Sailboat

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  1. Quote:
    Originally Posted by Macintosh View Post
    Hard to post in this forum without get flames too.
    No flames so far! Just replies.

    I'm not bored, but I admit I'm not the standard model for a gamer these days. I play games in which the rules haven't changed for hundreds of years, like chess. They haven't got a new map for that one either.
  2. My understanding is that they're investigating "No FX" options for key powers that suppress and show their original effects in PVP zones (so you can't hide your Hasten being active for a PVP advantage). If that works out, they will probably get around to altering pool power color options.
  3. Quote:
    Originally Posted by Local_Man View Post
    That's what I get for not checking . . . my Mind/FF uses CJ/SJ for travel, and I guess I was thinking that I picked up CJ because I needed Immob protection. I usually use Fly or Super Speed with Controllers, so I don't remember why I went with jumping on that guy.
    Could it be the combination with Personal Force Field for the crowd-pleasing Bouncing Beach Ball effect?
  4. They can just beam it into our satellite-ready brain implants, because who knows how far technology will have advanced that many years in the future?

    /e hopeful
  5. Browse works great as long as you pay attention to the "Please at least choose an Archetype" reminder and select something (probably to prevent everyone from loading the entire database every time, I'd guess).

    One thing I can't seem to find (might be you, might be me) is a button to get from the planner pages back to the Titan Network itself. Unless I am overlooking something, that would be handy at times if I don't want to open yet another browser tab.

    In general, I can't say enough good things about your efforts, which have improved the quality of my own experiences with the game.

    edit: Also, when browsing public builds, is there a way to see the player's name? IIRC that used to be possible.
  6. Quote:
    Originally Posted by LostHalo View Post
    Why wouldn't it be?
    Dark isn't a resist set; it's a hybrid of Resist, Defense, and Control.
    I've never run a Dark Tanker, but isn't there only one power in the Dark primary with defense, Cloak of Darkness, at 5%?

    I would have characterized Dark as a hybrid of Resist, (self) Healing, and Control. Basically your primary controls, any mitigation in your secondary, and your resists, are just buying time until Dark Regeneration recharges. DR can fix anything that hasn't already killed you. I would expect Dark tankers to see-saw between low..lower...lowest and BAM! Fine! like my /Dark Scrapper.

    The result is a tanker that looks like he or she is in trouble if one is following the team's health bars, but it's misleading. A properly played Dark Tanker should be much stronger than the changing health bar indicates, as long as the player is alert and can use DR.
  7. There's also a channel specific to Tanker Tuesdays -- /e cudgels memory -- TankHQ or something like that?

    Aha, here it is: Tanker Tuesday Tour 09. Details in that post about what to expect and what channel to use, even though that post is a general one and does not specifically mention tonight (9/22).
  8. I've only been to two of these things, but they both involved a certain amount of mingling and chatter and /e flexing before we got underway. I think you'll be okay.
  9. Once or twice. Considering it hardly ever happened before, that's technically an "increase," I suppose. But not statistically distinct enough from randomness for me to lodge a complaint.
  10. A word about the content -- while there are lots of missions and Task Forces (called Strike Forces villainside) and additional endless possibilities for missions in the Architect system, this game is an MMO and like all MMOs has some repetitiveness. But unlike many games, the player characters are so variable here -- the costume possibilities, the wide range of powerset combinations that play so differently from each other, the personal biography space each character carries, the badges and titles, the color-customized powers or custom weapons, the alternate costumes, veteran powers, and special powers awarded for missions and accomplishments allow you to make a gigantic variety of character types.

    Use that to make your experience better. In City of Heroes/City of Villains, you are a big part of the content yourself. Running a Strike Force on a Thugs/Traps Mastermind will be a totally different playstyle, and require you to focus your attention differently, than doing so on an Electric/Shield Brute or a Fire/Rad Corruptor, to pull random examples out of my...selection of examples.

    Most ATs work pretty well; I recommend that you find power combinations that appeal to you, and spend some time making an interesting character. I find over the years that the distinctive, fully-developed characters stick with me and get played much more than even highly effective, but bland, generic characters I made because the powersets sounded strong.
  11. Quote:
    Originally Posted by Local_Man View Post
    FF doesn't really have any synergy with Earth. You will be able to provide some good control for the team, and bubble them. Not much else about the combo -- but then, I'm not a huge FF fan. The best things about the FF secondary are: (a) you get one of the best "panic button" powers at level 1 in Personal Force Field, (b) you get partial mez protection, in that it covers Holds and Stuns, but not Sleeps or Immobilize
    While I agree that FF doesn't synergize with Earth, one minor correction: Dispersion Bubble indeed provides Immobilization protection (along with Hold and Stun/Disorient protection).

    Quote:
    Originally Posted by Local_Man View Post
    And you get lots of "Flash and Boom" with Earth/Storm.
    Oh yes. That alone is a strong recommendation for the pairing. Earth/Storm is a very Götterdämmerung combination!
  12. So do you have Quills toggled on, or are you just glad to see me?
  13. Quote:
    Originally Posted by Schismatrix View Post
    Your contacts have degrees on the politics, culture and technology of a very recently discovered dimension? Damn, the Paragon City Universities have an unfair advantage if they're using time machines to start degree programs concerning alternate worlds years before they're even discovered.
    Federal stimulus grant.
  14. Permit me to piggyback a related question onto this thread.

    I asked once long ago and at the time it wasn't possible, but things might have changed -- is it possible to set up so that members of coalition SGs can take from your bins?

    We have a Senior and Junior SG coalitioned together, and it would be very nice to have the established heroes able to drop off items for the young 'uns.
  15. Choice.

