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Quote:No, I didn't. I wasn't about to read a multi-page thread on a different topic to know what's going on here....
You... do... realize that I sort of already went over that before creating this thread...
Quote:Maybe I should have just reposted the relevant posts from that thread here to begin with. -
To install:
Open the Zip file. Assuming you're on a Windows system, Zip support is included in the OS. If you're not on Windows, the download won't work for you.
Inside the Zip file is a folder. Extract that folder to a convenient location. I dragged the folder to my desktop, which extracted it there.
Open the extracted folder. There will be several files inside, including setup.exe. Run this file.
Follow the prompts on the installer, then stare at the shiny new screenshots and listen to the nifty new music while you wait.
Once it's finished, it will have the option of running the GR beta. Leave that checked, and click OK. This will start the Beta Updater, which will checksum the files and check for new updates. When I ran it, there were no new patches to download, but by the time the Loyalty Program gets in, there may be.
Once you're installed and updated, all you can do is wait for the server to open up for the Loyalty Program. When it does, you should be able to log in just like you do on the regular servers or the test server; as far as I know, they didn't change that part. -
Remember when BABs was talking about letting superspeeders run on water, but one of the problems was that it turned out that the necessary systems can't tell if you're moving or not? So that you ended up standing still on water, and other oddities?
The same problem would arise here. The powers system doesn't know when you land from a jump. Neither does it know if your super speeding across town, or just standing around really fast. I'm not sure what would happen with the jump power you suggested, but the run and fly ones would fling enemies away, even if you weren't moving at the moment. I don't think that this is the effect you wanted.
The teleport one would work just fine though. After all, we've already got that power in the game. In two different sets even. -
Quote:I have. There's a big difference between Synapse spawned for four, and Synapse spawned for two (one logged in, one logged out, and two quit).Thing is, I dual-box Posi / Synapse TF's on a regular basis. I've never noticed a change in spawns regardless of whether or not the fillers quit or log out.
Also, the last time I tried to /kick an offline player (sometime during i16), is didn't work. I don't think it ever has or that it was ever intended to work like that, though it would be nice if it did.
Making it so that offline players stay on the team list, but are "blacked out", like they're in a different zone, with a new icon over their AT icon (like when a player dies), would be nice. Standard code rant applies, of course. -
Quote:Even this example doesn't hold up: Sticking to something fairly popular - Final Fantasy - when was the last time you went to a store and bought a Masamune? Muramase? Genji (whatever)? Heck, in many of them, even fairly basic items, like Ribbons and Ethers require grinding for a lucky drop or completing some side quest.Sounds like you simply want a classic RPG store where you can go and upgrade to the latest, bestest gear you can afford. Problem is the devs didn't give us that, they gave us a free market system, a method to obtain supply and what we are seeing are simply the natural result of a free market, a low supply rate and an every growing money supply.
The best equipment is always in limited supply, and requis jumping through hoops to get, or some kind of extraordinary luck. Fortunately, this game lets you pick the hoop you want to jump through, so you can use the one you find easiest. -
Quote:The LotG is reducing the recharge of all your powers, but the power details only shows the effects of the enhancements slotted in the powers, not any global bonuses.The LoTG thing, I am guessing that it is a matter of a small boost. I was expecting a full second, not just tenths of.
That means that if (for example) you had Knockout Blow 5 or 6-slotted with Crushing Impact (which includes 5% global recharge at 5 slots), and then looked at the Power Attributes, you would see the Recharge adjusted for the enhancement values of the IOs, but not the global bonus. However, the global bonus, and any others from other sources, are still factored in.
If you really need to know the exact recharge values, you only have three options: The stopwatch method (which is unreliable at best), copying your build into Mids' or another build planner, or manually adding up all your sources of +Recharge and calculating the adjusted Recharge value. -
Also, enhancements with special effects, like the Numina Unique you mentioned, don't scale at all. Instead, they either provide a Set Bonus-like effect and go away if you exemplar more than 3 levels below it (Steadfast Protection Res/Def and the various KB protection IOs are good examples), or they function like a proc, and generate a 120 second effect (that refreshes every 10 seconds if in a toggle or auto power). The Numina's Convalescence Unique is of the latter type. As long as you don't exemp low enough to lose the power it's slotted in, you'll keep the effect.
