Roderick

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  1. Quote:
    Originally Posted by je_saist View Post
    ...

    You... do... realize that I sort of already went over that before creating this thread...
    No, I didn't. I wasn't about to read a multi-page thread on a different topic to know what's going on here.

    Quote:
    Maybe I should have just reposted the relevant posts from that thread here to begin with.
    Yeah, that would have been a good idea.
  2. Roderick

    What next?

    To install:

    Open the Zip file. Assuming you're on a Windows system, Zip support is included in the OS. If you're not on Windows, the download won't work for you.

    Inside the Zip file is a folder. Extract that folder to a convenient location. I dragged the folder to my desktop, which extracted it there.

    Open the extracted folder. There will be several files inside, including setup.exe. Run this file.

    Follow the prompts on the installer, then stare at the shiny new screenshots and listen to the nifty new music while you wait.

    Once it's finished, it will have the option of running the GR beta. Leave that checked, and click OK. This will start the Beta Updater, which will checksum the files and check for new updates. When I ran it, there were no new patches to download, but by the time the Loyalty Program gets in, there may be.

    Once you're installed and updated, all you can do is wait for the server to open up for the Loyalty Program. When it does, you should be able to log in just like you do on the regular servers or the test server; as far as I know, they didn't change that part.
  3. Remember when BABs was talking about letting superspeeders run on water, but one of the problems was that it turned out that the necessary systems can't tell if you're moving or not? So that you ended up standing still on water, and other oddities?

    The same problem would arise here. The powers system doesn't know when you land from a jump. Neither does it know if your super speeding across town, or just standing around really fast. I'm not sure what would happen with the jump power you suggested, but the run and fly ones would fling enemies away, even if you weren't moving at the moment. I don't think that this is the effect you wanted.

    The teleport one would work just fine though. After all, we've already got that power in the game. In two different sets even.
  4. Quote:
    Originally Posted by je_saist View Post
    Thing is, I dual-box Posi / Synapse TF's on a regular basis. I've never noticed a change in spawns regardless of whether or not the fillers quit or log out.
    I have. There's a big difference between Synapse spawned for four, and Synapse spawned for two (one logged in, one logged out, and two quit).

    Also, the last time I tried to /kick an offline player (sometime during i16), is didn't work. I don't think it ever has or that it was ever intended to work like that, though it would be nice if it did.

    Making it so that offline players stay on the team list, but are "blacked out", like they're in a different zone, with a new icon over their AT icon (like when a player dies), would be nice. Standard code rant applies, of course.
  5. Quote:
    Originally Posted by Father Xmas View Post
    Sounds like you simply want a classic RPG store where you can go and upgrade to the latest, bestest gear you can afford. Problem is the devs didn't give us that, they gave us a free market system, a method to obtain supply and what we are seeing are simply the natural result of a free market, a low supply rate and an every growing money supply.
    Even this example doesn't hold up: Sticking to something fairly popular - Final Fantasy - when was the last time you went to a store and bought a Masamune? Muramase? Genji (whatever)? Heck, in many of them, even fairly basic items, like Ribbons and Ethers require grinding for a lucky drop or completing some side quest.

    The best equipment is always in limited supply, and requis jumping through hoops to get, or some kind of extraordinary luck. Fortunately, this game lets you pick the hoop you want to jump through, so you can use the one you find easiest.
  6. Quote:
    Originally Posted by Akia View Post
    The LoTG thing, I am guessing that it is a matter of a small boost. I was expecting a full second, not just tenths of.
    The LotG is reducing the recharge of all your powers, but the power details only shows the effects of the enhancements slotted in the powers, not any global bonuses.

    That means that if (for example) you had Knockout Blow 5 or 6-slotted with Crushing Impact (which includes 5% global recharge at 5 slots), and then looked at the Power Attributes, you would see the Recharge adjusted for the enhancement values of the IOs, but not the global bonus. However, the global bonus, and any others from other sources, are still factored in.