    If 50 gave the best enhancement value (which it does) AND you kept all your set bonuses when exemplared, 50 would be the best IO level hands-down and everything else would be second-best.

    But if you have to CHOOSE between top-flight enhancement percentages and utility when exemplared, well, for some people who want to exemplar a lot, those lower-level IOs start to look a lot better. They canchoose a slight;y lower percentage in some areas to get more flexibility. That makes these IOs viable options.

    More options for a variety of different interests = a better game.
  16. I'll jump in, as long as I can use the costume creator and don't have to subject anyone to my freehand drawing abilities.
  17. Thanks Santorican, I admit I am going by memory, but I was trying to supply light not heat.

    In response to the OP, I agree that Impale feels slow. I have less problem with Ripper since I also like Claws and Martial Arts, which also have slowish heavy hitters, so I'm more used to it. Impale sure differs from Focus in feel, though.

    Jeminiks is dead on in his initial reply, that Martial Arts hitting harder and faster is okay because MA cannot hope to compete with Spines for AoE or for stacked secondary effect, for that matter. You have to let the poor MA guys have something besides style.

    If it helps, try and think about it this way: your job is different as a Spiner. The kung-fu types are hammering away at specific targets (nasty mezzers, summoners, bosses) while the Spiners should constantly adjust their position to expose the most baddies to a lethal atmosphere of flying spines. Crowds melt away as you flow through your attack chain at a more stately pace.
  18. Sailboat

    So, now what?

    Quote:
    Originally Posted by Thirty_Seven View Post
    However, I can't help but ask: How can you feel that things are slower?* Leveling speed is faster than I have ever seen it before..
    Echo this. I made two brand-new characters yesterday. I skipped the tutorial and went right out into Atlas. The first one hooked up with a SG mate and made level 10 in a few hours, including opening contacts, runnig regular missions, and gettng the KR jetpack.

    The second one, after hitting level 2 while solo-street-hunting Hellions, got invited to a sewer team and rocketed up to level 7-8 in perhaps 45 minutes, includig fighting blues, backtracking in the sewer to help fallen comrades, and a period of confusion when the team had to explain some stuff to newcomers. In other words, it should be reasonably easy to do it faster.

    I have a hard time imagining it would be useful to level much faster than that.
  19. Sailboat

    Blind invite lol

    Quote:
    Originally Posted by EU_Damz View Post
    When a player actually says sorry for a slight mistake like that, they instantly get some form of positive rep in my eyes.
    I try to open the "player note" screen and make a small notation to myself when people are polite and/or thoughtful. Finding cool people on one's server (and recognizing them later) is more valuable than getting tons of influence/infamy.
  20. It's early to cme to any conclusions, but my subjective feeling is, so far, so good. Plenty of teams and team requests whenever I was on this weekend, at a variety of levels; mostly regular missions but sometimes in AE. The AE ones were real missions, not farms, and AE wasn't especially crowded. No invites to bridge or fill yet. Still getting spam from inf sellers on the characters I haven't set e-mail preferences on; I take that as a good thing, since it implies the6y might keep at it because relatively few people use the feature to turn it off -- and perhaps they'll stick to that and leave us alone in other ways.

    My PUG teams still broke up after a few missions, including the usual excuses. And people avoided the star like the plague. So everything's normal there.
  21. Quote:
    Originally Posted by Santorican View Post
    I remember Castle mentioning that if he were to look at Spines it wouldn't be because it would needed to be buffed. He mentioned specifically the stacking slows, the random immobilize and one more thing but I cannot remember the third issue he had. I like spines the way it is, please don't bring any attention to it.
    Quote:
    Originally Posted by Jeminiks View Post
    The Third thing would be how Throw Spines is breaking da rulez.
    No, the third thing is that Spines has more than one secondary effect -- Toxic DOT and slow. While many sets have one or two powers with an additional secondary effect, Spines has it in every power and some have even more (Impale and Ripper for example).
  22. This came to my attention because one of my favorite characters sports this badge -- they've FINALLY capitalized Untouchable!

  23. Sailboat

    Soft Caps

    It's worth noting that both defense and resistance have "hard" caps, points at which adding more % is superfluous because the game caps it. But while the resistance hard caps are within achievable range for most characters, as described above...90% to 75% generally...the defense hard cap is some astronomical number like 300% or something, and it's rendered moot anyway by the defense soft cap. The soft cap is the point at which adding extra defense is irrelevant (except to counter debuffs and to-hit buffs; and to0hit buss rare, but massive, in PVE) because everyone has a minimum 5% chance to hit.

    That number is adjusted somewhat by the type of enemy -- bosses and LTs will have more than a 5% chance to hit -- but it's still as low as it'll go once you've achieved the soft cap.

    Resistance doesn't have a soft cap, so when people use the term, they're almost exclusively talking about defense (assuming they know what they're talking about, heh).
  24. Quote:
    Originally Posted by Lightfoot View Post
    Fixed that for you.

    The Devs don't want you to farm in the Mission Architect. They said it repeatedly before and after it launched.
    Yes.

    The "Touch my Awesome button" ads did not particularly make Architect look enticing. They did not concentrate on the possiblities or the coolness. Instead, they made the doofus Captain Dynamic look like a self-centered twit who only wanted to fight easy enemies and get all the rewards up front. He repeatedly asked his mission developers to do just that, and they rolled their eyes at the idea.

    This was the ONLY offical video content on the subject before Architect was released. The message was strange -- not "come do this," but pretty much a straightforward "people using this feature to minimize threat and pile up cheap rewards are selfish and greedy fools we hold in contempt."

    Before MA was released it was clear that the Devs took a dim view of it being exploited. So much so that it was the main thing they talked about in their ad campaign.