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Streakbreaker works for all attacks, player or NPC, PVE or PVP.
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Unfortunately, this isn't true for Julius and Talshakk. As recently as last month, I've had to run a couple missions from those two multiple times because they were offered to different teammates in different orders. However, the shuffling is minimal.
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Quote:An excellent example of exactly what I meant re the easy acquisition of merits. I realize playstyles differ, but from my point of view, soloing in the Hollows is just.... gah. I don't want to be sent to the far side of the Hollows as a level 4.Quote:When was the last time? 99 forevers ago
I am delighted to hear this issue has been addressed; my lowbie heroes might actually peek into the zone for once, instead of avoiding it with the fervor of vampires avoiding daylight.
First, there is no way you were ever sent to the "far side of the Hollows as a level 4." Before Issue 17, you couldn't even enter the Hollows until Level 5.
The only difficult parts of Wincott's or Flux's arcs before the Hollows revamp in Issue 16 (or was it 15?) was the street hunts, and if you knew where to look, even those could be easily done.
I've been playing for 3 years, and I've done the Hollows with 3/4 or more of my hero characters because it's easy XP and quick levelling through a painful level range - regardless of the fact that I play solo most of the time.
Go back. You'll probably discover that you like it a lot more than you think you will. -
If that's true (and I'm sure it is), then the smart market users must have more money than they could ever use, because I am firmly in the latter category, and regularly have more money than I need or want to spend.
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Quote:I have no idea.Oh, while on this subject, can anyone explain why:
This command works: /bind Ctrl+SysRq "screenshotui 1$$screenshot"
This one does not: /bind Alt+SysRq "screenshotui 1$$screenshot"
Why can't you chord Alt with the SysRq button? Alt seems to work fine with every other key I tried. The left and right Alt buttons are treated differently by the game, but either works just fine with other keys. But neither will work with SysRq.
However, both of those keys have special meaning to Windows, so perhaps, when they're used together, it's capturing the keystrokes before they can be passed to CoH? -
Assuming you haven't changed any keybinds:
Press Printscreen (PrtScr).
This will put the screenshot into C:\Program files\City of Heroes\Screenshots (assuming you installed to the default directory).
If you're using the Test Server, change "City of Heroes" to "COHTest".
This only works in the "world". If you want to take a screenshot of the character creation screen, tailor screen, enhancement screen, etc, you still press Printscreen, but the game won't save anything. However, every time you press Printscreen, Windows copies everything on the screen to the clipboard. Go to an image editor (like Paint) and press Ctrl+V or select Paste from the Edit menu, and your screenshot will paste into the image program.
Note that in-game screenshots default to "clean", meaning that you only get game graphics; the UI gets stripped away. If you want the UI included in the screenshot, type "/screenshotui 1" before pressing Printscreen, and "/screenshotui 0" to turn it back off. It defaults to 0 (off) every time you log in, and sometimes when you zone, so it's handy (if you take a lot of screenshots) to do the following binds:
/bind SysReq "screenshotui 0$$screenshot"
/bind Shift+SysReq "screenshotui 1$$screenshot"
This makes Printscreen take a no-UI screenshot, and Shift+Printscreen take a with-UI screenshot. I can't remember for sure if it's "SysReq" or "SysRq"; hopefully someone can correct me if I was wrong. -
Quote:I'm not good with the fancy binds either, but what you'd want to do is set your shift key to turn Hover off on keypress, turn Hover on on key release, and cast Lightning Rod on shift click. End result would be:Could be even more efficient using the shift+click set-up for teleport/reticle target powers:
Code:/bind shift+lbutton "powexectoggleoff Hover$$powexecname Lightning Rod"
...in fact (someone else will have to finish this one though as I don't use up/down key state binds myself) I reckon you could probably take that one stage further and have the same bind reactivate (or queue) hover after releasing the left-button (so after lightning rod has activated); all on the same "key press".
