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Posts
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Joined
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I would like to point out that even with a 2,000 craft "head start", that the claim of 2-3 weeks is wrong. If you meant 21 days, then I still say you are wrong.
2,000 crafts at the beginning of Issue 14, ended about a week and a half ago.
If I only crafted & sold (Ok, I made around 300-400 million inf overall) or gave away (did a fair share of this) enhancements, I'd be less than half way at this point.
I destroyed about 5,000 bits of salvage creating and deleting empowerment buffs. I don't really feel good about that.
My friends watched what I did and swore off the badge as "too much work".
Bottom line: The badge requirements are broken. -
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This is great! And, you can make a macro, or bind it to a key. I'm now using TILDE "popmenu [MM_MENU]" for my Masterminds. I have a seperate binds file for each character, so I just went into my various bind files my MMs, and put the file for their Primary where [MM_MENU] is.
For anyone who wants them, I made a RAR file with MM Primary Menus. Just download it, and extract it. If you don't have the folders that are needed to make Custom Menus work, this should make them for you (provided I zip'd it right...).
Contents:
CrabPets.mnu - 1 Serving of Arachnos Crab Soldier Pets PopMenu.
Mercs.mnu - 1 Serving of Mercenaries PopMenu.
Ninjas.mnu - 1 Serving of Ninjas PopMenu. No Pirates.
Robotics.mnu - 1 Serving of Bots PopMenu.
Thugs.mnu - 1 Serving of Thugs PopMenu. Includes Bonus Serving of Gang War!
Zombies.mnu - 1 Serving Of Zombies PopMenu. Includes Bonus Serving of Soul Extraction!
I've set them up as [NUMBER] [PET_SUMMON], with a divider, then [NUMER] [PET_UPGRADE], so that it looks uniform.
Happy Masterminding!
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I've made some modifications... You can grab them here.
Improvements:
* Added Bodyguard option.
* Added dismiss options for All and each type of pet.
* Added menu for each type of pet.
* Added an automatic macro creation bind file for each power set. These bind files create 4 macros in tray 8: one for the set in general, and one for each of the three tiers of pets.
Use:
The correct directory structure should be in the archive, so all you should have to do is extract to the City of Heroes folder.
In game to load the macros:
Robotics - /bindloadfile MMBots.txt
Thugs - /bindloadfile MMThugs.txt
Ninjas - /bindloadfile MMNinjas.txt
Mercs - /bindloadfile MMMercs.txt
Zombies - /bindloadfile MMZombies.txt
Additional:
Costume Changes:
<font class="small">Code:[/color]<hr /><pre>Menu "Cost&ume Changes"
{
Menu "&1 Backflip"
{
Option "Costume &1" "cc_e 0 CCBackflip"
Option "Costume &2" "cc_e 1 CCBackflip"
Option "Costume &3" "cc_e 2 CCBackflip"
Option "Costume &4" "cc_e 3 CCBackflip"
Option "Costume &5" "cc_e 4 CCBackflip"
}
Menu "&2 Salute"
{
Option "Costume &1" "cc_e 0 CCSalute"
Option "Costume &2" "cc_e 1 CCSalute"
Option "Costume &3" "cc_e 2 CCSalute"
Option "Costume &4" "cc_e 3 CCSalute"
Option "Costume &5" "cc_e 4 CCSalute"
}
Menu "&3 Howl"
{
Option "Costume &1" "cc_e 0 CCHowl"
Option "Costume &2" "cc_e 1 CCHowl"
Option "Costume &3" "cc_e 2 CCHowl"
Option "Costume &4" "cc_e 3 CCHowl"
Option "Costume &5" "cc_e 4 CCHowl"
}
Menu "&4 Evil Laugh"
{
Option "Costume &1" "cc_e 0 CCEvilLaugh"
Option "Costume &2" "cc_e 1 CCEvilLaugh"
Option "Costume &3" "cc_e 2 CCEvilLaugh"
Option "Costume &4" "cc_e 3 CCEvilLaugh"
