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Posts
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Joined
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Not true. The level shift does NOT actually level you up. You get the exact same rewards as a 50, or as a common Alpha-slotted 50, or a Very Rare Alpha-Slotted 50. Don't believe me? Go test it out.
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Also remember that the Alpha Slot won't buff a power unless the power accepts a SO of the appropriate type. So a Musculature won't boost Sands of Mu, because it can't be slotted at all, for example.
Also, there's a few powers that can't take straight recharge enhancements, but can get recharge from multi-aspect Set IOs. Vengeance is an example open to everyone. Since you can't put a Recharge SO in it, it gets no benefit from a Spiritual Alpha. -
No. The EU and NA global servers don't talk to each other. The only way to send anything from one to the other is to use the Market, and that is risky; people can intercept Market-powered trades.
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You can Shield Charge while hovering, however.
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Correct. Because of how most keyboards are wired, they can't tell if certain keys are being pressed at the same time, so it just registers one of them. Which keys varies from one model and manufacturer to the next.
Gaming devices, like ZBoards and such, are usually designed to ensure that they can track as many simultaneous keypresses as possible.
If you still have the old keyboard, try switching back to it to solve your problem. -
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It's not based on rarity.
All recipes that cost 99 Reward Merits or less are unavailable with Alignment Merits.
All recipes worth 100-199 Reward Merits sell for 1 Alignment Merit.
All recipes worth 200+ Reward Merits sell for 2 Alignment Merits.
All recipes that cannot be purchased with Reward Merits have special pricing rules (Costumes, Respecs, Purples, PVPs).
All rares have a base cost 100 merits or more. All Uncommons have a base cost of 50 or 75 merits. Modifiers are applied for various reasons, one of them being the Unique tag, which the Steadfast Res/Def has, making it one of the few Uncommons worth 100 or more, and therefore available with Alignment Merits. -
Quote:Actually, that was me. I didn't want to lose any more than I had to, so I spiked the price back up to 10 million, then relisted the enhancements.Ok, I don't get that at all. I just logged onto a different toon who ALSO has one listed (at 3,111,111), and the last 5 is BACK to 10 million.
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It's possible that there are/have been several listed at far below your price point, and people have just gone in bidding high, because they don't want to bid creep. I recently had something similar: A few identical enhancements listed just over 10 million, and three days of rapid sales for 10-12 mil each, but none of mine. Pulled mine and listed them for 5 million; one sold for 7 mil, the rest for 10-15 million within 24 hours.
EDIT: And there's your answer: You're being undercut.
EDIT2: Wow, did I REALLY just waste 96 million for no good reason, and not even blink an eye? Does that make me officially ebil now? -
There's been a LOT of necroposting going on lately.
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This argument ran around in circles for three days before dying of exhaustion three months ago. Why was it dragged back up to the top?
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Well, you haven't really given enough information for anyone to help you.
Go to the Brute or Stalker forum (whichever you are, the powers are quite different for each), found further down the main list, and post some details about your build there, as well as what you want to improve in the build. If you use Mids', be sure to do a Forum Export and post the build in your thread.
Why do you say you have "no access to IO sets"? If you're worried about the costs, you don't need the pieces that cost tens or hundreds of millions of Inf; there's a lot of great Uncommon sets that can vastly improve your build for pennies, and anyone with the Going Rogue expansion can run Tip Missions and use Hero/Villain merits to get the expensive stuff cheaply.
If you don't have GR, you can still use Alignment Merits, but it's more expensive; you have to pay both Reward Merits and Inf to get them. -
Do you resize your UI through the Options window?
I can resize the column at the SG Registrar the way you're talking about with the methods others suggested. However, since I set my UI to 85%, I find that I often have problems getting the "right spot" on some other windows, especially the edges of certain windows (*coughChatWindowcough*) to resize them. Maybe you're running into a similar problem? -
Quote:2) Let us rearrange the tabs like we can with tabs in the chat window.Quote:5. Merge the Base, Component, Event and Special tabs into one tab.
