Purus

Apprentice
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  1. Quote:
    Originally Posted by Doomguide View Post
    Personally unless this is intended as a primarily solo build I wouldn't sacrifice that much recharge for any sort of defense. Teamed my defense comes from, in no particular order, inspirations, teammates and my Auras (and in the case of Dark Blast the baseline To Hit Debuff of the blasts).

    I would prefer to see more slots in Regeneration Aura. Love to see Hasten in the build somewhere. Like to see more slots devoted to Fortitude, like to see some Endmod for helping dealing with powers (typically Nukes) by getting over +1000% recovery in AB.

    Out of time for posting for now.
    OK, I've reworked it. Now capped on S/L (I'm sorry I'm a scrapper by nature, I just can't ignore defense no matter how much I try. A quick torrent followed by a dark pit would softcap all positions) to your other points:

    1. Now has hasten , perma with Spiritual Alpha and the Force Feedback proc is in torrent for good measure.

    2. AB recovery is now 1105% and also perma

    3. RA slotted (for recharge bonus rather than frankenslot)

    Fortitude I haven't added to as this toon is mostly for duo'ing and I don't need more def or tohit bonus. In a larger team situation an extra 17% defense should be more than enough for them and if its for one or 2 toons its possible to double stack on 3 toons or triple on 2 giving 34 or 51% respectively.

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Healing Aura
    • (A) Doctored Wounds - Heal
    • (25) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    Level 1: Dark Blast
    • (A) Decimation - Accuracy/Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Damage/Recharge
    • (17) Decimation - Damage/Endurance
    • (17) Decimation - Accuracy/Damage
    Level 2: Gloom
    • (A) Decimation - Accuracy/Damage/Recharge
    • (7) Decimation - Damage/Endurance
    • (9) Decimation - Accuracy/Damage
    • (23) Decimation - Accuracy/Endurance/Recharge
    • (37) Decimation - Damage/Recharge
    Level 4: Heal Other
    • (A) Doctored Wounds - Heal
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    Level 8: Absorb Pain
    • (A) Healing IO
    Level 10: Dark Pit
    • (A) Razzle Dazzle - Accuracy/Stun/Recharge
    • (11) Razzle Dazzle - Accuracy/Recharge
    • (11) Razzle Dazzle - Endurance/Stun
    • (13) Razzle Dazzle - Accuracy/Endurance
    • (13) Razzle Dazzle - Stun/Range
    • (31) Accuracy IO
    Level 12: Resurrect
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Clear Mind
    • (A) Endurance Reduction IO
    Level 18: Tenebrous Tentacles
    • (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (19) Siphon Insight - Accuracy/Endurance/Recharge
    • (19) Siphon Insight - ToHit Debuff
    • (33) Siphon Insight - Accuracy/ToHit Debuff
    • (46) Siphon Insight - Accuracy/Recharge
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Moonbeam
    • (A) Decimation - Accuracy/Damage/Recharge
    • (48) Decimation - Accuracy/Damage
    • (50) Decimation - Damage/Endurance
    • (50) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Endurance/Recharge
    Level 24: Recovery Aura
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Efficacy Adaptor - Accuracy/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Recharge
    Level 26: Night Fall
    • (A) Siphon Insight - Accuracy/Endurance/Recharge
    • (34) Siphon Insight - ToHit Debuff
    • (34) Siphon Insight - Accuracy/ToHit Debuff
    • (36) Siphon Insight - Accuracy/Recharge
    • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 30: Regeneration Aura
    • (A) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Endurance/Recharge
    • (46) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    Level 32: Fortitude
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Adrenalin Boost
    • (A) Doctored Wounds - Heal
    • (40) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    Level 38: Torrent
    • (A) Discouraging Words - To Hit Debuff
    • (39) Discouraging Words - To Hit Debuff/Recharge
    • (39) Discouraging Words - To Hit Debuff/Recharge/Endurance
    • (39) Positron's Blast - Accuracy/Damage
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Life Drain
    • (A) Decimation - Accuracy/Damage/Recharge
    • (42) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    Level 44: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    • (3) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
  2. Quote:
    Originally Posted by Doomguide View Post
    Personally unless this is intended as a primarily solo build I wouldn't sacrifice that much recharge for any sort of defense. Teamed my defense comes from, in no particular order, inspirations, teammates and my Auras (and in the case of Dark Blast the baseline To Hit Debuff of the blasts).