Option "Costume &5" "cc_e 4 CCEvilLaugh"
}
Menu "&5 Peacebringer"
{
Option "Costume &1" "cc_e 0 CCPeacebringer"
Option "Costume &2" "cc_e 1 CCPeacebringer"
Option "Costume &3" "cc_e 2 CCPeacebringer"
Option "Costume &4" "cc_e 3 CCPeacebringer"
Option "Costume &5" "cc_e 4 CCPeacebringer"
}
Menu "&6 Warshade"
{
Option "Costume &1" "cc_e 0 CCWarshade"
Option "Costume &2" "cc_e 1 CCWarshade"
Option "Costume &3" "cc_e 2 CCWarshade"
Option "Costume &4" "cc_e 3 CCWarshade"
Option "Costume &5" "cc_e 4 CCWarshade"
}
Menu "&7 Vanguard Sigil"
{
Option "Costume &1" "cc_e 0 CCVanguardSigil"
Option "Costume &2" "cc_e 1 CCVanguardSigil"
Option "Costume &3" "cc_e 2 CCVanguardSigil"
Option "Costume &4" "cc_e 3 CCVanguardSigil"
Option "Costume &5" "cc_e 4 CCVanguardSigil"
}
Divider
Menu "&Cast"
{
Option "Costume &1" "cc_e 0 ccCast"
Option "Costume &2" "cc_e 1 ccCast"
Option "Costume &3" "cc_e 2 ccCast"
Option "Costume &4" "cc_e 3 ccCast"
Option "Costume &5" "cc_e 4 ccCast"
}
Menu "&Lightning"
{
Option "Costume &1" "cc_e 0 cclightning"
Option "Costume &2" "cc_e 1 cclightning"
Option "Costume &3" "cc_e 2 cclightning"
Option "Costume &4" "cc_e 3 cclightning"
Option "Costume &5" "cc_e 4 cclightning"
}
Menu "&Presto Chango"
{
Option "Costume &1" "cc_e 0 ccPrestoChango"
Option "Costume &2" "cc_e 1 ccPrestoChango"
Option "Costume &3" "cc_e 2 ccPrestoChango"
Option "Costume &4" "cc_e 3 ccPrestoChango"
Option "Costume &5" "cc_e 4 ccPrestoChango"
}
Menu "&Spin"
{
Option "Costume &1" "cc_e 0 ccSpin"
Option "Costume &2" "cc_e 1 ccSpin"
Option "Costume &3" "cc_e 2 ccSpin"
Option "Costume &4" "cc_e 3 ccSpin"
Option "Costume &5" "cc_e 4 ccSpin"
}
}</pre><hr /> -
The white letters/numbers are hotkeys. You can use any character once per menu.
Menu "Example"
{
Option "&1 Do something" "something"
Option "&2 Something else" "Something else"
}
If the "/popmenu example" is up you can select which thing on pressing 1 or 2. -
Only lost 52 on my main badge hunter. Still above 620.
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I thought that was for a contest to get into the newsletter.
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Not really a contest, just Crime of Fashion wanting to write on a theme.
Though I -might- pick some of the pictures there to place elsewhere in the Scoop. -
Going to quote from all your posts to hopefully make my position absolutely clear.
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I am/was querying why people are complaining about having to pay INF to change costumes. (their major complaint as per quotes).
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Reading comprehension failure on your part.
What I posted:
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint.
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What you failed to do was take the sentence quoted as a whole. Instead you took a tiny part out of the middle and confused yourself.
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Okay, so the actual cost isnt the issue, but the mess about having to change it back etc which is what I have been saying all along would be a hassle.
I'm still puzzled by the posters I originally quoted who said the inf cost was the major irritation.
I don't see the cost as a factor at all, pending change tokens, or why you even bother adding it to the complaint list.
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Because you are completely misunderstanding my position perhaps? The inf isn't a factor. If I was worried about the cost, I wouldn't care how many costume tokens I had or their effect on inflation.
