SinergyX_EU

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  1. Quote:
    Originally Posted by Negate View Post
    *sheds man tear* I'm glad to see more ppl playing mercs!
    If i run around on my server, i still highly doubt that
  2. stone/kin/fire/SS/BS/earth/MM/necro/SR/elec/WP/shield brublascratronkermind.

    Preferable with unlimited power/slot choices and insta-99% slotting.

    They should make a new MM class, that can make those small granite thingies (from DE), suits my granite more then.

    Else, granite/AR. Just for the fun of seeing a huge pile of rocking holding a supersoaker gun.
  3. Quote:
    Originally Posted by Autonomous_Prime View Post
    Two men enter! One man leaves!
    Two men enter! One man leaves!
    Two men enter! One man leaves!
    And if both are mine already? I fight myself?
  4. Quote:
    Originally Posted by Dark_Respite View Post
    For those who aren't in the know about how MoG has been changed, this one wants explanation.
    In short,
    Old MoG gave you a 75% HP debuff, a infinitive heal/regen-debuff (nobody could heal you at all), basicly you got stuck at 25% HP. But in return you gained a insane load of resist and defense, making that tiny bit of 25% health last a lifetime. (it was truly your moment of 'godmode' back then)

    However, the power clearly stated: to all but Psionic damage.

    Needless to say.. psy clockwork does.. psionic dmg
  5. Well, i only gave firefox a quick go, so dont think i used any weirdy plugins.

    I'm now on IE again, i think i had to relog for at least 10 times now. I randomly try different accounts, maybe it get more lucky on the other account.

    (this is my EU one again).
  6. I just wonder, is your smiley and ammount of posts-ratio still 1:1?

    And BaB, GG is like the immortal goddes on the EU forums, a topic on the old forums wasnt even worth a topic without a reply from GG. By that alone, she deserve animated hair.. and we deserve to di.. oh wait, that is from Kill Bill movie.

    Then again, what will happen if CoH will get animated hair? Will she stop posting here, playing CoH all day just to look at the animated hair? No more smilies, short fun posts or weird twists to topics? Her persistance is stronger then mag100 hold from Ghostwidow, but she got animated hair! She's like the hero version of ghostwidow, just lacking the animated hair.

    And afaik, dispite allll new costumes and pieces, she still wears the original outfit. (yes, i had the privilidge to actualy see her twice ingame).
  7. SinergyX_EU

    Farming Tanks

    Quote:
    Originally Posted by Obitus View Post
    A Fire/Fire Blaster (or really, any Blaster, but particularly anything Fire/* or */Fire) cannot "stay alive even better than" a well-built Scrapper -- except in isolated circumstances. You can, for instance, cap out S/L DEF on such a Blaster fairly easily (relying largely on Frozen Armor from the Cold Mastery EPP), but the second you head into content that presents different challenges, you're mortal again -- still better off by far than your basic Blaster, but nowhere near as sturdy as your average Scrapper, much less an equivalently tricked-out one.
    Thats why i said 'my scrapper'. My BS/fire is only SO slotted, and where i have the money some normal crafted IO's. No sets, no purples, no nothing. Kinda like a pre-IO scrapper. So i have no defense, okish resist but thats about it. Getting too much damage, and without healing flames i'm pretty much dead. (where the blaster had backup from shield/tough, if a hit went through his 60ish% resist would take the hit).
  8. I dont know really where to put this topic, so i just put it here then

    Just before the forums were merged, i already made a topic about this. And as i'm more active on the US servers now, i noticed more and more people.. well farmers, sharing the same thing.

    Defense.

    Simple question: Why is 'high' defense so easy obtainable through IO's and sets, where resist is basicly impossible to get?

    The hype since AE and IO's, softcap. Even blasters, trollers and corrupters run around with nearly softcap defense while hardly affecting their efficiency of their build. They can compete in survivability with a class that rely on his defenses, tankers, or in some cases even outperform if the tanker has no sets at all. True, some may have spend a huge forture to even reaching this, but by the plain fact.. its possible.

