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Posts
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Assuming that it works like every other proc in a pet: It will attempt to fire on you when you summon the pet, and it will attempt to fire on the pet every time the pet attacks.
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Quote:Fulminate?So far theMarket has come up with Fulmenate
Fulmenate; verb
to destroy currency
usage: I'm going to go Fulmenate some inf buying prestige. -
/chatload will load whatever your default chat settings are. If you have a character with a chat box that you're happy with, load that character and type /chatsave and then load the settings on the messed up character.
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If the team was willing to wait, I'd have /petitioned to see if the GM were able to grant a copy of the temp to someone else.
Sadly, there's not much you can do about the player. -
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I personally have no intentions of slotting Health and Stamina right away. I'll get slots in Stamina around 12, when I get DOs, and in Health once I've got the Uniques to slot in it, or when I have slots that I don't need right away for powers. In other words, I'll be slotting Stamina about when I would have slotted Health before, and Health about when I would have been slotting Stamina.
Even on min/max builds, there should be several powers worth grabbing without any additional slotting needed. Off the top of my head: Combat Jumping (Def SO/IO if you want to stack def), Assault (EndRed, can't take anything else), the various auto powers in resist-based melee armors (since most are near the cap off their toggles, the autos are better for their secondary effects than their resists.), Recall Friend, travel powers, the Medicine pool (Better with slots, but good enough without), Aim or Build Up (For blasters that only had room in their build for one. Again, slots are good, but not needed), Self-rez and godmode powers, the Concealment Pool, Taunts (tank/brute/scrapper versions as well as Presence Pool). These are all powers that I would take and use with nothing but the base slot in them. You could also take the Teir 2 attack as a Defender, Dominator or Tank, move the slots from the T1 attack to the T2, and ignore the T1, if you're one of the players that really hates the T1 attacks. -
Quote:APPs are available to all level 41+ characters, regardless of alignment. You wouldn't need to "go blue" to get Fire Mastery. I don't have a high-level dom, but according to Mids', Dominator Fire Mastery has Rain of Fire, Fire Ball, Fire Shield, Rise of the Phoenix, and Melt Armor, so you wouldn't be able to get Consume twice. If you're using it solely for endurance, I'd say that Power Sink is better than Consume if you could only pick one - Power Sink is a base 25%/target instead of 20%, and it's autohit where Consume needs an attack roll. Dark Consumption has the same 25%/target as Power Sink, but it also requires an attack roll. Soul Drain would be more help (in my opinion) to non-plant dominators. Plant sees a fair amount of its damage come from pets and confuse, neither of which is boosted by your personal damage buffs. From the three epics you listed, I probably would choose the Mu Mastery to go with a Plant/Fire.Side notes and musing: if she "went blue" and took Fire Mastery instead, would she get Consume twice? Better or worse than Power Sink? Or go Soul and get Dark Consumption, Soul Drain, possibly Fortunata? She got sidelined before epics for largely social reasons (i.e. unrelated to build), and I've not looked at her in a while. Certainly plenty of End-management tools available, to the point that I'm pretty sure that in the upper levels the limit would be on the damage output per time rather than being End-limited. (Over half of your chart's total time to 50 is spent post-41, with potentially the first epic power picked.)
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Actually, they did.
Controller and Corruptor versions of Fulcrum Shift now use a lower modifier than the Defender version does. This means that people with /kin secondary need to hit one or two extra enemies to cap damage than those with a kin/ primary.
It wasn't enough of a nerf to kill the fire/kin though. -
I couldn't tell you, but both of my computers (both running Vista) do that on occasion, but usually start "normally", like you describe on your XP machine.
Are you running CoH in Administrator mode on the Win7 machine, or from an Administrator account? Are there any processes running in the background that might interfere with it (such as a virus scanner)?
If it's not related to either of those, I have no idea. -
Something that's not made super obvious in game: You can only spend merits once per day. As soon as you buy anything, whether it's a roll, a specific recipe, or a costume piece, all purchases (except the convert) are locked out for 20 hours.
This means that if you have 20 merits by the time you hit 35 (assuming you decide to go that route), it would take you 30 days to roll them all, assuming that you're spending one merit a day on rolls, and continuing to earn one additional merit every 2 days.
Generally, the only reason to horde A-Merits is if you're planning on buying a big-ticket item, and there's debates elsewhere in the Market forums about whether that's a good idea or not. -
Quote:Your Inherent is part of your AT. The Origin Power is origin-based.Here is a list of things that are affected by origin:
1: Inherent power -
Every one of those is a trainer, except Woodsman, who is a Trial contact. Like the villain patrons, hero patrons (Mentors? I like that!) should be contacts for their own set of arcs, and not TF/Trial/Trainer type NPCs.
I'd like to suggest Spark Blade as one. He could grant pistol attacks to melee characters, sword attacks to ranged characters, and both to support types, along with some electric-themed powers.
Other possibilities could include Martin Henri, founder of the Luddites, Max Action or one of the other members of the Civic Squad, Kadabra Kill and/or Sigil, Lady Jane leader of Dawn Patrol (Dual Pistol epics for Melee!).
