What is "softcap"?
It's basically a point in which further increases are possible, but largely pointless.
For example, a player can have around 200% buff to their defense. However, past 45% it is essentially useless because the game will round down to a max of 95% defense (your base 50% + the 45% buff). The only time a higher buff is really appreciated is when facing enemies with a higher to hit, or defense debuffs.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
That's a slightly different cap. This is more for defense and accuracy buffs, both self applied and given by a teammate. There may be other stats with a soft cap, but those are the two biggies.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Read this and go Ohhhh, Ahhhhh
http://dechskaison.blogspot.com/2011...important.html
But honestly this info is game breaking. Read it, re-read it and then read it again. This has changed the game immensely for me and I cannot express how much fun this game has become once I understood this. It has made my mediocre heroes and villains into Super Heroes and Super Villains.
If someone could write a market guide as good as this is explained I would be rich in the game as well.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Aah. Back in the day it used to be 3 SO enhancements. Now with the IO's I guess that's a different story.
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Two completely different things here.
Soft-cap refers to the point at which a player has an effective 95% chance to dodge an attack.
Back before Invention Origin Enhancements few armor types could sustain a solo soft-cap defensive level. As far as I am aware this was an ability limited to the Ice Armor set which could hit 45% defense ratings with no external buffs, and without using a crash bringing Tier 9 power.
Invention Origin Enhancements brought with them the ability to add defensive parameters. Initially people used these buffs to take armor types with already-high defenses to the 45% limit, such as Super-Reflexes and Stone Armor, and to the buff power set Force Field.
Over time players began to work out set and power combinations that would give high defenses to non-defensive armor types, such as resistance based sets like Fire-Armor and Dark-Armor. Several builds focus on giving 45% ranged defense to blasters, corruptors, controllers, and defenders, allowing these archtypes to safely fire with little fear of reprisal.
Some time ago the developers admitted that they hadn't really forseen the use of defensive IO buffs. However, the developers decided to not pursue an overall "nerf" to enhancement bonus levels. According to the developers a small percentage of the games player-base actually had non-defense based archtypes with 45% defensive ratings, and it wasn't worth lowing IO defensive buff levels.
Starting with "incarnate" content the developers boosted the average to-hit of the enemy NPC.
Currently players need somewhere north of 60% defense to achieve defensive soft-cap against Incarnate opponents.
For the most part this defensive change means that most archtypes should not be able to gain a sustainable solo defensive rating against Incarnate Opponents.
As such, power-sets that had been marginalized with IO buffs, such as Force Field or even Cold Domination, are once again valuable as they offer sustainable and consistent defensive buffs.
Read this and go Ohhhh, Ahhhhh
http://dechskaison.blogspot.com/2011...important.html But honestly this info is game breaking. Read it, re-read it and then read it again. This has changed the game immensely for me and I cannot express how much fun this game has become once I understood this. It has made my mediocre heroes and villains into Super Heroes and Super Villains. If someone could write a market guide as good as this is explained I would be rich in the game as well. |
Wow. Thank you for the link. I fell out of my chair. The scrapper I took to 50 was done so out of guts and teams of help. I'd like to look at his defenses and re-roll him. Is this softcapping accomplished through the IO's then? How would I be able to tell what his defenses add up to?
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To plan a build and see what defenses it would have you cannot go wrong with Mids:
http://www.cohplanner.com/
I strongly recommend making your build in mids and posting it in the Scrappers forum for a critique before respeccing in game.
Well some scrappers get defenses in their secondary powerset or pool powers but defenses beyond that are gained through IOs. You can see what his current defenses are by opening up the combat attributes monitor (bring up the Powers window and click the text in the top left).
To plan a build and see what defenses it would have you cannot go wrong with Mids: http://www.cohplanner.com/ I strongly recommend making your build in mids and posting it in the Scrappers forum for a critique before respeccing in game. |
Aah. Back in the day it used to be 3 SO enhancements. Now with the IO's I guess that's a different story.
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Commonly referred to as the defense soft cap, or just "soft cap."
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've seen the term softcap used a ton in the threads, but I'm not familiar with it. Can someone point me in the right direction? Thanks, y'all.