Wait, I think I got something mixed up there.
Doesn't matter! Make it happen! -
Please take a look at my post in another thread on WM/Shield brutes. Note that the person asking stated that they already have the +Def PVP IO. If you don't have the money or A-Merits to buy one of those, you can use Maneuvers or Stealth to cover the difference. If you grab a power to get the last bit of defense, you'll want to strongly consider Energy Mastery for Superior Conditioning and Physical Perfection, and if you take stealth, remember to set Mids' to show your suppressed values (Options > Configuration > Effects & Maths > Suppression table on the far right, make sure "Attacked" is checked) or else it will report your out-of-combat defense, which is twice as high as it would be in combat.
Actually, Mace/Shield is kinda endurance heavy, so you'll probably want to go Energy Mastery anyways. -
High Pain Tolerance gives such a small +Resist bonus. If you're going to put slots in it, wait until later in the build. Spending two slots to go from 5.6% resist to 8.2% is not a good idea when everything else still needs slots.
Because of Fury, low-level brutes don't need +damage as much as other ATs. Put off Build Up a few levels, and get Mind Over Body earlier.
The only Defense Indomitable Will provides is to Psi. You're going to run into very little that uses Psi attacks at low level. Slot it for End Reduction instead.
Since you get the Fitness Pool for free now, don't forget to enhance it, even if you don't have slots to add to it!
This is my take on your build, leveled up to 15:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Bob da Brute: Level 48 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Villain Profile:
Level 1: Pulverize -- Acc-I(A), EndRdx-I(3), RechRdx-I(7), RechRdx-I(15)
Level 1: High Pain Tolerance -- ResDam-I(A)
Level 2: Jawbreaker -- Acc-I(A), EndRdx-I(3), RechRdx-I(7), RechRdx-I(11)
Level 4: Mind Over Body -- EndRdx-I(A), EndRdx-I(5), ResDam-I(5)
Level 6: Combat Jumping -- Empty(A)
Level 8: Clobber -- Acc-I(A), EndRdx-I(9), EndRdx-I(9), RechRdx-I(11)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Fast Healing -- Heal-I(A), Heal-I(13), Heal-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;784;357;714;HEX;| |78DAAD915D4FC23014864FD9106103251A31C60B483431828B46EF8D88242460B8F| |3928C51A149B32DDD50B9F36FFAF117FCF807B3F614C4CC4B9BAC6FFBF49CB7A767| |BD87960DF0780EC4BAE46E140D9A621AD3DCB51B4F85CBED6630AC8EDC2A4200D85| |4AB418F724A9D1B570C7AAE472B085BF496FA91C48CF330B8A7A2DCF12754503F76| |E60BBB1F04DCE9523764FED8529B3667E3495C56EB8E7FC72236649CC5B3B579E88| |88A68C2C28DAB9079CE85F062E6C95BA3988AD9B6AC685F7E75027A2406EC482941| |A6A664A5AEA484F2F41DA262138086420DA2894C257FA516509EE56C606AC6C0005| |30B1A6DC9F664B5773691031CB9CB69EB1C5AAFD696455BBFCA39AF33F378F22267| |4BDF66ED2964FF928A342EA237140F144AFE6FEC9A8B7E82F2856E8AF4CD45E3802| |8D23617DD4DF2EBB25D789ABC1524D6EF2347AAD6F76584E57F2C237CE4E70F22A4| |8A3F12E53855CE618A9CA4C8598A9CA6C817B6A4D981| |-------------------------------------------------------------------|
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Ew. No. Please, just... No.
Rare does not mean better. New IO does not necessarily mean New, Improved IO.
First, I took Maneuvers completely out of that build. Then I switched the End/Rech in Deflection, Battle Agility and Weave to the pure Defense IO. Set bonuses are retained, you lose 1.2% defense to all (staying over the softcap still), and cut 0.23 EPS off your endurance usage.
