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Posts
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I'm fairly certain that Hasten, set bonuses, and other forms of global recharge speed up all the click accolades. I've never tested it, but they seem to come back quicker on my high-recharge toons, and I've heard others make the same claim.
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If your enemy-affecting toggles (damage auras, debuff auras, etc) turn off, then your self-only toggles suppress.
If your toggles turned off under the old system, then they suppress under the new.
I am not 100% sure, but I don't believe either of those conditions are true for fear. I don't remember retoggling my /SR brute (that I levelled before the change) when she got hit with fear, nor my /SR scrapper (levelled after the cange) getting massacred due to suppressed defence whn he was feared. -
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No. Nor am I aware of a version in the works.
Only way I know of to do it would be to boot your system into Windows and run it there, assuming your computer is set up for dual booting. -
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Quote:I'm pretty sure that's beyond the limit of what a telescope can see due to the earth's curvature, anyways.My husband said bird watching wasnt a good enough reason to spend that much money on a telescope that can actually see 3000 miles away
There are some pretty small surveillance devices available nowadays though. Have you considered an internet-enabled microcamera? -
Punching slowly will not kill you.
Punching lightly will not kill you.
Getting mezzed will drop AaO, and suppress all your defenses. You will die.
I put Active Defense on auto. I bind Rage (and all Build-Up style powers) to the thumb button on my mouse. I bind Hasten to an easily accessible key on my second row of power keys (I use a ZBoard Fang, it has two rows of buttons above the movement keys). -
Quote:Correct. If you selected the right powers, you could have 5x Steadfast, 5x Karma and 5x Zephyr for a total of 60 KB protect.All purples are uniques, which makes each set only slottable in one power max. Their set bonuses are limited by the Law of Fives just like any other set.
Additionally, set bonus-like IOs, such as Knockback Protection, have a Law of Fives as well. You can only have, say, 5 Karmas for -20KB, of you're that crazy. I beileve you can still have 3 Karmas and 3 Zephyrs, though.
Likewise, you could stack 5 LotG +7.5% Recharge with 5 Kinetic Crash for 10 7.5% recharge bonuses.
I'm not aware of any other specials that mimic set bonuses. -
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This would end up another case of "You can't use the Warrior Belt unless you choose Robes", or "You can't use big gloves with trenchcoats, because they clip with the sleeves (even if you choose None for sleeves so they can't clip)". As such, many players would dislike this, especially if using the "Mech Armor" category in one section forced it on the others.
There's also a decent amount of pieces that can create a Mech style look already in game. In fact, I think that the Enforcer set was specifically billed as "The closest we can do to a PPD Shell that doesn't clip horribly." -
I don't report often, but when I do, I've always checked their name, costume, and bio to see if it's deliberate. If you've obviously copied a character out of some other IP, I'll petition. But if it's a passing similarity, I'll ignore it, though if a costume looks incredibly similar to a character from elsewhere, as in the OP, I'll usually send a friendly "You might want to change that" message.
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SS/SR is a monster. The biggest catch is, as others have said, Defense Debuff Resistance.
If, for some crazy reason, you skip the passives and softcap via pools and/or sets, you'll be missing almost half your debuff resistance. This will kill you very quickly, especially against debuff-heavy enemies.
Another problem that you can run into as you level is that the Defence Debuff Resistance in SR starts out low. Not only do you have to slot it for it to reach its maximum potential, it scales as you level, unlike the fixed value of the Defence in the powers. This means that, as you level up, the debuffs are still going to hurt you a LOT. The nice thing about the SS/SR combo is that enemies laying on the ground can't debuff you, and most attacks in SS have Knockdown. This may sound crazy, but I actually recommend taking and using Hand Clap on this build, then respeccing out of it once you softcap. You're not losing damage, because you don't have a damage aura, and you're only using it as a panic button. And since it applies a hefty taunt to everything you hit with it, once they get up, they come right back to you, meaning that it only interferes with AoEs a few seconds, if it even matters. -
Last time I read a gold-seller email, it was $50 for 2B. At that price, 374B Inf would be "worth" about $9k. I have no idea what it sells for now, but at that rate, it would be about 560B Inf to equal $14k.
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I have to wonder if the devs expected and hoped for the price explosion (as it exists on the market), without expecting the off-market activity, or hoping that it would be minimal.
Every one of these 2B recipes that sells on-market is 200 million inf that ceases to exist. Maybe they're just trying to do something that cuts back the massive piles of inf floating around. -
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Or, if you find Masterminds mind-numbingly painful to play, try a Willpower Brute. I'd recommend Mace, Fire or Electric (in no particular order) for the primary.
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Quote:Stealth powers (that give defence) actually grant two defence bonuses. In the real numbers, they are combined, and no info on the suppression is given. In City of Data, they're listed separately; one is just +def, the other is +def with a note about suppression. There's usually two entries for each PVP and PVE. They are listed in the order the game itself stores he data, which means they are not often grouped in a logical order, if at all.Hiya,
I'm trying to find out the amount by which your defense bonus is suppressed when attacked while using Stealth. The description says "some", but the Real Numbers and City of Data suggest you lose all of it. I'd love some clarification, folks! Thanks in advance!
In all cases I can recall, stealth powers give 1.88% unsuppressable def(all), and the remainder of their defence suppresses. -
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Quote:The devs have NO CONTROL over the player-run market, and I'm fairly sure that's how they prefer it.i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
And anything that the devs did to try to force the prices down would just cause players to go off-market and continue selling at higher prices than the market allows. Yes, "continue". Because they're already doing it. -
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1. We don't get vet pets already. You do. And people with a lot more time than I have do. Not everyone does.
2. It doesn't do nothing. It spams attacks. Useless attacks, granted, but do you want to see 8 of these on every team? Maybe cut the cost some, but keep it high enough that most people only get it on one or two characters.
Those who want the badges from raiding have to do 10 raids minimum, earning (from my experience) 200-400 Merits per raid. So that's 3000 or average by the time you've got the badge. A full suit of armor (minus shield and/or weapon) is just over 1000 merits, and the salvage sack is 500. Perhaps 1500 or even 2500 Vanguard Merits for the pet instead?
As far as the transform goes, I'm not so sure. If that adds to your character, like Granite does, it seems too much to include attacks. If it replaces your character, well, I've never been a fan of that form of transforms. Plus, those powers make it look better than either Kheld form. It would have to be a single use click with a set effect time, or a toggle with a duration. Way too powerful for a permanent power. -
Quote:I could get behind this if you could only invite characters on your own account and it was restricted to the Super Leader only, or got a separate permission setting than standard invites.True, the spamming would be ugly. I was just wondering in they could limit it to only sending to your own account. Not letting the offline invites go any further...
A point from your OP: while you would need a second account, the second computer wouldn't be necessary*; the crappiest computer that meets CoH's minimum secs can handle two accounts at once, provided you run in safe mode, use /maxinactivefps 1, or some other method of cutting back system resource use.
*I doubt a dial-up connection could run two instances of the game, and I don't know if Linux or Mac OS allow multiple instances of the same program, though I assume they do. My comment refers to Windows users with a broadband connection. -