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Posts
2018 -
Joined
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Quote:Looking at the numbers, it does look like CO did take a bite out of CoX. Just remember that for the longest time, the CO development team had full access to CoX technology and experience to draw from, and that Cryptic was the original developer of CoX, even if it is in name only today.Look. CO was never going to mean doom for COX. Even if CO became another WOW...it wouldn't have killed this game.
MMOs do not kill other MMOs. MMOs kill themselves with poor design choices, poor support and a lack of understanding of their target audience.
Anyone arguing that to the contrary is either delusional, bitter or childish.
Obviously NCSoft and Paragon Studios were worried enough about CO drawing numbers away because they announced the various issues, gave early beta access and instituted the loyalty bonus program during the run up to CO's launch date and then beyond that when CO's launch date got delayed as well.
There's no telling what the numbers would have been like if CoX wasn't promoted in that fashion. Their recent promotional efforts could have blunted a larger drop than what we see here for the CO launch. -
Couple of other things.
Would be nice to see the Launch numbers before 05 just for completeness, although it probably won't mean very much.
Other points of discussion are the issue 6 launch numbers 06 Q3 numbers and 07 Q2. What was the cause of the rise (or subsequent drops there)?
Is there any good way to plunk in the boxed set (retail) introductions to gauge how well it affects the ability of CoX to get new customers in?
How do other significant events such as ED, GDN, AE bans/nerfs affect the sub base?
PS. and when the breakup of Cryptic/NCNC happened as well... -
OK then, here's a zeroed graph knocking down the big column, so the differences don't look like d00m.
I purpled out the Q1 statements more to see if there is any seasonal trending to the revenue model and the red underline shows the statistical lows that CoX has endured over the years.
From what I can see, it's as low as it has been previously but nothing out of the recent ordinary. If the revenue were to fall from here it could be a new low point, but that's idle speculation. Given that every other game has pretty much dumped their payload except the Star Wars and Star Trek MMOs to be launched, I doubt that the CoX numbers will go significantly lower before GR is launched.
As well, there are also the unannounced issues that we haven't heard about yet either.
As far as CO is concerned, it does look like a significant amount of people left in order to check out the other game, but not enough to sink CoX. It appears that the recent issues were good enough to start digging CoX out of the trough that they were in from about Q4 07, but CO put CoX back down again.
If GR is as good as it looks, CoX may claw back that lost percentage from CO and more, since CoX will have the added advantage of new and existing content as well as a new shiny graphical engine to pull CO players who may never have tried CoX.
*Edit. Also without knowing CO's threshold for profitability, there is also the possibility that CO may eventually fail and lead to a significant amount of subscribers coming back as well.
*Another Edit. Revenue is about 20-25M USD per year, which means they could support 60-80 staff rather comfortably and still be profitable, so I doubt there's anything to worry about right now. -
Quote:Your baseline is 4000 and not 0 to exaggerate the differences? If so and your max scale is 8000, don't you mean it is fluctuating between 15-20% then?Can we get a chart that goes from Q1 '06 and after (to elliminate the distortion caused by CoV's release)? It would make fluctuations a bit more obvious, I should think.
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Nevermind that. I did some amateur Paint editing to take out the first part of the graph. Then, I made the scale go from 4000 to 8000. The following graph plays up the irregularities, and makes the image a bit less "average."
Also, I added a red horizontal line to compare where we are "now" to past sales. As was stated, '07 was lower, but almost negligibly so.
If we assume for a moment that this data roughly reflects subscriptions (dubious at best) then the real issue is found entirely in the last 4 bars. It seems like a good 30-40% loss. That would, indeed, contribute to the feelings that abound on the forums.
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PS. the giant column isn't causing a distortion per se, it's just making the scale harder to interpret if you are trying to compare the other numbers.
PPS. It's kinda late and I have slept for about 22 hours or so, but since these are income statements, how are subscription fees being accounted for? Is the entire fee being factored at once or is it amortized over the life of the sub? Things like the loyalty subs bonuses would affect the numbers on a quarterly basis without know what the paying population is. Not sure what the Korean accounting rules are like and I'm too tired to dig through the statements. -
I think that the transfer tokens were given out because WoW had started the serverless play mode. Many things that are being worked on are not just QoL features but also to keep up with other MMOs.
Also I'm not certain how the servers are implemented exactly but with new virtualization technology the lower population servers could be hosted on the same servers.
Consolidating servers would just be bad on all levels. People would cry dooooom and between prestige loss for SGs and name conflicts it just doesn't make a good business case.
If anything, I'd continue to give transfer tokens, but I'd divide the server populations in 3 groups of high, medium and low populations, and charge 2 tokens to move to high pop server, 1 token to move to a medium pop server and zero to move to low population servers.