    I would prefer to see more slots in Regeneration Aura. Love to see Hasten in the build somewhere. Like to see more slots devoted to Fortitude, like to see some Endmod for helping dealing with powers (typically Nukes) by getting over +1000% recovery in AB.

    Out of time for posting for now.
    The aim of the build is for duo with my scrapper and teams, i would like both to handle reasonably well. I did wonder about fort and perhaps a hasten is in order...I will play
  3. Quote:
    Originally Posted by Amy_Amp View Post
    Maybe you should think about your Caps Lock key. Like I said, it was a quick look and I personally would rather have the extra damage. The fact that they can Hover and have tohit debuffs can counter the loss in ranged def.
    Ermmm so its the first letter of a sentence that should be capitalized and not the rest of the sentence.....thats what you get for having a British, fully comprehensive education!
  4. i THOUGHT ABOUT IT BUT DECIDED TO SOFTCAP RANG INSTEAD
  5. Im building this toon for my wife, not all that easy as ive never played a 'fender but here are two builds, the first has range and s/l defense, the second just range but has Thunderstrike so if she gets in trouble she can use that along with dark pit for a total of mag 4 stun. This is intended as a fairly budget build atm as she is just getting back into the game after a sabbatical.

    Any feed back would be appreciate.


    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Healing Aura
    • (A) Doctored Wounds - Heal
    • (25) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    Level 1: Dark Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    Level 2: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Heal Other
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 8: Absorb Pain
    • (A) Healing IO
    • (33) Healing IO
    Level 10: Dark Pit
    • (A) Stupefy - Chance of Knockback
    • (34) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Endurance/Stun
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (40) Stupefy - Accuracy/Recharge
    Level 12: Resurrect
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Clear Mind
    • (A) Endurance Reduction IO
    Level 18: Tenebrous Tentacles
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (19) Trap of the Hunter - Accuracy/Endurance
    • (19) Trap of the Hunter - Immobilize/Accuracy
    • (21) Trap of the Hunter - Endurance/Immobilize
    • (21) Trap of the Hunter - Accuracy/Recharge
    • (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 20: Boxing
    • (A) Empty
    Level 22: Fortitude
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Recovery Aura
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Endurance Modification IO
    • (46) Endurance Modification IO
    • (50) Recharge Reduction IO
    Level 26: Night Fall
    • (A) Cloud Senses - Chance for Negative Energy Damage
    • (40) Cloud Senses - Accuracy/Endurance/Recharge
    • (40) Cloud Senses - ToHit Debuff
    • (43) Cloud Senses - Accuracy/ToHitDebuff
    • (43) Cloud Senses - Accuracy/Recharge
    • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 30: Regeneration Aura
    • (A) Numina's Convalescence - Heal/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 35: Adrenalin Boost
    • (A) Doctored Wounds - Heal
    • (36) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    Level 38: Torrent
    • (A) Cloud Senses - Accuracy/Endurance/Recharge
    • (39) Cloud Senses - ToHit Debuff
    • (39) Cloud Senses - Accuracy/ToHitDebuff
    • (39) Cloud Senses - Accuracy/Recharge
    • (46) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 41: Life Drain
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage
    • (43) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod/Accuracy
    • (17) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge

