SoulSpark

Apprentice
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  1. While we're on the subject, can someone take a look at this build and tell me what they think? It's gonna be hard getting this build because Oblitz is rare, but should be doable.. I'm more concerned about what do you think of the build overall.

    -32.5% Melee defence and 38% S/L defence..so that one small purple would cap me. I figured I'd focus on both Melee and S/L since S/L helps in all positional attacks not just melee.
    - Enough recharge to maintain an AoE chain, a Single Target chain, and a Fire Blast -> Ring of Fire chain while mezzed.
    - 45% Accurecy bonus.
    - 20% Damage bonus.
    - On top on the insane damage output, this toon also has some utility in the sense that it can stealth/TP when needed.

    On a side note, I would kill for two more slots for Rain of Fire (recharge) and hoarfrost (Heal/Recharage numi), but hey...lol.
    Also, I skipped Blazing Aura because between HotFeet and Burn, no one will be stepping into the tiny 8 feet radius of the power. Not to mention it saved me a few slots which I really need.

    The last thing I can say is that this guy is a melee range fighter. I'm almost always paired up with my friend on his Tank, so aggro isn't exactly a problem unless we pull more than we can handle.



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Inferno Sparky: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(46)
    Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(19), Enf'dOp-Acc/EndRdx(21), Enf'dOp-Immob/Rng(21), Enf'dOp-Acc/Immob/Rchg(23), Enf'dOp-Acc/Immob(23)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19), RechRdx-I(33)
    Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(48)
    Level 6: Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(27)
    Level 8: Recall Friend -- Zephyr-ResKB(A)
    Level 10: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(33)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(42)
    Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit(33), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(37)
    Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(48), RechRdx-I(50)
    Level 26: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Ruin-Acc/EndRdx/Rchg(46)
    Level 28: Consume -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
    Level 30: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43)
    Level 32: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
    Level 35: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(37)
    Level 38: Hot Feet -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Dct'dW-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 21.4% Defense(Smashing)
    • 21.4% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 30.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 3% Enhancement(Immobilize)
    • 68.8% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 10% FlySpeed
    • 67.8 HP (5.62%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 11%
    • 7.5% (0.13 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 10% RunSpeed




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  2. Quote:
    Originally Posted by Another_Fan View Post
    This I rolled my Ice blasters up after reading about how wonderful they are on the boards, I just don't get it. Blizzard is real nice one of the top 4 nukes, I just couldn't leverage the AOEs. into a decent pace I found enjoyable. Ice/ment worked better but I haven't gotten that one IOd up yet so the jury is still out.
    My Ice/Ice Blaster was the very first toon I created when I started playing this game. It was a themed character based on my first ever RP character, also carrying the same name. So I pretty much just fell into the game with those sets. lol. I still take him out from time to time for STFs or Big Guns nights. But I would much rather bring out one of my AoE characters to be honest. The only reason I farmed with him back then is because he was my only 50 (aside from an Emp) on blueside. But then, I got my Arch/MM to 50...Talk about AoE monsters that are fun as hell to play, that guy is a super blast (pun intended :P) to play, especially with capped S/L. True, my Ice/Ice does nice ST damage. But that's only good for when you're facing an EB or an AV.
    Because seriously, in a usual mission run between the mobs, the other AoE blasters/Scrappers will iradicate the minions very quickly, and ST scrappers will most often directly head on to take out the bosses in the group. Which leaves you with the Lieutenants who are already at like half their HP due to to AoEs directed at the minions. And normally one hit from Bitter Ice Blast will take them out. The only real killing you get to do is when you run ahead of the team to the next mob and whip out your Aim -> Build Up -> Ice Storm -> Blizzard combo to Obliterate as many as 16 baddies in a single whoop. But then again, you can only do that once every 3 or so minutes. As much as I enjoyed getting my Ice/Ice to 50, right now he's a bit boring to play during missions, be them radios or TFs. Unless there were were a few EBs and/or AVs to kill (
  3. Really? SS cancels out slowing people? Well that sucks >_<
    Then yeah, I'd guess switching it to a defence based power for more LotG holders would be a good idea then.. Thank you.
  4. Hehehe. Yeah if you're not going for ranged defence for your blaster then those hold procs are definitely a great idea. Throw in a Decimation: Chance for Build up in Ice Bolt, too.
  5. Quote:
    Originally Posted by black_barrier View Post
    if you are refusing to take a phase power (be it phase or hiber) for conceptual reasons, i cannot take you seriously.
    Not at all. The reason I didn't take Hibernate is because I want FA and a Defence based epic shield (had this from your build and what I understood about PvP's DR and inherent boosts to resist). And the reason I skipped Phase Shift is really many. First of all I liked the resistances that Assault and Tactics gives. 2)The ToHit bonus that Tactics give is pretty decent, too. 3) I was being stupid.

