Steeple

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  1. [ QUOTE ]
    Once Infernal and Bat'zul are fighting, immobilize them and concentrate fire on Bat'zul. Once he's down, take out Infernal, who will already be weakened and anyone with Air Superiority slotted well can keep from attacking anyway (he has no knockback protection), then exit before the ambushes show up.


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    Point of note: Bat'zul is also very susceptible to knockdown attacks. It doesn't feel like it knocks him down every time, but still a major help.
  2. Steeple

    FOODFIGHT!!

    *launches several Reddi-Whip filled water balloon grenades at KnightChill*
  3. [ QUOTE ]

    My question would be how does this actually negatively affect the people that aren't the "lowest common denominator"? Would you get angry because, if it were to happen, all of your hard work learning the doors would be wasted? Would you get angry because now everyone else can navigate as quickly as you can? It's not like it's a huge undertaking (such as making all of the Midnighter Club extensions for each zone look different) or even particularly difficult in some ways (create some permanent tacks for each door), but it would decrease player exasperation concerning navigating the Midnighter Club.

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    This.

    Also, can anyone even conjecture why they didn't put the bloody signs/markers/plaques/etc in in the first place. Seriously, it seems like an oversight and is an unnecessary annoyance.

    I got so tired of trying to remember the doors that I just started using Oro portal out of Cimerora after every ITF.

    Problem solved.
  4. [ QUOTE ]
    Hroy Tickman...damn, dyslexia sucks.

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    peY, ahtt lysdexia si a ebyotche.
  5. QR

    If I'm running a melee toon and I notice a tendency for KB attacks to hit the group I'm on, I start off by jumping in on the far side (the backside) of the group. That way, the KB attacks just knock them to me. This isn't a cure all, especially if another mob is close by. If you can manage 2 groups relatively safely, jump in the second group and let the KBers knock the first group to you.

    Full team herding
  6. Impervium Imps just mad because he's not part of the "in" crowd.

    *checks everyone's celeb lists*

    Damn. Me neither

    Thread reported...

    IBTL

  7. I can't believe someone is actually complaining about this.

    /rolls eyes

    I can't wait to see what trash this guy spews on the forums after he actually plays.
  8. Steeple

    FOODFIGHT!!

    *looks in dismay at the peas in his jello...grabs the jello and launches it into the running ceiling fan*
  9. Steeple

    FOODFIGHT!!

    *deftly sidesteps the flying fishsticks and throws and open tapioca pudding cup*
  10. [ QUOTE ]
    How does SS/Fire deal with all the End drain?

    I play an SS/WP, am now level 27, and found myself just groaning through levels 12 to 20. Once I got Quick Recovery, THEN I started to actually level at a brisk pace. Getting to 27 was nothing, and now that I have both QR and Stamina with SOs, I just TEAR right through everything.

    So how does SS/Fire do it?

    [/ QUOTE ]

    I put 1 endurance reducer in each of my attacks. also Consume alleviates alot of that.
  11. My 2 cents.

    My brute is a dual blade/fire armor. I designed him to be good about doing aoe damage while mitigating incoming damage through using of DB's knockdown attacks (1000 cuts does cone effect knockdown, Sweep combo has pbaoe knockdown, Vengeful Slice is single target knockdown). Healing Flames comes back real quickly, and if they get through and kill you, Rise of the Phoenix is great revenge (damage + stun AOE) combined into a self ress.

    Hope this helps.
  12. [ QUOTE ]
    Within the last several days I've done the LGTF twice now and I found something very odd with Hero 1.

    When I was doing the LGTF a few days earlier while playing my Fire Blaster, when Hero 1 hit Unstoppable, he seemed to be close to near invunerable, literally. I noticed that he wasn't taking any damage at all, and when I mean no damage at all I mean there wasn't any numbers above his head at all. This probably went on for at most a minute and managed to even get back most of his health.

