Postagulous

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  1. Quote:
    Originally Posted by Katten View Post
    I'd love to say buckshot is awesome, because I used to use it all the time, but now with Full Auto I find buckshot to be mostly unnecessary, because nothing survives long enough for me to need the extra AoE.
    I figure that'll be the case with me. I did have my toon pick up her shotgun last night. I had been planning on getting started on the flight path, but even after the trainiwreck that was Faultline last night, I couldn't not get Buckshot.

    Quote:
    Lastly, Hurdle will get you what you want out of combat jumping, that is easy indoor speed. At about level 25-30ish it will have scaled up enough that you can clear the 1 floor up bridge railing no problem.
    Combat jumping = no kb. It might take less time to recover from than other mezzes, but kb or kd really irritate me.

    What I really want is an Assault Rifle/Willpower. Or, really, a buffet style power pick...but just for me.

    I think I'm going to keep picking up offense and putting off the flight. It would make travel easier, but I use SS when hunting. Finding Kicking around the Ithica Isles in Talos to be good leveling solo waiting for someone to find me in the lookin' for team listings. The runaway function comes in handy.
  2. Quote:
    Originally Posted by Katten View Post
    Just accept crane kick and appreciate it for what it is... by slotting knockback in it, because there's a point where people go from, "man that knockback's annoying" to "Did that scrapper just kick him into space?" but they don't say that out loud, so you don't have to hear it.
    Now that sounds like a fun project.

    Is there a KB soft cap?
  3. This is what mine has done so far. Obviously Shield is not Inv.

    Name: Ink Girl
    Archetype: Scrapper
    Primary: Martial Arts
    Secondary: Invulnerability
    +---------------------------------------------
    01 => Resist Physical Damage
    01 => Thunder Kick
    02 => Storm Kick
    04 => Temp Invulnerability
    06 => Dull Pain
    08 => Crane Kick
    10 => Stealth
    12 => Air Superiority
    14 => Fly
    16 => Unyielding
    18 => Hasten
    20 => Swift
    22 => Health
    24 => Stamina
    26 => Dragons Tail
    28 => Invincibility
    30 => Super Speed
    32 => Eagles Claw
    35 => Tough Hide
    38 => Focus Chi
    41 => Focused Accuracy
  4. Yeah, that looks like it could work. Different feel than I'd go for, but entirely valid.

    Don't count on a mez from Eagle. A death for a minion, damage to higher. I might have mezzed...but they were dead too quick to notice.

    Crane is a knockback monster. My pattern: First mob, knock people away from Tank and have to persue them and kill them, leaving the warm comfort of the tanks aggroness. Then apologize to him/her about Kb. No response = "I hate this scrapper." Usual response = "As long as you kill it. no probs."

    My attack is Eagle, Dragon [if others are there, else skip], Crane, Storm, whatever's regened, and if I need them to stop for a while, Air Sup. Crane, Air Sup, and Dragon can give you a break. But running after Crane's irritating KB is...well, irritating.

    Another freakish thing I've never seen anyone else do is Fly, lock and F, Eagle, Crane, Storm, turn off Fly, then whatever. Though I mostly do this because I suck at stairs and am often too impatient to go over to them. All MA works in the air, as does Air Sup.
  5. Quote:
    Originally Posted by Vitality View Post
    Claws/WP with endurance problems?
    Is it safe to assume your doing it wrong?

    Edit: I guess you are only level 18...but Claws is very end efficient.
    Maybe I'm remembering him wrong. I've been making 'em right and left since i16.
  6. I have a 41 MA/Inv, so I can't comment on the Shield aspect, but I'm seeing some core attacks coming very late.

    Crane is available, and an ASAP attack, at 8. You aren't picking it up until 18.

    I'm only going to comment to 32, as past that it's a dead zone of adding pools and stuff you never really wanted.

    Thunder Kick is weak later, but your goto when everything else is regenerating. Storm is good all the way. Crane kick is as much ASAP as Storm. You should get Crane at 8. Air Sup is also a good supplement to MA as there is no redraw and you won't get knockdown until 26 with dragon's tail. The knock back of Crane is more an irritation than a feature. Keep that F key handy.

    Putting Hasten to 24 is fine. I pushed mine to 18. But as you get more frantic, you'll need your Stamina. I've always considered stamina ASAP.

    I don't feel Dragon's tail is an ASAP. It's fine, and I use it when surrounded. It does it's job well, but I think I could live without it.

    Eagle's Claw is wonderful. Use whatever buildup you have and hit the button, watch the big orange number. ASAP.

