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Posts
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Joined
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Technical problems aside, sounds like a definite success. Congrats!
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I think I heard she was having some health issues right before the Con, so she might be a little extra wrung-out and taking some time to catch her breath.
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Ah, apologies. My brain just went straight to the HUD.
Here's the others:
Both eyes:
0 1445 PARTSNAME none none none 00ff01 ffffff 00007f 737373 Auras/Male/CombatAura/TargettingLaser_BothEyes.fx
(Character's) Right eye:
0 1445 PARTSNAME none none none 00ff01 ffffff 00007f 737373 Auras/Male/CombatAura/TargettingLaser_LeftEye.fx
(Character's) Left eye:
0 1445 PARTSNAME none none none 00ff01 ffffff 00007f 737373 Auras/Male/CombatAura/TargettingLaser_RightEye.fx
I double-checked the left-right thing and sure enough they are backwards (from the perspective of the character). I guess maybe it's a "your left, my right" sort of thing. -
Here it is (in context):
0 2585 COSTUME 0 7289d4 -6.237367 -0.650000 0.000000 0.000000 -0.680000 -0.590000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 2585 PARTSNAME Tight !X_Hips_Robot_Mask !Hips_V_Robotic_01_dual 00007f 00547f
0 2585 PARTSNAME Tight !X_Chest_Robot_Mask !Chest_V_Robotic_01_dual 00007f 00547f
0 2585 PARTSNAME Helmet helmet_modern_01a helmet_modern_01b 0000aa 00547f
0 2585 PARTSNAME Robotic_03 Robotic_Clean none 0055ff 0046d4
0 2585 PARTSNAME Banded Tech_Modern_01 none 0055ff 003855
0 2585 PARTSNAME Tech_01 Tech_01a Tech_01b 00fdff 0000d4
0 2585 PARTSNAME HD_Comm_03 HD_Side_Comm_02 HD_Side_Comm_02b 00547f 8f8f8f
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME HD_Goggle_01 Lens_01a Lens_01b 0000aa 00ff01
0 2585 PARTSNAME Tight base Comet_02 00fdff 0046d4
0 2585 PARTSNAME Tech_01_s Tech_01a Tech_01b 0000aa 00cacc
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 0000aa 003855
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none !X_Wings_Tech_01 none 00547f 00007f 000000 000000 GENERIC/FX_wings_TECH.fx
0 2585 PARTSNAME none none none 00ff01 ffffff 000000 000000 Auras/Male/CombatAura/CyborgCombatHUD.fx
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
0 2585 PARTSNAME none none none 00000000 00000000
Haven't looked at huge or female options. Let me know if you need those too. Probably "/Huge/" & "/Female/", I'd guess. -
These are the NPC versions of the stone pedestals and tablets in the Midnighter missions:
IMAGE
OO_Ancient_Tablet_01
OO_Ancient_Tablet_02
OO_Ancient_Tablet_03
Which are the closest thing I can think of apart from the Shadow Shard objects. Of the above, looks like they have an inherent aura except maybe for the third one.
There's also a few different obelisks, though most of them are (t)arted up. The only simple/clean one (V_OO_Obelisk_Floor_01, I think) is pretty dang big.
EDIT: Added image link. -
[ QUOTE ]
MAPS/MISSIONS/OUTDOOR_MISSIONS/OUTDOOR_FLASHBACK/IOM_FB_KINGS_ROW/IOM_FB_KINGS_ROW.txt
[/ QUOTE ]
Hmmm.
Certainly could be wrong, but... I think that might be the map in the 3rd mission of the Mender Silos (Jade Spider) TF (hero-side) where you're chasing Arachnos leaders around King's Row, and I think it's just an instanced version of the zone map (no graveyard).
EDIT:
This one is the only cemetary map I've pulled out so far for my Scenic Maps project (there are others, though) and I've only got one of the missions attached to it (the big mausoleum is just at one end, it's a much more "normal" graveyard for most of the rest of the map). There are a number of other missions that also use that map that I just haven't tracked down yet. 99.44% sure that it's also used in Maria Jenkins's Black Swan mission.