    I don't have a screenshot of this and I probably should have taken one, but has anyone else run into this problem or has Hero 1 always been like this?

    [/ QUOTE ]

    I believe that much like the Paragon Protectors' Moment of Glory, the story villains get a much cooler version of Unstoppable.

    I will watch for this next time I do a LGTF.
  13. Good to know. Thank you, shadowtech.
  14. [ QUOTE ]

    Also, check your chat tabs and make sure at least one of them has all the following:
    Cutscene Captions
    NPC dialog
    Pets

    You can even hide them on a Tab4 somewhere if you don't want to see them show up in your normal chat, but that should make sure you see all the chat bubbles.

    [/ QUOTE ]

    Every time I make a new character, I have to add these. I do put them on chat tab 4 also. It seems the default is to NOT have them, which is quite annoying.
  15. [ QUOTE ]
    Guess I can stop using the Mision Architect feature now...thanks for wasting our time with a bunch of badges you didnt think out. How will We be compensated for the "Paid" hours we spent working on these badges?

    [/ QUOTE ]

    Lol. Why should you be compensated for badges? If you were a farmer, you helped cause this. If you weren't a farmer, it's not like you earn money for badges.

    I'm a badger too, but I want to see your explanation for why we should be compensated for badges lost this way.
  16. I hate to say it, but it is in order.....

    I told you so.

    This is why the average player hates farmers. The bad apples really do spoil the harvest.
  17. [ QUOTE ]
    Enter, the Darkened review (arc id 107230)

    Mission 1
    Briefing: Lady Grey explains that Vanguard is meant to fight "otherworldly threats", and this apparently includes CoT (at least in this story arc). The Vanguard article on ParagonWiki really says they only fight Rikti, but we'll let this pass for sake of the story.

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    [ QUOTE ]
    I'm a little unsure why Lady Grey is the contact for this very magic-oriented story arc; I wonder if one of the more typical magic contacts would make more sense.

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    Yikes! I really dropped the ball on this one. The whole time I had this plot in my head, Im kept putting this on par with the Rikti invasion, never really stepping back and realizing that there are others who really should be handling an invasion of magical origin. I will replace Lady Grey and Vanguard right away. Quite honestly, this obvious oversight is embarassing

    [ QUOTE ]

    The briefing says to destroy altars, but the mission objectives say to destroy spires, and when I actually find a "Summoning spire", it uses the obelisk graphic. I think you need to pick just one thing to call these and use the appropriate graphic for whatever that is.

    [/ QUOTE ]

    This was an oversight, as I originally had altars in place. Upon testing with my various characters, I found that the squishies would get pummeled by the exploding altar if they got too close (remember Frostfires' base with that altar that always send half the group sailing). I bounced back and forth between obelisks and spires, and apparently lost track of what I was using. Again, this will be corrected very soon.

    [ QUOTE ]

    The Darkened mobs used a ton of electric blasts, voltaic sentinels and short circuits when fighting me. A little bit of this would be okay, but they all seemed to do it, including all minions, and the amount of stacked END drain was too much IMHO. With my high defense I was able to shrug most of it off, but I think you will get some players who will find the END drain incredibly annoying and not want to fight your mobs. I might suggest that you move the electric powers to only lieutenants or only one particular flavor of minion, instead of having all of them have electric powers. If you can scale the electric powers down so they don't do short circuit, that would help also; they'd still do END drain then, but not insane amounts of it.

    [/ QUOTE ]

    As I went back and check my custom mobs, I found that only one of them had electrical as a powerset, that being the Darkened Archers, who used Archery as their primary. They were mistakenly set for Hard instead of standard, so that has been fixed. They were never intended to have the Voltaic Sentinel/Short Circuit combination. It sounds like more Archers were spawning that Darkened Duellists, even though they are equivalent level minions. I will test this more with varying level characters.

    [ QUOTE ]

    What's the Darkened's motivation for taking over an Arachnos base and not another CoT cave in Oranbega or something?

