UI Change: Move Paper / Radio to Dective Tab


Forbin_Project

 

Posted

It really would be nice if the Newpaper and Radio contacts that clutter up the top of the Active Contact Tab and cannot be removed were placed in the Detective tab instead.

It also would be nice if all Detectives / Brokers showed up in the Detective tab as well, instead of cluttering up the Active Contact tab.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Don't detectives and brokers only move into Active Contacts when they're offering a Safeguard or Mayhem?
Yes, full bar and all. Otherwise they're on their own tab.

And /unsigned to moving the paper/radio there. It's nice and convenient as is.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Don't detectives and brokers only move into Active Contacts when they're offering a Safeguard or Mayhem?
Yep. The only thing annoying about them is that they don't have cell phones. I'd give one of Je Saists eyeteeth to be able to call them and accept/decline a safeguard/mayhem mission.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Yep. The only thing annoying about them is that they don't have cell phones. I'd give one of Je Saists eyeteeth to be able to call them and accept/decline a safeguard/mayhem mission.
Can't. My eyeteeth were the price for the changes to Fiery Aura.


 

Posted

Well, Tips don't show up in the Active tab, even though they are (by definition) always active. So there is at least a consistency there.

I agree it is more convenient to have the newpaper/radio available in the Active tab, though. It would also be convenient to have the Tips available there. Or maybe one of them? (Whichever is the oldest)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Yes, full bar and all. Otherwise they're on their own tab.

And /unsigned to moving the paper/radio there. It's nice and convenient as is.
Agreed, I like it where it is.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
Yep. The only thing annoying about them is that they don't have cell phones. I'd give one of Je Saists eyeteeth to be able to call them and accept/decline a safeguard/mayhem mission.
How about a couple of Je Saist's molars instead? er uhm.

I think being able to call them to accept/decline a safeguard/mayhem, and to call them at the conclusion of said safeguard/mayhem would be great.


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