    If you really need to know the exact recharge values, you only have three options: The stopwatch method (which is unreliable at best), copying your build into Mids' or another build planner, or manually adding up all your sources of +Recharge and calculating the adjusted Recharge value.
  7. Also, enhancements with special effects, like the Numina Unique you mentioned, don't scale at all. Instead, they either provide a Set Bonus-like effect and go away if you exemplar more than 3 levels below it (Steadfast Protection Res/Def and the various KB protection IOs are good examples), or they function like a proc, and generate a 120 second effect (that refreshes every 10 seconds if in a toggle or auto power). The Numina's Convalescence Unique is of the latter type. As long as you don't exemp low enough to lose the power it's slotted in, you'll keep the effect.
  8. Quote:
    Originally Posted by Father Xmas View Post
    I think there's a max number of targets for cones, 10 I think. But some cones are extremely narrow.

    Edit: 10 for PBAoE cones, 5 for melee cones.
    And 3 for Piercing Rounds.
  9. Quote:
    Originally Posted by Ironblade View Post
    The purpose of the streakbreaker is to prevent the annoyance of a long string of misses. Since the game AI doesn't get annoyed (as far as I know), it doesn't get a streakbreaker - only the players do.
    Streakbreaker works for all attacks, player or NPC, PVE or PVP.
  10. Roderick

    Merits hero side

    Quote:
    Originally Posted by M_I_Abrahms View Post
    And since the contacts in the Hollows always give the same missions in the same order, all you have to do is catch up the slower teammates, and you can run the entire zone once, and every one gets the credit, and the merits.
    Unfortunately, this isn't true for Julius and Talshakk. As recently as last month, I've had to run a couple missions from those two multiple times because they were offered to different teammates in different orders. However, the shuffling is minimal.
  11. Roderick

    Merits hero side

    Quote:
    Originally Posted by Bad_Influence View Post
    An excellent example of exactly what I meant re the easy acquisition of merits. I realize playstyles differ, but from my point of view, soloing in the Hollows is just.... gah. I don't want to be sent to the far side of the Hollows as a level 4.
    Quote:
    Originally Posted by Bad_Influence View Post
    When was the last time? 99 forevers ago

    I am delighted to hear this issue has been addressed; my lowbie heroes might actually peek into the zone for once, instead of avoiding it with the fervor of vampires avoiding daylight.
    Apparently, it's been so long since you've been in the Hollows, that you've forgotten what it was like even back then.

    First, there is no way you were ever sent to the "far side of the Hollows as a level 4." Before Issue 17, you couldn't even enter the Hollows until Level 5.

    The only difficult parts of Wincott's or Flux's arcs before the Hollows revamp in Issue 16 (or was it 15?) was the street hunts, and if you knew where to look, even those could be easily done.

    I've been playing for 3 years, and I've done the Hollows with 3/4 or more of my hero characters because it's easy XP and quick levelling through a painful level range - regardless of the fact that I play solo most of the time.

    Go back. You'll probably discover that you like it a lot more than you think you will.
  12. Quote:
    Originally Posted by UberGuy View Post
    Someone who uses it wisely is probably making more money than someone who uses it without much consideration, even if they use it a lot.
    If that's true (and I'm sure it is), then the smart market users must have more money than they could ever use, because I am firmly in the latter category, and regularly have more money than I need or want to spend.
  13. Roderick

    Snapshots....

    Quote:
    Originally Posted by Ironblade View Post
    Oh, while on this subject, can anyone explain why:
    This command works: /bind Ctrl+SysRq "screenshotui 1$$screenshot"
    This one does not: /bind Alt+SysRq "screenshotui 1$$screenshot"

    Why can't you chord Alt with the SysRq button? Alt seems to work fine with every other key I tried. The left and right Alt buttons are treated differently by the game, but either works just fine with other keys. But neither will work with SysRq.
    I have no idea.