Press Shift - Hover turns off, player falls to ground.
Click - Lightning Rod
Release Shift - Hover queues up, turning on once LR finishes.
If you turned off Hover and activated LR with the same keypress, LR wouldn't fire if you were more than a foot or two off the ground, because you'd be too high when it fired, and "must be near ground" powers don't queue up when you're off the ground. -
Well, the patch was released yesterday. You could have downloaded it then, even if you weren't planning on playing right away, so that it was ready when you wanted it. That's wht I do; when I get home from work on a patch day, first thing I do is run the updater, even if I'm not logging in.
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The OP did specifically say that it was for characters that weren't being played on a regular basis, ie, ones that are only getting logged in to check on day job progress. If that's the case, then all you really need is the days logged off timer.
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Done!
Log the character in, move them to their day job location, and don't log them back in until the timer on the character select screen says "21 days".
When your character isn't logged in, you don't have a day job location - everything is calculated as you're logging in. It may have been in Beta, I can't recall, but one of the devs already told us that the select screen can't show your day job location, because it can't pull the data until the character logs in. -
Quote:I'm pretty sure that minimum level is included in the detailed info for each power.iii) Tab 3 + 4 can again be primary and secondary powersets, but it should also include the level which they are available from. The short description for powers is generally fine. I think a better way of looking at the 'detailed info' would be nice.
Quote:iv) When leveling up, allow you to select unavailable powers. A red tick instead of a green one, just to allow you to better check them out beforehand.
Quote:vi) Slightly more controversial.. but perhaps disable brawl, sprint and rest from accepting enhancements. Lower the recharge for rest at the same time.
Quote:vii) Sort contacts by zone. (Personal opinion here), Let you access all contacts when you arrive at a zone without being introducted to them, let you do old missions without visiting Ouro.
Quote:viii) Sort Salvage by common, uncommon and rare.
Quote:Get rid of the base tab, that doesn't exist anymore right?
Quote:Improve the UI for the whole invention system so that it is so simple and easy even my mother could make a damage IO if I asked her nicely.
Quote:ix) When you join a task force, there should be some cool flash that tells you that you are now in a task force. The contacts face could automatically appear near the nav bar and pop up with the mission dialogue for -all- members of the task force to read. -
Quote:Done!How about letting the players use any existing emote that's of the right length to activate a power, or let us set a macro like "powexec_name Personal Force Field$$em cower"? Sure, firing off Flares whole emoting dontattack might look a little silly, but why not?
Only for Martial Arts and Super Strength, and only two animations at most for each, but the system is already in place and coul theoretically be applied to other powersets.
They're never going to let us have any animation we want, nor allow us to emote over powers (there's a whole school of exploits that used to be possible this way), but we may one day see (for example) all 1.0sec blast animations available to all 1.0sec blasts, and so on.
The real delay on this is the time needed to add the animations to the lists (it may not be as easy as it sounds), and to create new animations where needed. And with GR due out in a month, time is one luxury the devs do not have right now. -
You aren't TP'd right away, there's a timer. Get a self rez power, and put it on auto. Make sure it's 3-slotted for recharge, and you have as much global recharg as possible, to ensure that it recharges before it's needed again.
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Quote:/bind J "powexectoggleoff Hover$$powexecname Lightning Rod"/bind J "+$$powexectoggleoff Hover$$powexecname Lightning Rod"
Would work just as well, making both fire off the keypress, rather than making one wait for the key release.
The "+$$" is only necessary when activating two powers with one key press/release. Since you're deactivating a power, there is no power queue generated. -
Quote:Agreed. That is by far the simplest explanation I've ever seen for a very complicated mechanic.Holy crap, this is the first time I've heard the "recharge shuffle" in such a way that I understand it the first read through.
Except this part:
Total recharge is 366s.
+rep to Dr Mike! -
And that folks, is why you should keep your ERP in your base or a mission. You know, one of those private instances, so that if something slips out into Broadcast or Local, you're still safe.
Of course, if you shoot something like that into a global channel, it doesn't matter where you are....