Roderick

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  1. On some villains, I take PPPs, on others I take APPs. I take some heroes redside to get PPPs too. It really depends on what the build needs most.
  2. Check the version number of the copy you have. I had the same problem; it was due to the fact that I had v0.9.1. Any version other than the current version (Found here) will not detect CoH properly.

    That's what fixed it for me. If it doesn't work for you... Sorry, I'm out of ideas.
  3. Quote:
    Originally Posted by Ruff_Tuff_n_Buff View Post
    I imagine people that buy a digital copy do not keep the entire box, but that's just me.
    Correct. With the exception of a Hero Gear pack that I had a friend pick up for me from one of the conventions, all of my CoH purchases have been digital copies. I do have the hardcopy from that one pack though.

    Quote:
    Originally Posted by darkangel32 View Post
    nobody, i happened to get lucky and use a security question that i knew would never change and i would always know
    I'm not sure how that qualifies as "getting lucky", but that's what I did, and I had no problem.

    Seriously, the majority of people with this problem seem to be ones who, when setting up their accounts, just enter whatever the hell comes to mind when setting up the account so they can play RIGHT NAO, instead of taking the ten seconds extra to provide answers to the security question that they'll actually remember, and others probably won't guess.

    There was actually one post on the forums where the person claimed that they just entered "slkjdasadg" for their security question answers, because they knew nobody would hack their account, and they'd never need the security answers again. Not saying the OP did this, but for those who did... Whose fault is it when you get locked out?
  4. Oh, no. Not nearly. I just figured that if I put in a bid on a Glad Armor, either I'd have the money in storage, or I'd get an awesome IO I can either use, or sell on the forums for more than 2 bil. I never expected the bid to fill that fast.
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    Yes, you'd have an unkillable tank.....that couldn't hold agro to save his life.

    Energy Aura has no taunt aura in it. You'd only ever be able to hold agro on 5 enemies at a time.
    Ten. Energy Drain hits 10 targets, though you'd have to really work to hold aggro with it. Plus there's AoEs from the primary.

    If you wanted to make a REALLY weird tank set, you could drop Energy Aura, and give them Repulse from the Stalker version, and add a taunt component to it, so that the enemies are being repeatedly thrown away, only to run back.

    A better idea would be to just add a taunt aura to an existing power, like they did with Super Reflexes. Adding Taunt to Energy Cloak would be weird, so probably one of the basic toggles, or maybe the mez protect toggle?
  6. I was doing Praetorian Penelope Yin's missions today, and in one of them, she sent me to Speak with Aaron Walker. When I was talking to him, I let him ramble on, and he made a comment about "what's going on with rebuilding stuff in Tokyo". At first I thought that maybe this was a reference to the recent disaster in Japan, though it seemed an odd place to put it. However, digging through the History page on the wiki, he's had that same text at least since the mission was first entered, on September 5th - long before anything happened in the real world.

    Searching the wiki for "Tokyo" turns up four results: The one I linked above, two references to the original Rikti invasion, and an article about Icon in an old issue of the Paragon Times.

    So, what happened in Tokyo, and why are they rebuilding? Or is it just the same generic Hamidon-destruction supposedly found everywhere?
  7. A couple days ago, I hit 2 billion on a purely marketing character. Yay me! In order to keep marketeering, I needed to do something with the cash, so I put up a 2 billion bid on a level 10 crafted Gladiator's Armor Unique. Less than 48 hours later, it filled. Yay me!

    Then I noticed something weird. The character in question is level 10. He should be able to slot a level 10 IO. But the text on the IO was red.



    That's not how it's supposed to work is it?
  8. Quote:
    Originally Posted by Ethyn View Post
    Is there a place to see flight speeds and power caps anywhere?
    As usual, the wiki has what you need.
  9. Quote:
    Originally Posted by Ironblade View Post
    You can Trick or Treat at the little guard shacks in Peregrine. It's a four-foot square structure, but somehow a dozen zombies, witches and vampires can fit in there. Must be the clown car effect.
    There's a few missions that use a map of that area. In most of them, when you get close to the shacks, similar numbers of Longbow pile out.
  10. Quote:
    Originally Posted by Grey Pilgrim View Post
    Still, another round of proliferation would be quite nice with I21.
    Which brings up a question that has probably been asked before:

    Assuming that it was a direct port with no tweaking, what would Ice Armor look like on brutes, and how would Energy Aura look on tanks?
  11. Roderick

    Ok,

    Quote:
    Originally Posted by Myrmydon View Post
    You're sliding into the "game is work" group with this idea.
    Yes and no. The game is not "work". However, it is, and should be, challenging to get the best, and even the better, equipment in a game. And I'm not "sliding into" that group - I've always had this opinion of games.

    Have you ever played a video game where your character starts out with top-tier equipment? Usually, you end up defeated by some overpowered enemy and stripped of the equipment after a few fights. Before this happens, you run around happily one-shotting entire groups of enemies, with no risk to yourself.

    Where's the fun in that?

