Sharker_Quint

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  1. Sharker_Quint

    Not impressed

    i think it's hilarious that half the people didn't realize he was on the EU servers instead of the NA servers. made my day so far that did. anyways. M_B, if you try the North American servers you will find a whole lot more people to play with. it will require you to download the trial again, but you will find more people to play with.
  2. Sharker_Quint

    An Arch Nemesis

    Quote:
    Originally Posted by Power_NA View Post
    Can your nemeisis attack you when you are leveling up.
    Can he attack you while dancing wonder Atlas?
    I bet there are other things you can't do.
    Beside you only get 3 missions to make so you can have a nemeisis with all 80 heroes and 20 villians unless you spent like $500 lol and you can have many missions with them without you making them.

    Also I want the to attack me in Mayhem/safegaurd mission : D
    do us all a favor and go back to sleep please.

    yes all this can be done in the AE except for lving up. and you don't need to have all the heroes and villians in a mish. the whole idea of the AE is to make your missions the way you want(with some exceptions) and to be able to make your nemesis for those missions. i see nothing wrong with what we have in place for this other then our options for creating missions needs to be updated a bit.
  3. Sharker_Quint

    An Arch Nemesis

    Quote:
    Originally Posted by Pyroguy View Post
    I mean no direspect, but you really cant

    in AE, you cannot PERSONALLY:

    - decide what your nemesis will look like, what archetype, what powerset they will have. The arc creator does this for you

    - interact with your nemesis throughout your hero/villains's career

    - decide, through your actions, how strong your nemesis will become, since the missions are set in stone and there are no options for an alternate arc if you fail a mission in AE (that i know of, correct me if im wrong )

    I had in mind something more grand than you can create in an AE mission. think batman/joker or fantastic 4/dr doom, spiderman/venom, superman/lex luther. Im suggesting someone that your character is personally involved with. Maybe they have some sort of vendetta against them for past crimes, or for screwing up there plans (as those pesky heroes always do)

    I just think, its SUCH a big part of superhero lore, that it seems like a big thing to leave out of the game. and, with all due respect, AE just doesn't cut it as a medium for that sort of thing
    ok im no good with the whole posting pics to the forums so i'm just gonna say...

    FACE/PALM.....

    everything can be done in the AE pretty much. so it cuts it.
  4. Quote:
    Originally Posted by EvilGeko View Post
    Whether IOs are required or not is wholly irrelevant to the idea offered. The idea is an enhancement to the IO system. Someone who uses SOs wouldn't be affected either way.

    What's your point with this post?

    As to the idea, I think it would be good if when a recipe drops that it doesn't drop with a level. However, when crafted I think there needs to be more of a range than +/- 3.
    now that i have had a chance to re-read it, disregard what i said. that's what i get for posting when i first wake up... brain takes longer i guess lol.
  5. check your motherboard to. i had that happen to me last summer.
  6. if io's were required to play the game then sure. since they are not, i give this a big NO.
  7. and it's 2 times for the badge. but if we don't kill her i guess 3 is cool.
  8. here's another thought, what ab out Nerva Arch.? it's ok for IP to get something that cuts down on travel in zone but not Nerva? when making suggestions about zones, it is good to keep in mind the other faction.

    for another thought, how long before anyone asks that ouro and base tp's get access to this new part of IP?
  9. Quote:
    Originally Posted by Yogi_Bare View Post
    It's not just Origins... there's a lot of patterns within sets, certain pools, maps, mission types... that lend itself to things becoming too linear (at least on redside... blue-side seems more free roam).

    I'm approaching Origins for this thread because there's been recent focus given to it between the release of Issue 12 and subsequent Origin Boosters. Whether some like it or not; there may actually already be something in the pipeline for Origins... and if there is, I'd like to put my 2 cents in before they spring it on us out of the blue.
    and origin boosters do not have anything game breaking in them. you dont get to respec with them, and you can not slot them. you are reading way to far into the booster packs. if you haven't noticed, they have themed powers in them which is why they are considered origin boosters.
  10. Quote:
    Originally Posted by Forbin_Project View Post
    What she said they said.
    and if you ain't down with that, we got 2 words for ya.....
  11. Quote:
    Originally Posted by magnus1 View Post
    Post Deleted
    actually there is a way for you to do this now. go to your windows start menu, go to control panel, click on add/remove programs, find the CoH program and click on remove/uninstall. then do a disc clean up and defrag and voila, you have now successfully merged all the servers and gone to a serverless environment.
  12. whatever. not gonna argue about it. so besides the fact that you want origin locked powers, how many times would you let someone change their origin? because you do know that a respec would have to come with each change right? and that leaves it open to what the dev's don't want which is you taking out all of your enhances. granted, you can do this, but can you say exploitable.

    and before you go saying that it would never happen because it would be limited to 1 per toon, good luck with that. you would be wrong in that assumption.
  13. Quote:
    Originally Posted by Yogi_Bare View Post
    Once in a million years?