    [/ QUOTE ]

    Technology, which is something that is mentioned later.

    [ QUOTE ]

    Found Lady Grey and Serpent Drummer; they are both Hero level allies, which seems pretty overpowering.

    [/ QUOTE ]

    I will try them again at the lower setting with one of my squishies and see what happens. Mainly, I decided to err on the side of caution in respect to all AT's being able to solo the MArc. I would rather have the beefier AT's have an easier time with the end fight, than see a squishier AT not being able to continue the arc because they couldn't finish the boss.

    [ QUOTE ]

    Lady Grey also expositions about the Demon Queen's plan being to combine Darkened magic and Arachnos technology. How does she know that, since the Demon Queen isn't exactly someone we've had contact with before? How does Lady Grey know about Handmaiden and the 5 generals? My understanding is that the player is the main person investigating the Darkened threat; as a result, it would be much better if you had the player uncover this plot through finding clues in previous missions, rather than having the contact simply tell her about it. This would also keep the player more involved in the story.

    [/ QUOTE ]

    This was information that she gleaned from Dark Watcher after he was rescued. The intention is that he traveled to the Demon-Queen's plane and learned this, only to get caught. I didn't explain things properly. I will find a way to get Dark Watcher into the missions themselves, getting more of his findings into the plot.

    [ QUOTE ]

    Mission 5
    Briefing: despite everything I've done we're still losing the war against the Darkened somehow? The Darkened have conquered the Rogue Isles and are conquering Paragon City shortly. Lady Grey says to give up, but I still am being offered a mission for some reason.

    Second part of briefing: It's nice the Lady Grey is discouraging me from going and getting killed by the big boss, but as a hero I need to go. Kind of a nice touch.

    Inside the mission: the briefing said that Numina and Infernal went back to talk to the Freedom Phalanx, but in the mission they are actually objectives to find. Seems inconsistent, maybe need to rephrase the briefing.



    [/ QUOTE ]

    I'm so glad you caught this. The yellow highlight at the top of the breifing screen was a description of the image that was there, and that it wasn't supposed to be Lady Grey at all. What I failed to put into the description, and is important, is that it is a magical illusion put there by The Darkened. This illusion was mainly there to convince the hero to give it up. Tales of woe, gnashing of teeth, that sort of thing.

    The accepting of the mission was basically our protagonist pulling key words from the speech the Darkened had the illusion give.

    [ QUOTE ]

    I actually found Numina after defeating the Handmaiden and rescuing Lady Grey, so having Numina say "They have taken Lady Grey. I think they plan to kill her" and the "Numina has been freed" clue that says "She urges you to hurry to keep Lady Grey from being killed" didn't actually make sense. You may want to rework these dialogs and clues to make sense regardless of the order that you face these encounters -- or you can make Lady Grey's spawn linked to rescuing Numina first.

    [/ QUOTE ]

    Stupid front/middle/back placement glitchy. Will make sure these are set properly or change maps to make this work right.

    [ QUOTE ]

    Finally, I totally suggest that you consider using some of the webbed Arachnoid cave maps in your story arc, and maybe steal and reuse some of the Tarantula mobs from Arachnos for your faction; it would add to the "Queen of the Demonweb Pits" feel that you're going for here.

    With all that said, I rated this story arc 3 stars. Hope you think that is fair!


    [/ QUOTE ]

    Very fair. There are things you said that I haven't commented on here that are still going to be improved upon. Thank you for your time and honest review. The feedback you've given will be used to improve the arc, which is what feedback is supposed to be
  18. It is worth noting that the guy posting above me, The_Player, wrote the bible on Force Fields...literally.

    Click on the FF in his signature. Very useful information there.

    May PK RIP.
  19. Steeple

    AE Teleporter?

    I don't mean to sound snarky, but why?

    I really don't see the point of this.

    EDIT: After seeing Bill's response, I understand.