Obliteration is great for heavy hitters that you can't use often. With really high damage and recharge values, plus a recharge bonus and a proc, it's great for nukes, and good for demi-nukes, like Rain of Arrows or Shield Charge. But in attacks that are up frequently, like Whirling Mace and Crowd Control, the fact that it has next to no Endurance Reduction will kill you. Your build has you using up to 20 Endurance every 6 seconds just off those two attacks. I'd put money down that you'd be dropping all your toggles in any fight that lasted over 30 seconds, and you'd never last through an AV fight.
Blessing of the Zephyr? I could slot an entire character off the cost of the two -KB IOs you used - and since your build has Active Defense perma, they're a wasted slot. Speaking of wasted slots, if you put a level 50 jump IO in Hurdle and a level 50 Springfoot: Jump/End in Super Jump, you're over the jumpspeed cap. Your slotting has you WAY over the jumpspeed cap, just to chase bonuses that can be obtained FAR cheaper.
That Psi/Status Resist in Aegis is pretty useless too - You won't even notice the difference between 0% and 3% Psi resist, and with Active defense, you'll never need the mez resist.
The Doctored Wounds: Heal/Rech in One With the Shield would be a clever idea, if it worked. OWtS ignores all forms of Recharge. It ALWAYS recharges in 6 minutes, no matter how many recharge buffs or debuffs you have on you. Don't believe me? Check the power data.
Your slotting of Stamina gives 45.83% Recovery. Changing one Generic EndMod to a Performance Shifter EndMod gives the same recovery, and adds a nice little movement speed buff. Changing the other to an End/Acc or End/Rech drops you to 42.23% (a loss of 0.06 EPS, or the cost of Combat Jumping) and adds a +HP bonus. Adding a fourth slot (that we took from SJ earlier) with the other piece brings us up to 47.32%, and adds a 2.5% recovery bonus, putting us 0.1 EPS ahead of where we started. That pays over 2/3 of the cost of Deflection.
The Steadfast Res/Def gives a tiny amount of +Resist. And since you've already got extra S/L resist from Tough, moving it to the default slot in True Grit frees a slot up, and buffs your exotic resists.
You have 6 Luck of the Gambler: Global Recharge speeds slotted. I removed one, since any beyond the first 5 are wasted, and replaced it with the Kismet: +Acc you had in Battle Agility, freeing up another slot. EDIT: There were actually SEVEN LotG: +Recharges. I counted after I had already removed Maneuvers, so I missed the last one.
Electrifying Fences already lasts long enough to keep up permanently with just a little recharge, so no need to slot for Immob. I slotted it as an attack, so that if you have to redraw your mace, you at least are dealing some damage. I also added an extra slot to both it and Ball Lightning so that you could get the 6.25% recharge bonuses from each.
Switching Tough to 4 pieces of Impervium Armor gets you more Max End, more Recovery, and a bit of Psi Def. Since you've already got Psi Def from other sources, this is much better than the 3% Psi Res from that Aegis we removed. Also, the 5 and 6 piece bonuses from Aegis aren't spectacular, so we shaved off another slot.
Because these changes put AoE defense a hair under the softcap, and left Melee well over still, I switched Shield Charge to Multi-Strike as well. We lost 5 sec off it's recharge, but it's still up often enough you probably won't notice the difference.
End results:
-Defense is normalized at 46% Melee/Ranged/AoE, instead of 51.8%/46.8%/48.4%. You're still over the softcap, and since Defense Debuff Resistance went up from 51.1% to 52.9%, you'll end up at about the same place after a single round of debuffs, if they even hit.
-S/L resistance is unchanged, and Negative resistance is down 1.5%. All other resist is up 1-2%.
-Regen went from 210% to 229%, and HP dropped from 145.1% to 141.3%. Neither is really a significant change.
-Recovery went from 3.18 EPS to 3.46 EPS, and usage dropped from 1.23 EPS to 1.1 EPS, giving 0.4 EPS extra for attacks. Total cost to use each attack (except pool and epic) once went from 58.6 End to 44.5. This will be far more sustainable. Max Endurance is up a little bit too.
-All movement is faster. Jump height is a bit less, but jump speed doesn't waste nearly as much against the cap when using Super Jump.
