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Posts
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Joined
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Quote:Good read, and pretty much confirms what I'd expected.BOTTOM LINE: a Corruptor is going to be doing more damage than a Defender when primary and secondaries match, except in a few very specific cases in which they'll actually be finishing off the enemy at about the same time. While a Defender can be competitive in damage against a Corruptor while solo, once they are both in a Team a Corrupter WILL do more damage than a Defender assuming equal buffs, and a Defender will ALWAYS buff better than a Corruptor.
One question though, do -res debuffs shift the numbers any? Of the top of my head, I would expect them to shift things slightly in favour of defenders, at least when solo, as they multiply the total damage (including the Vigilance boost) rather than just the base. Sonic Blast in particular should be an interesting analysis, especially if combined with a secondary/primary with -res. -
Quote:I wouldn't bother with Placate, at least once you've got the recharge to have a full attack chain (which you should have, even if the exact chain is beyond meThanks again for the suggestions, going to take it all on board myself and see what I can do, looking at it right now I have softcapped Melee and Ranged without ML firing off so that's pretty much in there. Considering dropping Hurdle for perhaps getting Placate or as you say, Vengeance, just depends on my teaming habits really!
Didn't notice the Miracle in there though! Forgot about the 120second rule! Doh!). It sounds silly, but I'm pretty sure using Placate will actually lower your damage - the crit doesn't make up for not attacking for placate's activation.
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I prefer the second, though there are a few things I'd tweak. Haven't got mids here, so this is just off the top of my head:
You really don't need hurdle and swift. Either you'll be moving mainly by running, in which case go for the latter, or jumping, in which case go for the former.
Health and Aid Other slotting...put all three uniques in Health and nothing else, don't bother slotting AO unless you've got plenty of free slots. In particular, never put the uniques in there - you'd have to use AO on someone every 120 secs in order to get the bonuses.
TT:Leadership - I'd actually consider dropping this completely, never really found any accuracy problems once I'm slotted up, even with SOs/common IOs. Perhaps take Maneuvers instead, which stacks excellently with TT:M and ML to give your team a big chunk of defense. You can get 3 extra slots from my previous recommendation.
Personally, I love TT:Vengeace. Doesn't need any slotting, and people are always dieing (on a bad team, people die cos they suck, on a good team, people die cos they should be taking insane risks), so you might as well take advanatge. Maybe take this instead of Hurdle or Swift.
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Quote:I forgot about the Sprint upgrade, that might push it back towards running.With the additional run speed added to sprint this issue, run speed may pull ahead. Also, if you're a set that gets a speed increase (Kin, Rad, electric def, super reflexes) then stacking swift may be a better option as well.
Of course, hurdle gives you more vertical movement, so I'd still probably lean towards it if I intended to keep NR as my long term travel power. If I was using it as a stopgap and just delaying my tp till later in order to take fun stuff pre-20, then I'd go for whichever fits what travel I intended to end up with (SS/SJ = Hurdle, Fly/TP = Swift) -
I do this, but it's not so much being used to having a tough tanker. My first high level character was a scrapper. Once I got her IOed out, I played by running ahead of everyone and leaping into the middle of the largest group of enemies I could find.
I now play all other characters, from tanks and brutes to dominators and defenders, in the same way (with a few tweaks - for tanks, I'll taunt stuff that isn't next to me and so on). I usually have at least two debt badges by 20. -
While I don't find marketeering thrilling, it simply doesn't take long enough to get boring. 5 minutes when I first log on, and sometimes the same when I'm logging off, and I can pull in hundreds of millions of inf a day.
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Swift will indeed boost your run speed under NR.
However, Hurdle will increase the jumping speed under NR, and, unless things have changed recenctly, jumping around with NR+Hurdle is faster than running with NR+Swift, so that's the way to go if you're looking to skip a travel power. -
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Quote:Even worse, actually. They've got two brains in there....You don't want to pilot a Zeus. Trust me. You really, really don't. Ever wonder why Psychic powers work on them? They have a brain, a human brain. Not the whole human, mind you, just the brain. Usually not a volunteer brain either. Kind of icky, really. So trust me when I tell you that you don't want to pilot a Zeus.
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Quote:Oh yeah, Dom is great anyway, but it's still annoying. I know it's only supposed to affect controls, but how about having it doubling (or even boosting by 50%) the -rech in Shiver and AA, as well as actually affecting the Confuse in the latter. It wouldn't make a huge difference in normal play, due to the amount of -rech Ice can stack anyway, but it'd make a nice boost against things like AVs who resist debuffs so much that you need ridiculous amounts.Oddly enough the three domis I have are Earth, Ice and now Elec
Domination is still epic regardless. You get a free Blue Bar, Mez protection and a single target hold which you can now use to cherry pick bosses out of the fight. (ok it'll never be as epic looking as a Domination Stalagmites but few things in the game are really). -
1) Nah, not worth it IMO. If you're having end problems, pop a blue, if you're having def-debuff or enemy THBuff problems, pop a purple. Elude is, IMO, far too situational to really be worth a power slot.