    You are taking your travel power incredibly late. If I was on your team, I would get tired of waiting on you. I don't take Recall Friend, wastes a spot. Seems like you're hoping someone will.

    I don't do it, but seems others like flurry.

    I highly recommend MA for coolness and fun. Not sure if your Shield has redraw issues. If so, stay away from the pool "arm" attacks.

    I suggest throwing some cheap normal IOs in the 20s. They aren't the best, but they are better than what most people do, and MA needs some good slotting to really put the hurt.
  7. My Claw/WP is very fun. I'm fond of autos and toggles, and WP doesn't seem to eat the end either. Slicing like a maniac does a little though. Just trade three like insp for blues repeatedly. He also shot to 18 solo and with a few sewers. He is one of my two AE free toons.
  8. Postagulous

    Solo Scrapper

    My two or less cents.

    It was my understanding that the best dps was spines. I've never played one due to thematic reasons though.

    I can tell you a don't. I'm finding MA/Inv difficult to get above the early 40s. She is mostly a team member though. I have a Claw/WP which can solo and is very fun.

    Not the most amazing advice, but I felt the need to chime in, if for no other reason to get those Arch's mentioned.
  9. First, Eric, I didn't know about the defiance boost the tripmine gave. I think I'll use them as my doormats for a while.

    Quote:
    Originally Posted by Doctor_Kumquat View Post
    Playing an AR blaster but skipping Buckshot seems almost as counter intuitive to me as skipping Flamethrower or Full Auto.
    I wouldn't go that far, but in my other AR when I'd stay close to the tank to avoid aggro, I would desperately wait for buckshot and flamethrower. But I'm a big fan of rising orange numbers in general and the more the better. Buckshot is getting moved up in the list.

    I think I'm going to have to respec to get back the slot that SS took. It's just one, but I want this one right. This is going to be my first 50 and I don't want to get her just right after she's a fifty.

    Quote:
    M30 does the same damage as it, but from double the range, recharge, and almost double the activation time. I took M30 simply because more AoEs = better
    I think that's the reason I'm going to take it. But knowing that it takes so much longer than buckshot is a definate + for buckshot.

    Quote:
    Beanbag is a pretty standard single-target mez power. [snip] Very much a personal playstyle/choice issue imo.
    Well, due to Goat's high praise, I'm bumping this up in the list, probably just after buckshot. But maybe wait on the respec until after I add this. In some ways it sounds super useful, but if I was soloing and saw a purple, I'd walk on by. But, it sounds pretty cool.

    Quote:
    Ignite is another little gem you might consider taking...you are forced to take Web Grenade anyway, you can use it in conjunction with Ignite to put out some VERY respectable single target damage on whatever the unlucky victim of choice is.
    I'll take that into consideration.

    Now to puzzle piece everything together again. The only powers in fixed positions now are getting hover and flight asap, and Tripmine and FA are also ASAPs as soon as they are available. I hate to drop out combat jumping, for kb protection also, but something's gotta go.

    Great info guys. Pleased no one just threw a build at me, as what I needed was info like this to chew on.
  10. Quote:
    Originally Posted by Nethergoat View Post
    My only other comment is why bother with CJ if you're a flyer?
    My other blaster is a jumper. I only got into flying with a ma/inv scrapper I have.

    Aside: And no one really understands how great a scrapper with flight is. You can fly and scrap. The F key is your friend once you have a lock. You can be 100 yards away and just hit F and 6 [Eagle Claw Kick or something] and wait, kick as you fly by and then it brings you back to do more damage.

    Aside continued but about Blasters now: I would assume the same would be good about a blaster. Far away, hit F then attack button, but when slug fires [meaning you're in range] hit F to stop following and you'll stay right in range if they remain stationary, which they'll probably run toward you. I respecced the other blaster [badly, into an end crisis] and love the hover.

    But in a building, combat jumping is the way to go. Also, even outside, getting rid of the aggro by jumping over the tank. I can do it now, but doing it bigger and further away is better.

    I'm a trustin' ya on this Beanbag stuff. And I'll slot the Buckshot with four 20% IOs [I think that's lev 25?]. Targeting drone will take care of accurance and I'm slotting Stamina mucho mucho.

    Re: Tripmines. Yeah, when I see a Dev person laying them out and we're all standing around, it's kind of lame. Hell, just let the tank tank and let the bullets and fire fly.

    So, what's the thought on the M-30?

    And, for some reason, this AR is more fun. I think Devices really helped.
  11. I don't think I can make any true mistakes. I have 12 more powers to pick and 12 that I think I want, plus, there's always the respecs.