-Recharge is 2.5% higher, and Accuracy is 7% higher. Minor bonuses, but occasionally useful. Hasten has an extra slot, resulting in less hasten downtime.
-Damage is down 9%, but with Fury, you'll never notice the difference.
-My build has no set bonuses over the Rule of Five; the original build had four wasted +Acc bonuses, and two wasted LotG: +Rech.
-Total cost to buy is likely reduced by hundreds of millions of inf, if not a billion. Survivability is roughly equal. Effectiveness in combat is reduced only slightly, but the character is no longer winded after fights that last less than a minute.
Personally, I would have dropped Hasten, taken the Energy Mastery Pool for Superior Conditioning, Physical Perfection and Energy Torrent, and had better endurance at the cost of some recharge and one AoE, but I tried to keep the same powers as Ishaila had picked. My only change was to replace Maneuvers with Build Up, and move the levels of some powers.
To see my modified version of the build, click or import:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
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Quote:If you're willing to dip into pools, Shields can be softcapped quite cheaply. I did it on my Elec/Shield scrapper just a short while ago for under 100 million. Since brutes have the same base values as scrappers, any primary with a decent mix of Single Target and PBAoE/melee cone attacks can use the same method.As for Soft-Capping, it'd take some expensive sets at least. lots of Obliterations, and Mako's Bites. 6 sets. It would be quite the juggle.
This is just a quick and dirty build and isn't complete, but it's got 46% defense to all and the endurance usage is decent once you slot some of the powers I left blank, and maybe pick up a couple Accolades. And there's still 5 power choices and several slots to add your favorite powers and sets.
There's a few ways things could be changed: For example, you could get Tactics from the Leadership Pool, or Focused Accuracy from Energy Mastery or Mace Mastery, and put the set of Gaussian's there instead of Build Up.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 2: Battle Agility -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(7), DefBuff-I(7)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(23)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(9)
Level 8: Clobber -- Empty(A)
Level 10: Active Defense -- Empty(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 16: Against All Odds -- Empty(A)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Phalanx Fighting -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(25), ResDam-I(25), ResDam-I(27)
Level 26: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Weave -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(31)
Level 30: Grant Cover -- Empty(A)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A) -
Correct. And as Eric said: You can craft ANY two Rares*, not just the ones listed in the top recipe. You'll just need to scroll down to find the Very Rare recipe that uses the two you have.
*It's not possible to craft an Alpha Enhancement that you already have, so you need two different Rares. Also, they must both come from the same tree as the Very Rare you want to craft; You can't combine two Cardiac Rares to make a Musculature Very Rare, nor can you combine a Cardiac Rare and a Musculature Rare, no matter what you're trying to make. -
I got two Notices last week, but that wasn't exploitable at all: On the first day of the STF being the WST, I was hit by the crashing bug and lost my rewards. When the GM manually restored my rewards, he either forgot to or couldn't set the flag that said I'd already run the TF that week - So when I helped a friend do the STF - BAM! - extra Notice, because it was still my "first completion".
Unless you run into a REALLY gullible GM, I don't see how you could exploit that, even if the crashes were still happening. :P -
Only the devs know for sure, and they don't share drop info. But any testing I've seen suggests that shard drops are unaffected by relative level, just like all other drops (subject to the "must be 50+ rule, or course").
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That was one that confused me for a while as well. Each attack has a positional flag and one or more type flags*. The attack checks against all of the defense types that apply to it. If any one defense type beats the attack roll, the whole attack is stopped. Where you are doesn't affect positionals at all.
*There are a few exceptions, usually psi attacks with no positional flag. -
Quote:It's been a long time since I had to kill a Nictus that he didn't eat, but I thought they didn't give rewards when defeated.ITF has 6 AVs regardless.
Even if Romulus never rezzes, you still have to kill the Nictus that spawn with him.
It also has a huge number of EBs.
I've never noticed larger numbers of Shards from the EB heavy spawns, but I honestly wasn't paying attention outside the AV rewards.