Also, a Vanguard Patron, and a Cimeroran Patron, each unlocked individually, and separately from any other Patrons, that offers their missions to any character that has the appropriate badge (Member of Vanguard or Midnight Squad, respectively), regardless of their alignment. -
Join one or more of the following channels: "Victory Badges", "Victory Forum", "Victory Global". Do NOT just post "LFT" in the channels, that rarely gets you anywhere, judging from how often I see the same person post that over and over all day. Either wait for an announcement that someone is forming a team, or form your own. If you form your own, mention what you're running, not just "Team LFM", but rather "Blueside tip team, level 15, room for 6 more". If people know that you're doing something they want to do, they're more likely to be interested; I find a lot of people are fairly goal-oriented, meaning that they don't want to join a team if it doesn't help progress them towards those goals.
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Quote:I realize that you posted this a while ago, so you may have had the most recent information at the time, but the three-app limit has been rescinded - there's even a note in the article you linked that mentions that.Windows 7 Starter has a three open app limit (with exceptions).
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According to OLD dev posts, he's so big that his bounding box prevents melee characters from getting close enough to attack him. We've had a few larger creatures since that was said (ex, the Jade Spider), and for a short while, there was an enormous MekMan in the AE on the Test Server (Castle said it wasn't supposed to even get that far - it was for personal use testing large enemies). It's possible that they intend to eventually use him, once the technical aspects are overcome.
Until then, no, he's not in the game. The closest you can come are the run-ins with various aspects in the Shard TFs and CoP trial. -
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First thing I thought of when I read the OP was "Door to Fort Cerberus" in Mercy, "Freight Elevator D" in Faultline, etc. Yeah, the tech is already there to mark in-zone transition points, so it shouldn't be too hard to add, and it would be a good QoL addition, especially for new players. The only reason I found my way out was because I had heard about the difficulty getting out, and created a waypoint on the map at my feet right after going in.
TL; DR version: /signed -
*Clicks "Sell All" button*
OH ****!! I had a purple in there! -
Sorry to perpetuate the threadjack, but...
I always thought it was a circus reference, in particular to the acrobats who literally keep their toes, and nothing else, on the line (tightrope). Doing anything else causes them to fall. -
Quote:Yep. Especially when you remember that, before we got /Shields, we got Romans in Cimerora, and one of the devs commented that the NPCs got the set first because NPCs are easier to tweak, so it let them get some major bugs out of the way quicker.A friend of mine recently informed me that Maelstrom had functional holsters. I somehow didn't notice this, myself, when I fought him, mostly because I never saw him draw his guns, but that sounds promising.
I think that Maelstrom is a hint that they're trying to get functional holsters and sheathes into the game - we'll have to wait to see if they're satisfied with the results enough to propagate it to PCs. -
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Quote:Well, I downloaded it a few minutes before I posted. I assume it's the newer version, since you had already posted that you had updated.Is it the new version? This patch is (most likely) not getting updated again, but I'm not a fan of having mirrors. It means that if I need to fix something, I can't spread those changes to the other file locations.
JDownloader.org makes free file hosting sites a lot more bearable. It's a download manager that will work with pretty much any service out there, and it will resume transfers from a lot of them, including the one I used.
I use them mainly because I like looking at the download statistics. When I upload several versions of the same file, looking at which gets downloaded the most gives me an idea of what people actually like.
In this case, as of time of writing, 43 people downloaded the original version, and 16 people downloaded the fixed version. Since you mirrored it, I don't know if the second number is low because people decided to stick with the first version as being "good enough", or because they're getting it from the mirror.
As far as why I did it - It took me over a half hour to download the file, because it kept dropping mid-transfer, and then wouldn't start again, because of the 10 minute timer between downloads. If you'd rather not have the mirror, I'll happily remove it. I was just providing it for people who don't like dealing with the annoyances of "free" hosting sites. -
I'm one of the people who made the "30 minutes a day" claim. I don't have the patience to run 5 tips or 5 tips+morality on 4 characters a day, but I have been doing it on two. I run at +0x1 and -1x1, both with no bosses, the hero in Talos, the villain in Shark. I street hunt until I get a tip. If any tip I get is outside the zone I'm in, I dismiss it. Once I get a tip, I street hunt to the mission, speed the objectives, and then if I haven't picked up a tip yet, clear the map until I get one. Again, I dismiss any out of zone tips, and street hunt to the next mission. I time myself from the first kill I make when street hunting until completion of the last mission for the day. My best time so far was yesterday - 5 tips+morality in 26 minutes. My worst time involved an objective hidden in an unusual spot in the morality mission that took me over 10 minutes to find. That run totaled 43 minutes, again for 5 tips+morality. Every other run has been 30-35 minutes on the level 50 scrapper, and 35-40 minutes on the level 25 brute. This has been consistent for about 10 days.
Yes. The limit of 5 is on tips completed, not earned. However, whenever you earn or dismiss a tip, there's a timer where you can't get that particular tip again. I don't know how long that timer is. Theoretically, if you're earning and dismissing tips fast enough, you could lock out all of them, at least temporarily. You can cherry pick the best tips to speed run, once you learn which tips match which missions. There aren't that many in each level bracket.