I'd also grant small bonuses to low population servers, but that's outside of this discussion. -
Probably not. As much as people think that going to Freedom is going to be better, once you are there and see the AP broadcast chat or Virtue RP you'll realize that it's not all that great.
I think that Justice is the best of the sane servers, and probably people from other servers will come here rather than stay on a smaller server.
If only crazy people went to Freedom I'd have no problem with that either. >.> -
Quote:Check out that thread again, someone asked the same question you did and there are a lot of answers coming back.I'm still unclear on what text fighting is. I checked urbandictionary.com and they only have 1 version...and it involves cell phones.
Another nugget:
Quote:Local or team. Why would you textfight in broadcast? That's like jerking off in public. -
Quote:Hear what you want to hear. I don't even PvP myself but it's obvious that unless the ruleset was integrated and working well from the beginning any PvP rules changes makes it harder to get PvErs interested in the PvP game.You say "integrated within the game proper" but I hear "effectively forced PVP" and if you think PVP as is is "impopular", it'll look like an open-armed embrace compared to the response to any suggestion that PvP should be crammed down everyone's throats so we'll learn to like it or leave...
If you want to see it as being negative you should really take a look at the long term survival of the game itself and be a little less paranoid about who and what PvP is and does for MMOs and this game in particular.
1. If you think that players do not get better and more familiar with the game over time, then I suppose you will also believe that people will never get bored of running the same content over and over.
2. Players who are good at the PvE game will chew through content faster than the developers can ever make it.
3. AE hasn't been able to become the center of new content for a variety of reasons.
4. PvE players who reach the end game have nothing better to do but than to get bored and leave the game, even allowing for altitus.
5. PvP can be a creative outlet for players who have mastered the PvE game to find a more challenging opponent/game. PvP allows end game players to remain engaged within the game and not require mountains of new content to be made for them.
6. Increased barriers to PvP from the PvE game have thoroughly sidelined the PvP part of CoX.
PvP players can be hardcore players but that also means they are the antithesis of the casual player, they are the ones who will go all out and tend to be just a loyal base as the rest of the community, but one that doesn't scream for new content every issue (maybe every 2nd issue).
Therefore PvP should:
A. PvP play should minimize the amount of griefing and trash talk to allow players a decent experience even when they lose.
B. PvP rules need to be integrated with PvE rules such that making a decent PvE toon will also ensure a decent level of competitiveness within PvP. This doesn't mean forcing PvP rules into the PvE game but blending the rules so then PvP isn't horribly broken when using PvE rules or seem like an entirely foreign game.
C. PvP should not be seen as an adjunct only to an end game scenario but portrayed seamlessly within the game such that players get adequate exposure and learning to lessen the divide between PvE and PvP (that is currently a chasm)
Everything is about lowering the barrier to entry to fun and competitive play for PvP and PvE, where is the harm in that? No one was asking to make AP and KR into PvP zones, so if you want to jump right into the hyperbole mode and hop around like you have a broken wing you're more than welcome to.
I suppose if you want to bring up the tired old reason that PvP was never introduced with the game so somehow it has a lesser reason to be integrated within the game, we can always go back to non-IO, insta one-shot, City of Blasters rules.
And then we should take away Striga, Croatoa, Cimerora, New Faultline, RWZ, The Hollows, Trick Arrow/Arrow, Cold Domination, Shields, Dual Blades, Mental blast, Willpower, Sonic, Plant Control, capes, auras, badges, the Shadow Shard, Eden Trial, Exemping, SSK, level pacting, multiple builds, Peacebringers, Warshades, Epics, Ouroborous, Flashback, Auction Houses, Pocket D, Day Jobs, Vet rewards, all new costumes and emotes, wings, enhancement packs, architect entertainment, SG bases, global channels, merits of all kinds, and of course all the PvP zones and rewards and of course the entire City of Villains as well.
Because every single one of those items were not included with issue 1. -
Well I will be out of town 7-9th so if you manage to corral a bunch of Level 1s best of luck to you all on Winter Lord hunting!
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Quote:Freedom and Virtue seem to be duking it out over first place.Your server list goes like this:
Top - last server you were logged on.
Everything else- from lowest to highest load.
Load isn't exactly population - one person doing the wrong (or right) thing, hardware issues, etc. could affect a server's load - but it can be used as a rough population gauge.
Generally, you'll find freedom and virtue the most populated, virtue being the unofficial RP server. The others shuffle around more.
Justice is third most often, and then Champion although Guardian seemed busier than Champion over the holidays at times.
