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Posts
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2 Billion - 1 Payment
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I'd also like to buy a Gladiators Teleport/Defense IO. I'm a decent marketeer and I have a a bit over 2 billion I can use, but I've never paid that much for anything before, so not sure how it goes or how trustworthy the process is.
If you buy something for 2billion at the market, how does the 10% transaction fee comeout? (not that the above IO is even for sale at the market at the moment)
My trading with other players has been limited, so how do you go about buying something for 2billion+ from another player, since you can only hold 2billion at a time? Do you just dump 2billion in the trade window and the rest in second transaction?
If someone has one of these things to sell, and is willing to help a novice at these mega-transaction levels, let me know.
My global is @KimLuster and the toon I want this IO for is on Virtue.
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I don't think you're correct here. I have the Proc slotted in Tactics, and when it fires I see something akin to 'Your Attack Power has been enhanced' in the combat log (don't remember exact verbage).
It fires so rarely I wouldn't put it in anything except a toggle (unless you're going for 6-set bonuses). In a toggle it's still fairly rare, but when if does go off it's gravy. -
I found the preview a bit tiresome, spinning in its tracks, but your mileage may vary. I'll wait and see it on the tube; afterall, noone's expecting a blowout. In any case, since they've given it the greenlight (inflated expectations, imo), this movie could pave the way for other silly object retreads such as 'killdozer' or 'christine'. Nothing to get pumped up about. Now, on to other threads...
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Quote:Yeah, since the 'Party Pack' had Basketball Dribbling in it, I suggested they throw in an 'Athletic Run' power, identical in all ways to Ninja Run, save that the Animations were more 'Athletic': run leaning foward like an Olympic sprinter, jumps could keep the flip, but more Graceful/Acrobatic than Spidery-looking.Probably easier for them to package a new sprint/jump power with another Booster Pack. After all, the whole point of Ninja Run is that it IS a specific power/effect themed for Martial Arts.
I'd have bought the party pack if it had that. -
I suppose I'm in 'orange numbers/moderately tough' category. My WP Brute is sitting at around 30% defense to Smashing/Lethal. She also has really good damange, recharge, regeneraton and recovery. I've looked into making the push to Smash/Lethal softcap (45%), but man it sure seems like I'd have to give up a fare amount in all those other areas, where as now I can just pop 1 purple and be a near-softcap without losing anything, and 1 purple is just about always available... Plus, when teaming, outside buffs often push me up there as well.
I don't see a change anytime soon. -
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I still Auto it in my SS Brute. 1-slotted, it pops between 50-70 dmg per hit, depending on fury, and hits most of the time due to all my Accuracy bonuses.
I guess the main reason I like it Auto is, while inside a mob, when I toggle to a New Foe it automatically pops them, giving me a moment to gauge which attack I want to continue to use against that foe. Otherwise, I too often do things like use Knockout Blow against a minion with only 1/3 Health left.
Plus, many times after a few footstomps, many of the minions will only have a sliver of health left. I've killed 3 or 4 in a row just by tabbing to next foe, and Brawl alone finishing them off.
Finally, if your recharge is high enough and your fighting high Hitpoint things like AVs, Brawl often won't even fire.
Bottom line it doesn't really hurt to leave it on Auto, and it provides a few QoL things, so why not I say -
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I think he was referring to (If I recall correctly) animated tales were originally going to be part of I18, but then they decided to put them in with the Mutant Pack, so...technically released earlier, but now you gotta pay for it
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Quote:I think the drop rate is fine. I've gotten the 2nd Tier Incarnate ability for two different characters without running single TF for them; crafting only from Shard drops. Teaming in general seems to up the Shard drop rate, although i don't have number to prove it. In any case, time and effort seemed about right....As for crafting, if it is possible, run as many different tf's as possible between now and when launched to earn the shards and the common drop instead of the merits. At least this way you will earn both and the over all rare cost will not be as high.
