SpaceNut

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  1. Quote:
    Originally Posted by Force_Encephalon View Post
    Why's it got to be just Arachnos flyers? Why can't Circle of Thorn mages and demons tear down the fence to break out their fellow mages. Or Crey tanks helping breakout Lady Crey?

    As the Circle of Thorn mages and demons are attacking the fence the siren would go off, the turrets would activate, and prison guards would rush to stop the infiltrators. Once the CoT are in they'll go to the sewers or they'll go to multiple wall weak points and start breaking out their fellow mages. Once the fellow CoT are out of the main compound they'll rush to the holes they made in the fence destroying anything that get in their way, to include other prisoners.

    The Lady Crey could accur the way a CoT break out does with tanks attack the fence to get in or a few Crey helicopter could fly in pausing at different points so Crey agents could slide down ropes to gain tactical advantage points; patrol the area shooting prison guards, Longbow and heroes with their mounted guns; and one or two could land letting out a few medium sized groups of Crey tanks that rush to different point along the wall. Once the Crey tanks are at they wall they'll set up explosives, run away a bit, the explosives will explode making holes in the wall, and they'll rush in to get Lady Crey out. While the tanks are going in the agents will head to the landing zone and wait there until the tanks show up. The tanks'll then run back the helicopters get on them and start to fly away. The helicopters that were patroling the area will land to pick up the agents and they'll fly away as well.

    Council will come in with the largest force through the front gate and/or a few points along the fence that lead to doors of the outer buildings. The Vortex Cor Leonis will follow a charge of Zenith bots. The hoverbots would fly over the fence attacking prison guards patroling the catwalks and the prison snipers on the guard towers. The mech men would destroy the walls and they and the Vortex Cor Leonis would enter the holes in the walls. Some of the Vortex Cor Leonis would enter doors of the outer buildings and exit through the higher level doors to patrol the catwalks and set up Penumbera Elite Sharpshooters at the towers. The remaining would if have gone through the front gate would head to the front doors with the Zenith bots and/or head to the sewers. When they exit the the main compound they'll have Council prisoners, where some of them after moving some from the min compound will transform in to warwolves. The Council will then fight their way out through guards coming out of the main compound and Longbow coming in from the outside.

    Freakshow will bust in attack whatever; will sometimes become so distracted with destroying things they'll forget why they even broke in and leave out of bordom after a few minutes.

    A riot will brake out and some of the prisoners will escape.

    During a prison breakout any combination of events could accur at any area. And generic villains will take advantage of the situation and make an attempt to escape.
    Awesome ideas, but I think this would be WAY too much work for the devs for a zone event. Each villain group would essentially have their own event. I tried to keep the event fairly straightforward, but have the AV and the Rouge Isles Villains picked from a list. The AI/pathing wouldn't have to change.
  2. SpaceNut

    Many Villians?

    In a poll taken long ago, people were asked if they were heroes or villains at heart, and the result was a 63/37 split. It shows in the game populations.
  3. Quote:
    Originally Posted by Seldom View Post
    I can dig it. I find it funny that there are daily escapes redside, but it seems pretty tame blueside. It might make sense to have the generic villain bosses encountered in safeguard missions be the escapees, to rationalize why they seem to be causing mayhem so often.
    Those are the Rogue Isles Villains.

    http://wiki.cohtitan.com/wiki/Rogue_Isles_Villains

    Quote:
    Originally Posted by Seldom View Post
    As an aside, it would be cool if troops from all villain factions could be seen escaping as well, to explain who after so many 'arrests' from heroes, the factions still have plenty of minions to use for cannon fodder.
    That definitely sounds cool too, although I think they'd still be in their orange jumpsuits during the breakout. I could definitely see "Council Prisoner" and "Hellion Prisoner" and so forth like in the villain tutorial.
  4. Brickstown is showing its age. As far as I can tell, it's the only city zone that hasn't been touched (other than to drop in an AE building and a merit vendor) since the game released more than 5 years ago. So, here are some ideas to update Brickstown and the Zig:

    Updating Brickstown

    If any section of the city deserves a heavy police prescence, it's Brickstown. PPD squadrons patrol the area around the Zig, busting Prisoners and Freakshow. To keep up appearances, Crey has also provided Paragon Protectors to patrol the area. Away from the public eye, they are their normal, evil selves, though. Escaped prisoners can be seen dealing with Crey, Freakshow and Council, selling secrets and rejoining their old villain groups.

    Updating the Zig

    Officials at Ziggursky have finally taken steps to reduce the number of escapees and unsupervised prisoners in the yard. Sqauds of PPD and Security Guards patrol the catwalks above the prison walls. Pop-up anti-personnel guns have been installed around the perimeter - use of deadly force to prevent escape IS authorized! Prisoners are now actively trying to break out instead of standing around in the yard. Some are working on dismantling the fences. Others are just trying to climb the fences.

    Ziggurat Escape Event

    Even the most secure prison on the planet has archvillains escape every now and then. On a random timer, an above average number of Prisoners start spawning out of the sewer grates in the yard of the Zig. A message goes out on the alert channel that a riot/breakout is starting. After a few minutes, an imprisoned AV (to be chosen from a group) spawns at the SE corner of the yard and starts heading towards the NW corner, taking a mass of Prisoners with them (like the Ghost of Scrapyard event). The AV and the mass of Prisoners is strong enough to wipe out the PPD/Guards in the yard and the anti-personnel guns.