    Wolverine (Mutation ->Sci)
    Spider Man (Sci<->Mutation)
    Jim Lee era Psylocke (Natural ->Sci/Tech)
    Captain America (or any Super Soldier) (Natural -> Sci)
    Batman (Natural <-> Tech)
    Spawn (Natural -> Magic)
    Wonder Man/Vision (Mutant <-> Tech)
    Scarlett Witch (Mutant<->Magic) rewrite
    Kraven (Natural <-> Sci)
    Superman (Natural -> Sci) rewrite
    Spiral (Natural ->Tech/Sci)
    The various Horsemen of Apocalypse and other Agents (Mutant -> Sci)

    SGU Naturals becoming Ascended, Priors, Replicator Cyborgs, Gould and Wraith.
    Star Trek's Borg


    ...and that's just a short list.
    ok. most of those can be considered combined origin and/or they never had super powers to begin with and what they gained would be considered their actual first origin. that is how i see it.
  14. Quote:
    Originally Posted by Shuriken_BladeX View Post
    Exactly. ND just because my post count isn't high doesn't mean I don't read. I know about dual pistols. I've even seen them in action during hero con. This is a suggestion instead of making a whole new powerset just reuse animations or something. But no..I don't mean like actually rifles but there are sub machine guns in the games. You can dual wield them.
    there aren't enough rifle powers in the game to make up a set. not to mention, just like techbot did, all new animations would have to be made up. when you see npc's fire the rifle from the hip it is from one side only. not from both sides which is what you are suggesting.
  15. Quote:
    Originally Posted by Starrbolt View Post
    In the current issue of Beckett's Massive Online Gamer magazine, an article titled "2009 in Review" notes industry happenings throughout the past year, including:



    Should we take at face value the reasons given for the current free character transfer between servers in CoX: a special holiday treat, so you can play with your friends? Or is it really an industry trend? Will NCSoft and Paragon Studios follow the model that Sony Online implemented successfully? Will the current free character transfer between servers in CoX lead to some less populated servers being shut down?

    Will Going Rogue be run on the same servers as CoX? Or will it be run on newer, more powerful servers while CoX is run on older, fewer, consolidated servers?

    The Beckett's "2009 in Review" article tracked trends in the MMO industry, including proliferation of microtransactions. Server consolidation is another industry trend.

    Don't believe CoX is heading for server consolidation? Did you believe CoX would offer a for-pay travel power (Ninja Run)?
    i have the perfect song running through my head for this one. it goes a little something like this:

    "they're coming to take me away ha ha, they're coming to take me away..."
  16. i gotta agree with Aett on this one. and please don't try to use the argument that just because it is something that happens every once in a million yrs in the comics that origin switching is a good idea.
  17. Quote:
    Originally Posted by Quinch View Post
    As the title says. Both its size and layout make travel to many missions a serious hassle and hoofing it for two miles is a horrendous chore no matter your travel power. The "outer ring" layout also means that if the mission door isn't near you, it will likely be along one of the other, distant walls. Now, I know zone design and modification isn't as simple as "plop this here", but by Cthulhu's unholy navel lint, can we please be spared of the pointless tedium every time Independence Port pops up in the mission list?
    if it took forever to get around like in EQ or WoW, then yes. but travel is realy trivial in this game. not to mention that it isn't going to make a difference if you are not in IP and you don't know which end of the zone the mission is on.
  18. Quote:
    Originally Posted by Stormfront_NA View Post
    Hi:

    If I understand right, many melee powers that have Knock -back/down characteristics becomes solely knock-back when you place an enhancement/invention with Knock-back. This much is ok. But when I use an invention set, it may have a Knock Back recipe in it, and to ge the full effect of the set, you turn your knock-down power into knock-back. As a melee type, the knock-back is annoying for I have to go chasing after them. It would be nice, if those recipe sets had a second version where there is a choice of knock-back or knock-down recipies.

    Hugs

    Stormy
    considering that the only sets that offer any kb alteration are the kb sets, you shouldn't have any problem as long as you don't slot them for the kb. stick to just the damage io sets. now, some npc's still will get knockbacked but oh well.
  19. umm..... 2 letters come to mind.....GR.....that is all.
  20. [quote]um... they are bringing back the halloween event...
    thats recycled.[/quote}

    yes. this is recycled for them.


    Quote:
    you get Oroborus...
    that's recycled.
    no. this is new to that game. that makes it something new to them, not recycled.
  21. Quote:
    Originally Posted by Dark_Forgiven View Post
    Its a new laptop, never noticed it being especially hot. Has been on all day, so it maybe warmer then normal. Running very quietly.
    get one of those fan thingys the laptops sit on to keep it cool. also try updating your video drivers.
  22. Quote:
    Originally Posted by Fusion_7 View Post
    Hmmmm, I do save my Option Settings and normally it does transfer over to new Toons but for some reason my new Tanker didn't like any of it..hehe. Yeah, I'll have to look and find that option. I am one person that likes to be prompted away from what I am doing. When I first started out about a year ago, I would always be in places I "didn't" want to be TP'ed away from as I normally visit the market in between long mish'es to unload inventory and stuff or I may have been trying to train and level up.
    if you make new toon before loading an old one this will happen i'm pretty sure. the game actually has to load your settings before it can apply them to new toons.
  23. this has been an ongoing thing since just after the AE was released. nothing new to see.
  24. almost all of this can be done already by making custom mobs. enjoy fellas.