Sailboat

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  1. Quote:
    Originally Posted by NuclearMedicine View Post
    Tanker Tuesday on Defiant today!!
    It's Saturday. ?
  2. Sailboat

    The Respec Trial

    Quote:
    Originally Posted by Quinch View Post
    And finally, one of the most frequently proposed solutions would be to implement the ability to speed up the spawn creation at the players' demand, such as having a set of simultaneous clickies spawn the next wave without waiting for the timer to expire.
    That's brilliant. More than one clicky to prevent griefing, kind of like the "turn two keys simultaneously to launch the nuclear missile" security feature.
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    One of the toons in my sig, the "Swede of Light"
    Hijack -- I've been wondering...I get all the other puns in the characters names in your sig, but this one eludes me. What're you punning with Swede?
  4. Quote:
    Originally Posted by Nihilii View Post
    There is indeed great independent thought in quoting the same post everytime this topic pops up.
    Quote:
    Originally Posted by Silver Gale View Post
    We should restart the discussion at zero every time a new person comes in and proposes the idea?

    There's "independent thought", and there's "reinventing the wheel".
    I will reply to this after I finish working out a system of marks to represent language, and invent a method to transmit them directly into everybody's computer.

    Might take me a while.
  5. Sailboat

    Elec/Fire HEWP

    Quote:
    Originally Posted by Nightchill_EU View Post
    Arcanaville is EVERYONE'S dady.
    Technically, I think Arcanaville is yo momma.
  6. Quote:
    Originally Posted by Redd Rumm View Post
    badmanners assault
    This is a job for PolitenessMan!
  7. On the other hand, the way it worked in Rain powers and DOTs was so transparently stupidly overpowered that a change can't be a surprise to anyone.
  8. Quote:
    Originally Posted by Level View Post
    Aah. Back in the day it used to be 3 SO enhancements. Now with the IO's I guess that's a different story.
    Quote:
    Originally Posted by M_I_Abrahms View Post
    That's a slightly different cap.
    Commonly referred to as the ED soft cap (from Enhancement Diversification) or just "ED cap." It's less frequently used than the following term....

    Quote:
    Originally Posted by M_I_Abrahms View Post
    This is more for defense and accuracy buffs, both self applied and given by a teammate.
    Commonly referred to as the defense soft cap, or just "soft cap."
  9. Quote:
    Originally Posted by GavinRuneblade View Post
    I forget the name of the new hero taskforce
    Admiral Sutter, "The Sky is Falling."

    Were you around for the addition of Apex and Tin Mage?
  10. Quote:
    Originally Posted by Residentx10 View Post
    Just turn on the statistics collector in the default setting. That will be enough. I'm not burdening people too much.
    Well, *I* don't know what that collects. Maybe you do; maybe it is enough. I am neither a user of Herostats nor a statistician by trade.

    However, the biggest burden on both your volunteers and your reading public will be if you forget some obvious-to-others criterion that renders the whole exercise a waste of time or, worse, results in misinformation.

    It seems self-evident to me that ironing out the specifics in advance, especially by enlisting the brainpower of other knowledgeable players who might think of things you do not, would not only give you more useful data, but also help persuade doubters (by getting them to buy into to the terms of the experiment before data collection begins). But your mileage may vary.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Without time elapsed info, number of shards info is useless.
    Bearing that in mind, it might behoove you to first have a thread discussing what data fields you should be capturing to return statistically useful results.
  12. How well would each of these powersets defend themselves against a man armed with a banana?
  13. I realize that the atmosphere of the thread was poisoned a bit early on. Hence, I was glad to see the OP return to the thread. It shows character to remain engaged in the discussion despite feeling put off. I'll admit I've occasionally ditched conversations that went horribly wrong and never returned.

