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Posts
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Joined
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Quote:As opposed to wiping all the minions and leaving all lieuts badly hurt in a +2/x8 spawn with just a couple attacks, like Scrappers can? the total damage dealt by powers such as S-Charge, L-Rod and FSC is much, much greater than a hypothetical AS buffed by +300%No matter how much I dig powergaming, I can recognize that letting one attack get you more than 1/2-way to victory over a boss-level entity from a no-aggro condition is just dumb. The idea that this is what it takes to be "useful" is not a remotely sensible position, and suggests to me a narrow-minded focus on damage as king.
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Quote:Yeah, losing 40% hp means nothing to a Scrapper who can just keep spamming recon and dull pain.If you can't kill a Scrapper who uses Hibernate you are doing something very very wrong. Thats like shooting fish in a barrel. You're not supposed to be able to kill a Scrapper with two shots, build up + AS + a heavy hitter will be more than enough to get a Scrapper down to 60% health, that seems more than enough damage to me.
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Can't read the fortune of someone who has already had their fortune read.
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I know about /hc and /ma, but I tend to avoid the help channel because it's highly dramatic and I can't stand the staggering amount of wrong information which passes for 'help' in there (at least in my server)
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Quote:Yes, and I play one.Increase AS damage in PvP by 50%? Have you actually fought a stalker in PvP lol?
Sad thing is even with AS's damage increased by 50%, they still wouldn't be able to kill a PvP Scrapper alone (especially now since Scrappers got Hibernate and Shadow Meld) -
Quote:This is true.Stalkers should be squishy.. they need more damage to balance them. More health would just make them less distinct from the other melee sets.
As it stands, Stalkers suck at the best thing they do: deal burst single target damage.
They need to increase AS damage by 50% in PvP and by 300% in PvE -
Dark Melee does a little more ST damage with saturated SD than Kinetic Melee, while Kinetic Melee has an easier time dealing a little more AoE damage.
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It's been adressed, Brutes did get castle'd so that they don't make Scrappers obsolete
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Fire/Rad/Mace.
Scorpion Shield + Radiation Infection = effectively softcapped S/L defense
Web Envelope + Enervating Field + Aim + Rain of Fire + Fireball = <3 -
You can't make any epic ATs in Praetoria, if that's what you're asking.
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She reminds me of Professor Chaos, minus the awesome.
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So I came up with this build, it actually has decent stats, but it has one glaring, obvious, gaping hole that I'm hoping to patch up with the help of the outstanding Scrapper Forum community.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Silveriah: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-ResDam(11)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 8: True Grit -- Heal-I(A), Heal-I(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27), HO:Membr(27)
Level 12: Hover -- Ksmt-ToHit+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(46)
Level 16: Against All Odds -- Taunt-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), S'fstPrt-ResDam/Def+(48)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 19,5% DamageBuff(Smashing)
- 19,5% DamageBuff(Lethal)
- 19,5% DamageBuff(Fire)
- 19,5% DamageBuff(Cold)
- 19,5% DamageBuff(Energy)
- 19,5% DamageBuff(Negative)
- 19,5% DamageBuff(Toxic)
- 19,5% DamageBuff(Psionic)
- 9,88% Defense(Smashing)
- 9,88% Defense(Lethal)
- 14,6% Defense(Fire)
- 14,6% Defense(Cold)
- 10,2% Defense(Energy)
- 10,2% Defense(Negative)
- 3% Defense(Psionic)
- 16,8% Defense(Melee)
- 17,4% Defense(Ranged)
- 16,8% Defense(AoE)
- 63,8% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 165,7 HP (12,4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9,35%
- MezResist(Immobilize) 9,35%
- MezResist(Stun) 4,4%
- 11,5% (0,19 End/sec) Recovery
- 30% (1,68 HP/sec) Regeneration
- 2,52% Resistance(Fire)
- 2,52% Resistance(Cold)
- 20% RunSpeed
- 2,5% XPDebtProtection
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A few things to take in consideration:
My attack chain of choice is, as shown: Cremate, FS, Incinerate.
I like having (nearly) capped DDR.
The higher the hp/regen, the merrier.
Cake is better than pie. -
Are you seriously nerfherding for Stalkers? do you not have a mother?
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Quote:What exactly is so bad about fighting 1 EB that summons decoys which have limited offensive capabilities and die in 1 hit?Is this bugged? "Bring in Vanessa Davore" ... a level 19 mission.
There's one MOB in the entire map (Vanessa - an elite boss). Attack her and she summons 5 duplicates (all EBs) and disappears. Attack them and they each summon more.
Think this might have been overkill? MAYBE?
I'm enjoying the Praetorian missions. I've even enjoyed the bump in difficulty to some degree. But there have been a few missions (especially this one) that I really have to wonder if the Dev Team was on some sort of psychedelic or cold medicine (or both) when they scripted these.
Unfortunately I can't drop the mission.
I guess I'll come back to this when I'm level 30. Ridiculous.