    OR


    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Healing Aura
    • (A) Doctored Wounds - Heal
    • (25) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    Level 1: Dark Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    Level 2: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Heal Other
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 8: Absorb Pain
    • (A) Healing IO
    • (33) Healing IO
    Level 10: Dark Pit
    • (A) Stupefy - Chance of Knockback
    • (34) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Endurance/Stun
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (40) Stupefy - Accuracy/Recharge
    Level 12: Resurrect
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Clear Mind
    • (A) Endurance Reduction IO
    Level 18: Tenebrous Tentacles
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (19) Trap of the Hunter - Accuracy/Endurance
    • (19) Trap of the Hunter - Immobilize/Accuracy
    • (21) Trap of the Hunter - Endurance/Immobilize
    • (21) Trap of the Hunter - Accuracy/Recharge
    • (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 20: Boxing
    • (A) Empty
    Level 22: Fortitude
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Recovery Aura
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Endurance Modification IO
    • (46) Endurance Modification IO
    • (50) Recharge Reduction IO
    Level 26: Night Fall
    • (A) Cloud Senses - Chance for Negative Energy Damage
    • (40) Cloud Senses - Accuracy/Endurance/Recharge
    • (40) Cloud Senses - ToHit Debuff
    • (43) Cloud Senses - Accuracy/ToHitDebuff
    • (43) Cloud Senses - Accuracy/Recharge
    • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 30: Regeneration Aura
    • (A) Numina's Convalescence - Heal/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 35: Adrenalin Boost
    • (A) Doctored Wounds - Heal
    • (36) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    Level 38: Torrent
    • (A) Cloud Senses - Accuracy/Endurance/Recharge
    • (39) Cloud Senses - ToHit Debuff
    • (39) Cloud Senses - Accuracy/ToHitDebuff
    • (39) Cloud Senses - Accuracy/Recharge
    • (46) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 41: Life Drain
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage
    • (43) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Thunder Strike
    • (A) Rope A Dope - Accuracy/Stun/Recharge
    • (48) Rope A Dope - Accuracy/Recharge
    • (48) Rope A Dope - Accuracy/Stun
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod/Accuracy
    • (17) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
  6. Quote:
    Originally Posted by bAss_ackwards View Post
    And here I thought the thread name meant people were going to be talking about Invulnerability!
    I was gonna pose an Inv question but forgot what it was but I liked the title so used it !
  7. I normally run Pyre epic pool for my scrappers however I am considering caltrops on my BS/SD for some 'soft' control...ie they start running away slowly while it whallop them.

    Anyone use it over Pyre at all, my concerns are as follows

    1. Is it worth the trade off of lower damage vs fireball
    2. Do they get out of melee range too quickly
    3. Will it actually improve my survivability

    Finally if I were to go down this route should i slot for damage or slow?
  8. This is the build im running, its not a finished by any stretch but to keep me going until i have 10bill to drop on him, shouldn't be much more expensive than yours but capped to all positions , close to perma hasted with spiritual alpha an as long as you get the accolades the end isnt a problem having taken the pyre epic for an extra aoe


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Slash
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Resistance/Endurance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal/Endurance/Recharge
    • (21) Numina's Convalescence - Heal/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Endurance
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 10: Parry
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Defense Buff IO
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Whirling Sword
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Achilles' Heel - Chance for Res Debuff
    • (33) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 20: Kick
    • (A) Empty
    Level 22: Tough
    • (A) Aegis - Resistance/Endurance
    • (29) Aegis - Resistance
    • (31) Aegis - Resistance/Recharge
    • (31) Aegis - Endurance/Recharge
    • (45) Aegis - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Endurance
    Level 26: Disembowel
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    Level 28: Phalanx Fighting
    • (A) Kismet - Accuracy +6%
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance
    Level 32: Head Splitter
    • (A) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Char
    • (A) Thunderstrike - Accuracy/Damage
    Level 44: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Range
    Level 49: Grant Cover
    • (A) Endurance Reduction IO
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
  9. Purus

    Keybind Help

    Im wanting to set up keybinds to make the constant SBing of annoying team mates less irritating ie. pressing the number 1 key will sb team mate 1, pressing number 2 will sb team mate 2 etc.

    Also what is the keybinds for combining insps?