    Have you ever played any Final Fantasy game? If you were just handed Excalibur, Masamune, Murasame, Ultima Weapon, Ultima, Genji Armor, or any of the other unique, high-powered equipment, without having to solve a puzzle, work your way through a dungeon, or defeat a boss creature, would there be as much satisfaction or enjoyment?

    If you want to just walk in to a room and beat up a million bad guys, go play Gauntlet. If you want to advance and improve your character, be it through levels, equipment, or improving skills/abilities, that's when you choose to play an RPG.

    CoH is an RPG. I want my character development and advancement, thanks.
  12. Roderick

    Ok,

    IF spending merits were the only way to get those recipes, then I'd agree with you. But it's not. We have the market.

    The junk is going to be generated. Whether it's via normal play, farming, merit rolls, it really doesn't matter. A lot of copies are going to be deleted or vendored. But a lot will make it to the market.

    Those 124 Ghost Widow triples in my screen shot up above? I bought them. All. I spent about 50 million total; a third of what one of those Luck of the Gamblers cost. Most of them were far below vendor price. And there's already more on the market.

    I saw no problem with the system when all we got is what we were given by the drop tables (Well, except for the divided markets, but that's a different discussion). When they added AE and Tickets, then Reward Merits and now Alignment Merits, they've just given us more and more ways to get what we want, easier with each step.

    When the devs flag PVP recipes as untradable, and prevent them from dropping in PVP, so that the only method of getting them is to spend a ridiculous amount of Merits, I'll agree with you. So long as they're available on the market for a price determined by a combination of their availability, their desirability, and the price people are willing to pay for them, I have no complaint.

    Before A-Merits, I bought a Trap of the Hunter Pool C for 200 Merits, because none were put in the market at the level I wanted. Do I regret it? No. I got something I wanted for a price I was willing to pay for it. No IO is mandatory. If you want one, you have to figure out how much it costs and pay that, or go without. There is no flaw in this system.
  13. I find that I can't get myself into the daily grind of Tip missions unless I have a specific character goal I'm working towards. Got a character I want a different alignment on? It's done in the minimum amount of time. Got a character I want LotGs or Kinetic Combats on? Out come the softcapped stealthers, and I have all my recipes in a week or two.

    Want a +3% Def PVP IO, just so I can have one if I decide I need it somewhere? I ran tips and traded in Reward Merits daily until I had 20 or 21. Two months later, I've earned ONE more A-Merit since then.

    I find that it's so easy to get the things I want for my builds (I rarely use purples or PVP IOs) that it just isn't worth the boring grind to get the uber leet gear.
  14. The entire Shadow Shard is a Hazard Zone. As such, the spawns will always be scaled for large teams, meaning that it's common to see spawns with 1-3 bosses each in them. And as others have said, there's a few islands large enough that you can run circles around them, and by the time you get back to the start, the first groups will have respawned.

    Peregrine Island is a standard zone, meaning that spawn size is based on the number of players in the area (they don't have to be teamed). This makes it so that a solo character can spend hours in PI and get only a couple Fakes, or could get results as quickly as in the Shard, if there's other people around.

    On large teams, both are roughly equal: You'll be finding 1-3 bosses in each group, and the team can spread out, getting the whole team credit at an accelerated rate.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    There are ingame items that are account restricted, which other accounts can't unlock unless they earned them or bought them from NCSoft.

    1. Anniversary badges
    2. Veteran Rewards
    3. Booster/item packs (costumes, auras, powers, emotes)
    4. Sideswitching (You can't make heroic villains or vice versa unless you buy GR)
    5. Incarnate slots
    There's ways to get some of these, particularly side-switched characters without GR on your account, in the game already (There is/was a trial code that added GR to your account. There's also a GR Trial, that can be upgraded to a non-GR account). If you have characters with unusable things (Side switched, Praetorian, or one of the four new powersets), that character gets locked out until you add a GR code. I imagine that the same thing could be done to characters with Incarnate abilities.

    Locking out a character for having a costume part would be silly, so either the affected costume should be "genericed", or it should be treated like a costume with grandfathered costume pieces (like the Malaise pants) - if you ever open that costume in the Tailor, you won't be able to keep that piece; you'll be forced to change it.

    Vet rewards would be trickier. They'd need to add a system to detect Vet Rewards (not just badges, but claimed rewards) and strip them from the character, if the new account doesn't have that level of Vet Rewards yet.

    The only sure way to prevent (or at least severely limit) the selling of characters would be to limit account-to-account transfers to game accounts under the same master account. Unfortunately, that would limit the number of customers that could use the feature legitamitely, meaning that it probably wouldn't be worth the development time.

    Which is too bad. I had to either reroll or lose several characters when I chose to close my second account, and with the upcoming EU/NA server merge, there'll be several people with legit reasons to use a feature like this.
  16. Roderick

    Ok,

    Quote:
    Originally Posted by Intrinsic View Post
    If you're trying to say that it's a systemic problem not limited to PvP IO's, then I agree with you. I think, however, that the discussion has moved off in a different direction.
    My point is that there always has been, and always will be, "crap rares". They will take too much work relative to their perceived value to obtain when you want one, and if you get one by accident while trying to get something else, you'll feel ripped off.