    Now having played against decent mezzers (an Ill/Rad), I realized that those resists are pretty useless, especially the Taunt resist. And regretted not listening to you and taking Phase Shift from the get go.

    Here's the latest version....

    This one has Phase Shift, and actually has 1500 HP which is good...and recharge is better too thanks to being able to slot moer LotGs.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!


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  6. This is the build I use on mine. It's not the best one, but it serves me really well whenever I take him. Be it TFs or Missions.

    Points of focus where the following:
    1) As much Ranged defence as possible without compromising the utility and effectiveness of the powers themselves.
    2) Good Recharge.
    3) Good Global accuracy bonuses.


    I didn't get to focus on recharge as much as I would like, but you have enough defences where using a small purple would put you on softcap for Ranged defence, and using a mid purple would put you on softcap for Slashing, Lethal, Energy, and Negative Energy Defence. You also have enough recharge to carry on an infinite chain of (Ice Bolt -> Ice Blast -> Ice Bolt -> Bitter Ice Blast -> Repeat), and enough accuracy bonuses to make sure your attacks hit at least most of the time. 8 points of KB protection will guarantee protection against like 90% or so from all Knockback in the game, probably more even. You can Stealth/TP when needed (Like the tree mission in the STF), and have you enough Holds to hold bosses and EBs when you want to. You also get a nice side effect of 13% damage bonus. Like I said, it's not the best, but it serves me really good in anything.


    If you want as much recharge as possible so that Blizzard is up more often for farming purposes, you can replace recall friend with Stealth, and Hibernate with Grant Invisbility or Invisibilty and slot both with a Luck of the Gambler: Recharge bonus IO. Then replace the Lockdown sets in your three holds with 4 IOs of the Basilisk Gaze set (still keep two of the lockdowns in each hold for the damage bonus). That will give you a total of 37.5% additional Global recharge. Which will pull down Blizzard's recharge from 155 seconds to 133 seconds. Keep in mind though that both the LotG IOs and the Basilisk Gaze sets are pretty expensive.
    But, also keep in mind that this will put a considerable dent in your defences and you will lose some utility of your blaster by sacrificing Recall Friend. Like you said, Ice Blast is a single target oriented set. True that Aim -> Build Up -> Ice Storm -> Blizzard is a very mean AoE damage combo..but it's pretty much the only AoE damage you get. It crashes your Endurance, and it's really really slow for farming purpse. I won't lie to you I DID farm with mine at some point (I used the north wall in Cimerora for that. Lots of 50-52 mobs that respawn very quickly), but the downtime between Blizzards just eventually got on my nerves. You'd be much better off getting a real farm toon for that like a Fire/Kin controller (which is a solid farmer right of the bat without having to IO them out), or if you want a Blaster go with Archery/Mental Manipulation or even Fire Blast/Mental Manipulation. But those require a lot of investment to be "effecient" farmers.
    I know you said that you go on your own pace when farming, I'm just saying .