    Thanks
  10. This is the build im currently running......hope it helps


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Hold
    • (5) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 1: Transfusion
    • (A) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (36) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal/Recharge
    Level 2: Fire Cages
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Range
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Smoke
    • (A) Discouraging Words - To Hit Debuff
    • (31) Discouraging Words - To Hit Debuff/Recharge
    • (34) Discouraging Words - To Hit Debuff/Recharge/Endurance
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) HamiO:Enzyme Exposure
    • (40) Kismet - Accuracy +6%
    Level 10: Super Speed
    • (A) Celerity - +Stealth
    Level 12: Hot Feet
    • (A) Armageddon - Chance for Fire Damage
    • (13) Armageddon - Damage/Endurance
    • (13) Armageddon - Damage
    • (15) Armageddon - Damage/Recharge
    • (15) Armageddon - Accuracy/Damage/Recharge
    • (17) Armageddon - Accuracy/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 16: Flashfire
    • (A) Absolute Amazement - Endurance/Stun
    • (17) Absolute Amazement - Stun
    • (19) Absolute Amazement - Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Stun/Recharge
    • (21) Absolute Amazement - Accuracy/Recharge
    • (50) Accuracy IO
    Level 18: Cinders
    • (A) Unbreakable Constraint - Endurance/Hold
    • (21) Unbreakable Constraint - Hold
    • (23) Unbreakable Constraint - Hold/Recharge
    • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (25) Unbreakable Constraint - Accuracy/Recharge
    Level 20: Super Jump
    • (A) Empty
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Resistance/Endurance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    Level 28: Acrobatics
    • (A) Endurance Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Enzyme Exposure
    Level 32: Fire Imps
    • (A) Soulbound Allegiance - Damage/Endurance
    • (33) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Recharge
    • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (34) Soulbound Allegiance - Accuracy/Recharge
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod
    • (46) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - Accuracy/Recharge
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Recharge Reduction IO
    • (39) Endurance Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Fissure
    • (A) Ragnarok - Chance for Knockdown
    • (42) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Damage
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) HamiO:Enzyme Exposure
    • (45) HamiO:Enzyme Exposure
    Level 47: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Accuracy/Damage
    • (48) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Damage/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    Level 49: Speed Boost
    • (A) Recharge Reduction IO
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (3) Efficacy Adaptor - EndMod/Accuracy
    • (9) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (37) Efficacy Adaptor - Accuracy/Recharge
  11. I've just turned redside after 4 years and loving it and I've always wanted to build and level an Arachnos but after looking at them on mids im soooooo confused.

    Can someone give me a one line summary of the main aspects and drawbacks of each variety. I'd be eternally grateful.
  12. Thinking of pullling my 41 Fire/Rad out of retirement and I have been looking at various builds on the forums which has led me to wonder a few things

    1. With Chocking cloud having only a mag 1 hold, how effective is it
    2. How much defense do I need to slot for considering radiant infection can hit 40% to hit debuff
    3. For wiping out mobs how does it compare to fire/kin

    And finally I know Ill/Rad can take out AVs and GMs thanks to PA, are the Fire Imps to squishy to do the same
  13. Quote:
    Originally Posted by Syntax42 View Post
    I find it silly to ask for Alpha slot advice. You can swap them out more conveniently than respeccing. As long as you don't go past the 2nd tier, you won't lose anything you can't just farm to get more of.
    You my find the question silly but I find your answer rude. It's a simple question and it's clear from the phrasing of the question I'm looking for a a bit of reassurance on my choice.

    I don't want to have to spend the time taking the alpha past the 2nd tier then deciding I was wrong.

    Thank you Drexyl, that was exactly the information I was hoping for.
  14. I just can't decide which way to go

    Recharge seems the obvious as I think the damage alpha wont have as big an effect or would some improved resistance /end make more sense.....HELP!!!!!
  15. Thats good and what I was expecting, glad its not 10% on the power activation but on targets hit
  16. Im building a Elec/SD scrapper and I am considering putting the above into Lightening Rod, Ive just got a couple of questions.

    1. Is the chance for it to go off (10%) just when the power is activated or as this is an AOE power is it a 10% on every target it hits.

    2. If it is 10% chance per target hit, is this benefit cumulative or will I benefit from just one 100% recharge, ie/ if it hits four targets will I get 400% recharge for 5 seconds
  17. 1. Is there anyway i can have hasten on auto power ie. When its recharged it will autoselect rather than me having to press a button ( I saw someone alude to this in a post earlier today)

    2. If I build a Stoner to be able to tank in non-granite mode (then granite when its really needed) does Rooted cause you to move slowler than a retired snail and be defeated by a wet paper bag that stands in your way and unable to leap the 2 inches to clear it?
  18. Werner...looks an interesting scrapper to make but how do you manage the end on him......im looking for a new project and he could be him
  19. When alpha first appeared the natual choice was Spiritual for recharge, whilst alpha-ing my FireKin I re-fell in love with him so decided to spend my hard won inf and purps on him so without the alpha he has perma hasten (without Siphon Speed) effectively perma flashfire too (recharge 27 sec, duration 31 seconds) no end issues so Im thinking of changing my alpha slot choice but what too?????? All help appreciated
  20. Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking??