ADDITIONAL:
Just remembered, I think the above cemetary map is also used in the TV mission Help fix the movie. If you've got a level 50 villain, that might be an easy one to get to via flashback since it looks like it's the very first mission in the story arc (Story Arc: The TV Invasion).
ADDITIONAL:
I think it's also the map used in the finale of the Wheel of Destruction arc (I'm going to stop editing this post now.).
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[ QUOTE ]
John said I should record myself doing the workshop and put it up on YouTube. Problem is, no videocamera.
[/ QUOTE ]
Out of all the attendees, somebody must have one. Bring some extra brownies to bribe 'em with.
(I want to see it too.) -
Just FYI (since this thread is seeing some activity), the Codex model names should be caught up with all these now.
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Just playing around, I've made them somewhere close to that size.
(And Ashcraft mentioned ~500 ft. working.) -
Puddle, no. But some NPCs do work. I was testing it yesterday with Dr. Brainstorm (doctor_brainstorm_01) and just ran another quick test with Statesman (Model_Statesman). They both work.
Many MOVs are model-dependent in one way or another. All the ones mentioned above aren't standard humanoids, which are probably why it didn't work. -
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Interesting. The earth-shattering ka-boom is part of the MOV, not the FX.
There's also the sparking and blowing steam part:
0 35 FX OneShot 227691 POWERS/ITEMSANDTEMPPOWERS/SELFDESTRUCTION/SELFDESTRUCTION_WINDUP.FX 0
The other one is the warning siren piece, but has no visuals. -
Congratulations 8 Baller! Don't forget to post pictures of all your goodies once you get 'em.
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I'm letting the DVR take care of it for me.
Good luck, everybody! -
I had had a couple of ideas which I'll share just in case the music piques your interest (and since I'm unlikely to do either myself, although you never know):
#1. Music: "March of the Toys" (Babes in Toyland) - Similar to what Dark_Shade described. A character with a laptop. Starts by cycling through several maps. Picks one. Then starts placing different enemies, cycling through several different enemy groups. The music would come in because the idea centered around cutting back and forth between the character with the laptop and a "behind the scenes" on a warehouse map where the dev characters (I was thinking Positron, BABs, Castle, & War Witch) are using machines to create the mobs (in ranks) and then march them through a portal, then cutting back to the mobs "popping in" where the character wants them. Cycling through several mobs would culminate with the laptop character "ordering up" ghost sharks with jet packs on their backs (using the spirit shark model Leandro found coupled with a same location puddle w/ sky raider jet pack FX), at which point Positron has enough and the devs retaliate. End.
#2. Music: "The Sorcerer's Apprentice" - Basically centered around a more or less direct parody of the Fantasia bit where a character steals a "dev tool" (of some sort) from Positron. (Not as thought out and would be pretty long given the length of the music piece).
Feel free to borrow any of that you like. -
Yeah, sorry to say, I don't think there's anything unique about this map and the lack of clouds. I think it's just a matter setting your position and that the same would hold true for any null map. It looks like the same as any other null map when I try it.
If I'm missing something, please let me know. -
I *think* it's this map (not somewhere that I can check right off): MAPS/MISSIONS/OUTDOOR_MISSIONS/OUTDOOR_RIKTI_WAR_ZONE/IOM_PORTAL_CORP/IOM_PORTAL_CORP.txt
EDIT:
This mission. -
Holy Frijoles, Leandro!