    I would sign off on your recommendation, but I like Bill's idea better

    /signed
  20. [ QUOTE ]
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    In the last interview I read, Posi said that they have over 50 employees now and were getting ready to take a new company pic. I haven't seen the new pic yet.

    [/ QUOTE ]
    They also still have 12 openings.

    [/ QUOTE ]

    *dashes to the Paragon Studios jobs page, reads, and then sighs in disappointment*

    Damn.

    Michelle
    aka
    Samuraiko/Dark_Respite

    [/ QUOTE ]

    HIRE THIS WOMAN!

    You have only to watch her videos to know she's qualified and that she'll be fabulous at creating videos that actually make people want to play this game.

    If I wasn't already playing this game and watched History in the Making (5th Anniversary Commemorative Video) I would have dropped what I was doing, downloaded the game, and stayed up all night trying it. Then I would have bought it the next day.

    By comparison the Captain Amazing videos made me wonder what game they were talking about. Goofy camp doesn't make gamers want to play, game play does. Goofy camp appeals to very little roleplayers, story does. Even the I'm a Hero - I'm a Villain videow, while cute, didn't sell the game. Videos should sell the game. Samuraiko delivers the goods.

    Hire this woman.

    [/ QUOTE ]

    This a hundred times over. Qualified applicants these days involves alot of formal educations and whatnot, which do serve a purpose. I feel that Dark Respite aka Samuraiko has one very important detail that I feel should qualify her, that being...

    She delivers the goods.

    Tell me that that's not worth something.
  21. [ QUOTE ]
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    We have too many servers for COH/V. Drop em to 5 so theres a real population in each one rather than 2 or 3.

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    How about, instead, we figure out a way to spread the population of Freedom and Virtue across more servers? Just a random thought I haven't given much consideration to.

    [/ QUOTE ]

    Do not want.

    Justice has just the right saturation of crazy, and I'd like it to stay that way.
  22. There is a special cape with the Arachnos symbol on it. I'm at work at the moment, but I think it was a category by itself.
  23. Title: Enter, the Darkened
    Arc ID: #107230
    Creator’s Global Name: @Steeple
    Difficulty Level: Medium - Hard
    Synopsis – Lady Grey has learned of a new threat to us, and they aren't Rikti.
    Number of EB/AVS – 2 (ally assisted)
    Team or solo - tested personally...both work well.
    Story Type – Story centered, but plenty of combat.
    Mission Count: 5
    Estimated Time to Play: About 1 hour to 1.5 hour.

    All feedback appreciated.
  24. Title: Enter, the Darkened
    Arc ID: #107230
    Creator’s Global Name: @Steeple
    Difficulty Level: Medium - Hard
    Synopsis – Lady Grey has learned of a new threat to us, and they aren't Rikti.
    Number of EB/AVS – 2 (ally assisted)
    Story Type – Story centered, but plenty of combat.
    Mission Count: 5
    Estimated Time to Play: About 1 hour to 1.5 hour.

    All feedback appreciated.
  25. [ QUOTE ]
    [ QUOTE ]
    One obvious problem is that if I looked at a mission with the description tag "SFMA", these letters mean nothing to me. Well, they could mean some stuff, but it'll all be guesswork. I keep trying to associate it with something about Science Fiction, possible due to the SFWA.

    I'd probably get into the habit of tagging stuff "story", though. I know this is likely to get mixed up with the "non-story" search results, but it's clearer.

    At this rate, I could get out of actually writing a description for the arc, and just have all 300 characters taken up by tags.

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    Once a day I explain in Help what it means, and ask enyone who says 'ooh, thats a good idea' to spread the word amongst their SG etc. This helps. At ione stage KHTF didnt mean anything either.

    Eco.

    [/ QUOTE ]

    Much the reason why for my description, I put in the description as normal, then put:

    SFMA = Story Focused Mission Arc

    Pretty difficult to misunderstand what that means.