    If I drop it and play with my build I can get more recharge in for Dull Pain making the Hit Point increase perma and also start plugging my psi hole

    Whatcha think
  21. Thanks for all your input.....I've wondered about dropping SJ but how does it affect getting around with just (guess I could try it!!!!! gawd im dumb). you've given me plenty to think about, I can get a bit blinded when I get an idea in my head. Fire Patron pool is the way forward as my scrapper is some kind of hellspawn so meshes nicely
  22. I wanted to take ball of lightening on another scrapper but it didnt offer me the option just the pre GR epic pool sets, what am I missing
  23. Could one of you wonderful people give my scrapper a once over for me.

    I know he is very expensive so don't worry about that. The glad armor is in there to save on slots and so I can fit in aid self instead of maneuvers and saves on set bonus to make way for purps.

    I have multiple goals for him...... mainly AOE king (with the plan of Melt armor/build up/shield charge/fire circle/fireball/fire circle) but also team friendly and able to solo at the higher plus and AV (hence aid self)

    He has musc and spiritual boost alphas but I plan to use spiritual.

    My main worry spots are the use of 4 slots in hasten (will Spiritual make it perma without the 4th slot) and I have no idea how to slot melt armor so i figured the achilles heel made sense and recharge to keep it up as often as possible.

    Anyway here is the build what do you think

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword
    • (A) Touch of Death - Chance of Damage(Negative)
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Accuracy/Damage
    • (23) Touch of Death - Damage/Endurance
    • (23) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) HamiO:Enzyme Exposure
    Level 4: Cremate
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (9) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (36) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Recharge
    Level 6: True Grit
    • (A) Aegis - Resistance
    • (19) Aegis - Resistance/Endurance
    • (19) Aegis - Resistance/Endurance/Recharge
    • (50) Gladiator's Armor - TP Protection +3% Def (All)
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    Level 10: Active Defense
    • (A) Endurance Reduction IO
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 14: Super Jump
    • (A) Empty
    Level 16: Aid Other
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    Level 20: Kick
    • (A) Empty
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (29) Aegis - Resistance
    • (31) Aegis - Resistance/Recharge
    • (31) Aegis - Endurance/Recharge
    • (36) Aegis - Resistance/Endurance
    • (37) Aegis - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Incinerate
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    Level 28: Aid Self
    • (A) Interrupt Reduction IO
    • (29) Healing IO
    Level 30: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Greater Fire Sword
    • (A) Hecatomb - Chance of Damage(Negative)
    • (40) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Accuracy/Recharge
    Level 35: Shield Charge
    • (A) Armageddon - Chance for Fire Damage
    • (37) Armageddon - Damage/Endurance
    • (37) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 41: Char
    • (A) Thunderstrike - Accuracy/Damage
    Level 44: Melt Armor
    • (A) Recharge Reduction IO
    • (45) Achilles' Heel - Chance for Res Debuff
    • (45) Recharge Reduction IO
    • (46) Touch of Lady Grey - Recharge/Endurance
    Level 47: Fire Ball
    • (A) Ragnarok - Damage/Endurance
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Damage
    Level 49: Against All Odds
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
  24. I am good with the softcap (I think) .... at 45% defense even level minions have the basic 5% to hit. What chances do Lts and bosses have (I know that different groups have different ToHits and Buffs) but I'd just like to know broadly.

    The reason I am asking is for my fire/SD scrapper. He is currently running at the softcap, I have a Glad Armour Proc I can throw in (I found it in my bins believe it or not, totally forgot I had it) that would give me positional defense of 49%. Would that be worthwhile.

    One option is that I can throw in maneuvers and get those up to 53% in place of aid self which gave me a 23% heal.

    I could also purple things up, lose aid self and knock 7 seconds off hasten and have def of 50 or keep aidself, still purple up and have def at the softcap.

    Playstyle he has fire mastery for epic so he is an AOE toon but id like to make him as survivable as possible, being fire/sd single target dam is not a problem.
  25. I hate to sound mean but I agree with TrueDarkLord, I would suggest looking at some of the sample builds in the archetype forums.

    You don't need to slot siphon speed or siphon power like you have, consider the stone mastery pool for s/l def rather than resistance as you won't last 5 seconds with 2.6% def and 45% res.

    Try to use your io sets for recharge and for my kin ive gone Spiritual for the recharge too. If you go for recharge Transference will be up quicker and you won't need to waste slots on recovery.

    Looking at your power picks I assume this is a team oriented build, if not i'd lose Inc Density and Recall friend, even as a team toon i'd drop recall friend as if there is an almost entire team wipe you will go down with it as once tank has gone you will be main aggro

    I hope that helps somewhat