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Chilblain -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(46), TotHntr-Acc/EndRdx(50)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Ice Sword -- Acc-I(A)
    Level 6: Swift -- Run-I(A)
    Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(17), Lock-%Hold(17)
    Level 10: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Clrty-Stlth(33)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
    Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Dam%(39)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(45)
    Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
    Level 28: Ice Patch -- RechRdx-I(A)
    Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
    Level 32: Blizzard -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(33), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(34), Cloud-Acc/Rchg(34)
    Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
    Level 38: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(39)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-EndRdx/Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 23% Defense(Energy)
    • 23% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 31.8% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 4% Enhancement(Heal)
    • 5% Enhancement(Immobilize)
    • 36.3% Enhancement(RechargeTime)
    • 66% Enhancement(Accuracy)
    • 7.5% Enhancement(Held)
    • 12% FlySpeed
    • 49.7 HP (4.12%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6.6%
    • MezResist(Terrorized) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 20% (1.01 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 12% RunSpeed




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  7. SoulSpark

    Set bonuses

    Quote:
    Originally Posted by LastPhantomZoner View Post
    My toon that i'm asking for is ice/ice/cold blaster and ice/kin/cold controller.

    Thanks,

    p.s. for call me awesome. I posted a request for someone to post a build for an ice/ice/cold blaster but no one posted anything so far. If your knowledgeable on blaster, can you please post one for me. I'm lost with mine.

    This is the build I use on mine. It's not the best one, but it serves me really well whenever I take him. Be it TFs or Missions.

    I didn't get to focus on recharge as much as I would like, but you have enough defences where using a small purple would put you on softcap for Ranged defence, and using a mid purple would put you on softcap for Slashing, Lethal, Energy, and Negative Energy Defence. You also have enough recharge to carry on an infinite chain of (Ice Bolt -> Ice Blast -> Ice Bolt -> Bitter Ice Blast -> Repeat), and enough accuracy bonuses to make sure your attacks hit at least most of the time. 8 points of KB protection will guarantee protection against like 90% or so from all Knockback in the game, probably more even. You can Stealth/TP when needed (Like the tree mission in the STF), and have you enough Holds to hold bosses and EBs when you want to. Like I said, it's not the best, but it serves me really good.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Chilblain -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(46), TotHntr-Acc/EndRdx(50)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Ice Sword -- Acc-I(A)
    Level 6: Swift -- Run-I(A)
    Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(17), Lock-%Hold(17)
    Level 10: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Clrty-Stlth(33)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
    Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Dam%(39)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(45)
    Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
    Level 28: Ice Patch -- RechRdx-I(A)
    Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
    Level 32: Blizzard -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(33), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(34), Cloud-Acc/Rchg(34)
    Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
    Level 38: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(39)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-EndRdx/Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 23% Defense(Energy)
    • 23% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 31.8% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 4% Enhancement(Heal)
    • 5% Enhancement(Immobilize)
    • 36.3% Enhancement(RechargeTime)
    • 66% Enhancement(Accuracy)
    • 7.5% Enhancement(Held)
    • 12% FlySpeed
    • 49.7 HP (4.12%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6.6%
    • MezResist(Terrorized) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 20% (1.01 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 12% RunSpeed




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    EDIT: Made a little change to the build I just noticed. Switched Stealth to Combat Jumping. Would make it a little bit more expensive (having to get the Celerity +Stealth IO and a BotZ: KB protection instead of a Karma one), but overall gives better Endurance/sec consumption and a much better movement ease.
  8. SoulSpark

    Drops in PvP.

    Aaah, I see. Thanks.
  9. EDIT:

    DOH!!!!
    I just realized that a Good Luck gives 25% defence...not 20%. Which means I have an extra 5% Defence in all areas that aren't going to be of any use to me.
    I'm gonna revamp my build now..*headdesk*
  10. First of all, thank you very much for the notes.

