WM/WP build


Deus_Otiosus

 

Posted

this is my first draft WM/WP brute, tell me what you think. I went for S/L softcap
(it is POST I19, so fitness is not built in, although i have left two slots to be put into stamina.)

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Posted

someone tell me what you think lol


 

Posted

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
Level 2: Jawbreaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Clobber
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
Level 12: Super Jump
  • (A) Empty
Level 14: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Recharge
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal
Level 18: Whirling Mace
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (36) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
Level 22: Hasten
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (39) Recharge Reduction
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Red Fortune - Defense/Endurance
Level 26: Shatter
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Endurance Reduction IO
Level 30: Boxing
  • (A) Empty
Level 32: Crowd Control
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Resistance/Endurance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Reactive Armor - Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 41: Bash
  • (A) Kinetic Combat - Accuracy/Damage
  • (50) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 44: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Taunt
  • (A) Taunt Duration IO
Level 49: Superior Conditioning
  • (A) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 30.4% Defense(Smashing)
  • 30.4% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.5% Defense(Melee)
  • 10.4% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 6% Enhancement(Heal)
  • 45% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 241.8 HP (16.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 6.6%
  • 4% (0.07 End/sec) Recovery
  • 66% (4.13 HP/sec) Regeneration
  • 5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Pulverize)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(High Pain Tolerance)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.75 HP/sec) Regeneration
Kinetic Combat
(Jawbreaker)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Kinetic Combat
(Clobber)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Obliteration
(Whirling Mace)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Quick Recovery)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Obliteration
(Shatter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Crowd Control)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gladiator's Armor
(Tough)
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Bash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)


 

Posted

Quote:
Originally Posted by SM123 View Post
someone tell me what you think lol
It's a decent start.

Some changes to make:

HPT needs more HP slotting, it's more important than the resistance slotting.

I know you were going for the bonus, but you should do that by getting 4 piece res armor in tough.

Reslot Quick Recovery with Perf shifters, including the proc.

Rise to the Challenge is overslotted, remove 1 slot and change 1 of the numi's to a golgi exposure.

Heightened Senses doesnt need the extra End Rdx.

Maneuvers needs the extra endurance rdx.

Bash is a touch underslotted, steal a slot from HPT.


I would take SoW before I took Superior Conditioning. This will save you a slot, as you can stick the Steadfast or Glad Unique in here.

As Willpower, the last thing you need is Superior Conditioning, if you absolutely must have it L50 End Mod is giving you a whopping 0.06 endurance per second - remove that and stick the Perf Proc in there.

But I highly recommend getting SoW instead.

Get the accolades, you probably planned to, but it's helpful to see the build with them activated.


 

Posted

I would like to add that using obliteration IO set in all your pbaoe attacks might drain your endurance quite quickly even for willpower. In addition, you can soft cap e/ne defense quite easily and not just s/l defense. See the build below.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(37)
Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(37)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(43), M'Strk-Dmg/EndRdx(43)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(45), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Acc/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Rchg(48)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Super Jump -- Winter-ResSlow(A)
Level 49: Taunt -- Taunt-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run