    I only planned Betty Forever [Freedom] to 20 when I started. I think I've made only one mistake, and that was taking the advice to go with Super Speed. It's a viable travel power, if you don't suck at it like I do. I would much much rather fly over Croatoa, for example.

    Here's what I have:
    = Burst, Slug, Sniper, Flamethrower
    = Web Grenade, Caltrops, Targeting Drone
    = Hasten, Super Speed
    = Hurdle, Health, Stamina.

    What I'm definitely picking up are:
    = Trip Mine, Full Auto
    = Cloaking Device
    = Hover, Fly

    What I think might be good"
    = Combat Jumping [always used this on another blaster]
    = M-30 [Reading here, it seems to be all love-it or skip-it. Sounds OK to me.]
    = Beanbag [I don't believe people when they say this is good. Testing.]
    = Buckshot [Always used it before, but guides diss it. I don't miss it, but need more attacks]
    = Body Armor, Surveillance, LRM [Gotta get the LRM somehow, and I like auto powers]


    I was thinking getting them in Hover, Fly, M-30, Trip Mine [an ASAP at 28], then Buckshot, Full Auto [ASAP at 32], Cloaking, and Combat Jumping. Then we hit the Ancillary Powers and I go Munitions with the BA, S, LRM.

    And I honestly have a very hard time putting in Beanbag even at 49.

    Thoughts?

    Didn't feel the need to use Mid's for only 12 power choices. I don't think a mistake could really be made...but that's the problem, I don't know.
  12. Quote:
    Originally Posted by Turgenev View Post
    My two cents here, so take it or leave it.
    Word.
  13. Quote:
    Originally Posted by JJDrakken View Post
    I think Rad/Mental could be rather fun too
    Got one. Love the Rad, but if anyone could tell me what could be fun in the mental, let me know.
  14. First, I'm new here. Love the place, and recently started playing a scrapper and decided to roll a few more after researching.

    Here's the build I'm curious about. I just made this and tried to fit my travel in early, but not ignore any of the ASAP powers.

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: Horvath
    Level: 47
    Archetype: Scrapper
    Primary: Claws
    Secondary: Willpower
    +---------------------------------------------
    01 => High Pain Tolerance
    01 => Strike
    02 => Slash
    04 => Mind Over Body
    06 => Spin
    08 => Follow Up
    10 => Indomitable Will
    12 => Hover
    14 => Fly
    16 => Rise to the Challenge
    18 => Focus
    20 => Quick Recovery
    22 => Swift
    24 => Health
    26 => Stamina
    28 => Heightened Senses
    30 => Teleport Foe
    32 => Shockwave
    35 => Fast Healing
    38 => Hasten
    41 => Conserve Power
    44 => Focused Accuracy

    And here, making this horribly wordy, is my research, as there was no one source that I could find which discussed Claws/WP, which I find odd.

    My homework:

    CLAWS/WILLPOWER

    Claws Power Specs

    Via Celidya http://boards.cityofheroes.com/showthread.php?t=183631
    Swipe 2/5 Simple fast first attack
    Strike 3/5 More damage than swipe, slower. She would take this.
    Slash 4/5 Slow powerful attack with def debuff. Good slot is Achille's heel.
    Spin 6/5 "It's that good." Fast recharge (10 sec) spin attack w 106 damage.
    Follow Up 5/5 Sounds like Build Up but also an attack...???
    Confront = Taunt = Dur, no no no.
    Focus 5/5 40' knockdown.
    Eviscerate 4/5 Not the best DPS or good for singles, but a solid attack.
    Shockwave "Never skip this" Knockback cone.

    Her comment:
    My AE attack chain is usually follow up => spin => eviscerate, repeat. Or spin => shockwave => eviscerate. Speedboosted, I just run spin => eviscerate, and if i'm anywhere near the damage cap everything will die in a matter of seconds.

    Via Celtic Heart http://boards.cityofheroes.com/showthread.php?t=124236
    Swipe - Suggests taking it first but respeccing out. [huh?]
    Strike - "Bread and butter of claws"
    Slash - "Take it, use it, love it."
    Spin 6 - He's not terribly impressed but says it's your best power at lv6.
    Follow Up 8 - It's a 37% dam debuff and 10% acc boost every 12 seconds. "Sweet sweet Follow Up"
    [skipped confront, ha]
    Eviscerate - He's not fond of it and thinks about respeccing out of it, but keeps it because it's a good tool in the right situation. The length of animation bugs him. But does good damage to cone of up to 5, which he's never hit.
    Shockwave - He has mixed feelings but then talks about how great it is. He hates the knockback.Other scrap and tankers will hate you for it.