For instance your statement here completely misses the point:
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So, is your main reason for complaining about having to pay inf at the tailors to mandatory change outfits is inflation?
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Like Bill, I don't want to have to play hide-and-seek to find the same costume piece. However it IS salt in the wound to be charged for the "privilege" of doing so. The other half is that rather than let costume tokens be a fun reward, that role for the tokens has been rendered meaningless due to how many have been given out. -
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It is unneeded if all that happened is that a part moved from entry #4 to entry #16. Computers excel at this type of calculation. Not to have the game do this type of change automatically is just laziness.
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Actually, this is the type of thing that generally results in an absolute mess that no one can go near without the entire mess crashing down upon everyone. The more special cases you program into something, the more likely you'll encounter odd behavior that needs more special cases to handle it.
Not saying it can't be done, just saying that there's major ramifications involved.
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And in the case of part order switching, unneeded.
If they know Part A was moved to Part B, when the person goes to the tailor the game should say "Oh, this was a developer change so we'll select part B but not charge for the change."
To do this, they could add a field to the costume part database called something like "Changed to" and just check when entering the tailor. If the field is blank, nothing happens. If there is a reference to a new part, do the above.
The game already has half of this check already: If you enter the tailor with a "legacy" part, it defaults to the generic part. -
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Ironically these are being farmed now by PvErs.
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You expected less?
Give it a week and we'll let you have the dead arenas again. Or battle us. Who knows badge collectors and pvpers might try to understand each other a bit.
Edit:
Also it appears there is some problems with the badges rewarding. We will find out what's wrong with them so you can have functional rewards. -
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint.
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I agree with the keeping the old pieces in. I don't see any reason not too.
People are allowed to hit random after all, and often that will look worse than any legacy costume ....
But we do get plenty of free tailor tokens, so I don't see the complaint about having to 'pay' for pieces.
Without knowing the code and all, sure seems easier to grant a few costume tokens than work out who needs xx inf reimbursement.
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A few reasons:
<ul type="square">[*]We get too many free tailor tokens. This leads to inflation.[*]The parts are still in game. Yes, ALL of them. See comments about people not changing their costumes because they've been "grandfathered".[*]It is unneeded if all that happened is that a part moved from entry #4 to entry #16. Computers excel at this type of calculation. Not to have the game do this type of change automatically is just laziness.[/list]The last point shows the silliness of the tokens. -
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint. -
Or earn AE Tickets and buy the recipes with them. You don't really need to farm the AE either to do so. Same goes for the salvage.
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And why after 5 plus years does NCSoft push out a release before a major holiday so if something goes terribly wrong there won't be a quick fix until after the holiday is over?
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Inexperienced person in marketing team? -
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And I forsee a quick, "Oh, didn't we tell you? Aw, sorry, our bad, have another round of Freespecs." as the solution.
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I actually gave a suggestion around Issue 13 to prevent this very thing. Too bad Ex Libris wasn't around to share it with the rest of the staff this time.
What I suggested in the aftermath was that they hold back the freespec granting till one week after an Issue release so that players get a chance to play with the changes before getting the respec.
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My minor gripe isn't about the Respecs (well actually, more on that later), it's about the downturn in the quality and quantity of communication. Yes, I realize that making Going Rogue is a big deal that monopolizes your time...also, we're still here playing the rest of the game. Please, don't forget about us.
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There are many things I could say to this, but it would be less than diplomatic towards the NCsoft/Paragon Studios teams. -
I remember getting the Mu Guardian in 15-20 missions in Bloody Bay (team of 8, 2nd difficulty). This was before the Faultline revamp. The same hour doing those missions got the Fortunata Seer and Spider Smasher (Wolf Spiders).
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For anyone who wants them, I made a RAR file with MM Primary Menus. Just download it, and extract it. If you don't have the folders that are needed to make Custom Menus work, this should make them for you (provided I zip'd it right...).
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Problem with the Robotics menu in your file:
//Build Bots To BASH!!