For those that don't have time to run the tf's I feel bad for. I have run a few newspaper/radio missions with my incarnate and have gotten a total of 6 shard drops since i19. There needs to be another way to earn the shards, perhaps instead of merit rewards at the end on level 50 story arcs, the option to earn 2 shards should be available as well. -
Quote:Oh yeah, I meant to also post further experimenting I did along these lines. Again using a lvl 14 luddite hacker at the guinea pig, I had one my Lieutenant Enforcers set off detonator. Now, my Tier 1 punks are slotted better than my Tier 2 Enforcers (punks have full Absolute Amazement set), but even so I expected that, if Detonator was influenced by Pet Tier level, then Enforcers (being well slotted also) would still do more damage overall.Thanks for checking. Also, this seems to confirm my theory that base damage of the human version of Detonator does not scale with pet type unlike the non-human version. If you have a chance to verify it with one of the other pet tiers I'd appreciate it.
Nope, Detonator from Enforcers did damage in high 1400s lethal and low 1200s Fire; don't remember the exact numbers but it was certainly lower than what my punks did. My suspicion is that all Tiers do the same damage and Punks did slightly more because due to better Enhancments.
One thing is certain, I won't use detonator with anything but Punks anymore unless someone else comes up with conclusive evidence to counter to my suspicion. -
Alright... did a little experimenting with Detonator slotting to see the effects of enhancments. I'm 4-slotted Detonator with 1 lv50 gen io damage in it.
In Cap, I walked up to a lvl 14 luddite hacker, used one of my lowly minions to set Detonator right off at his feet.
Results: 1505.46 lethal, 1254.55 fire on the tech hating idiot.
look around and found another lvl 14 luddint hacker, got another of my minion up next to him, removed the Damage IO from Detonator, and had him set it off
Results: 1505.46 lethal, 1254.55 fire
Exact same damage!! Looks like it's true that damage and accuracy enhancements in Detonator do not help at all.
IMO, the Devs really shouldn't let this sit. In the meantime, I suppose I'll respec to remove those wasted slots (or maybe try to use it as a mule for a good IO set)
Sucks, really. Still, am please with power overall -
Real life (and the fact of the one time I could get on for an extended period I plain forgot haha) has prevented my testing so far, hopefully will get to experiment soon.
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Quote:I know the line of going 'too far' is sometimes hard to figure out, but people are waaaay too PC & sensitive these days. I once said something was 'retarded' on a message board and got lit up for being insensitive to the mentally handicapped.First off, it's aspergers syndrome.
Second, thats not really the kind of thing you joke about unless you really want to come off like a complete goit.
It's like playing 'I whip my hair back and forth' in a cancer ward. Just saying.
OT; Yeah, people have a major problem differentiating 'might happen' and 'we have promised this and we shall carve out our hearts if we fail!!'
I didn't take offense from the the poster's remark, no more than I did the movie 'Deuce Bigalow' (humor with Tourette's Syndrome), nor 'Something About Mary' (having some fun with mentally handicapped).
And I say this as one who has a son with Autistic and Asperger tendancies and has to take meds (these things are not as easy to diagnose as many think - I've had different doctors tell me different things). Whatever it is, my son is certainly different and has difficulties with school and social interactions. Even so, I know the difference between humor and true mean-spiritedness.
My opinion: we've all gotten a little thin-skinned. Heck, we have school's banning or editing Huckleberry Finn because of the N-word (when it should be obvious to anyone with an iota of literary ability that Mark Twain was attempting (and did, splendidly) to show the evils of racism; even more remarkable considering it was written in the 1880s)
There is such a thing as going too far, but like pornography, it's incredibly hard to define when that is. But going to far the other way make life just one big blob of gray. -
Not to be a bahumbegger, but I imagine lots SciFi Dimensional Portals, Stargates, etc. are made to look like this. Lots of structure and machinery (often circular) surrounding a pulsating energy flux - I'd say it's sort of a convention.