    However, both of those keys have special meaning to Windows, so perhaps, when they're used together, it's capturing the keystrokes before they can be passed to CoH?
  14. Roderick

    Snapshots....

    Assuming you haven't changed any keybinds:

    Press Printscreen (PrtScr).

    This will put the screenshot into C:\Program files\City of Heroes\Screenshots (assuming you installed to the default directory).

    If you're using the Test Server, change "City of Heroes" to "COHTest".

    This only works in the "world". If you want to take a screenshot of the character creation screen, tailor screen, enhancement screen, etc, you still press Printscreen, but the game won't save anything. However, every time you press Printscreen, Windows copies everything on the screen to the clipboard. Go to an image editor (like Paint) and press Ctrl+V or select Paste from the Edit menu, and your screenshot will paste into the image program.

    Note that in-game screenshots default to "clean", meaning that you only get game graphics; the UI gets stripped away. If you want the UI included in the screenshot, type "/screenshotui 1" before pressing Printscreen, and "/screenshotui 0" to turn it back off. It defaults to 0 (off) every time you log in, and sometimes when you zone, so it's handy (if you take a lot of screenshots) to do the following binds:

    /bind SysReq "screenshotui 0$$screenshot"
    /bind Shift+SysReq "screenshotui 1$$screenshot"

    This makes Printscreen take a no-UI screenshot, and Shift+Printscreen take a with-UI screenshot. I can't remember for sure if it's "SysReq" or "SysRq"; hopefully someone can correct me if I was wrong.
  15. Quote:
    Originally Posted by Avernal View Post
    Could be even more efficient using the shift+click set-up for teleport/reticle target powers:

    Code:
    /bind shift+lbutton "powexectoggleoff Hover$$powexecname Lightning Rod"
    That way your mouse-click is also your reticle targetting, speeding up the process considerably.

    ...in fact (someone else will have to finish this one though as I don't use up/down key state binds myself) I reckon you could probably take that one stage further and have the same bind reactivate (or queue) hover after releasing the left-button (so after lightning rod has activated); all on the same "key press".
    I'm not good with the fancy binds either, but what you'd want to do is set your shift key to turn Hover off on keypress, turn Hover on on key release, and cast Lightning Rod on shift click. End result would be:

    Press Shift - Hover turns off, player falls to ground.
    Click - Lightning Rod
    Release Shift - Hover queues up, turning on once LR finishes.

    If you turned off Hover and activated LR with the same keypress, LR wouldn't fire if you were more than a foot or two off the ground, because you'd be too high when it fired, and "must be near ground" powers don't queue up when you're off the ground.
  16. Quote:
    Originally Posted by Gorm_Nethair View Post
    ...BUT I AM DRUNK NOW... I WANNA PLAY NOW!!!!


    damnit!
    Well, the patch was released yesterday. You could have downloaded it then, even if you weren't planning on playing right away, so that it was ready when you wanted it. That's wht I do; when I get home from work on a patch day, first thing I do is run the updater, even if I'm not logging in.
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes that's great... if you only want to play them every 21 days.
    The OP did specifically say that it was for characters that weren't being played on a regular basis, ie, ones that are only getting logged in to check on day job progress. If that's the case, then all you really need is the days logged off timer.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    Don't see why you can't sort by rarity. That would help speed things up at the market. Be nice to sort by stack quantity, as well.
    As I said in my reply, you can. And you can go by quantity as well, again ascending or descending. I use both quite often.
  19. Done!

    Log the character in, move them to their day job location, and don't log them back in until the timer on the character select screen says "21 days".

    When your character isn't logged in, you don't have a day job location - everything is calculated as you're logging in. It may have been in Beta, I can't recall, but one of the devs already told us that the select screen can't show your day job location, because it can't pull the data until the character logs in.
  20. Quote:
    Originally Posted by Peacemoon View Post
    iii) Tab 3 + 4 can again be primary and secondary powersets, but it should also include the level which they are available from. The short description for powers is generally fine. I think a better way of looking at the 'detailed info' would be nice.
    I'm pretty sure that minimum level is included in the detailed info for each power.