//
Menu "Robotics"
{
Title "Building Bots"
Option "&1 Battle Drones" "powexec_name Battle Drones"
Option "&2 Protector Bots" "powexec_name Protector Bots"
Option "&3 Assault Bot" "powexec_name Assault Bot"
Divider
Title "Upgrading Bots"
Option "&4 Equip Robot" "powexec_name Upgrading Bots"
Option "&5 Upgrade Robot" "powexec_name Upgrade Robot"
}
Should be:
powexec_name Equip Robot -
Faultline, and level 15-20 missions in Bloody Bay with a large team.
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Wow this sucks. My first group was grandfathered in by having Rikti Crash Site already.
Considering I've gotta better chance of getting my time machine built with Donald Trump financing it than getting a ship raid going on my server, I guess my other groups are SOL.
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Well taking your sig to mean what server you are on, why didn't you look in the Guardian section?
Rikti Mothership Raids-Rikti War Zone
Or start your own thread in the server section of your choice. -
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Drawing People is the Debbil !!!
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You are just doing that to try to make me laugh. Well, you've succeeded. -
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I think it was an interesting point of view. The main thing that I disagree with is with the "us vs them" (traditional=hard and character building vs digital=easy and servile) reasoning. From my perspective it is counter-productive and unneeded. Art is not the chosen medium, it is the message.
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I find a computer easier for art. that's just my feelings on the matter based on my experiences. I'm perfectly willing to admit that depending on the person my point of view may appear misconceived.
As for instructors against erasers, I think that's a very Fine art sort of approach to drawing, we are talking comic book art and all the pro comic book artist i've seen drawing in video clips use erasers, often even as a part of the process not just for mistakes.
at the end of the day it's just my feelings on the matter, im sure some will disagree and in some cases I'm downright wrong (depending on the person), but as it effects me, I think Doing things traditionally is the best way to start.
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Fair enough. I will say that no matter what the medium, I put a lot of thought and effort into my art. I hope that it shows. However one of the reasons I seldom post my work here is that my interests do not lay in drawing people.
I die a little each time the Scoop gets put out and see that the forums has once again turned my layout to mush. I am currently working on my portfolio website and while the graphical aspects are falling into place, I still have many non-graphical aspects to fix. Yet without both it isn't a finished piece. -
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<QR>
On a side note, it was always my understanding that alt, control, and shift are chords, but the specific keys (with L and R) were just that.. specific keys. I was pretty sure "LSHIFT" couldn't be chorded... unless it's actually bugged to work this way. I dunno.
Edit:
I just tested, and I think I'm right.. trying to chord Lshift automatically defaults it to shift. Pressing the right shift button yields the same results, and a bindloadfile shows SHIFT+LBUTTON (without the first L).
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I know you are right. In the old huge bind/help thread (sadly deleted) I made that exact point several times. -
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All in all, I believe devs should look into this badge and maybe making new missions with specified mobs or maybe increasing their spawn times.
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I've been asking for a solution for this problem for years now. -
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They won't know what hit them.
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Good point... -
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Tool are the Debbil !!!
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Well, I know computers are. On the other hand I don't have to worry as much about toxic ingredients, paints, or disposing my scraps.
I've worked with computers a long time before they became art tools. Even when they started to have glimmers of art they were limited to either a single color or had other serious limitations. Until I find a better medium for my art, I'm going to continue to use it though. -
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All I know is that by doing a search for my name, I see that I'm actually a little bit famous over there, and my single reference:
http://uk.boards.cityofheroes.com/showfl...rue#Post1209255
+1 w00ty goodness for my awesome deduction powers showing up over there!
/only post that has mah name in it or attributed to it.
//If'n I lose mah name, there will be rolling of heads. Y'alls been warned.
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2 references to myself, 1 to a knickknack. -
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My crutches are music, references to a degree, research to a fault, and or some snacks!
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We all (everyone) have weaknesses. This is why we have tools in the first place.
My whole point is "Foundations = good, Crutches = tools. Tools are tools. They are neither good or bad."