    But the thing is, you're not quite engaged after all. You're swimming in the thread, but you're not getting wet. Harshly as he came across (and I myself tried not to be harsh, you'll have to judge that for yourself), ClawsandEffect is right -- measurably, supportably, provably right. It's not JUST that the build he demonstrated is "better" than yours at the specific thing you posted about (survivability), it's that a significant portion of your slotting and cash expenditure is essentially doing nothing for you. Even if your positional defenses reach approximate parity with typed, you'll have spent most of the money and slots just raising it up to tie the level the typed defenses were at before you bought IOs at all, and were just on SOs.

    This isn't some stunt we're pulling on you; it's not differences over a concept-driven decision; nor is it a matter of playstyle per se. It's just the way the (admittedly complex) game mechanics work.

    You don't want to admit that? Well, that's your choice. But you could be learning, and making Tam better, faster, stronger (admittedly it'll cost you more than $6 million these days).
  14. Quote:
    Originally Posted by TonyV View Post
    Just for the record, that was funnier than you all gave it credit for.
    Absolutely.
  15. Put a "player note" on everyone with whom you have significant interaction, even if it's fairly inane, like "Ran Posi TF with my Scrapper, chatty." This is a great way to help yourself recognize people you might otherwise not remember, as well as helping you appear aware and involved. You can start adding the good ones to your friends lists and maybe joining channels and supergroups.

    This game makes it much easier than some games for new players to participate on a somewhat more equal footing with established players and groups. Taker advantage of that. Don't be a stranger!
  16. Quote:
    Originally Posted by TonyV View Post
    I can't speak for the devs, but as for me, I never speak in absolutes.
    Not after what happened to Tonys I-IV, anyway.


  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Certain Martial Arts combinations look incredibly cool. My personal favourite is Strom Kick -> Dragon's Tail, a sort of double spin kick. Eagle's Claw -> Crane Kick also looks pretty cool, though for reasons I cannot describe. It sort of looks like a single flowing motion.
    My all-time favorite is finishing off a boss with Eagle's Claw and having Practiced Brawler animate just as I land. Waaaay too stylish.
  18. Quote:
    Originally Posted by Cheetatron View Post
    Katana/Shield Scrapper
    Katanas have never been used with shields, historically, and they're not very well designed for it.

    Why do you want to pair Katana with shield? Is this really concept, or just for the better DPS?
  19. *sniff*

    Smells like a suggestion.
  20. Quote:
    Originally Posted by JImmyTwoTimes View Post
    Isn't the "Normal Price" what the market can bear not what an individual "thinks" the market should be in his opinion?
    Quote:
    Originally Posted by End Sinister View Post
    many of us out there we simply don't have the time to dedicate as we once had.
    Furthermore, isn't it the normal tradeoff to trade money for time? If you don't have the time to do something, you trade money to someone else to do it for you. Conversely, I trade my own time and effort for money in real life.

    What you can't usually get is for someone to spend time on your behalf and lose money (or potential money) doing so.
  21. Quote:
    Originally Posted by _Klaw_ View Post
    Tankers are slow and have very weak attacks.
    Not THIS again.

    Tankers are no "slower" than other ATs unless you're a Stone Tanker. They do less damage than the damage specialist ATs, yeah, but they can do enough to motor through content just fine, and some Tanker sets and builds can produce pretty good damage.
  22. Eagle's Claw + Cobra Strike does almost as much damage, and stacks the stun (well, that 75% of the time CS stuns, anyway).
  23. Quote:
    Originally Posted by DuceyKins View Post
    Between burst,fireball and T3reactive, I can successfully manage a 54x8 mission setting with my ambush mission.
    54x8 is REALLY IMPRESSIVE.

    edit: Oh, you just mean +4.
  24. Under "Options" in the User CP, there's a checkbox called "Enable Private Messaging." Is it possible that these people have left that box unchecked? That would explain why it's the same specific people each time.
  25. Quote:
    Originally Posted by Healix View Post
    I wondered why anyone would do such a mean thing as that griefer did to me. As I became more familiar and adept at the game I swore I would always try and help new people, remembering how green and distressed I was at first.
    Holy origin story, Batman!