Silverado

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  1. Silverado

    I > Team

    Quote:
    Originally Posted by Thirty-Seven View Post
    And as far as I am concerned... that means those characters are overpowerd. Doing that, should be impossible for un-teamed players.
    So?
  2. Silverado

    I > Team

    Quote:
    Originally Posted by Leo_G View Post
    Basically, set it up so you *have* to stick together or result in defeat to most and/or slower completion.
    There are several Scrappers who can solo at +4/x8 missions (maximum difficulty) save for a few problematic enemy groups such as Arachnos or Rularuu. Cimerorans and Rikti are doable, though.
  3. Quote:
    Originally Posted by Kossimer View Post
    is electrical blast less powerful as a secondary set rather than a primary?
    Yes.
  4. Silverado

    I > Team

    OP: I agree with you on some points and disagree in others, and it all comes down to this line

    Quote:
    Originally Posted by Peacemoon View Post
    /Shield scrappers are the worst at this with their insta-nuke power, or Illusion/ Controllers who run to the end of the mission and start trying to solo.
    The Illusion Controller is a support class, and even though he may be capable of soloing everything, he shouldn't run off and leave his teammates without the mitigation he provides through his control and the buffs/debuffs from his secondary.

    The Scrapper (especially /Shield), on the other hand, doesn't provide much in the way of support, and actually works better as a separate entity. I would even say that his main contribution to the mission is to run off and clear his own area of the map. That way he doesn't have to deal with some trigger happy controller who uses his AoE immobilizes before the mobs are tightly packed around said /Shield Scrapper, which would lower the benefit from AAO, or be too spread out for the radius of S-Charge or any other AoEs he may have (Scrapper AoEs have tiny radiuses), or the slowpoke Tanker who complains that the Scrapper gets to the mob first and grabs more aggro than him, or the opposite overly aggressive Blaster who nukes the spawn before the Scrapper can get to it.

    So in conclusion:
    Good Idea: A Scrapper running off to solo the map and clear everything
    Bad Idea: A support class running off to solo, leaving his teammates without his buffs/debuffs
  5. #11 The ability to actually kidnap your victims in villain missions. Clearing the map and forcing the hostage to the entrance, while he/she struggles and screams for help.

    Having them just follow you around has always seemed kinda lame
  6. Quote:
    Originally Posted by Sayeth View Post


    Hey, Silverado

    Why Shield/Dark? because of Siphon Life? I would think Shield/SS would have been the better choice for pure DPS, but they do not have self healing capability so that would be my guess. Please explain.. even though I dont care to ever try and solo an AV with a Tank it does say alot about power set differences. I have been toying around with a Invuln/DM build as an Epic/Endgame Tank build (I dont like stone) so Dark has become a bit more interesting to me.
    Fully saturated Soul Drain + Against All Odds can reach greater +damage numbers than any other Tanker build, and the [Smite > Midnight > Smite > Siphon] chain is (afaik) the higest possbile ST chain for a Tanker
  7. Silverado

    Traps Questions

    Most likely an oversight or a bug, doubt it's WAI
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    Nope. Being straightforward. You can deal with "any challenge" with pretty much any competent team. No "Well, if you have THIS, you're fine." You're still staying stuck in the "Tank +Healer +...." and that's still not needed, required, or even necessarily optimal.

    1-8 of anything played competently = you can deal with pretty much anything. Breaking people *out* of the "holy trinity" mindset - which I fully admit IS needed in other games, just not here - = more opportunities for more enjoyment, and an opening up of playstyles (as opposed to "sit at the door and wait while the leader finds the 'healer' they simply MUST Have.")

    Why is it "effective" in other games? Honestly, it's *needed* in other games.

    It's not here. Not INeffective, but not all that great a difference from pretty much any other team makeup.
    Hmm.

    Quote:
    Originally Posted by Silverado View Post
    Now I won't disagree with you saying that there are also more valid ways to build a team, but I just don't see what all the noise and what all the hate against "The Holy Trinity" is about. It's obviously an effective playstyle that has become legendary for a reason, and apparently this is the only game where it's frowned upon by the forum community (a very vocal minority).

