. We gave it a good shot though, and I'd like to thank all the Khelds who showed up to try to help us kill the Seed of Hamidon. I'm mostly to blame, as I had no experience killing it before. The next time we try to do this, we'll do it as a scheduled event, and I'll have learned some more about it. Anyhow, pictures!
And a video! We managed to knock it down to around 50%, but something went wrong and we lost our DPS. It was a good try folks. -
Quote:That's not really an accurate comparison, as both Khelds and VEATs can activate and use pool powers. The difference is, Kheldians shape-shift and lose access to those powers while VEATs have no such shape-shifting ability.I still wonder, what is the gamebreaking aspect if kheldians at least could activate (or keep active) poolpowers? Arachnos Soldiers can do so, why cant we? Cant really say leadership or aid self is that gamebreaking that its not allowed.
To me, it's kind of like how regens had it with the old Moment of Glory. Hardly anyone used old MoG, because it fought against the basic playstyle of the set. Not only did you lose nearly all of your HP, but it took away your ability to HEAL, which was the basic feature of the set.
Which, to me, is the same problem we're running into with Kheldians. If you use the forms (as I assume the Dev's mostly expect us to) you are basically punished for using them by having all of the toggles within that very set drop. This means each resistance shield, and in the warshades case, damage/mezz auras have to be re-toggled when you drop back out to human. Not exactly a well thought out system. It would be one thing if it was just pool powers that de-toggled, but having all of our power-set powers go too? It makes no sense. I wouldn't expect the powers to stay active, but at the very least they should suppress when we shape-shift and resume service when we shift back.
Animation time is another gripe of mine, as spending a couple seconds getting hammered on while shifting forms isn't my favorite thing, but that is a smaller issue in comparison to this one. -
I hope everyone got all the requests they wanted for the holidays, because Layla is done for the year (mostly). We shall resume regular posts soon!
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I hope everyone got all the requests they wanted for the holidays, because Layla is done for the year (mostly). We shall resume regular posts soon!
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I've mentioned this on the Kheldian Fridays channel already, but just to tease the rest of you--this Friday will be a special Kheldian Friday. We have something specific planned, that, if we are successful at we will be record setters.
Also, this is something that (I believe) all of our normal attendees can join, as it has a rather low minimum level to attend. So, with that in mind, I hope to see a couple teams of my fellow kheldians this Friday! -
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Code ranting aside, this would be a pretty useless travel power unless used with a second travel. Nice for character concepts though, I guess.
Why is this posted in the build workshop, btw? -
It would be an interesting option, to be sure. I can't answer as to whether or not it would be possible, I'll leave that others to answer. It seems like it would be very difficult to implement.
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They definitely need some way of letting us know whether or not our character is able to get the rewards, so that we don't waste our time running it only to run into a lot of red text saying "Bwahahaha you're too early, try again later." Whether that's through a weekly reset or some timer we can see, I don't care.
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Quote:Nope, all the missions are only available through the green tube of light. This is a virtual reality program we are using, after all.Is it possible to allow us to place our Mission Architect missions in certain zones?
For instance...you could set the mission to be in Kings Row...and then the mission setpoint would be a random place in Kings Row?
Now, what you can do is make the mission maps themselves use those maps, but that's the closest you can get. -
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Hmmm...this guy....
He looks familiar
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Glossary
1. General building advice
2. High End Builds
3. Advanced Mids' Options
4. Mids' Video Tutorial by Hyperstrike
5. Glossary of Useful Terms (You are here)
6. Common Questions
The following terms are either used in my guide, or are useful words for you to know in general in regards to Mids' and the game.
AoE: Area of Effect. This is a power that can affect multiple people and/or enemies. See also: PBAoE.
AT: Archetype—the role/class you play. There are several archetypes on each side of the game. Examples are Scrappers, Tanks, Brutes, Widows, and Masterminds.
ATO: Archtype Origin. A new brand of enhancements that can be slotted into a specific AT, usually on a damaging power. There are many new and special procs in these sets that are quite different compared to previous procs. They can be slotted at lower levels, and will scale up and down with you as you level/exemplar.
Beginners Luck: Beginner's Luck is the community's name for a scaling ToHit bonus for low-level characters that was added as part of Issue 12. Under Beginner's Luck, characters at Combat Level 1 get a +15% ToHit bonus — exactly enough to raise their chance of hitting equal-level PvE enemies to 90% from the standard 75%. This bonus steadily decreases as the character gains levels and eventually disappears after Combat Level 19.
Defense: An amount that determines whether or not you will get hit. While in Mids’, this value can be found in the Totals tab. There are two types of defense--Positional, and Typed. To get an idea of how defense works in this game, here is an example:
Example #1
An enemy shoots at you. Bullets are tagged as both lethal and ranged damage. The game will take your highest defense to those two vectors (lethal or ranged), and whichever is highest is the value that the game will use to determine whether or not you get hit.
Example #2
Let's say you are a willpower scrapper. You have all your positionals to around 20%, and your fire/cold defense is 40%. Up comes a fire demon who throws a fire blast at you. Since fire blast is a ranged attack, it will check your defenses for both ranged and fire. Since your fire defense is higher than your positional defense in this case, your fire defense is the value that will be used.
Example #3
You're an invulnerable tank fighting your Kryptonite: psychic enemies. While you have a softcap in Smashing/Lethal/Energy/Negative/Fire/Cold, you have absolutely nothing vs psychic damage. A psychic enemy comes up and takes a hit at you. Fortunately for you, this attack will be tagged as both melee and psychic, and while you have no psychic defense, you're at 30% for melee defense. You dodge.