    Quote:
    iv) When leveling up, allow you to select unavailable powers. A red tick instead of a green one, just to allow you to better check them out beforehand.
    Select detailed info, and mouseover the power, and its info will be visible. There is no need to select it.

    Quote:
    vi) Slightly more controversial.. but perhaps disable brawl, sprint and rest from accepting enhancements. Lower the recharge for rest at the same time.
    What possible purpose could this serve?

    Quote:
    vii) Sort contacts by zone. (Personal opinion here), Let you access all contacts when you arrive at a zone without being introducted to them, let you do old missions without visiting Ouro.
    Click the "Sort Contacts" dropdown, and choose "Zone".

    Quote:
    viii) Sort Salvage by common, uncommon and rare.
    Click the "Sort By" dropdown and choose "Rarity Ascending" or "Rarity Descending"

    Quote:
    Get rid of the base tab, that doesn't exist anymore right?
    Base salvage most definitely does still exist, though it doesn't drop. Moving the tab to the end of the list would be a good thing, though.

    Quote:
    Improve the UI for the whole invention system so that it is so simple and easy even my mother could make a damage IO if I asked her nicely.
    I'm not sure what it needs to improve it?

    Quote:
    ix) When you join a task force, there should be some cool flash that tells you that you are now in a task force. The contacts face could automatically appear near the nav bar and pop up with the mission dialogue for -all- members of the task force to read.
    Most of the mission data (and the contact's face) can be seen by clicking the red starburst beside the active mission. Non-leaders do miss out on send-off dialog, though.
  21. Quote:
    Originally Posted by Cayenne View Post
    How about letting the players use any existing emote that's of the right length to activate a power, or let us set a macro like "powexec_name Personal Force Field$$em cower"? Sure, firing off Flares whole emoting dontattack might look a little silly, but why not?
    Done!

    Only for Martial Arts and Super Strength, and only two animations at most for each, but the system is already in place and coul theoretically be applied to other powersets.

    They're never going to let us have any animation we want, nor allow us to emote over powers (there's a whole school of exploits that used to be possible this way), but we may one day see (for example) all 1.0sec blast animations available to all 1.0sec blasts, and so on.

    The real delay on this is the time needed to add the animations to the lists (it may not be as easy as it sounds), and to create new animations where needed. And with GR due out in a month, time is one luxury the devs do not have right now.
  22. Quote:
    Originally Posted by Donna_ View Post
    I'm confused... how would anyone afk farm pvp ios ??

    If you die in pvp zone your are TP'd to hospital, how can you farm that???
    You aren't TP'd right away, there's a timer. Get a self rez power, and put it on auto. Make sure it's 3-slotted for recharge, and you have as much global recharg as possible, to ensure that it recharges before it's needed again.
  23. Quote:
    Originally Posted by Aggelakis View Post
    /bind J "+$$powexectoggleoff Hover$$powexecname Lightning Rod"
    /bind J "powexectoggleoff Hover$$powexecname Lightning Rod"

    Would work just as well, making both fire off the keypress, rather than making one wait for the key release.

    The "+$$" is only necessary when activating two powers with one key press/release. Since you're deactivating a power, there is no power queue generated.
  24. Quote:
    Originally Posted by Aggelakis View Post
    Holy crap, this is the first time I've heard the "recharge shuffle" in such a way that I understand it the first read through.
    Agreed. That is by far the simplest explanation I've ever seen for a very complicated mechanic.

    Except this part:

    Quote:
    Originally Posted by DrMike2000 View Post
    So the total recharge time will be 120 + 246 = 336 seconds.
    Total recharge is 366s.

    +rep to Dr Mike!
  25. And that folks, is why you should keep your ERP in your base or a mission. You know, one of those private instances, so that if something slips out into Broadcast or Local, you're still safe.

    Of course, if you shoot something like that into a global channel, it doesn't matter where you are....