Starflier

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  1. Quote:
    Originally Posted by Fulmens View Post
    Sonic's always struck me as a really good "+1" . It won't make a team on its own, but it will make just about any team clearly and visibly better, and it will do so with minimal fuss. It's very undramatic, but an extra doubling of survivability no matter what, and instant-on -Res in the hula hoops, make for a really good 6th or 7th person for any team.

    (compare, on the flip side, that second Kin or Force Fielder.)
    Quote:
    Originally Posted by Gemini_2099 View Post
    Disruption field is a massive end hog. It needs more jazz for it to be sucking so much end, or reduce its end usage.

    Sonic Siphon - I like the idea of making it a true siphon.

    Liquefy - Lower the duration or increase its debuff values.
    I concur.

    Sonic is very much under-appreciated simply because, for the most part, people don't see it's effects. Everyone's doing more damage, but don't know/care why or how. Same thing with taking less damage.

    Would I like it to get some lovin'? Of course. I love sonic defenders, and my Grav/Sonic troller. I don't think the set really 'needs' attention, but some kind of buff would be nice.
  2. I once used Taunt on an AV in the middle of a packed mob, like 'she had to jump up, then over, to get out' packed. She then ran over, alone, and got smacked down hard.

    Software does some messed up stuff on occasion.
  3. My kids will be Irish-British-French-German. They'll get along famously!
  4. Showed this trailer to my wife and she's now firmly in the 'let's go opening day' camp.
  5. Shield/Fire for tankers would give you 3, 1 from Shield and 2 from Fire. Shield Charge, Fire Sword Circle and Combustion just for kicks. Also has Breath of Fire if you want to shoot flaming snot on your foes.
  6. There are 3 columns for characters on the server screen. It sometimes shuffles the order, so it may have gotten switched to the second column which you need to scroll right to see.
  7. The heal proc is useless. I tried slotting 3 at one point and they heal for so little it isn't noticeable.
  8. Should be a solid combination. High resistances, 2 heals, good end recovery, even some bonus recharge.

    Siphon Life begs for frankenslotting. It is one power where you really want as much of everything as you can get. That said, slot it like an attack to begin with, focusing on accuracy, damage, and end/recharge. I believe there was a thread on the scrapper forums a while back about the best possible slotting for it if you can find the thread.

    Regarding your build the biggest, most horrific issue is leaving Static Shield until 32. This is your status protection and as a tanker you need this as soon as it becomes available. I would ditch (or postpone) one of the attacks (you have 4 by level 6) and pick it up early on.
  9. Skip IO's and go straight for TO's. Six slots for accuracy and you're good to go.
  10. Quote:
    Originally Posted by SinisterDirge View Post
    A bit convoluted, but you will probably make way more cash... roll 10-14 bronze and sift through the crap to find a few diamonds, then just buy the numina. Less of course they are unpossible to buy... in that case, nothing to see here...
    I did that the other day. Rolled bronze a few times with my 300 tickets and got a lvl 30 steadfast res/def on my first roll. Of course I wasn't really paying attention and dropped it on the market before I realized what it was. This is why I recommend buying/selling/rolling/marketeering before a long evening of playing, and not after.
  11. Why play a brute when us tankers are going to go out of our way to steal your aggro?
  12. Quote:
    Originally Posted by Decorum View Post
    Don't mess with moose. They're one of those animals that won't bother you if you don't bother them, but if they see you, you're bothering them.

    **been chased by more than one...luckily I was on a bike and outdistanced them every time**
    The majestic swamp donkey is definitely not something you want to mess with. They're a lot bigger than you might think.
  13. Mario Puzo, my failed noir-steampunk-supernatural fiction for last year's nanowrimo

    Dan Brown, for a miscellaneous fantasy piece

    JK Rowling, for a CoH short story

    Stephen King, a short story about a crew of zombie mercenaries
  14. Quickest and Smoothest would probably be the DM/Elec. I play an Elec/DA, and it's a lot of fun, but the end issues, and lack of decent ST damage can be frustrating. As for entertaining, that could go either way.
  15. Damage dealers. Aggro management is simply a secondary effect of the brute doing its job: SMASHING.
  16. My best Stalker experience so far was on a lvl 6 energy/energy. 1 mob, 10 skulls, 1 small red, 10 dead skulls.
  17. So I made these a few days ago. Some borrow more off your ideas, some off of mine. Hope they help provide some inspiration.

    FrostArgent



    Gene-Tech



    NCS-Girl



    VirtueVerse Editor



    Dead Naught

  18. Currently, my Energy/Energy blaster Starflier, although my DP/MM, the Company Girl, is pushing for more.

    Historically, some kind of tanker, mostly Inv/SS.
  19. Starflier

    Elec/Dark?

    Some synergy, pairing AoE knockdowns with Dark Regeneration. Mine is 33 and fun to play. It's... different to be sure. Excellent AoE capability, but weak on ST damage.

    The Theft of Essence: Chance for + End is a must for slotting into Dark Regeneration.

    I'd also recommend slotting some IO's early. I did mine at 17 for end reduction and accuracy and picked up a few recovery set bonuses, all of which made a noticeable difference.

    It's definitely a unique combo, a nice change from the 'All Shields, All the Time' mentality that's become so prevalent.

    Edit: Other threads on the combo Here and Here.
  20. The challenges of a, mostly, instanced game environment.