RosaQuartz

Mentor
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  1. Quote:
    Originally Posted by Golden_Girl_EU View Post
    I don't know if this has been mentioned yet or not, but when you use the Pocket D teleport power, your arms start sort of flapping up and down at the elbow really fast - like you're trying to build up kinetic power to teleport yourself
    I've noticed this for all the zone teleport powers -- Pocket D, Mission Teleporter, Base Teleporter, and Wentworth's/Black Market Teleporter.
  2. Most of my "want" list from two years ago has been delivered, but there's always more. My druthers:

    1. Jetpacks and other costume pieces that work with powers.

    2. Expanded Ouroboros system that lets you go back and do Mayhems/Safeguards, individual non-badge/non-story arc missions, and the Calvin Scott TF.

    3. Base re-vamp, including more items, UI update, and more base functionality.

    4. More Epic ATs (unlocked by epic story content, not security level).

    5. Alternate leveling paths -- more zone content (Perez Park, Boomtown, Dark Astoria, Crey's Folly, Eden on blueside, at least three new starting contacts for villains and three new Hazard Zones for villains).

    6. At least one alternate animation available for every power.

    7. Cathedral of Pain, and other SG-specific content. Also, SG mission architect slots for running "Danger Room"-type stuff that is only accessed in the SG, not in AE buildings, and don't count against any individual's MA slots.

    8. Re-vamp of AE reward structure to make it less of a power-leveling haven. Perhaps an XP cap per mission, as there is already a ticket cap?

    9. Move the CoX storyline forward, even if that means re-vamping current content. You want the game to stay fresh? Always have fresh things to do and discover -- at all levels. Old content shifted to Ouroboros.

    10. At least three new SFs for villains, at least one of which must be for level 30-34. My suggestion: a villain version of Striga Isle, but with 25-35 content and two SFs. Use that Ernesto Hess back-story to your advantage.
  3. Movement Speed bonuses help all movement (Run Speed, Fly Speed, Jump Speed).
  4. On Guardian:
    Pale Devil, Scrapper: 45 --> 48
    Molm Reindar, Stalker: 41 --> 42
    Ingaborg, Blaster: 40 --> 42

    On Triumph:
    Operative Emmanate, Arachnos Soldier: 14 --> 19
    Zaphoriza, Widow: 6 --> 11

    On Pinnacle:
    Burning Scarab, Scrapper: 40 --> 41
  5. Quote:
    Originally Posted by MrCaptainMan_NA View Post
    The British equivalent, Armed Forces' Day, however, is on June 27, and I don't think the US has anything similar around that date?
    Nope, but we'd be happy to celebrate it if we could get the day off.
  6. I hope that they eventually do an alternate animation for Hurl Boulder that's a speeded-up Propel Boulder instead. I want my Earth/Earth Dom to be Terra, not the Hulk.
  7. 4 Scrappers
    3 Tankers (1 50)
    3 Blasters (1 50)
    3 Controllers (1 50)
    3 Defenders
    3 Corrupters
    2 Brutes (1 50)
    2 Stalkers
    2 Widows
    1 Mastermind (1 50)
    1 Dominator
    1 Peacebringer
    1 Warshade
    1 Arachnos Soldier

    My current fav is my level 41 Claws/WP Stalker. Either he or my level 45 DM/Regen Scrapper will likely be my next Fiddy.
  8. I'll try to do what I usually do on 2XP weekends... level all over my under-50 characters by exactly one level.
  9. [ QUOTE ]
    I'd expect to see Tremor, not Fissure. Doms don't have any TAoEs (just cones and PBAoEs).

    [/ QUOTE ]
    You're probably right. Likely I'm just getting my hopes up.

    That said, Fissue would give the set a more unique feel to it. Plus, it's a "Close" TAoE, so it's not really a Fire Ball-type uberpower.
  10. My guess:

    1 - Propel Rocks (Ranged Moderate Smashing, like the Legacy Chain minions)
    2 - Stone Fist
    4 - Gravel Spray (Ranged Cone Smashing, like the Minions of Igneous lieutenants)
    10 - Stone Mallet
    16 - Build Up
    20 - Heavy Stone Mallet
    28 - Propel Boulder (Ranged High Smashing, KB)
    35 - Fissure
    38 - Seismic Smash
  11. Should that be "phlair"?
  12. [ QUOTE ]

    edit: Castle's "wet noodle" statement seems to agree with the last part. It's no secret that accountability is not something you deal with when working at PS

    [/ QUOTE ]
    You don't manage people, do you?
  13. What were the powers of Madame Danger (i.e. Maria Jenkins) when she was an active superhero?

    Also, Darkvine (Ross Coldwell)?
  14. Confirmed: Wet Noodle Melee in I16.

    Thanks, Castle!
  15. According to the Wiki , Maria is introduced by Crimson, Angus McQueen, and Unai Kemen. I'd guess the PI detectives would introduce you to her eventually as well.
  16. RosaQuartz

    The New SF v TF

    [ QUOTE ]
    Lolzz@ Slax... Guardian people dont know what time to merits is.They are happy with a 3 hour plus sf and 32 deaths as long as there are cookies.

    You silly man. WTH are you thinking? Is your air conditioner broken again?I am worried you have a heatstroke now

    [/ QUOTE ]
    I just sucks that people play the game differently than you do, doesn't it?
  17. [ QUOTE ]

    I hope my children grow up to be just like you!
    • Then you’d better get to work.. you’ll need to be a billionaire before getting murdered in front of their eyes.

    [/ QUOTE ]
    Say this out loud in "Batman voice". Awesome.
  18. RosaQuartz

    The New SF v TF

    They hate villains... so they give them the more fun SF?

    Next let's give them the COMFY CHAIR!
  19. My SG recently made Praetorian versions of our heroes on another server, so I've already put some thought into it. We did this just before the Going Rogue announcement, so we haven't played them since will likely just re-roll them later.

    Rosa Quartz: Rosylan Stoneflint
    Physics Lass: Quantum Queen
    Pale Devil: Pale Devil (kind of like Infernal --> Infernal)
    Ingaborg: Inga Hellabroad
    Briquette: Miskeet
  20. [ QUOTE ]
    I believe it's Pool B (mission drops), so you'd have to do Silver rolls to get one.

    [/ QUOTE ]
    This is the winner. 450 tickets a roll on the 10-14 table.
  21. I'm pretty sure that's been fixed on test. You should log on to see.