    Secondly, allow me to reason out why I did the build the way I did. Of course, that is all my personal opinion. I'm only posting this for further critique. Because the way I see it, having a second opinion is always worth it.

    I was aiming at is having enough defence in all areas where a Good Luck inspiration would put me at capped defence. I'm planning to be a crazy blapper on this toon. Go toe-to-toe with the meelers in the team. That is why I thought having overall positional defences (and keeping a mid purple popped) is better than capping S/L defences. That is also the reason I skipped X-Ray beam. Not because I don't like it, but because being in melee range I can use the powers from Energy Manipulation to form a solid attack chain. I admit that the "can use while mezzed" part is gonna hurt a bit when it happens, but the way I see it's worth the sacrifice.
    The reason I chose Irradiate over Electron Haze is because this is a team toon. Alpha-ing with Irradiate will give the rest of the team much better chances to hit the mob with their attacks since it's a solid defence debuff to finish off the mob quicker. I'm not worried about the KB honestly, KB can always be managed even in KB crazy sets like Nrg and AR right?
    I do admit, though, that I did make short of Aim and Build up. That can be probably remidied by taking out the slots in Tough and putting them in those two powers to maximize recharge. I wanted Tactics in for two reasons: 1) Gives me a good leeway in accuracy slotting in my powers, so I don't have to focus on that too much and aim for more Damage and Recharge. 2) The GSFC proc in Tactics is a wonderful, wonderful thing. From my experience it procs often enough to be really worth it.
    Lastly, the reason I went with Cold Epic pool is the self heal. It's always nice to have, even though it's only sparcly available. It saves my *** a lot of times on my Ice/Ice and my Arch/MM. With the HP bonuses from sets and the Accolades this guy will have capped HP, which is something I like about this build because if I do get hit through my defence, it's gonna hurt. And having more HP is more chances of surviving said attack.

    I have an Arch/MM blaster with capped S/L (using Ice Armor for the main beef of the defence, and as you pointed out in your post, a few sets of Kinetic Combat). He does wonderfully on ITFs and BM maps. But when I take him to a LGTF or a STF my capped S/L really makes no difference as I die as often as I would if I didn't have any in the first place. So I wanted to try out having mediocre all around positional defences and using inspies to stay softcapped on this guy. I want him to be good for any mission or TF I take him on, not just specific ones.

    P.S: Fixed the slotting of Neutrino Bolt to have 5 Decimations instead of the procs.


    So...that is my reasoning. I'm still open to any suggestions. I apologize for not having posted this before, I should have posted it with the build.
  11. SoulSpark

    Drops in PvP.

    Someone has told me recently that drops in PvP work differently than in PvE. I was previously under the impression that there is a chance to get a drop whenever you kill another player regardless of anything (killing the same target consecutively, time between kills, etc). Now the one thing I know is that once you get a drop, there's a count down timer like 30 minutes or something before you get a chance at another drop. But aside from that, is there really any difference? Does killing the same target more than once in a row not give you chance at drops? Also, you CAN get drops in the Arena, too. Right?

    Thanks in advance for the replies.
  12. I'm going to bump this one up instead of creating a new thread. I want to see what do you guys think of this build I made, and if there is any critique it's much welcome:

    One side note though...I'm utterly disappointed at the base recharge speed of Neutrino Bolt. It should be 3 seconds not 4 >_