Heck, one could say CoH ripped off Stargate
Still cool though, and eagerly anticipating GL movie -
Quote:Interesting... I'll try to set up a test with my Thugs MM similiar to what you've done. Might not get to it tonight, but will try soon and post results (if someone else doesn't sooner)Based on my testing Damage and Accuracy slotting did nothing when used with Robotics. Here's my methodology, in case you're curious. I did a total of 12 tests, 4 with each tier of pet against the same enemy type (the Crey suit wearing security minions who have no resistances). With each pet the four tests were:
1. No damage slotting in Detonator, no damage buffs on pet
2. No damage slotting in Detonator, Assault and Supremacy buffs on pet
3. 1 SO damage slotting in Detonator, no damage buffs on pet
4. 1 SO damage slotting in Detonator, Assault and Supremacy buffs on pet
The result was that for each pet the damage from tests 1 and 3 were the same and tests 2 and 4 were the same. Additionally the differences in damage between the no-buff tests (1 and 3) and the buffed tests (2 and 4) resulted in the same base damage only if the damage slotting in the pet was plugged into the equation.
Based on that I am confident in saying that Damage/Accuracy/Knockback slotting does not work in detonator at least for the non-human pet version (I think that this would also hold true for the human-pet version but can't say for sure).
Also as a side note this testing was based solely on the Non-Human version of Detonator. The Human pet version (used by Thugs, Ninjas and Mercs) is technically a different power and as such may work differently. Going by the redtomax power description it looks like the Human pet version summons a fixed pseudo-pet rather than being an attack launched from the pet itself. This would suggest the following differences to me:
1. Damage buffs may not work on it
2. The damage scaling from lower tier pets will only be due to the purple patch, it will not exhibit the reduced base damage I saw (which is caused by the pet damage scalars being used.
3. The damage is higher (assuming redtomax is correct).
Unfortunately I don't have a MM I can test this on, but if someone else does and wants to test it I'd be fascinated in the results.
Thanks mucho for your help -
Quote:Ahhh... I see all the points on this thread. Oh well. Thanks for finding that...Can't remember if there was another thread before this (I suspect there was) but this one is one of them;
http://boards.cityofheroes.com/showthread.php?t=246399
Even so, being able to face toons that are all in the same account ( all yours ), in effect, setting up your own Nemesis, doesn't seem as open to borking. That'd be a good alternative if the devs saw fit. -
Where has this been discussed before? Could you point me to thread? I thought I'd searched decently...
Quote:Not sure why you think it wouldn't work well. Of course this would require some work, it's not something you can just chunk in tomorrow, but the basic tech (Shadow Versions of your toon, the hardest part, in other words) is already there....For other people? Nah, doesn't work so well. Theres also the issue of supplying text and whatnot that makes sense, and a whole other boatload of stuff that would need addressing.
Overall, maybe not as popular an idea as I would have thought - I know I'd like it though... -
Quote:So... is this really true then. I'm reading conflicting things in guides/articles. Currently I have Detonator 4-slotted: 2 Rchg, 1 Acc, 1 Dmg....Recharge only unless you want some set bonuses. Accuracy and Damage enhancements in it do not work and instead it uses the accuracy and damage enhancements slotted in the pet.
Is the Acc & Dmg absolutely wasted? Should I respect and only have it 2-slotted for Recharge (3rd recharge only gives me a about 20 more seconds, can live without that)? Or are there two good IOs/Procs that will do some good? -
Originally posted this on PvP thread on general forum, so sort of a double post, but the more I thought about the more I would like this idea, so put it here in suggestions.
Basically, I'd like for the characters we created to be usuable as NPCs for others.
Here's how it would work - you designate your toon to be a nemesis for other toons (maybe limited to one other toon, maybe not...), via flag, pact...something. Then, during the other player's missions, sometimes 'you' show up. But it's not the 'real' you; instead an AI-controlled you, similiar to when you fight your 'Shadow-Self' in various current missions.