All this is based on the reverse order list (server load vs. head counts) -
Quote:Seating the heatsink and using the correct amount of paste is the biggest trick to making sure your temps are correct. Do it wrong and it doesn't matter what super duper heatsink you buy, it'll run worse than the retail cheapo.Thanks for the suggestions guys. I'll keep these at the back of my head. Interestingly enough, I think maybe the paste hadn't set entirely. Under load the cores temps max out at around 67c now. That's much better than before. If I notice it getting any higher than that again I'll look into a different heatsink/cooler/fan
Edit to fill in a few blanks: Those high temps I was talking about were last night when I first put it all together and was putzing around. Just checked the temps while playing CoX and watching Supernatural on my second monitor. 67c was the highest temp -
Quote:The towers have a little cover over them that's cosmetic before the tower appears proper. That little cover can hide a toon or a repairman. Standing within it with hotfeet running or pets ensures those pesky repair dudes get whacked as soon as they spawn, even if hidden.Well that's the thing...on the first run (Jan. 1st) I know we blew up the tower and we didn't move on (or at least I didn't) and from what I saw no repairman but the tower seemed to respawn within, I'd say, 3 seconds. Maybe he was hiding or whatever but *shrugs*
The second run I couldn't say for sure since I wasn't there/watching it.
Just thought it was interesting that the red tower re-spawned almost immediately both times and the other 3 towers never had an issue and thought it might have been a part of that bug that was fixed a month (3 months?) ago. -
Quote:I've seen repairmen summoned right at the point of the tower's defeat. If you don't notice them, they take a second or two to zone in and your team could have moved on already. I always pause for a couple of seconds to make sure no repairmen are in the process of being summoned or got knocked back before moving to the next tower.I suspect there was a repairman present and you did not notice him.
Due to a change in the NPC AI some months ago, the repairmen are able to repair the towers faster than previously and it is much harder to interrupt/stop them. The problem seems to be that they can start repairing even as they are appearing, making it very difficult for the players to react fast enough. The devs are aware of this and indicated they would be evaluating it to determine whether or not it needs to be changed.
One way to address it is to basically start hitting them before you can even see them. This can be done by:
1) Having an area targeted or PBAoE effect running. On the last STF I was on, my fire/kin stood next to the tower with Hot Feet running.
2) Pets. Since pets are controlled by the server, they can see the repairmen (and attack them) before you can. -
Quote:You have to read the thread in order to lern2textfight.aaaaaaaaaahahahahahahahahaha!!!!!!!!!!
I was looking for that one to show my friend yesterday, TY, PUM!!!
So how does one 'assasinate' another player at the D anyway? Please for the love of all that is mature tell me it's not just going up to them and saying "I assassinate you!!!"
More deelishus quotes:
Quote:I've gone to the arena to text fight
Quote:1. If you cannot come to a conclusive agreement regarding who will win before a textfight starts, then you should not be textfighting with that person.
PS. Triumph is way ahead of us already on learning the sekrits of text fighting. -
Man there are so many gems in that thread, I barely know where to begin:
Quote:I now realize I am a textfighting nub....a Lvl 1 Superman should beat a level 50 Batman in a fist fight -
Quote:If you wait by the RV tram beside the Infected, all the people eventually go there to take the tram to Freedom.Yes, if there are people in RV, there's a good chance some fiteclubbin is going on, but from what I've seen, there is just as much in Sirens on Freedom (even though they like to pretend it isn't as prevalent over there). There would probably be less here if there were more balanced sides more often in RV. It is not all fiteclubbin, and if you feel like attacking someone, most, but not all, aren't going to give you a hard time about it. Yes, there is a subset of the RV crowd that will complain, but I think the majority are cool with "anything goes". Also, I've noticed the fiteclubbers taking it to the arena more and more lately.
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I always knew that Virtue was the realm of catgurls and RPing.
But after reading this thread, I also learned what textfighting, assassination and emo drama truly is.
Sure glad I still have tokens for those toons I moved to Virtue, because those toons are gonna be coming back to Justice.
All this time I thought the only thing that was going on over there was ERP. -
Anyone know if there going to be a separate schedule for Going Rogue Mac Beta testing or is it going to be rolled up into the normal beta schedule?
If there isn't I'd just like to point out that there should be a decent cross section of good beta people with a variety of hardware so there isn't going to be any show stopping bugs on the mac side when GR launches. -
Quote:Just count on many mito aggro if you use it to rez a wipe. It's pretty common for a HT rezzer to get face planted right after using it.In a no-retreat raid I usually cast it early instead (or not at all before the first bloom) so I can have the AoE rez in reserve in case the bloom splatters the assembled raiders. HT has turned around more disastrous wipe outs than I can remember.
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Don't use AE (architect entertainment) to level up your toon with the same mission over and over.
Go through various zones and fight a variety of bad guys to learn how the game mechanics work. -
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Although I wasn't able to attend the raid (connection is sucking for some reason), I personally prefer no retreat raids.
They are faster and they also rely upon coordination and everyone thinking on their toes. It's the same reason why I like speed TFs, though it's not always what everyone else enjoys.