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Decim-Build%(A), Dev'n-Hold%(3), Achilles-ResDeb%(3), LdyGrey-%Dam(5), Apoc-Dam%(5)
    Level 1: Power Thrust -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
    Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(25), UndDef-Rchg/EndRdx(27), UndDef-DefDeb/Rchg(27), UndDef-DefDeb/Rchg/EndRdx(29)
    Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(29)
    Level 8: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
    Level 10: Bone Smasher -- T'Death-Dam%(A), T'Death-Acc/Dmg(21), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39)
    Level 22: Conserve Power -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40), RechRdx-I(50)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(34), RzDz-Immob%(36)
    Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx(36)
    Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dmg/Rchg(46), Mako-Dmg/EndRdx(46), RechRdx-I(46)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 44: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48)
    Level 47: Snow Storm -- EndRdx-I(A)
    Level 49: Hoarfrost -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50), Mrcl-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 26% DamageBuff(Smashing)
    • 26% DamageBuff(Lethal)
    • 26% DamageBuff(Fire)
    • 26% DamageBuff(Cold)
    • 26% DamageBuff(Energy)
    • 26% DamageBuff(Negative)
    • 26% DamageBuff(Toxic)
    • 26% DamageBuff(Psionic)
    • 9.25% Defense(Smashing)
    • 9.25% Defense(Lethal)
    • 8.63% Defense(Fire)
    • 8.63% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 14.3% Defense(AoE)
    • 1.8% Max End
    • 36% Enhancement(Accuracy)
    • 2% Enhancement(Stun)
    • 33.8% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 171.7 HP (14.2%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 4.4%
    • 12% (0.2 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed




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  13. Any comments on my updated build?
    Are the hold procs of any benefits in PvP? Or should I just replace them with something else? Are there any procs that I will want to look for?

    I would really appreciate the help.
  14. Quote:
    Originally Posted by EarthFury View Post
    Another thing to keep in mind just as an FYI. If you have no target selected "Ranged" attacks will automatically jump to target the nearest baddie when you click the powers fire button. I personally find this particular feature quite nice.
    I fully agree. Except in the odd occasions when it sometimes targets a enemy in a mob you don't want to aggro (yet), then it's bad. lol
  15. Uh..never mind. I should've checked if I had it first. I do, lol. It's gotten by taking 1,000,000 points of damage.
    Apologies.
  16. Okay so..the information on the Born in Battle accolade in Wiki.cohtitan is wrong apparently, because it doesn't match the in-game description.

    In-game it says that we need a badge called "Iron man", but I've no idea how to get that...anyone can help?
  17. Quote:
    Originally Posted by Catwhoorg View Post
    A little late to the party but this is how I deal with recharge buffs active for only part of the time.

    With no recharge buff 1 second of game time counts 1 seconds towards the total recharge value.

    A recharge buff active in that second, multiplies that by the total recharge value.

    So in the first example example given.

    The 50 seconds of hastened recharges has added (50x1.7) 85 seconds to the total.
    the remaining 35 seconds tick off at the baseline rate

    Total recharge is the 85 seconds.

    In the second example given:
    At the 'baseline' thanks to the slotting and global bonuses each second that ticks adds 1.958 seconds towards the 120 required,
    With Hasten up each second adds 2.658 towards the 120 required.


    Mathamtically its exactly the same as the way Father Xmas presents, I have had a lot more sucess getting friends to understand when its presented verbally, rather than purely in equations.

    Haha. Thanks a lot for this one. I agree that some people would have a lot easier time understanding it this way. I got it from Father X-mas's explanation. But some friends/SG mates might find this one easier.
  18. Thank you all for the answers. This has been very educational. Much appreciated!
  19. Can someone help me with some kind of formula to figure out the real recharge time for a power if Hasten wears off while it's recharging?
    Like, for example, say I have Benumb from Cold domination. Let's suppose no Recharge enhancements or bonuses for easier numbers. Benumb has a base 120 second recharge. With Hasten on, that Recharge would go down to 70.6 seconds. (I'll assume it's 71 seconds for sake of easier numbers, again)

    Now, let's suppose that Hasten is active, and Benumb was activated, recharged for 50 seconds, then Hasten expired. How much more time would Benumb really need to fully recharge?
    Would it be something like... 50 seconds while Hasten is active meant Benumb has recharged 70.4% of it's full downtime. And now that Hasten is off, it would take 29.6% Of the original downtime (120 seconds), which would be something like 35.5 seconds. Which would make the total recharge time 85.5 seconds?

