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Posts
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Joined
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when i give tanks frostwork on my cold corr, the max i ever see is 3535
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Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shriek- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Damage/Slow
- (9) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Range/Slow
- (11) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (17) Defense Buff IO
- (21) Defense Buff IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (23) Pacing of the Turtle - Damage/Slow
- (23) Pacing of the Turtle - Accuracy/Endurance
- (25) Pacing of the Turtle - Range/Slow
- (25) Pacing of the Turtle - Endurance/Recharge/Slow
- (27) Pacing of the Turtle - Chance of -Recharge
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction
- (37) Recharge Reduction
- (37) Recharge Reduction
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Accuracy IO
- (42) Accuracy IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (48) Accuracy IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (45) Steadfast Protection - Resistance/+Def 3%
- (45) Titanium Coating - Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 25.5% Defense(Energy)
- 25.5% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 33% Defense(Ranged)
- 5.5% Defense(AoE)
- 5% Enhancement(JumpSpeed)
- 42.5% Enhancement(RechargeTime)
- 5% Enhancement(JumpHeight)
- 6% Enhancement(Heal)
- 5% Enhancement(RunSpeed)
- 5% Enhancement(FlySpeed)
- 39% Enhancement(Accuracy)
- 17% FlySpeed
- 64.3 HP (6%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 7.7%
- 10.5% (0.18 End/sec) Recovery
- 32% (1.43 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 17% RunSpeed
Set Bonuses:
Thunderstrike
(Shriek)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Infrigidate)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Scream)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Shield)- 7.5% Enhancement(RechargeTime)
(Snow Storm)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Shout)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Glacial Shield)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Amplify)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Frostwork)- 12% (0.54 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Arctic Fog)- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Recall Friend)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Dark Embrace)- MezResist(Sleep) 2.2%
(Dark Embrace)- 3% Defense(All)
(Soul Storm)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
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You are mistaken, as i do have 2 slots saved for stamina, i dont want any in health.
It is designed mostly for level 50 TFs
i will consider adding more damage to the build with spectral wounds and blind.
I have lots of end IOs on the powers i see needed because the rads i do have are terrible on end, but maybe im being overly cautious. I could steal some end reducs from somewhere and use those to put in spectral wounds and blind.
when i take powers matters none because this will be a level 50 only build.
ill take a look at AM
also, no as of right now i am not above the rule of 5 anywhere.
i took group invis because it seems like a useful power, i guess not tho? ill think about CJ
i dont want any purps, hami-os, or pvp IOs
i wasnt even going to run choking cloud at all, i just have it for the 7.5 rech
im not really caring about doing a lot of damage, and with my build poisonous ray has a six 2nd rech, anything less is really redundant because you need time to use other powers, especially with really high recharge. poisonous ray also does -def -res. -
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (A) Recharge Reduction
- (37) Recharge Reduction
- (39) Recharge Reduction
- (A) Luck of the Gambler - Defense/Endurance
- (37) Red Fortune - Defense/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Endurance Reduction IO
- (A) Empty
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Reactive Armor - Resistance/Endurance
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Taunt Duration IO
- (A) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 30.4% Defense(Smashing)
- 30.4% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 28.5% Defense(Melee)
- 10.4% Defense(Ranged)
- 8.5% Defense(AoE)
- 6% Enhancement(Heal)
- 45% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 241.8 HP (16.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 6.6%
- 4% (0.07 End/sec) Recovery
- 66% (4.13 HP/sec) Regeneration
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Pulverize)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(High Pain Tolerance)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(High Pain Tolerance)- 12% (0.75 HP/sec) Regeneration
(Jawbreaker)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Clobber)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Indomitable Will)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Fast Healing)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Rise to the Challenge)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Whirling Mace)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Quick Recovery)- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Shatter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Heightened Senses)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Crowd Control)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Tough)- 3% Defense(All)
(Weave)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Bash)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), G'Wdw-EndRdx/Hold(50)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb(11), DarkWD-Rchg/EndRdx(11), EndRdx-I(13)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), EndMod-I(15), EndMod-I(17), EndMod-I(17)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(19), EndRdx-I(19), EndRdx-I(21)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Group Invisibility -- LkGmblr-Rchg+(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(25), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), RechRdx-I(29)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Acc/Dmg/Slow(33), RechRdx-I(33)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), EndRdx-I(34), EndRdx-I(34)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 30: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(39)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), Dmg-I(46)
Level 35: Choking Cloud -- BasGaze-Acc/Hold(A), EndRdx-I(40), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), EndRdx-I(50), EndRdx-I(50)
Level 47: Vengeance -- Empty(A)
Level 49: Recall Friend -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 3.15% Max End
- 1.5% Enhancement(JumpHeight)
- 9% Enhancement(Accuracy)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 105% Enhancement(RechargeTime)
- 2.5% Enhancement(Confused)
- 4% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 57.2 HP (5.63%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 12.5% (0.21 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
Set Bonuses:
Basilisk's Gaze
(Blind)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Radiant Aura)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Radiation Infection)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Super Speed)- Knockback Protection (Mag -4)
(Superior Invisibility)- 7.5% Enhancement(RechargeTime)
(Group Invisibility)- 7.5% Enhancement(RechargeTime)
(Phantom Army)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
(Lingering Radiation)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Spectral Terror)- 2.75% Enhancement(Terrorized)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Deceive)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Phantasm)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Choking Cloud)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Flash)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Poisonous Ray)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Scorpion Shield)- 7.5% Enhancement(RechargeTime)
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Ghost Widow's Embrace - Endurance/Hold
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - Recharge/Endurance
- (13) Endurance Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Endurance Modification IO
- (17) Endurance Modification IO
- (17) Endurance Modification IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (19) Endurance Reduction IO
- (19) Endurance Reduction IO
- (21) Endurance Reduction IO
- (A) Endurance Reduction IO
- (21) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (27) Expedient Reinforcement - Damage/Endurance
- (27) Expedient Reinforcement - Accuracy/Damage/Recharge
- (29) Expedient Reinforcement - Endurance/Damage/Recharge
- (29) Recharge Reduction IO
- (A) Tempered Readiness - Accuracy/Slow
- (31) Tempered Readiness - Accuracy/Endurance
- (31) Tempered Readiness - Range/Slow
- (31) Tempered Readiness - Endurance/Recharge/Slow
- (33) Tempered Readiness - Accuracy/Damage/Slow
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (34) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (45) Endurance Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (37) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Endurance
- (39) Malaise's Illusions - Confused/Range
- (39) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
- (46) Damage Increase IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Endurance Reduction IO
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Basilisk's Gaze - Accuracy/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Empty
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
i have those powers for the purpose of the lotg rech, im not trying to be invisible.
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this is my first draft WM/WP brute, tell me what you think. I went for S/L softcap
(it is POST I19, so fitness is not built in, although i have left two slots to be put into stamina.)
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this is my first draft sonic/cold build, i went for ranged defense. (it is POST i19, so it does not have fitness built in, although i have left 2 undesignated slots to be put in stam)
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oh and the best way tor each me is in game, i will check this as often as i remember to,
@mattmaxim -
here is my first draft for an illusion/rad troller, tell me what you think. (its POST i19, so it does not have built in fitness, but i left 2 slots undesignated that are going in stamina to make stamina have three total slots)
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