    Via Gremlen http://boards.cityofheroes.com/showthread.php?t=123862
    Swipe - If you take it, respec out.
    strike - Take it rather than swipe, good for a long while, but you'll not use it at the higher levels.
    Spin - "Terrible range, mediocre accuracy, and is one of the biggest endurance hogs in the set. On the other hand..." Good when surrounded.
    Follow Up - "You need this power, period."
    Confront - He would never take.
    Focus - "This is the best attack in the set in my opinion."
    Eviscerate - 'I fall on the side of “the animation is so long its not worth taking.” '
    Shockwave - "This power can be amazing but when used poorly, this power may make your fight more difficult."

    WILLPOWER INFO

    Via Yamato NA http://boards.cityofheroes.com/showthread.php?t=125503
    He has slotting info.
    High Pain Tol [passive] - 5/5 - +20% HP. Best Teir 1 power, period.
    Mind over Body [toggle] - 4/5
    Fast Healing [passive] - 3/5 - He gives it htat low mark, but with winks rather than smiles, and seems to imply you can't skip it.
    Indomitable Will [toggle?] - 5/5 - Removes all mez. Must have asap.
    Rise to the Challenge - 5/5 - "Probably the best power in the Willpower set." "With 1 target in RttC’s range, it will grant you a 125% regeneration bonus. For every target thereafter (up to 10), you will get another 25%. 125% + 25(9) = 350% regeneration bonus." Before slotting.
    Quick Recovery - 5/5 - More powerful than Stamina. [read that again] and passive. Stam an d this come up at the same time, so skip stam and slot this. ASAP power.
    Heightened Senses - 4/5 - Grab it at 28 and slot up for defenses. Sounds to me it's mostly for PvP.
    Resurgence - 2/5 - Self Rez with buffs, then debuffs after 90 seconds.
    Strength of Will - 3/5 - Two minutes of big buffs. Five minute, unmodifiable, recharge. Gets out of any mez.

    Via Mojo http://boards.cityofheroes.com/showthread.php?t=135036
    High Pain Tolerance 5/5 You have to take it.
    Mind over body - 3/5 - Can be postponed to level 22.
    Fast Healing - 4/5 - preferred to MoB due to passive.
    Indom Will - 5/5 - stay free from mez.
    Rise to the Challenge - 5/5 - big regen and debuff on tohit.
    Quick Recovery - 5/5 - Stacks with Stamina, get both.
    Heightened Senses - 4/5 - He talks it up some, but I still dont' see the point.
    Resurgence - 1/5 - Why plan to die? Besides you can use three of the same color or a insp rez.
    Strength of Will - 3/5 - Leaves you exhausted after massive buff. Can be taken later or early.

    Via Joy Division http://boards.cityofheroes.com/showthread.php?t=124847
    HPT - 4/5 - You have to take it.
    MoB - 4/5 - He likes the psionic def later in the game.
    Fast Heal - 3/5 - He says not great by itself but a brick in the wall of your mitigation.
    Indomitable Will - 5/5 - Mez protection toggle.
    RttC - 5/5
    Quick Recovery - 5/5 - Better than stamina.
    H-senses - 4/5 - "Some folks will think this is skippable, but that would be a mistake." Then he really fails to explain why.
    Resurgence - 2/5 - "The ever-present yet ever-skippable self rez."
    Strength of Will - 3/5

    POOL THOUGHTS:
    Fitness, I'd like to make sure I have Health, and obviously Stamina.
    Flight, I like flying but I'm not dealing with the redraw after Air Sup, so I guess it's hover.
    Leadership, Tactics sounds nice. Buffs you and close players.
    Medicine makes you into a mini-defender. Healing others, breaking them free, healing self, and rez.
    Speed, only Hasten is good. Though Whirlwind has knockUP. [verification?]
    Teleport Foe is cool.
  15. Postagulous

    Is it here?

    With the power customizations, can we get rid of all auras?

    So that, say, my badasses don't sparkle?
  16. Quote:
    Originally Posted by Digito View Post
    And yeah, the sheer visual awesomeness of the combo is one of the chief reasons I'm making it.
    You must wear the conical hat.
  17. Postagulous

    Is it here?

    Alright. Time to blow some inf on costumes.

    What else?

    Oh, I rolled two new toons, claw/wp and katana/sr, and now they have standing respecs. I'll feel free to screw up their pool powers by accident now.
  18. Ooh, yeah. I like doing costumes over and over.