    Am I shooting in the dark way off target?

    Now..the more complicated version. Let's assume Benumb has two 50 Recharge IOs, which makes for a 83.32% Recharge, and a recharge time of 65.5 Seconds instead of 120 while Hasten is dead, and 47.7 second recharge if Hasten was active throughout the recharge. And then add ontop of that a 12.5% Global recharge from two Decimation sets. Which would further reduce the recharge times to 45.1 seconds and 61.3 seconds with and without Hasten respectively. (Yes, I"m aware that when calculating recharge for a specific power recharge bonuses from single IOs in the power would simply be added ontop of the global recharge. So in the previous case it's simply a case of Benumb having 95.82% recharge on it. And yeah, I know that global bonuses are simply added ontop of the value you have, and not subject to ED. So having say... 107% global recharge bonus would make a total of 190.32% recharge for benumb, not less) how would all that work out?

    Honestly, my brain hurts just from typing all that lol. Never been too good with number crunching.

    Any help would be greatly appreciated. Thanks in advance
  20. SoulSpark

    PvP and Procs

    Well, I'm weirded out then. lol. I don't know what to say about it, except that it's actually been happening.
  21. Aah. I see. And I agree, at least about the Travel supression part. I tried a few fights with Travel supressed, it was lol material. Not sure about heal Decay yet, I've yet to play a character with healing abilities in PvP.
  22. Quote:
    Originally Posted by macskull View Post
    In terms of mechanics, arena is about a million times better than the zone, and that's often the case in the quality of players as well - leaving the zone also tends to leave many of the really bad players behind, since they're almost exclusively zone.

    So I hear. That is precisely why I'm not going to any PvP zone anytime soon. Although I'm not entirely sure what you mean by the Arena being better in terms of mechanics. Does Arena function differently than regular PvP zones? Aside from the fact that you can set rules, obviously.


    EDIT: On a side note... I modified my build. Took the idea from Black Barrier's build and tried to follow the same principles within my own fund limitations. A few tryout matches at the Arena today, I found out that with Focused Accuracy and Tactics running I could hit stuff about 2/3rds of the time with about a 40% Accuracy boost in the powers themselves. So I have a lot of focus on accuracy in my build... I read somewhere that on corruptors you need to aim for 1500 HP minimum.. I got up to like 1485 lol. The build also includes about 20% damage bonus, and 45% Recharge bonus. This is what I came up with:

    P.S: I skipped Phase Shift on purpose; no phase shift for me please. Besides, I like the resistances that Tactics and Assault provide :P
    Vengeance is only there as a place holder for the LotG. I doubt I'd get chances to use it, at least no where often.


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  23. SoulSpark

    PvP and Procs

    Quote:
    Originally Posted by macskull View Post
    1) Which procs?
    2) What are they slotted in?
    I probably should have said which procs before, sorry about that.

    1) Guassian's Synchronized Fire Control: Chance for Build up. Slotted in my Tactics toggle.
    2) Decimation: Chance for Build up. Slotted in my Flares power (T1 from Fire Blast)
    3) Devastation: Chance for Hold. Slotted in both Flares and Fire Blast.
    4) Achellis' Heel: Chance for Resistance debuff: Slotted in Infrigidate and Sleet.

    And just to say, I'm pretty sure they haven't fired off...been keeping track of my combat log. And all this is done in the Arena. No PvP zones yet.
  24. SoulSpark

    PvP and Procs

    Okay this is odd. I have 5 procs in my build and *none* of them is going off, at all....what am I doing wrong?
  25. SoulSpark

    PvP and Procs

    I'm not really worried about slots at the moment, I'm just experimenting with the build .
    Also, I didn't only rely on my seeing it proc, I reviewed the entire combat log. No record of it going off during the fights. But when I"m back in Pocket D, it procs rather often actually.