    Heroes arriving on the scene can attack the AV directly, or they can pick up power dampening guns from the guard towers surrounding the prison. These guns have a slowing effect and reduce the accuracy of the AV, just like the power that keeps most prisoners under control inside the Zig. The AV will fight whoever they encounter, but should arrive at the NW corner about 10 minutes after spawning.

    When the AV reaches the NW corner (unattacked), OR when the AV is at 50% health (attacked), half a dozen Rogue Isles Villains spawn from the sewer grates and head for the NW corner. At the same time, an Arachnos flyer spawns and lands inside the yard. The Rogue Isles Villains and the AV board the flyer if they survive to the landing point. The flyer takes off and the event ends.

    What do you think?
  5. Quote:
    Originally Posted by Aggelakis View Post
    I almost never take my difficulty off heroic/villainous unless I'm teaming with friends. I just like being able to squish things easily. I have 3 50s, and three in their 40s, and five in their 30s. The only one I regularly run above heroic/villainous is my necro/dark MM, because it's actually boring squishing through whites and yellows on her.
    This is the case for me too. Sometimes I want a challenge, but a lot of the time I just enjoy steamrolling enemies. I'd say 90% of my characters run on heroic/villainous when soloing.
  6. TA/elec defender. I don't think I've EVER seen on of any significant level.

    For villains... well... I never see stalkers. *rimshot*
  7. Quote:
    Originally Posted by Goliath Bird Eater View Post
    ATTENTION ALL PAX ATTENDEES:

    On the official PAX Twitter, it was announced that there has been a test-confirmed Swine Flu infection reported from one of the developers that attended the Con. So if you were at PAX and start to develop any symptoms, get to your doctor!

    Source: Kotaku
    Oh crap.

    http://twitter.com/Positron_CoH/status/3841648818
  8. Suits.

    I have so many characters in suits.
  9. Very interesting find, although I manage to rarely fight Malta any more.

    Also, the phrase you are looking for is "point blank" not "point black".
  10. I believe the statistic is that any MMO that has ever hit 100K subscribers is still active.
  11. Quote:
    Originally Posted by Bubblerella View Post
    You could also try the sewers, lots if you enter in Skyway. They are low levels as well, I'm talking the 5 and 6 range. Can't get much easier or faster than that.
    This. Every spawn of Lost in the sewers has 2 bosses, and you can also find lots of CoT Mages and Vahz Embalmed for their respective badges.
  12. I play in first person when I'm on a Kheldian in nova form in a cave - otherwise the camera zooms in and out so much that it's inside the effects half the time and I can't see where I'm going.
  13. So on the old forums I had bookmarked the "show all user's post" for myself so that I could check on threads I had replied to. The way the new forum works, that link is a dynamic search that expires after some amount of time, which means my bookmarked link dies.

    How do I make something like the Dev Digest for myself so I can reliably find my past posts?
  14. Quote:
    Originally Posted by JamMasterJMS View Post
    Ya. Why limit yourself to just 1 toon.

    Play a scrapper, pick two powersets you like and enjoy.
    Play a defender, pick two powersets you like and enjoy.
    Play a blaster, pick two powersets you like and enjoy.
    Play a tank, pick two powersets you like and enjoy.

    See where im goin with this?

    Someone above gave the great advice of playin to your mood. I think this game gives you the best way of doin that.

    You wanna do damage? grab your scrap/blast and fire away.
    Feel like playin a support role? defender/trollers are great at it.
    Wanna be the point man? Tanks are it.

    Theres alot of nuances in City of. Enjoy the game, I do.
    I tend to have 5 characters running at any time. A soloing hero, a team-based hero, a soloing villain, a perma-team villain and a concept character (my wildcard).

    *points to wiki page in sig*
  15. SpaceNut

    Forum names.

    From the announcement: All forum name change requests are welcome at this point!

    Go for it!
  16. Read and understand.

    Quote:
    Originally Posted by SpaceNut View Post
    You need to get to level 10 and create a supergroup - then you can create a base for that supergroup.

    http://wiki.cohtitan.com/wiki/Supergroup
    http://wiki.cohtitan.com/wiki/Supergroup_Base
  17. You need to get to level 10 and create a supergroup - then you can create a base for that supergroup.

    http://wiki.cohtitan.com/wiki/Supergroup
    http://wiki.cohtitan.com/wiki/Supergroup_Base
  18. Make sure you used the serial code off the Pocket D VIP Pass , not the trial code. You should also have 12 character slots on each server. If you only have 8, you used the wrong code.
  19. Thunderous Blast is still the only power I've ever seen that made my teammates pause in awe.

    Carrion Creepers is love too.
  20. Before slotting EMP Pulse you might need to get influence from the ATM Machine. Don't forget your PIN Number!
  21. Having just finished running a stalker to 50, I was pleasantly surprised that pretty much the only enemies with perception buffs are Rikti drones, KoA and snipers.
  22. Aside from being a villain on a lower population server (there's typically a 70/30 hero/villain split), there are a few circumstances that have lowered the number of players temporarily:

    1. Summer - people are outside enjoying the good weather while it lasts.
    2. Competitor is beta testing, and recruited from CoH players.
    3. New Issue (I16) is in closed beta on the Test server.
  23. Quote:
    Originally Posted by Xyzyx View Post
    Who's side is he/she on?
    He's an American. Fought in WW2 and then retired, and came out of retirement when he heard about the return of the Reichsman.