SM123

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  1. SM123

    Tanker HP Cap

    when i give tanks frostwork on my cold corr, the max i ever see is 3535
  2. SM123

    sonic/cold build

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shriek
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Infrigidate
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Damage/Slow
    • (9) Pacing of the Turtle - Accuracy/Endurance
    • (9) Pacing of the Turtle - Range/Slow
    • (11) Pacing of the Turtle - Endurance/Recharge/Slow
    • (11) Pacing of the Turtle - Chance of -Recharge
    Level 2: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Defense Buff IO
    • (21) Defense Buff IO
    Level 6: Snow Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (23) Pacing of the Turtle - Damage/Slow
    • (23) Pacing of the Turtle - Accuracy/Endurance
    • (25) Pacing of the Turtle - Range/Slow
    • (25) Pacing of the Turtle - Endurance/Recharge/Slow
    • (27) Pacing of the Turtle - Chance of -Recharge
    Level 8: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Glacial Shield
    • (A) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense/Recharge
    • (19) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 12: Amplify
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Frostwork
    • (A) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Hasten
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    • (37) Recharge Reduction
    Level 20: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Endurance Reduction IO
    • (39) Endurance Reduction IO
    Level 22: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 26: Screech
    • (A) Empty
    Level 28: Benumb
    • (A) Accuracy IO
    • (42) Accuracy IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 32: Recall Friend
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Sleet
    • (A) Recharge Reduction IO
    Level 38: Heat Loss
    • (A) Accuracy IO
    • (48) Accuracy IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 41: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (45) Titanium Coating - Endurance
    Level 44: Soul Storm
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    Level 49: Summon Mistress
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 25.5% Defense(Energy)
    • 25.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 33% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 5% Enhancement(JumpSpeed)
    • 42.5% Enhancement(RechargeTime)
    • 5% Enhancement(JumpHeight)
    • 6% Enhancement(Heal)
    • 5% Enhancement(RunSpeed)
    • 5% Enhancement(FlySpeed)
    • 39% Enhancement(Accuracy)
    • 17% FlySpeed
    • 64.3 HP (6%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 7.7%
    • 10.5% (0.18 End/sec) Recovery
    • 32% (1.43 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Shriek)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Pacing of the Turtle
    (Infrigidate)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Scream)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Ice Shield)
    • 7.5% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Snow Storm)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Shout)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Glacial Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Amplify)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Frostwork)
    • 12% (0.54 HP/sec) Regeneration
    • 20.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Arctic Fog)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Recall Friend)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback Protection (Mag -4)
    Titanium Coating
    (Dark Embrace)
    • MezResist(Sleep) 2.2%
    Steadfast Protection
    (Dark Embrace)
    • 3% Defense(All)
    Basilisk's Gaze
    (Soul Storm)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
  3. SM123

    ill/rad build

    You are mistaken, as i do have 2 slots saved for stamina, i dont want any in health.

    It is designed mostly for level 50 TFs

    i will consider adding more damage to the build with spectral wounds and blind.

    I have lots of end IOs on the powers i see needed because the rads i do have are terrible on end, but maybe im being overly cautious. I could steal some end reducs from somewhere and use those to put in spectral wounds and blind.

    when i take powers matters none because this will be a level 50 only build.

    ill take a look at AM

    also, no as of right now i am not above the rule of 5 anywhere.

    i took group invis because it seems like a useful power, i guess not tho? ill think about CJ

    i dont want any purps, hami-os, or pvp IOs

    i wasnt even going to run choking cloud at all, i just have it for the 7.5 rech

    im not really caring about doing a lot of damage, and with my build poisonous ray has a six 2nd rech, anything less is really redundant because you need time to use other powers, especially with really high recharge. poisonous ray also does -def -res.
  4. SM123

    WM/WP build

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    Level 2: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    Level 12: Super Jump
    • (A) Empty
    Level 14: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal
    Level 18: Whirling Mace
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 20: Quick Recovery
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    • (39) Recharge Reduction
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (37) Red Fortune - Defense/Endurance
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Endurance Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Reactive Armor - Endurance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 41: Bash
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Taunt
    • (A) Taunt Duration IO
    Level 49: Superior Conditioning
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 30.4% Defense(Smashing)
    • 30.4% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 28.5% Defense(Melee)
    • 10.4% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 6% Enhancement(Heal)
    • 45% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 241.8 HP (16.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 14.3%
    • MezResist(Stun) 6.6%
    • 4% (0.07 End/sec) Recovery
    • 66% (4.13 HP/sec) Regeneration
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Pulverize)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (High Pain Tolerance)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.75 HP/sec) Regeneration
    Kinetic Combat
    (Jawbreaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Kinetic Combat
    (Clobber)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Quick Recovery)
    • 16.9 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Obliteration
    (Shatter)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Crowd Control)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Gladiator's Armor
    (Tough)
    • 3% Defense(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Bash)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  5. SM123

