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I got my start in City of Heroes back in 2004 as a Force Field Defender. I have buffed the team in my day, and there's nothing wrong with that.
That said, I have been eying the Magic Booster Pack, mostly for its costume options. But I am a little concerned about the buffing etiquette involved in the tarot buff power.
Some of my characters would buff everybody they could, and for some it makes sense to at least do it for their own team. But other characters would never have such a power and/or never use it on others; it makes no sense thematically for those characters.
I honestly wouldn't mind using it with some characters. I know it's on a long timer and it's got to be a lot less obnoxious than rebubbling with Force Fields. But it's not so much the bother of buffing or monitoring the buff's expiration: even though I am not much of a role-player, I care about concept, and for some characters this power is wrong. If it were just a benefit to me, I wouldn't hesitate to pass it up for concept reasons...but since it improves things for teammates, I might feel awkward about not doing everything I can for them.
If you have the Cyborg Pack, nobody expects you to self-destruct every time it's recharged. DO those of you with the magic pack find people want you to use the tarot card buff? Even on your non-magic characters?
What about regular teammates or SG members? They'd certainly figure out if one had the Magic Pack soon enough. Would they openly -- or even privately -- resent me for not always buffing them with this power?
Have you felt any pressure to use it? What do you do when playing characters for whom this power is not thematic or appropriate? -
Aren't you going to want more recharge in Rain of Arrows (and maybe Fistful of Arrows too)? Like, a lot more?
I know I regard my Archery Blaster mostly as a complex support system for delivering Rain of Arrows as often as possible. -
Quote:But we're talking about concepts for fictional characters. Concepts certainly can be identical, or so derivative that the differences are insignificant.No, not really, not with people.A chair is a chair is a chair. But two Jonhs are not alike. A human is a human is a human, but two Johns will still not be the same.
Quote:Does'nt make them unique, it just makes them first in a system that does'nt allow for two characters with the same name, despite all the Johns out there in real life.
Quote:So I should just go away?
Quote:I don't need to rely on name alone to make them unique and complex, they're character's, real people(as far as fiction goes :P) with different personalities, appearances, and abilities and skills. The name is a part of that -
Quote:Anyone remotely near a corner or even a tree can be in melee instead of at range if he or she so chooses.Parry can only save you from the melee squish. In Croatoa you have fire-chucking pumpkins, rock hurling deermen (with a PBAoE explode on a few of them), lightning bolts from teh witches, hopping archer midgets, and the ghosts that I think have no melee attacks at all. Parry is great in many places, but Croatoa is not one of them.
And as for the Rikti, they are more dangerous at range with the knockdown/stun on their blasters. -
Quote:The Tick is a great source for ninja gags.Heh, reminds of the first episode of The Tick.
Run out of roofs, eh?
Quote:Ninjas -- these guys are everywhere. Quote:*THUMP*
"I think I just ran over a ninja."
"We're already late dear. It's not like we hit a collie or something." -
There's an innate value to the uniqueness of the name. And no one is stopping you from creating your own, unique name.
And you CAN have a name I already have -- if you are on another server. If it's taken on all servers, it's probably not a name that "few people" have.
Having a unique name, costume, and styling (fpor want of a better word) are fundamental to superhero genre. -
Quote:If you followed that linked thread all the way to the end, a poster named Gearford is using level 23 IOs specifically because they will keep their set bonuses even when exemplared down for Positron's Task Force.Hmmm I still don't see why a player would choose a level 25 IO set over a level 30 IO set, assuming the same recipe is available at level 30. My AV killer toon uses the same concepts to squeeze as much regen and recharge as possible (he's a SR) and I use some level 30 but mostly level 35 sets.
Exemplaring/running low-level content is a big incentive for using lower-level IOs...and that's why higher-level IOs probably won't be changed to keep their bonuses all the way down. More interesting choices are possible if you have to decide between "absolutely the biggest enhancement % at 50" and "slightly less for possible exemplaring at various level breakpoints." Also, this creates demand among wealthy level 50s for items lower-level characters generate -- theoretically incentivizing a transfer of wealth down to the younger characters. -
I don't know about no danger; the decisions of the GMs can seem pretty arbitrary when they don't have a specific trademarked character to point to, and with this reference, maybe they would do so.
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Quote:THANK YOU. I've suddenly been seeing this idea crop up just in the last few days, and been trying to pin posters down on where they got this idea. Example.As you understand it, you're wrong.
Pets.RainofFire.RainofFire: Max targets hit 16
Pets.IceStorm.IceStorm: Max targets hit 16
Pets.Blizzard.Blizzard: Max targets hit 16
And, since it was mentioned...
Pets.RainofArrows.RainofArrows: Max targets hit 16
Pets.FreezingRain.FreezingRain: Max targets hit 16
Amusingly, all of the above pets have no target cap for their "Avoid" power, so if you've got 17 critters in the area, 1 of them will run out despite not being damaged. [Rain of Arrows] also summons a second pet which doesn't have a target cap, but that second pet is named "RainofArrows Visual", and doesn't really do anything.
I was debating making a major thread about it. I hope your post refutes it well enough that no further effort is needed.
Sorry to disappoint, people. -
What I find bizarre is the people who drive-by buff me in Wentworth's. Usually right after I arrive. Guys, I'm going to be shopping for a few minutes; the buffs will expire unused.