    You don't like how someone else builds a team? don't join them, assemble your own. When you try to "educate" other players, no matter how geniunely good your intentions are, you'll always come off as a pedantic know-it-all who doesn't tolerate other people's playstyle (and sadly that seems to be the norm on the forums)

    My suggestion? just let them bunt all they want, less headaches for you
    We can probably go on and on on an endless loop of repetition and redundancy
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Fixed. Still no need (or need to wait for) a specific AT or role.
    I think you might've misunderstood me
  10. Silverado

    My first solo AV

    Quote:
    Originally Posted by BrandX View Post
    Gratzie!
    Prego
  11. Elec/WP Stalker, Psi/EM Blaster
  12. Quote:
    Originally Posted by Haze3k View Post
    Description: When things seem to go right for the heroes and all wrong for the bad guys, you'll likely be there. This hero has the unique ability to affect luck itself by manipulating probability fields. The heroes will find themselves getting lucky shots in while villians will inexplicably miss. Your friends will be the recipients of good fortune while your enemies receive calamity.
    With this description, I'm inclined to think the devs will go for it. After all, they do hate villains
  13. Quote:
    Originally Posted by Call Me Awesome View Post
    I've soloed a few AV's (Seige, Chimera, Battle Maiden and one or two others) and one GM (Jurassic) with my Ill/Rad. It's boring though after the first time... just a challenge thing since the rewards aren't anywhere near the effort expended.
    Killing a GM with an Ill/Rad isn't a challenge
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    Blasters, controllers, and defenders have all solo'd Giant Monsters without temporary powers.
    Don't forget Corruptors, Masterminds and Dominators.

    Also if you're fixated on making a Tanker for killing AVs, I'd recommend Shield/Dark.
  15. Silverado

    Team Poll

    When I run my PuG STF/RSF's (which happens frequently), I set 3 simple rules.

    Rule 1: follow instructions
    Rule 2: FOLLOW instructions
    Rule 3: refer to rule 1 and 2

    It usually works out and results in surprisingly smooth SF/TF's done relatively fast
  16. Silverado

    PLing?

    I'd suggest against PL'n your friend if he's a new player. Your best bet is to let him level on his own (maybe help him out with some more "legit" teaming) so that he learns to use his powers better. Otherwise you'll just end up with yet another incompetent level 50 who doesn't know how to use his powers, and everyone who teams with him will hate him and you by association. And if this happens, then the terrorists win.
  17. Quote:
    Originally Posted by Frosticus View Post
    Antoinette, you want to avoid using terrorize because it is useless against an AV not because it interferes with mez suppression which doesn't exist in pve.
    This.
  18. The Praetorian versions of the Freedom Phalanx/Vindicators are significantly weaker than their Primal Earth counterparts. I'm pretty sure that's gonna change come GR though.
  19. Quote:
    Originally Posted by Smash_Zone View Post
    I think the Signature heroes should say some cliche' dialog just for the sake of the comic book genre. Like Statesman shouting "FOR JUSTICE!" or something along those lines. Just my opinion. =P
    Statesman does shout "FOR LIBERTY" in the final mission of the LRSF.

    Then again, given the context it may not sound as cheesy and cliche-ish, but the intention is there
  20. Silverado

    Mission TP

    Yep, you have to purchase the "Valkyrie Pack" (one of the best costume packs IMO)
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    Because, of course, leaving them totally ignorant as to what a Defender really can do for a team that doesn't result in "green numbers" is the best solution evar.

    If someone's trying to play baseball and using their face as the bat, would you tell them there's a better way, or just let them "enjoy their playstyle?" Because, frankly, that's what the "need a healer" folks are doing. Making things far more painful for themselves than it has to be, and leaving a mess for others to clean up.
    Except your analogy, while humorous, is very erroneous.

    If you use your face as a bat, you cause injuries to yourself, and you don't succeed in your objective (which is presumably to win the baseball game)

    If you recruit a tank, a healer and 6 DPS, you don't hurt yourself, and on the contrary you have a very solid team to face almost any challenge.

    A more accurate analogy would be if someone insists on just bunting the ball. Bunting can be a very effective and valid strategy in certain cases, but it's not the most desirable way to hit a ball.

    Now I won't disagree with you saying that there are also more valid ways to build a team, but I just don't see what all the noise and what all the hate against "The Holy Trinity" is about. It's obviously an effective playstyle that has become legendary for a reason, and apparently this is the only game where it's frowned upon by the forum community (a very vocal minority).

    You don't like how someone else builds a team? don't join them, assemble your own. When you try to "educate" other players, no matter how geniunely good your intentions are, you'll always come off as a pedantic know-it-all who doesn't tolerate other people's playstyle (and sadly that seems to be the norm on the forums)

    My suggestion? just let them bunt all they want, less headaches for you
  22. Stalkers are damage dealers, they contribute with damage
    Big teams fight big mobs
    AoE damage kills big mobs
    Electric Melee and Spines have very good AoE potential
    Therefore, a Stalker needs to be Spines (spamming Spine Burst and Throw Spines) or Electric Melee (L-Rod, T-Strike) to contribute the most to a team.

    You're welcome.