    Before crap PVP IOs, there were crap Purples, like Fortunata Hypnosis.
    Before crap Purples, there were crap Rares. (Remember getting Trap of the Hunter rares for TF complete rewards? I do!)
    Before crap Rares, there were crap Hami-Os; the ones you couldn't GIVE away, let alone trade for the ones you want.
    Even in issue 0 it existed. Back then, Training and Dual Origins went all the way to 50. The only way to get a guaranteed SO was to buy it (if you know where the stores are. They're not marked on your map), kill an AV for the guaranteed SO drop or take one as a TF completion reward. Imagine the frustration if you come away from a 5 hour TF with an Intangibility SO for your reward.

    Rewards are the carrot on a stick to keep us playing. If we get all the awesome stuff right away, then a significant portion of the playerbase gets bored and leaves. That's a bad thing for a pay-to-play game.

    The only way you're going to see the desirable recipes become "easier" to get is if a WoW-style drop table was implemented: Want a Ragnarok proc? Go defeat Ruladak. There'll be a 10% chance for it to drop each time you defeat him, and it will go to someone on the team - not necessarily you. And it will never drop off anything else.

    I spent two to nine hours a day for just over THREE WEEKS doing nothing but running around in circles killing enemies that took over 10 minutes EACH to kill, because I wanted a certain skill recipe that came from nothing else and was Bind on Pickup, so I couldn't even buy it. Oh, and they were all deep grey, so I got NO XP.

    I'll take a system that lets me play any content I want, and showers me with drops - some useful to me, some salable, and some others not worth picking up - and gives me the ability to purchase just about anything I want with relative ease, over the other option, any day.
  17. Roderick

    Ok,

    Quote:
    Originally Posted by Intrinsic View Post
    Y'all realize there are more than 2 PvP IO's, correct? Maybe this is what the OP is talking about:


    Should I spend 15 million inf or 25 a-merits on that damage/recharge? Decisions, decisions...
    Quote:
    Originally Posted by Myrmydon View Post
    Intrinsic gets it.
    Exactly! There should NEVER be such a glaring disparity between the rarity and the desirability of a recipe! If one recipe has a low market value, all recipes with the same merit cost should have the same market cost!

  18. Quote:
    Originally Posted by Santa_Laws View Post
    Oh, yeah, there is no facepalm emote.
    Yes there is. You just haven't unlocked it yet.
  19. Quote:
    Originally Posted by Master-Blade View Post
    That's what I thought too. I have an Invul Tanker that has the Proc in her Aura and I love it, but that's only because it's grandfathered in. If I ever respec that build, I wont be able to keep it.

    Maybe the OP is in a similar situation?
    I've heard that some (all?) auras now accept taunt sets again*. If you want to respec that tank for any reason, you should definitely copy over to test and see if you can keep the proc slotted; it might work.

    *I've never tested this, it was never in patch notes, and I'm repeating pure hearsay. Do not test this on Live with a grandfathered build.
  20. Quote:
    Originally Posted by Rajani Isa View Post
    Specifically, for 1-time only paypal payments it will take it out right away. Last I checked, they now offer reoccurring paypal subs.
    You are correct.
  21. This was before my time, so maybe I'm mistaken; I don't have first-hand experience with this.

    By my understanding, most, if not all, of the toggles in armor sets used to exclusive with each other, much like Granite is with the other toggles in its set. Basically, you had to choose what type of attacks you wanted to be protected from, because you couldn't run all the toggles at once. It was changed fairly early, possibly in Alpha or Beta, before the game's release.

    While things were still that way, click mez protect would have been vastly superior, because you could activate your mez protect, while still running a different toggle, while toggling on mez protect on the other sets would detoggle your other defenses.

    The devs should make clicky mez protect function like a Break Free. That way both classes of mez protect would once again have something that makes them "clearly" better than the other.
  22. Roderick

    well.. oops.

    There was one a little while ago in this forum where the poster was the beneficiary of an extra 0.

    On a 200,000,000 item.
  23. That's because it's impossible to place bids totalling more than 2 bil in one shot, and the old market didn't auto-stack like bids. If you placed 20 bids on the same item for 1 Inf each, then they'd fill 20 slots. Now, They'll be consolidated into two stacks of 10. Same thing happens if the bids were 2 billion each.
  24. If placing a bid would put more than 2 bil in a single stack, I would recommend adjusting your bid amount up or down by 1 Inf so that if you need to pull the stack (for example, if the price spikes and your bids are now unlikely to fill), no stack will have more than the cap, and you don't have to wait for a GM to fix it.
  25. Roderick

    Farming Question

    Quote:
    Originally Posted by DefenderOfFlames View Post
    haven't gotten a single purple ... from the Random Recipie Merit Reward Scrolls).
    And you never will. The ONLY way to get a purple it to get it from an enemy defeat, purchase it directly with A-Merits (at a horrible rate), or buy it off the market. Purples do not exist in ANY random roll pool.