    Long long time ago, when the new hit vs defense system kicked in i was pretty concerned about defense. True, back then only Ice was native defense based and they had a rough time in the old system. So eventualy, a redname (i think it was bridger) told me that 10% resist equals 5% defence. By the 50% hit, 5% floor, 90% cap resist, it was pretty true.

    So here we are, years later and the IO sets that provide additional melee, SL or Ranged defense go skyrocket in prices, if you want to be topnotch, you take this stuff.

    But i still prefer resist, i rather see numbers then rolling dices and hoping they wont hit me. If i can reach cap, i will try to do so, on my tankers basicly with tough. But in some cases i lack a bitty, or i just can fit punch/tough in my way to tight build so i need other options. IO's, sets or whatever. But if i look at all the sets, what is wrong here?

    Even if i go frankenslot every power i have (even picking 10-30sets) i might be able to increase my SL resist by at max 10%, and that is SL alone!

    Supportwise cant be an issue, FF/ice one side, sonic/thermal on the other side. Balanswise? Well hitting cap on SL resist wont help you against fire or ice damage, unlike melee/ranged defense will basicly block everything. Yes i know! defense debuffs ingame. Yes, a trashload of mobs in the game (mostly lethal) have defense debuff abilities, making your defense basicly useless. Resist with inhereted resistance will hardly suffer. (i will not mention PVroflmaoP, that is gimped). But with AE, and farmers, they pick their own mobs, their own powers, their own easy mode. Why cant this be done on resistbase then?The only 2 set i know that can reach cap (i equal this to softcap defense) resist is fire, fire resistance, and granite (stoneskin) on SL. This include any possible way of using IO sets. But, defense has a huge advantage over resist. Debuffs, such as mezz or slow/acc/whatever, 99% has to hit in order to debuff. But seeing the huge difference in IO sets, i dont think that is enough eh?

    The epic shields! Well, partly. Again they only provide resist against a few elementals (SL +1), even with tough added you still are 0% resist against everything else.

    So i ask the devs, or whoever, what happened to the old 2:1 ratio of resist/defense, in combination with IO's and sets? Why can i boost out my blaster with basicly cap melee and ranged defense, but in not a million years i can even reach 30% resist all on him.

    Or am i just missing something here, or just give up the original 2:1 and jump the bandwagon and go softcapdef like everyone else?
  9. SinergyX_EU

    Farming Tanks

    Quote:
    Originally Posted by Speed_Force View Post
    It all depends on what strengths or weaknesses are being played to.
    Actualy, only defence is part of how you place.

    Look at any possible farm set around, care little for AT, just any possible one. All of them only rely on trashload of defence and backed up by a good ammount of resist.

    Imho the flaw IO's have made, getting location defence is so freaking easy, every man and his dog can make a 'farmer' AT. Even good old fire/fire blasters nowadays can ditch out huge ammount of damage and stay alive even better then my scrapper. Even got better with the new /psi set and that regen thingie.

    The nice thing about /fire scrappers, they can hit cap resist fire without any additional help, so grab a bunch of pure fire based mobs in AE and you are ready to go. As fire has no additional effects (ice slow, dark acc etc) its even easier then any other type of attack you can choose of.

    So my choice remains fire/ss, ss/fire brute, claw or spine/fire scrapper.
  10. SinergyX_EU

    Softcapped def?

    Offcourse its possible to go higher, just pop some purples

    Afaik the hardcap is equal to resist cap, thus 95% for tankers and 75% for scrappers.

    Having more defense always have benefits, higher lvl mobs have a accuracy bonus against you so you minimize that again. Also, you can counter defensedebuffs easier this way.
  11. How a levelpact-feeling-guilty how-to-repay topic morphed into a dislike bacon/icecream topic, while burning in hell..

    And so i was still thinking the EU forums were THAT weird.. time to reconsider.
  12. Quote:
    Originally Posted by Kruunch View Post
    Isn't everything?
    Compromises are the exception.
  13. Quote:
    Originally Posted by _Deth_ View Post
    What it really comes down to, is that all of the other primaries can hang with stone in end game content, some being almost as tough all around, especially when you take into account skill.
    So basicly, preferences of the player.
  14. Did they already score a homerun?
  15. I do prefer my BS/SD scrapper, stupid enough he can hit way higher melee defence at already 22 then my tanker probably will ever reach, wooooooo for parry.
  16. Quote:
    Originally Posted by SkeetSkeet View Post
    It's inconvenient for them and the teams they get kicked from.
    You know the irony in this? The noobs however that i met, kept fighting, dispite they hardly run toggle, never slotted their powers or whatever, i'm a thermal so i can help em out a bit as long they try.