Frankenslot: Using invention origins from different sets to maximize enhancement values and/or set bonuses without wasting excess slots.
HP Cap: Different for every AT, the HP cap determines the maximum value of hit points you can have on a given character. Remember: The higher your cap, the higher your regeneration rate.
Mezz: Status effects on an friend/foe that interrupts its freedom to do whatever it wants. Common examples are holds and stuns, but can apply to abilities that cause knockback as well.
Mitigation: Means by which (either actively or passively) your character can avoid death. Mitigation can refer to self heals, defense, resistance, or even attacks that cause knockback and/or other types of interruption in enemy attacks.
PBAoE: Point Blank Area of Effect. It means a power will originate from the caster and target multiple friends/foes within a certain radius. See also: AoE.
Perma: The word perma means that your power recharges by the time its duration of effect is over. In other words, the powers’ effect is permanent, as long as you click it every time it’s back up.
Positional Defense: Defense versus the three positions—Melee, Ranged, and AoE.
Proc: A special enhancement that has a chance to fire off a special effect. There are many different procs, and here is a list of them.
Resistance: An amount that reduces the strength of incoming damage. While in Mids’, this value can be found in the Totals tab. Different AT's have different resistance caps.
Rule of Five: You can only have five set bonuses of the same type. After the fifth, the new bonuses do not count.
SBE: Store Bought Enhancements. Enhancements that are bought off of the Paragon Market, they borrow the quality of a purple enhancement, in that they scale down to low levels so that you can keep their set bonuses.
Set Mule: A power taken to get a useful set bonus out of. For example; Taking the concealment set for Luck of the Gambler: +Recharge's when you have no intention on ever using those powers.
Softcap: Using the word softcap generally refers to the defense softcap. A defense softcap is the point in which you can literally not make your defenses any more efficient. The number for this can be found in the totals menu on mids, and is 45% for standard content. Enemies that have +tohit or higher base accuracy should be taken into account when deciding if you are softcapped against them. Basically, what it means to be softcapped is that the enemies have only a 5% chance to hit you.
ToHit: A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance.
Toggle: A power that stays on when you activate it until you either deactivate it, run out of enough endurance to sustain it, or (in some cases) get placed under certain status effects.
Typed Defense: Defense versus the various types of damage. Damage types are Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, and Toxic. (You cannot build for toxic defense, but you can avoid it usually by building for Lethal.) -
I just had an awesome idea for an event! Just have to decide how to best implement it...
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Aw, it sounds like I missed some fun
As a side note, Real Steel was a cool movie. -
Quote:Myself and a couple other of the core players of Kheldian Fridays team often outside of Fridays, and you'd be welcome to team with us. Just hit us up with a global request and join our channel for chatting/teaming purposes.Ok, thanks for the help so far. I will most likely plan on bringing my WS over from Guardian Server for the weekly fun. Is there much teaming done during the rest of the week? I am pretty much a daily player and my WS is my current project.
Also, what is the reason to play an only human WS? I understand not having to retoggle all the time but arent you missing out on the flavor of being a Kheld? Or is this just my lack of knowledge only having been looking at khelds for like 2 weeks now?
What form one plays is mostly a matter of preference, though if you throw a certain amount of money into a human forms build it can push ahead of a triforms in numbers/performance. Myself, I prefer triform after playing humanform for 2 years. THB's shade is humanform, so you'll have a chance to see us both in action. -
If two headed boy doesnt beat me to it, I'll send you my build with the reasons I picked what I picked (THB helped me with my build, actually) and let you decide what you'd like to do w/ your build from there. Basically though, I recommend making sure you're fine on recharge pre alpha, and get maybe 20-30% SL.
In regards to Kheldian Fridays, you can do either. It would be easier to bring whatever you have if you have a free transfer left, but we can get you up to speed either way. -
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Quote:Do you have all those purples? If not, it is possible to make a perma eclipse build without them. Anyhow, couple things I see off the bat--As the title says, this is my first attempt at building a WS. I am currently at level 25 so this is a build that will be in the making for a while. That also gives me time to tweak and tweak til its the best I can make it. I am going for max damage/utility. Hasten is perma before incarnate stuff and my mires are perma after T4 Alpha. Needless to say Eclipse is also perma before incarnate powers. This does look like a rather pricy build. Also, I do not fully understand how procs and stuff work in form(LOTG and Numina/miracle). Some help understanding that would be great. Ok here is the build. All suggestions and constructive criticism will be greatly appreciated.
- You don't need that many slots in stygian circle, you'll be fine with the basic slot.
- I'd recommend building for some SL defense, if you can. Some kin combats here and there go a long way in making you more survivable.
- I prefer slotting Gravity Well with at least some damage, since it's so strong, it'd be a waste to slot it as purely a hold.
- Dark Extraction needs more slots, those pets are so awesome. I suggest 4 slotting with expediant reinforcement, and 2 slotting with soulbound dam/rech and the chance for build up.
Quote:Edited: Also, I seem to be encountering a LOT of negativity towards me playing a WS. This has resulting in me soloing all the way to 25 with my only teaming experience being on a PositronTF that I had to start. I am looking for more teaming efforts with people who enjoy playing the Kheld ATs. If it means starting over on a new server thats fine.
I'm sorry for the stupid people you've run into, and if you are interested in swapping servers to find better comrades, you may want to take a look at this. -
Quote:That works nicely, Hyper, thanks! I'll add that to the first post.How about this for a YouTube Video? Please pardon the rambling and mush-mouth. It was mainly done as a test and off the cuff.
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Added a new event, to be hosted by AIB on Friday.
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