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Posts
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Joined
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I know range enhancements allow you to summon pets at a further distance so does that ALSO mean they will stay at a further distance and not run back to you? I notice after getting the tier 3 Cardiac Core Boost (+20% range) that my pets are sticking to their target even when Im at a safe distance If this is true then getting the tier 4 or even slotting range enhancements in pets may be worthwhile.
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This sounds like a fun and a very powerful combo. Anyone know if the Brute version is as powerful (if not more powerful) than the Scrap version?
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Is there a guide that would tell me the strength of AVs and GMs? I was on an STF earlier and learned that GW was very susceptible to holds (from perma Doms). I can't say the same for other AVs or if confusion would be a better control.
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With my IO bonuses, I got hasten down to 122.34s. According to Mids, hasten recharges in 120s with a cast time of 2.508... so does that make me "perma?"
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It seems everyone is doing the same thing. It took me all of last week but I finally switched to villain and took mace. Poisonous ray is under 5 seconds but not fast enough to be part of an attack chain. Thats fine because my tarantula helps to fill in the damage gap . I cant wait to go back to hero and see how much faster I am at killing pylons and GMs.
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Local Man,
Quick question. Does the Soulbound proc affect psuedo pets like Tornado? -
...with the same caster? My crab is perma-hasten so is it necessary to keep dropping VG every time it's up?
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Ive never encounter an AV with a dominator and would like to try it. Lets say Im a mind/fire (not sure if anything other than a mind/* can kill an AV) and I have perma-dom. The first thing to do is to confuse the AV with multiple doses of confuse and mass confusion. Once under my spell, I would drop a debuff power on him then attack and keep cycling confuse on him. Does that sound correct or are there additional steps?
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If you had to choose between hoarfrost and hibernate and there are no extra slots to spare, which would you choose?
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I've seen the damage scaler for all archtypes in the ParagonWiki site. Do we have something similar for debuffs, buffs, etc, etc that gives an order of which AT is more powerful at? For example, defenders have (or should have) the best heal but which ATs are second or third best - is there a list for that?
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Some of us with ultra high recharge builds will probably go with more recharge by muling the concealment PP.
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How good is being defense-capped for S/L? Is it worth slotting for that and how effective is it for a dom? I was planning to go that route and also get permadom in my lvl50 build.
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[QUOTE=Seldom;3218589]The mag is pretty simple. With 2 instances of domination up, your mag/duration is up there. If you're able to get enough recharge for 3-4 domination stacks, your controls will go through that 50 mag protection pretty fast.[QUOTE]
Wow. So instead of a full team of controllers, you really only need 2 perma-dominators to control the green mitos in a hami raid? -
I've heard amazing stories of how Doms can solo ITFs, STFs, and most (if not all) AVs in the game. So how do they do it and where do they get the debuffs? My dom is only level 15 and I can barely kill a +1 boss with my puny blasts.
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Pushing someone off the tallest building in Paragon would be pretty devastating.
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Anyone have suggestions for optimizing slotting in enforcers? I'm thinking 3 Nucs and 3 Cytos. By the way, would the +ToHit buff (in the Cytos) actually enhance the enforcers' tactics?
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If a mind/ dom can finish an LSF solo, can he do the same with the STF?
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If you know you're going against opponents with mez powers, why not just let your imps absorb the alpha. You probably want to get a stealth IO so they will see your pets first.
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I guess it depends on what you're farming and how you farm them. I have a +3 farm (sometimes I go +4) using a high rech and damage build. Once you get them all stunned and immobilized, they're toast and plus I rarely have to resummon dead monkeys. Defensive builds, while safe, is just too slow.
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I just added an eradication dam proc to hotfeet on my controller and noticed there is no log of it firing off (looking at the combat tab). Is the log bugged or is the proc not working at all?
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I never really understood why anyone needs to slot for defense in a firekin farm build. Once you get the mobs in control, mezzed or hold, you can pretty much kill them all before they even touch you. Unless of course, you're fighting bosses, but even then a pro wouldn't need it because he has one of the most awesome heals in the game.
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Noob brute question: In combat attributes, is there something I can see that can tell me the Rage crash is near and when it is over so I can start doing damage again?
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I do mostly PvE but do wander into PvP zones on occasions. I was wondering which primary would benefit most from a perma haste /regen build. Also, I like to know how survivable is a perma haste /regen build. Would a perma DP scrapper (with its fast-recharging heals, IH, and MoG) be on par with a soft capped defense scrapper (in PvE)?
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Quote:OMG, that sounds so sweet. God, I love this game.You can acess this through new missions. I played through it last night in the Ouro. "Twisted Reflections" to battle with your Doppleganger, and there is a Part 2 ish with Dopplegangers (you do not battle) Labled "looking through the glass"? or something like that.
I am not sure the name of the arc for Red Side but everyone is raving how great it is. -
In retrospect, what could have helped me most was if I had slotted a kb protection in CJ. Kadabra did some serious knockups which were a pain in the rear. I could've also hold off on stamina until 22 and get poison trap which would've helped in killing him faster. The FF generator was indeed a big help but it was no lifesaver (at low levels anyway).