2) Dunno about attack chains (theres a thread a few down from this asking for them which hasn't got any answers yet), but I wouldn't skip either Lunge (your best ST attack - at least in terms of DPA) or Spin (your best AoE attack). Eviscerate is quite nice, but I'd take both those before it.
3) Frankly, as far as I'm concerned, it's not great in either. It'd go off more often in Tactics, but, as you suggest, it's likely to go off when you don't need it. I'm guessing you're after the full set bonus from GSFC, in which case, IMO at least, it really doesn't matter. If you're not going for the bonus, forget about the proc. If you really wanted to find some way of taking advantage of it, then FU would be the way to go, but given that you've gone for BU, I guess you're skipping that, and even then, it's nothing special.
4) I like it. With softcapped def and a single -interrupt IO, I can pretty much always get AS off, and it's a nice boost to my survivability. Dead widows do no damage. But then, I do solo a lot. It's less useful on a team. -
It's not too bad on Earth, at least one of their two main "every spawn" controls - Stalagmites - benefits from Domination.
Ice though has it really bad. In terms of stuff you'd actually want to take, only your ST hold, and your "oh crap" AoE hold get anything from dom -
Quote:If you're moving at a "leisurely pace", you ain't a real scrapperFor me the biggest difference between the two is that with Brutes there is always high pressure to move on to the next Mob to keep my Fury bar high, whereas with Scrappers I can keep a more leisurely pace if I want.
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The only good thing about the rez is that it only gives them something like 25 or 33% Health & End, unlike normal freaks' full refill. Makes it much easier to take them down second time round.
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Just another one to add: The final VEAT mission.
Now, I know all the VEAT content gets a fair bit of stick, but I didn't mind doing the other arcs. My only real issue with them was the length (or rather, the lack of it). But the final one, well, where do I start?
"Go kill Statesman"
"Why?"
"Cos"
And that's it. You're a total bad***, you've taken down pretty much everything the Rogue Isles and Paragon City can throw at you, you're finally going to go after the big good, and all you get is a single crappy mission with no build up. And a stupid speech about powerset proliferation. -
Quote:I admit, I've never done Scirocco's so, maybe that wouldn't work, but GWs is just stupid, badly written railroading. What is wrong with her getting her body back? Particularly now with GR having contacts not appearing if they've been killed, I'm sure they could have her appear differently after the arc depending on your choices.I dunno, doesn't Scirocco's arc kind of involve you stopping him from basically making every villain in the world good? And giving GW her body back? I don't think you could just work with him on that and then play it off as actually happening. Scirocco would have to be stopped somehow. >.>
Scorp's ain't much better. Sure, he's disobeying LR, but, so what? Why can't I chose to side with him? Same with Mako (though, admittedly, he would probably betray you...) -
Quote:I suppose for a specialist build where AoE isn't important (say, AV soloing), but for a general "do everything" build, I can't see a situation where other powers would be better than TE and 1kC.It really depends on what the point of your build is and how tight it is. The AV combo is still capable of putting out respectable AoE DPS while being substantially more useful against hard targets thanks to Sweeping Strike being a cone. The difference is largely in the fact that, in order to get much use out of Sweep, you have to take 2 more powers and slot up 3 more than you would otherwise (assuming you took Power Slice as a default and either ignored or set muled it like most do). Sweep is a nice combo, but when you're talking tight builds that can only manage to take 5 attack powers at most, Sweep can get left out due to build constraints.
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I'd love to see the Patron Arcs redone with the choice on whether you betray them or not using the GR tech. I've always hated the way you're railroaded into doing so. GWs in particular. It's not like she's going to be a threat to me personally, the only reason for betraying her is cos she's trapped the spirit of someone LR has a hard-on for and some Arbiter threatens you. All the chars I've taken through the arc would've stayed loyal to her and told Arbiter what's-his-face where to stick it given a chance.
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Sweep is damn good to, and I can't see why anyone wouldn't want it. 1kC might have a long animation, but it's excellent damage over a large (for melee) cone, while TE+Sweep is a great PBAoE. Sweep is gonna do far more AoE damage than anything else you have, and given that, in CoH, AoE is the name of the game, skipping it is a waste of DB's potential.
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3 scrappers. Or 4 scrappers. Of any type. Why? Cos scrappers are awesome
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You can only activate one power with a single keypress.
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How about alternative animations for the "blast" powersets that don't have a projectile? For example, instead of the various Fire Blast powers summoning a ball of flame that you throw, have it so that you make a gesture towards the target, who just erupts into flames.
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To be honest, my widow, despite being 50, is still at the "fire off the best power that's recharged" stage
That said, I'd also love to know some attack chains for whenever I get round to IOing her out.