    Hmm...Probably around 8 CST I'm broadcast that I'd like help getting my 30 costume. A blaster killing Crey alone didn't work a few days ago.
  19. Quote:
    Originally Posted by Sethik View Post
    http://boards.cityofheroes.com/showthread.php?t=188554

    Liberty has a very active global channel. If you did not want to run AE I guarantee you can find a non AE team by getting an invite to LB. I play at odd hours and there are normally 40+ people on the channel at 3 in the morning MST. If you can't find a non-AE team on Liberty, "yer doing it wrong"
    I got invited onto LB by one of the Big Game Hunters but didn't know how to shut it off the display and everything was scrolling off before I could see anything so I turned it off, not knowing I couldn't turn it back on again.

    Some of my favorite CoH was with the guy from BGH supergroup. The Paladin Clockwork and some golem thing, the pumpkinhead fighting the fat man...bad craziness. No xp, just badges...or merit...I don't recall which.
  20. Quote:
    Originally Posted by Kitsune Knight View Post
    I'm, personally, a huge fan of Thermal, due to the shields and other nice buffs, the amazing debuffs, and lastly, the heals (I just enjoy using them, even though I don't need them at all often )
    I'm planning a plant/thermal. Being of blaster and scrapper background, the responsibility to my party being a defender entails is daunting. I'm more a "Targeting through [tank name] now" type.
  21. Quote:
    Originally Posted by Smurphy View Post
    This is how your original post translated to me:

    "Where can I get the biggest megaphone to attach to my cell phone and where can I find the most crowded movie theatre to talk on it?"
    Then I misrepresented myself. I meant:

    "If I were to try to defend my team, what is the powerful heal that I see being spammed all over the place. [then a joke that I wanted to do it. my bad for adding that since you dont' know me]. Liberty is sometimes sparsely populated as I can tell by doing a /whoall and finding only a few of whatever we need on a team. Could going to a more populated server be better?"
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    Realize that a team can do just fine in this game without everyone conforming necessarily to the role you think they should have. A Tanker that is attacking is still holding aggro, and should be doing just fine at it, as long as they are paying attention.
    True.

    Quote:
    I've never seen a Defender try to be a Scrapper, but a blaster, yes (we know them as Offenders), and they can do just fine at that. Blasters who scrap (Blappers) also can do just fine if they know what they're doing. In short, let other players play as they want. As long as the team isn't wiping, it shouldn't bother you.
    I might be wrong, but I think I've been with some energy defender's who like scrapping. True blappers are great, but not everyone with an energy secondary can handle it.

    I do let them play as they want, and I watch them die.

    The problem is...we're a team. So we do get slaughtered because of it. Or two of us escape aggro and wait for the others to get back from the hospital.
  23. Quote:
    Originally Posted by Kitsune Knight View Post
    Those don't have the same potential for graphical lag that the healing spam does, not to mention that those aren't close to as loud (did they ever fix it where the healing sound would play for every person that got healed, causing it to very quickly get obscenely loud?)
    Threadjacking my own thread...

    I can't stand the horrific crushing sound of (1) inside the main building in Atlas Park, and (2) Earth control's holding AoE. And I'm not even using the best headphones, but the bass is deafening.
  24. Quote:
    Originally Posted by MissInformed View Post
    If no one is inviting you to a team, maybe you should start your own team and invite others.
    I have difficulty, as a blaster or scrapper, with getting a cohesive team together that knows what they're doing. Too many tanks thinking they're scrappers. Too many defenders thinking they're scrappers. Too many blasters thinking they're scrappers.

    And I do get invited to teams, I just don't want to spam up the broadcast. I get better results, meaning a more quality team, by just setting my indicator to looking and making sure I have a good line in it.

    I've had good luck recruiting, but I have a reluctance to lead a team into the sterile farming world of the AE. I'd rather do some of the real missions. Well, besides sewer, which I hate. I remember heading out to the Hollows for weeks when I played coh around three years ago.

    I'm only recently back.

    To the person who tagged this "Bind Noobs!" That really hurts my feelings. And, I don't see what this has to do with /binds. ???
  25. Quote:
    Originally Posted by Eek a Mouse View Post
    1) Healing Aura from Empathy or Radiant Aura from Radiation Emission. Both are defender primaries and controller secondaries.

    Don't do that.
    Too bad I can't be a spiney scrapper and sit there and crack at people while healing constantly.

    I wasn't considering doing that.

    Quote:
    2) Maybe no one invites you because you are the kind of person who wants to spam healing auras in populated places.
    I think the most irritating I could be is to /e kata or maybe get the boombox out. But I would irritate myself so much I would turn the volume down.