Heck, maybe it could even be set up where your AI-Self is involved in some of the repeatable missions; you're the one robbing (or saving) the bank. I'd throw some of my toons into that pool for sure...
Such a feature, while not affecting you directly, would, I think, make you feel more immersed and part of the CoX world, which is just plain cool.
And frankly, I play a particular Villain and a Hero routinely, and I RP them as enemies - if they could actually meet and fight via the above feature. Tanhauser (my 50 Scrapper), is in a mish and at the end he has to fight Jack Caleb (my 50 MM)!
That'd be awesome! as would either of them being the obstacle for various friends of mine.
I know you can sort of do this already in AE, but that involves crafting story arcs, getting players to play your arc, and ultimately, even though you can RP it as such, it's just not as immersed in the 'real' CoX world -
I wish there a pseudo-PvP by proxy...
Here's how it would work - you designate your toon to be a nemesis for other toons (maybe limited to one other toon, maybe not...), via flag, pact...something. Then, during the other player's missions, sometimes 'you' show up. But it's not the 'real' you; instead an AI-controlled you, similiar to when you fight your 'Shadow-Self' in various current missions.
Heck, maybe it could even be set up where your AI-Self is involved in some of the repeatable missions; you're the one robbing (or saving) the bank. I'd throw some of my toons into that pool for sure...
Such a feature, while not affecting you directly, would, I think, make you feel more immersed and part of the CoX world, which is just plain cool.
And frankly, I play a Villain and a Hero routinely, and I RP them as enemies - if they could actually meet and fight via the above feature, that'd be awesome. -
Yeah, when soloing I typically go +0/+8 as well as that's the most optimal for the best drops.
My 50 thugs/traps MM can do so easily enough (some mobs rediculously easy), but my 50 SS/WP Brute can do everything easier and faster. My 50 MA/SR Scrapper is nearly as good, but I don't have as much layered defense so I die a bit more often. My 50 SS/Inv can do it very safely against everything except Psiers, but it's slow going. Finally, my level 50 Peacebringer can...*spits drink*...sorry, joking on that last one -
Most things I'd read said the power was basically worthless and not worth a slot. Then when inherent fitness came along I just took it on a lark (only default slot). Then I used it with a minion who was about to die...
Holy Crap! It killed half the crowd of mobs outright, severely damaged the rest, and sent most of them flying away, giving me some breathing room! I thought it was awesomesauce. Messed with it a bit more and really liked what I saw, so respecced and 4-slotted it for more recharge and some set bonus.
I use it pretty regularly now, following the basic guidelines of: 1) the pet to use it must be low on health and I can't readily heal him, 2) the pet must be closely engaged with several mobs. I also tend to not use it when on large teams, but the above conditions occur readily enough, the results are spectacular, and I was gonna have to resummon that pet anyway. All Win, baby -
I'd love for this power to be in the game, but like many I'd want there to be some sort of height limitation depending on the local geography. Basically, I'd say you couldn't swing higher than any nearby structure (how far away that structure must be is another decision).
Swinging direction shouldn't be influenced by the position of nearby structure. You can swing in any direction (hey, just like you can change direction, even full 360, when superjumping), but you can't go higher than local structures.
I wouldn't care if your swingline didn't actually attach to any nearby structure, just so long as it sort of pointed toward one of them (even have a limited visual distance, sort of fading after a 100 feet or so...).
Finally, if there are no nearby structures of any kind, your 'swing' powers just lets you jump as if you had Ninja Run (and you instantly start swinging again once you are near enough to a structure)
The above shouldn't be unsatisfactory except to the most OCD of us. Appearances do matter, but the above should be good enough. It's at least as good as Mastermind minions coming in from Metal Openings or Manholes in floors, or on Motorcycles, or Helicopter Droplines, even when inside caves, office buildings, etc. or Tankers pulling a chunks of rocks from metal girders for throwing.