shard drop chances


ClawsandEffect

 

Posted

is the chance that a shard will drop affected by the level of enemy compared to the level of the player?

question: Theoretically, will a taskforce (in which roughly the same amount of enemies are defeated), facing the same level of enemies before and after level shift, drop the same number of shards?

example: two of the same tf run at the same difficultly (level 50 enemies), one character is level 50, one is level 50+1. will the level 50 get more shards? or will they both get the same?

example2: Will a level 50 player get the same number of shards from a tf set to +0 as they will set to +4 (assuming the same number of enemies are defeated)


 

Posted

from what ive seen, no, being lvl shifted fighting lvl 50 baddies does not affect the drop rates

my average shard drop on an ITF is around 6-12 shards a run and even with lvl shifted toons i still average the same


 

Posted

i have not done any testing on this, and i asked around and got mixed answers. some say it does affect and others say it doesnt. although for some reason no one has been able to show me to any actual information on the matter ><

thank you for your responses


 

Posted

OH that reminds me, if anyone DOES know where I can find solid info, i would greatly appreciate them telling me


 

Posted

i think poeple have been attempting to do testing on the shard drop rate, but theres no hard concrete evidence on what it is, or what it compares to

from my personal experience though, ive felt that shards tend to drop a little less when solo (between uncommon and rare salvage), and a little more on teams especially for stuff like tfs (approximately the same as uncommon salvage, or between common and uncommon salvage)

even then its still subjected to the random number generator, but i can say that on a team, in a standard kill most tf, i usually average between 6 and 12 shards, and that can vary depending on the length of the tf and how many baddies you kill (someone on a team with me once reported getting about 20 shards on a single barracuda sf)(and in another experience, someone on the team reported getting only about 2-3 shards when some poeple on the team got as many as 8)


 

Posted

ehh im not talking about solo vs team, im talking level comparison of player to enemy. someone claimed that being 50+1 reduced your chances of getting shards (for the same amount of enemies killed). Then another person claimed that shifting the difficulty +1 will even out the chance. so that leads me to believe levels have an affect on the chance to drop. but those are the only two people i have ever seen say that, and that claim goes directly against what i have been told by everyone else (that all enemies 50+ have the same chance to drop)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
from my personal experience though, ive felt that shards tend to drop a little less when solo (between uncommon and rare salvage), and a little more on teams especially for stuff like tfs (approximately the same as uncommon salvage, or between common and uncommon salvage)
That's a result of how the drop mechanic works for shards. Every time anyone on your team defeats an enemy, everyone on the team (who has the Alpha Slot unlocked) has a chance for a drop, which is in no way affected by other teammates; they're not a shared drop like Salvage and Recipes are.

So if you were on a team, but you were the only person doing anything, you should see a shard drop rate roughly equal to what you see solo. However, when the whole team is participating, the team's kills-per-minute goes up, so there's far more checks made. And since shards aren't a shared drop, you end up with more shards-per-minute on a team than you do solo.

Also, while relative level (probably) doesn't affect drop rates, enemy rank does. While doing the various WSTs for the last couple weeks, I'd say I've had about a 25-33% drop rate off AV class enemies. ITF has 6 AVs (if you let Nictus Romulus rez the max number of times), LGTF has Hamidon (He and the mitos seem to have a higher than Boss drop rate) plus 2 AVs, LRSF and STF have over a dozen each, KahnTF has 5 (or more, are the named guys in the first mission AVs?) - you never run into AVs in that quantity outside of TFs, not even doing Maria Jenkin's arc.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
ITF has 6 AVs (if you let Nictus Romulus rez the max number of times)
ITF has 6 AVs regardless.

Even if Romulus never rezzes, you still have to kill the Nictus that spawn with him.

It also has a huge number of EBs.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
ITF has 6 AVs regardless.

Even if Romulus never rezzes, you still have to kill the Nictus that spawn with him.

It also has a huge number of EBs.
It's been a long time since I had to kill a Nictus that he didn't eat, but I thought they didn't give rewards when defeated.

I've never noticed larger numbers of Shards from the EB heavy spawns, but I honestly wasn't paying attention outside the AV rewards.


@Roderick

 

Posted

see that (probably) thing you said is what gets me. i know rank (boss, eb, av) has an affect, but no one seems to know if level has an affect. i wish someone would post a place to find solid information rather than speculation, not that im accusing any of the responders to this as purely speculative, i do appreciate your feedback. But does anyone know where this information might actually be located?


 

Posted

Only the devs know for sure, and they don't share drop info. But any testing I've seen suggests that shard drops are unaffected by relative level, just like all other drops (subject to the "must be 50+ rule, or course").


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
It's been a long time since I had to kill a Nictus that he didn't eat, but I thought they didn't give rewards when defeated.

I've never noticed larger numbers of Shards from the EB heavy spawns, but I honestly wasn't paying attention outside the AV rewards.
the nictus AVs in ITF give no rewards, thats why poeple avoid having to kill them (and because they are a PITA, but no rewards is more disliked)


 

Posted

alright thank you for your information


 

Posted

Quote:
Originally Posted by SM123 View Post
i have not done any testing on this, and i asked around and got mixed answers. some say it does affect and others say it doesnt.
Well, we have been told that level of the enemy does not affect chance for drops. i.e. You can fight 50's, 51's or 52's and the odds do not change. We know this.

In light of this, it seems a reasonable 'conclusion' that your being 50 or 51 also will not affect the odds.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Bear in mind that the level shift mechanic of Incarnate powers isn't the same as sidekicking or actually gaining a level. It's more of an offset added to some of the combat tables. Among other things the level shift doesn't grant additional hit points, but it alters your effective level compared to enemies for things certain types of power effects, damage, defense and hitting.

Level shifts currently have no effect on the reward tables. This includes drop chances, and the amount of prestige and inf given for defeats.


Dr. Todt's theme.
i make stuff...

 

Posted

well alright, thank you very much for the information