Sailboat

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  1. Quote:
    Originally Posted by Fleeting Whisper View Post
    What gives you the idea that Consume grants End Drain Resistance...?
    Issue 18 Patch Notes
    • Consume: Added Recovery boost per target hit and flat Endurance Drain Resistance value.
  2. Does the Attribute Monitor show End Drain resistance somewhere? I could be looking in the wrong place or for the wrong term. Consume grants some End Drain Resistance, but under Debuff Resistance I only see "Recovery Resistance," which does not appear to change (from 0 on my Fire/Fire Tanker) when I use Consume.
  3. Sailboat

    Vet Idea

    But I'd give a cookie to be able to make up my own a badge (that is, to have whatever I wanted underneath my hero name). Even if they auto-excluded currently-in-use badge names.
  4. I like it.

    Quote:
    You see me now a veteran
    of a thousand psychic wars
    My energy's spent at last
    and my armor is destroyed
    I have used up all my weapons
    and I'm helpless and bereaved
    Wounds are all I'm made of...

    Dare you say
    that this is victory?!?
  5. You can convert the 50 "regular" Reward Merits into one (Hero, in this case) Alignment Merit at the cost of $20 million at Fort Trident.

    This is totally worth it IF you spend the resulting Alignment Merit on an expensive enough item; I've done it occasionally, but not every time. Alignment Merits are generally more efficient than Reward Merits, but there are still some items you cannot get with Alignment Merits...you might want a fistful of Reward Merits in reserve just in case.
  6. Quote:
    Originally Posted by PrincessDarkstar View Post
    My thoughts on the new incarnate content is that I may need to get some extra defence because I think 59% is the new softcap if I remember rightly.
    Eh. 45% is the soft cap. Sure, in two Incarnate trials 59% works the same way, but those are less common than, say, DE Quartzes or Nemesis Vengeance, and nobody called those limited situations a new soft cap. Not to mention the probability that you'll have buffers/debuffers helping you on those trials, and the certainty that you'll at least have teammates on them. I'm still treating 45% as the holy grail, myself.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    I don't think I can get to there without making some major sacrifices that I am just not prepared to make
    Me neither -- and that's a good reason.
  7. Just to clarify, one can't get a Favor of the Well any way other then by crafting it from 32 shards and 2 Notices of the Well? As in, I can't run something that drops one, and will just have to wait for the shards to accumulate?

    I have everything for my first Very Rare Alpha ability except the 32 shards. (I have the Notices of the Well ready to craft that baby).
  8. I spent 2.5 hours last night on a character who started the run at level 9. He's actually too low to be buying IOs yet.
  9. Quote:
    Originally Posted by Call Me Awesome View Post
    I'd love to see some new IO sets that do grant meaningful res bonuses. As you mentioned for res bonuses to have parity with def bonuses they'd need to be twice as strong. If I had the option of soft capping defense or pushing resistance close to the soft cap it'd be a much tougher call on build choices.

    I once proposed
    that the Devs could employ a mechanic similar to the "rule of five" code to prevent hypothetical new +resistance set bonuses from stacking too high with the current +defense bonuses. So you could have a certain amount of either, but not enough of both to be game-breaking.

    As far as I know, the suggestion went nowhere.
  10. Quote:
    Originally Posted by slainsteel View Post
    but when you have teams with 3 buffers, 3 debuggers, 2 scrappers/brutes
    I desperately want debuggers on my teams -- where can I get some?
  11. Quote:
    Originally Posted by ClawsandEffect View Post
    Doesn't the resistance slotting of RPD affect the DDR you get out of it?

    If so, that would be good incentive to fully slot it out.
    I don't think so. My Invulnerability Tankers have consistently had 50% DDR when I checked the "real numbers," despite variations in slotting. Also, RedTomax says this about RPD:
    • RES(Smashing, Lethal) +10% for 10.25s
      Effect does not stack from same caster
    • RES(Defense) +25% for 10.25s [Ignores Enhancements & Buffs]
      Effect does not stack from same caster

    If I am interpreting correctly, that looks like the DDR won't benefit from enhancement.

    Quote:
    Originally Posted by shaggy5 View Post
    I know that Steadfast Protection is of the +3% defense uniques. I believe that there is at least one PVP, which I cannot afford. Are there others? I'd love to know what to look for.
    Just two 3% defenses exist, the Steadfast unique and the Gladiator's Armor unique. Both go into resistance powers.

    There's also a 3% resistance IO, the Shield Wall unique, which, predictably enough is slotted into defense sets. It's generally less desirable for two reasons: it would have to give SIX percent resistance in order to equal a 3% defense unique, and there's little to stack it with, as few sets give significant resistance bonuses.
  12. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    Now on a more serious note: I'm caught on deciding whether to build a DM Scrapper or an Invuln/SS Tank. But before that, I need everything you've got on DM/
    The usual answer to such a question is: make both. NA/Euro merge means more slots for alts, too, if you don't mind foreign travel.
  13. Sailboat

    ice/ice leveling

    Quote:
    Originally Posted by radsmash View Post
    I do not have Ice Storm. The guides gave me the impression to skip Ice Storm. Going back over them I notice that some guides note Ice storm is useful to solo leveling. So at 22 I'll probably take it.
    Here's a thread I started asking whether Ice Storm is a good pick. Consensus was yes -- some players were quite emphatic.