Well, I'll get these added at some point. Starting tomorrow, I'm going to be working 7 days a week for the next few weeks, so it won't be real soon, but I'll get 'em in the pipe. -
Here's mine if you don't still have them:
(heroside)
0 2246 NEW "Lady Briton"
0 2246 COSTUME 1 89a0ea 0.000000 0.000000 0.000000 -0.118681 -0.006593 -0.102857 -0.253846 0.014769 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 2246 PARTSNAME Tight tights !Hips_V_Pattern_Strips_01 0000d4 990002
0 2246 PARTSNAME Tight tights !chest_Fat_Stripe 0000d4 990002
0 2246 PARTSNAME V_fem_Head.GEO/GEO_Head_V_Asym_Standard !Face_Skin_V_Fem_Head_19 !Face_V_Mask_Executioner_01 0000d4 ffffff
0 2246 PARTSNAME Flare tights !glove_Sharp 0000aa ffffff
0 2246 PARTSNAME Smooth tights !Boot_V_Pattern_Stripe_01 0000d4 990002
0 2246 PARTSNAME none none none ffffff ffffff
0 2246 PARTSNAME Student_01 Long_01a Long_01b 00fdff 1c67ff
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME Tight base Lion_01 00fdff 00cacc
0 2246 PARTSNAME Smooth spiked_01a spiked_01b 0000d4 ffffff
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00fdff 00a9ff ffffff ffffff WEAPONS/Custom_Claws/Fem_ClawsRight_TalsorianBlade01.fx
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME Half Cape_Top_01 none ffffff ffffff
0 2246 PARTSNAME Half_31 Generic_01a Generic_01b 00fdff 008cd4
0 2246 PARTSNAME none Cape_01 none ffffff ffffff ffffff ffffff capes/CapeLongFem.fx
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00fdff 00a9ff ffffff ffffff WEAPONS/Custom_Claws/Fem_ClawsLeft_TalsorianBlade01.fx
0 2246 PARTSNAME none none none 00000000 00000000
0 2246 PARTSNAME none none none 00000000 00000000
OR
(villainside)
0 1630 NEW Scuzzbopper
0 1630 COSTUME 0 537bbf 0.000000 -0.323077 0.000000 -0.161538 -0.312363 -0.251758 -0.248352 0.004747 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1630 PARTSNAME Pants_Loose Pants_Baggy_01 none 00000000 00000000
0 1630 PARTSNAME Jackets !Chest_FancyShirt_01 Mask ffffff ffffff
0 1630 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Skin_V_Head_06 none 00000000 00000000
0 1630 PARTSNAME Smooth tights none 000000 000000
0 1630 PARTSNAME Smooth Tech_Modern_01 !Boot_Magic 00000000 00000000
0 1630 PARTSNAME V_MALE_BELT.GEO/GEO_Belt_Chain_01 !X_V_Belt_Chain_Wrap none ffffff ffffff
0 1630 PARTSNAME V_Male_Hair.GEO/GEO_Hair_Derby !Hair_TheFamily_Fedora !Hair_TheFamily_Fedora_01b 000000 00007f
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME Glasses_06 Glasses_01a Glasses_01b 00fdff cd65ff
0 1630 PARTSNAME Top base Infinity ffffff ffffff
0 1630 PARTSNAME V_MALE_SPADR.GEO/GEO_SpadR_V_Bowtie !Top_V_Tux_01 !Top_V_Tux_01_Dual 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00fdff ffffff ffffff ffffff WEAPONS/Custom_Pistols/Male_PistolRight_Base.fx
0 1630 PARTSNAME Beard_Goatee_01 Beard_01a Beard_01b 00007f 000055
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none !Cape_Trenchcoat_Leather_01 none 00000000 00000000 00000000 00000000 capes/CapeTrenchMale_01.fx
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME V_MALE_TOP.GEO/GEO_Top_Trenchcoat_02 V_Motorcycle_03 V_Motorcycle_02_Mask 00000000 00000000
0 1630 PARTSNAME V_MALE_SLEEVES.GEO/GEO_SLEEVES_Motorcycle_03 V_Motorcycle_03 none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00fdff ffffff ffffff ffffff WEAPONS/Custom_Pistols/Male_PistolLeft_Base.fx
0 1630 PARTSNAME none none none 00000000 00000000
0 1630 PARTSNAME none none none 00000000 00000000 -
[ QUOTE ]
I'll try to get them added this weekend.
[/ QUOTE ]
Done.