    Now, die-hards and '40+ veteral folks' that i meet in teams go like:
    brb
    afk
    1 sec phone
    brb
    1 sec SG need help
    brb

    So what i prefer? The noob. Why? The majority of them are merely newbies, know little of the game but get scolded by everyone because they do what this game is offering.. AE. Some time, some help, and they fight alongside me and doing a great job at it.
  17. Just for the record, do you even have a stone tanker?
  18. Yes i have obtained the holy Popcorn of Infinity!

    Unlimited supply of popcorn, endless fun and happyness is upon me! All the years of searching and effort finaly paid off, i will conquer the world!

    Wait.. a sec..

    This is just normal popcorn is it?
    So.. the Popcorn of Freedom wont get me out of jail either? Bummer
  19. Quote:
    Originally Posted by zachary_EU View Post
    Yes blaster is ranged/melee, but its not bad idea for more scrapperlike lot of melee and littlebit ranged too. Perhaps some kind of throwing weapons would look cool. If secondary pool is ranged instead of self defence, it could be littlebit problematic but nothing too difficult, I think.
    Craws or spines with weaponry epic pool? You have 3 or 4 ranged attacks then
  20. Just now i noticed this topic is in the infinity server forum. And i dont even play on that server

    Can i still have some popcorn?
  21. Can we have Disney World instead? Disney paris is kinda crappy, i heard Disney World is way better.

    Or perhaps the niagara waterfalls? I think they would look pretty nice in my backyard.
  22. I'm still stuck.. what is headenley?

    Stupid british humor..
  23. I refer to the part 'lack of content'. You serious think, that a _paid_ expension suddenly moves everyone away? While the majority.. well actualy nobody even knows how exactly what this expension will be. The 100rds of people suddenly drop AE and their lvling just to cross faction? Or do some story archs and wack some stuff at the opposite side?

    Content was always an argue, its not lack off.. but usability of.
  24. Quote:
    Originally Posted by Zetargos View Post
    So thus again the real problem isn't AE but the lack of NEW CONTENT. AE is the new shiny people are using it. Its the way things always go with the new shiny it gets played to death and people who want to play the old busted are sol...until something new comes along and causes people to leave the AE (going rogue) I don't see it slowing down anytime soon.
    Totaly nonsence.
    All added content was stamped by the majority: been there, done that.
    It takes ages for them to build something, been played twice and its over.

    Quote:
    he should go play the actual game
    That part u went wrong. You should NEVER tell someone how to play this game, if what he does is part of the game. If the majority of people now use AE, so be it. If devs want to remove this, they will.

    AE aint wrong, aint bad, its the people that just pick the 'easy way' mode, cant blame em personaly. If i had a counter, to measure time i spend traveling to a mission, time i traveled to talk to a NPC, to click 5 stupid glowies or even visit a freaking place, it is WAY WAY more then actualy playing this game.

    From day 1 i said devs should make a 'central spot' for people to play at. Be it in PI (to keep out lowbies perhaps) or sortlike, not the 'i have to travel more then i spend time in a mission'. The reward/effort was way out of control. Cross-zone teleporting would already solve alot of problems, that mac power thingie was a gift from heaven. If i get a invite while im in whatever zone and mission is in another zone, by the time i reach the place they freaking finished the mission already, whats the use of that?

    It remains funny that everyone grabs their glass ball and predict the future of CoH, just like they did 4 years ago, during ED, during IO's, during i dont even care what might have changed.

    I love AE, finaly i can pick things that _i_ like, sick and tired of stupid bugs due certain mobs (longbow and MM's.. freaking annoying). And because i like it here, i will stay in the game.

    So go play happy your CO, we'll see if that game is a holy grail that CoH should have been, i myself highly doubt this.