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The one minor quibble I have with the badge lists: I can't make them alphabetical in the drop down list! For me that minor change would make badge hunting much easier, especially trying to sort through Exploration badges...
"wait did I get that one yet? sigh... trudge, trudge, trudge..."
Yeah, I know. Minor annoyance, but still. -
When I'd first made Stoirm Thoirni, my Dark/Elec tank, I'd put together the build I'll add here. Most early builds are a guildline for me, not a build etched in stone. He's currently sitting at lvl 28 right now and I've done a few things differently than the build. I took taunt where I show CoD and I put SS off till after 20 and grabbed Thunder Strike earlier. Ninja run sufficed for a travel power in the early levels. I'll definately be getting CoD at 30 and we'll see how it goes from there. If nothing else this may give you some ideas.
The only two IO's that I've bothered with so far have been the Theft of Essence proc, and the Razzle Dazzle proc. Because the Razzle Dazzle is in a toggle I'm really only getting about a 4% proc on average. In the end it's not something that's as nice as I was hoping, but for now I'll leave it there until I decide to do something else.
Anyway, I hope this gives you some ideas even if it's "I wouldn't do that"...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Stoirm Thoirni first blush: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 4: Murky Cloud -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResKB(27), RctvArm-ResDam(33)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(33), S'fstPrt-ResKB(48)
Level 8: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(33)
Level 14: Super Speed -- Winter-ResSlow(A), EndRdx-I(19)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(37)
Level 24: Dark Regeneration -- Theft-+End%(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Rchg(25), Erad-Dmg/Rchg(27), Theft-Acc/EndRdx/Heal(43)
Level 26: Oppressive Gloom -- RzDz-Immob%(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(43)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(31), Mocking-Taunt/Rchg(31), Mocking-Acc/Rchg(46)
Level 32: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(34), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A), EndMod-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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My first advice for Dark Regen is stuff a Theft of Essence: Chance for +end in it.
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Jacobs Ladder compares to Shadow Maul fairly closely.
- Similar cones: JL-50 deg, SM -45 deg.
- Same end cost, same recharge.
- JL has a touch more then 1/2 the cast time of SM: 1.67s vs the 3.07s for SM, so you're not rooted as long.
- JL does less damage, but it's all Electric vs. SMaul's Smashing/Dark.
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Electric melee: The tier one and tier two powers have a minor chance to return endurance.
Dark/ELM is interesting. I've got one at lvl 26 and it's nice. OG has helped mitigate a lot of incoming damage, but there are those that don't like how the mobs wander when stunned. Chain Lightning isn't horrible and usually jumps to most of the mob I'm on. Jacobs ladder is a smallish cone, but I usually hit at least 2-3 critters with it.
ELA/DM- This could be a fun combination with several end mitigating powers in both the primary and secondary. Siphon Life would compliment Energize well. More Single target focused.
Dark/Dark- One of my lvl 50 tanks. Not softcapped to S/L yet, but with her S/L defenses in the 30's, S/L resists around 70% she's pretty sturdy. I run most of the Dark toggles (no CoF), Tough, Weave, CJ and SuperSpeed most of the time. On longer fights I turn of SS as it's just enough to cause a slow drain to my endurance bar in a non stop fight.
Ice/Dark or Ice/SS might also be interesting choices. -
Wish you the best of luck with this Tired. It's been a lot of fun getting involved with the Tanker Tuesdays.
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I did a brief search around the web and found a couple of examples for skelatal tails that would help at least with that concept.
http://visual.merriam-webster.com/an...n-kangaroo.php
http://www.eskeletons.org/taxon/ruff...as.html#Caudal
The eskeletons.org has quite a few skelatal break downs. I had imagined that a robotic tail would be a variation on this. I'll see if I can find an example of what I was thinking. -
I have "Tank loc" all the time when I'm playing, even on my lowbie tanks. Mind you I have the same problem when I'm playing my controllers, blasters, scrappers, defenders etc. (Although I've been better about it on my Praetorian DP blaster.)
My mantra quite often is "note to self, I'm not a tank today."
But then again, debt is just another way to get a badge. -
Thanks for the feedback. I'll assume for the moment that the answer to my question for the most part is "meh".
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With GR going live, I finally got around to updating the costumes for one of my robotic characters that I hadn't played much recently. I had fun mixing and matching the new clockwork, resistance, and alpha sets in with the original robotic and steampunk costume pieces I'd used. While I was updating the look, I remembered that I'd originally wanted to give this character a robotic tail, which unfortunately doesn't exist in the costume creator. On top of that, I remembered I had also wanted a skelatal tail for another toon I'd recently created.