I don't think it's pure harassment because they could turn on a lot more powers if they were just spamming powers; this looks like regular...although not very well-thought-out...buffing. -
I've been running my own solo level-locked characters on Guardian and occasionally posting items in the Mid-Level Crisis Generated Stuff thread. Is that OK? I am intentionally throwing some mid-level stuff into the market without being a member of the SG or even on Freedom.
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Quote:Keep in mind that's a subjective opinion -- Tankers actually deal plenty of damage if built right, depending of course on what powersets you pick. Even if not built to emphasize damage, their damage is securely middle-of-the-road, not "weak."i prefer brutes because tankers feel insanely weak offensivly and scrappers feel weak defensivly.
And some Scrapper builds are super-hardy with IOs. -
Quote:Pretty sure he meant "before Fury is built up."By off-the-bat, I hope you mean after slotting up SOs for good endurance management. Seeing as brutes have lower damage mods than scrappers and have to have fury built to a certain degree before they match that. If you mean all that, then yeah, off-the-bat is correct.
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I don't really have any attachment to Ctrl + Alt + Del the webcomic, and I don't know anything about Buckley. I'm curious why the negative impression some seem to have...was it something specific? Can anyone enlighten me?
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Quote:The issue comes in when what you want, and do, prevents me from doing what I want to do. Especially when what you want is to explicitly limit others to suit your needs. You want to keep people from making what they want, just to suit your needs, If me and you have the same name, you still have the name.Quote:Stop. You are claiming to know my MOTIVATION for opposing the idea and you are *WRONG*. It's not about ME ME ME. I think the entire idea of non-unique names is BAD FOR THE GAME. I think it makes it less appealing to a lot of players and potential players.
I could certainly be wrong, but that *IS* my honest opinion.
But having unique names is good for the game, IMHO. For one thing, it's crucial to the genre. One never reads "The busload of schoolchildren dangled from the edge of the bridge until some Spidermen came by and saved them."
Over the years I have seen many many players, in-game and in forums, express delight over having found a good name. Coming up with a good, unique name for a character isn't an accomplishment, maybe, but it feels good.
Players who did not have a good unique name often seemed to want one, and if they later made an alt with a good name, maybe they were happier.
Non-unique names would take that away from, well, everyone. No longer would there be anything unique, interesting, or even particularly creative about your name.
Further, such a move would be rewarding the least creative players making the least effort, and penalizing the more creative efforts and those who had put the most thought into their character creation.
Edit: as far as releasing names from years-unplayed accounts, I am not opposed to it, but it won't solve the issue...once those names are snapped up we'll be right back here. -
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My point is more that they shouldn't be considered separately, since they are intertwined in the way the game works and especially in the desires of some of the players. I'm not proposing a slippery slope so much as I am pointing out that the aggro-cap question is really a question about the entire "number of foes" cap system.
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If knockdown powers just neutralized AoE immobilizes, without adding containment, so that they ruined the AoE immobilizes for the players using them, that alone would be worth doing.
Then I could spend a few years pretending I don't understand how it works while I keep using my knockdowns. -
That's certainly a factor. Another is that, frankly, many of the people you're playing with are hard-pressed to keep more than a few things on their minds at once, and they've already got "I like Mountain Dew," "Megan Fox was hot in Transformers," and "I can haz cheezburger" in there, along with whatever's on TV and the iPod at the moment. There's no room for tactical finesse, or in some cases, even a basic understanding of the way the game works. They're at the outer limits of their own competence just pressing buttons -- they may not even be aware you're using knockdown powers.
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I recently updated my credit card on file to pay for game time.
When I did so, I checked a box saying "use this card as the 'card on file' to pay for purchases," or words to that effect.
But when I try and buy a booster pack serial code, I get a screen showing name and address information and asking me to enter a credit card number...and it has an option to "Check here to save credit card information on file for future purchases."
Maybe it's a small thing to complain about -- I could just re-enter my card here. But am I doing something wrong? Why can't I just authorize the card already on file? I know I checked that box to enable it. -
Upgrading from 1 gig to 2 gig of RAM noticeably improved auction house lag for me. There's still a hesitation, but it's not 40 seconds of paralysis.
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Quote:Uh...you know, since your post is a compliant specifically about having to load everything up just to see something...Why does the game force you to load the entire Array of Consignments when you click on a Wentworth's Employee? It sucks up a lot of bandwidth loading a lot of items I might never look at.
You'd think the game would only load items from the Consigment House you'd requested. Or that it could generate a rough list from a simple array, and buffer the rest from a database while you browse through it.
Why aren't these things being implemented? You lower expenses by lowering bandwidth, and increase player's interactions by decreasing load-times.
I suppose I shouldn't expect an answer, just a string of replies of people saying stuff like "stop whining." But I just want to point out that a good programmer could really improve the functionality of this game.
How come your title doesn't contain info about your post? How come I have to load your entire thread to just find out what your topic is? It sucks up a lot of bandwidth with text I might not want to look at.
I suppose I shouldn't expect an answer, but I just wanted to point out that a thoughtful poster could really improve the functionality of this thread. -
But...reverse that line of thought. Right now resistance-only sets, designed to be tough enough without any defense, can get to the defense soft cap using IOs. Surely a high resistance build at the softcap is not in essence different from a soft-capped build with high resistance. If anything, the lower resistance cap (75%) for most ATs would make it LESS overpowered to be able to pump up your resistance -- 75% resistance is not as strong as 45% defense, which you can already get.