    ill/rad build

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), G'Wdw-EndRdx/Hold(50)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
    Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb(11), DarkWD-Rchg/EndRdx(11), EndRdx-I(13)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), EndMod-I(15), EndMod-I(17), EndMod-I(17)
    Level 6: Super Speed -- Zephyr-ResKB(A)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(19), EndRdx-I(19), EndRdx-I(21)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(23)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 14: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 16: Mutation -- RechRdx-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(25), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), RechRdx-I(29)
    Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Acc/Dmg/Slow(33), RechRdx-I(33)
    Level 22: Hover -- LkGmblr-Rchg+(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), EndRdx-I(34), EndRdx-I(34)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
    Level 30: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(39)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), Dmg-I(46)
    Level 35: Choking Cloud -- BasGaze-Acc/Hold(A), EndRdx-I(40), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(48)
    Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
    Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), EndRdx-I(50), EndRdx-I(50)
    Level 47: Vengeance -- Empty(A)
    Level 49: Recall Friend -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 3.15% Max End
    • 1.5% Enhancement(JumpHeight)
    • 9% Enhancement(Accuracy)
    • 1.5% Enhancement(JumpSpeed)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 105% Enhancement(RechargeTime)
    • 2.5% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 2.75% Enhancement(Terrorized)
    • 57.2 HP (5.63%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 12.5% (0.21 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Blind)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Radiant Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Radiation Infection)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback Protection (Mag -4)
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Group Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    Tempered Readiness
    (Lingering Radiation)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Glimpse of the Abyss
    (Spectral Terror)
    • 2.75% Enhancement(Terrorized)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Malaise's Illusions
    (Deceive)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Choking Cloud)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Flash)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Poisonous Ray)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Scorpion Shield)
    • 7.5% Enhancement(RechargeTime)
  6. SM123

    ill/rad build

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Recharge/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (50) Ghost Widow's Embrace - Endurance/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - Recharge/Endurance
    • (13) Endurance Reduction IO
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Endurance Modification IO
    • (17) Endurance Modification IO
    • (17) Endurance Modification IO
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Endurance Reduction IO
    • (19) Endurance Reduction IO
    • (21) Endurance Reduction IO
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (21) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 14: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Mutation
    • (A) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (25) Expedient Reinforcement - Accuracy/Damage
    • (27) Expedient Reinforcement - Damage/Endurance
    • (27) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (29) Expedient Reinforcement - Endurance/Damage/Recharge
    • (29) Recharge Reduction IO
    Level 20: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (31) Tempered Readiness - Accuracy/Endurance
    • (31) Tempered Readiness - Range/Slow
    • (31) Tempered Readiness - Endurance/Recharge/Slow
    • (33) Tempered Readiness - Accuracy/Damage/Slow
    • (33) Recharge Reduction IO
    Level 22: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (36) Glimpse of the Abyss - Endurance/Fear
    • (36) Glimpse of the Abyss - Accuracy/Endurance
    • (36) Glimpse of the Abyss - Fear/Range
    • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Assault
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    • (45) Endurance Reduction IO
    Level 30: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (37) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (39) Malaise's Illusions - Confused/Range
    • (39) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (46) Damage Increase IO
    Level 35: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (40) Endurance Reduction IO
    • (42) Basilisk's Gaze - Recharge/Hold
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 38: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Recharge/Hold
    Level 41: Poisonous Ray
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (45) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Endurance Reduction IO
    • (50) Endurance Reduction IO
    Level 47: Vengeance
    • (A) Empty
    Level 49: Recall Friend
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
  7. SM123

    ill/rad build

    i dont know how to do that lol
  8. SM123

    WM/WP build

    someone tell me what you think lol
  9. SM123

    ill/rad build

    i have those powers for the purpose of the lotg rech, im not trying to be invisible.
  10. SM123

    WM/WP build

    this is my first draft WM/WP brute, tell me what you think. I went for S/L softcap
    (it is POST I19, so fitness is not built in, although i have left two slots to be put into stamina.)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1373;672;1344;HEX;|
    |78DA9D53DB6E1251143DD319446E056C2994965EE88542615AFAE4E5C1446B13634|
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    |5866B0C09CAA7CE58E9E7CF25C4106688308C324419620C630C6986570CDE3F0D73|
    |FC58|
    |-------------------------------------------------------------------|
  11. SM123

    sonic/cold build

    this is my first draft sonic/cold build, i went for ranged defense. (it is POST i19, so it does not have fitness built in, although i have left 2 undesignated slots to be put in stam)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1409;689;1378;HEX;|
    |78DA9D94594F13611486BFE962EDDE026529B40882EC03DCB95C18D64802095050A|
    |3C666D20ED0583B4D3B24E0953FC0BF805B5C2F5C2FC195DFA0D1A897FE8F7ACE79|
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    |4B8425CA1263696449B2ECB0D4FE003B70089A|
    |-------------------------------------------------------------------|
  12. SM123

    ill/rad build

    oh and the best way tor each me is in game, i will check this as often as i remember to,

    @mattmaxim
  13. SM123

    ill/rad build

    here is my first draft for an illusion/rad troller, tell me what you think. (its POST i19, so it does not have built in fitness, but i left 2 slots undesignated that are going in stamina to make stamina have three total slots)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1410;676;1352;HEX;|
    |78DA9D93D94F135114C6EF74B19616DB0265AF40911D0ABCB93C98089810012B109|
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    |-------------------------------------------------------------------|