My question is this, how many folks would like to see animated robotic and/or skeletal tails? -
You'll find plenty of tank builds in most of the threads in this forum. Plenty of ideas and suggestions; some good, some bad, some great. Have fun reading as it should find a wide variety of ideas here. You can also check out the guides section were there's also plenty of builds there.
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I have a Lvl 50 SD/SS, a Fire/SS in the early 30's and an Elec/SS in the late 20's. All of them are alot of fun, so you shouldn't be disappointed going with any one of them.
The things that Fire and Elec have over SD are the self heals and endurance recovery/management powers inherent to the sets.
SD makes up for that by having the ability to softcap it's defenses pretty easily with IO's. If you choose to do so, you can go Aid Self for a heal. -
I'm planning on being there tonight with Stoirm Thoirni, my lvl 28ish Dark/Electric.
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Elec/SS would also make a good farming tank. Not quite the same heal as fire, but pretty good on end management and with lighting reflexes even more recharge then hasten alone.
I have a Fire/Fire/Pyre, a SD/SS,a Fire/SS and an Elec/SS tank and they all will do fine at farming. -
Gauntlet is the Tank Inherant. It provides a taunt AoE effect for every attack a tank does. It's not considered to be as strong as the Taunt power, but it can still be effective as a taunt.
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I'll echo what Rylas mentioned. What kind of tank were you thinking of creating?
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Neither Soul Drain or Dark Consumption have a -to hit portion, if I recall correctly. For me I tend to shift my single target attacks around, or focus on my hardest hitting opponent, spreading the -to hit portion here and there.
That being said, Inv/DM is still a beast. Siphon Life's heals make Dull Pain less of a need, but still a nice fall back if the fecal material hits the rotary air movement device... -
Not that it changes the results much but the new HP cap is 3534ish if I recall.
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Quote:I'm trying to LEARN it. It's not exactly easy though. I hear alot of people talking about Soft Cap and Procs and 5 master hero badges. Lots of this stuff I have not a clue of. I know how to load builds onto mids, and copy them, but not a clue how to load my current builds. I also have no idea what exactly to look for. Wish someone could talk to me in person and explain....
-Kib
Beyond the links Atago gave you I'd suggest reading through the guide section and a lot of the threads here. There is a huge amount of information to be found. Some of it may take a bit of weeding through, but you'll learn a lot and it will help you to form an idea of what your priorities are for your characters.
Welcome back to the game. -
Dark Aura's defense close enough to soft cap?
With 3 Level 50 Defense IO's in Cloak of Darkness and Weave, with a single lvl 50 Defense IO in CJ Mids is showing 19% defense to everything. It shows 19.6% if you add in a second IO to CJ.
So yeah, with Cloak of Darkness you at least have a bit of a leg up towards getting softcapped compared to say Fire or Electric. -
Have a fun raid tonight folks. As I told Nuclear, it's highly doubtful I'll get a chance to come play.
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Quote:How about a couple of Je Saist's molars instead? er uhm.Yep. The only thing annoying about them is that they don't have cell phones. I'd give one of Je Saists eyeteeth to be able to call them and accept/decline a safeguard/mayhem mission.
I think being able to call them to accept/decline a safeguard/mayhem, and to call them at the conclusion of said safeguard/mayhem would be great. -
Quote:I think the best solution to JB's problem is this: Don't allow Scrappers or Brutes to team. With anyone. Ever. That way they can't get the same cut of the rewards that all the other hard working folks on the team can get.Well, if that's the tack you're going to argue, then Tankers solo better than a lot of Controllers, and still get the same cut of team rewards as them. Same with Defenders. Same with Peacebringers, I'd argue.
There is always going to be a spectrum of abilities whenever you have a multiple-AT-like setup, with some ATs better at soloing, and some at teaming, with some falling in the middle, able to team and solo decently well. That doesn't mean those ATs are broken.(and by no means am I serious)
Hm.... BBQ ribs or chicken with Dew BQ (a reference to the person who crafts their own BBQ sauce and is gracious to share it with many folks.). Makin me hungry... -
Dull Pain, Earth's Embrace, and Hoarfrost are the three powers I can think of right off the bat that will push you past the former HP cap easily. Get a cold dom controller/corruptor using Frostworks and any tank can be pushed up that high as well.