    Quote:
    Originally Posted by Amy_Amp View Post
    Levels 20 and 21 I find kind of annoying since mobs seem to step it up a little in terms of difficulty and you haven't switched to SO level enhancements yet.
    Also, "Beginner's Luck," the free to-hit adjustment for young characters, expires at level 20.
  14. Quote:
    Originally Posted by bAss_ackwards View Post
    With that said, you won't be experiencing double stacking +Damage like you would with DM/SD or SS/SD.
    You will for the ten seconds Build Up lasts.

    I really like the BS/SD pairing.
  15. I've found that the limitation on spending A-merits has contributed to my altaholism. Since you can't buy more than one item with alignment merits in any 20-hour period, it's a good idea to have several characters accumulating A-merits so that you spread the merits around and can impulse-buy entire sets in one evening (by buying one IO with each character). This has induced me to have a regular rotation of characters knocking out tip missions...and then, while I'm on one, I get distracted by a badge I'm close to acquiring, or I get invited to a team, or I get all excited about leveling the character, and next thing you know I've spent the evening on a character I hadn't intended to.

    Quote:
    Originally Posted by DarkGob View Post
    (thankfully I don't even play 2 of my 50s anymore).
    One thing that I've found prevents me from playing some of my 50s is when their builds get very out-of-date. I still have some I need to respec into Inherent Fitness, and some old badly-thought-out builds, but it's so much work rebuilding them from scratch that I wind up putting it off indefinitely.

    Quote:
    Originally Posted by Clave_Dark_5 View Post
    I just can't help all the toon-jumping-around.
    A great strength of this game is how different the playing experience can be with different ATs, powersets, and even costumes. I often feel like changing to a different character just for the change...but more typically, I will log onto one to check the market and wind up getting excited about the character and, once again, playing him/her the rest of the night.

    Quote:
    Originally Posted by Organica View Post
    but after due consideration the idea that a character with the full name of "A Trained Monkey" would get some hilarious comments from random npcs was too much to resist.... IE "Look! It's A Trained Monkey!" "A Trained Monkey saved my grandfather!" "I heard A Trained Monkey took on the Council!"

    So now I've used my last open slot on Virtue. ^_^
    That's great.
  16. Sailboat

    Wish List for 21

    "Flavored" damage enhancements are a bad idea. It sounds like you just want to get around enemy damage resistance.
  17. Quote:
    Originally Posted by GavinRuneblade View Post
    My recommendation is to focus on bosses, they drop tips way faster than other mobs.
    Second this -- higher-ranked enemies (not higher level, but rank, e.g. minion/LT/Boss/Elite Boss) seem to drop tips much more frequently.

    And I routinely get tips on Task Forces. Got a couple last night on a Sister Psyche TF.
  18. It's generally in the interest of the game (any game, really) to make players acquire new items and spend money instead of recycling old items into their newer characters. That doesn't mean it won't be changed, but it does imply the Devs have a powerful incentive not to do so.
  19. Quote:
    Originally Posted by William441 View Post
    One other note (unless this has been changed), both WP and IM can greatly benefit from using a huge/tall body build for your character. The radius on ice patch is 9'. Using a huge/tall body build will essentially extend that radius further outward, allowing ice patch and RttC to affect more foes. This should be true (unless it was changed) for any PBAoE powers.
    That shouldn't be true. Is that really the case?
  20. Particle burst, Particle burst,
    Does it hit you or the enemy first?
    What's it like?
    It's not important,
    Particle burst.

    Is it a DOT?
    Does it have a hit check?
    Does it blow the RNG to heck?
    Or does the player get hit instead?
    Nobody knows,
    Particle burst.
  21. On Saturday I put out feelers for a Citadel on Guardian, and it filled quickly. I even had to turn someone away. Everyone was cooperative and friendly, and we knocked off the TF in 82 minutes or so with a modicum of snappy banter.

    It's possible that I just got lucky, but it seemed like there was interest out there.
  22. Oh, and they're grayed out in Oroborous currently.
  23. Sailboat

    WTF: Eden trial

    I've done it a few times and we never came anywhere close to speeding it. I guess we didn't know whatever it is other people know.
  24. This is only happening in the Incarnate trials, right? That's the only place I've heard about it. Haven't run them myself, and don't seem to see this problem in the parts of the game I have run.
  25. Sailboat

    "Soft-cap?"

    Quote:
    Originally Posted by Fleeting Whisper View Post
    and the game won't let their hit chance go any lower than that.
    Quoted for emphasis. This is the main reason the "soft cap" concept is useful -- it's the point at which (barring certain exceptions) additional defense won't help you.

    Enemy to-hit buffs are one of those exceptions. You could in theory offset them by additional defense, but in practice, they're so large (like +100%, I believe, in the case of Devouring Earth Quartz drops) that you simply can't offset them with defense alone.