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Posts
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Joined
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Nothing against the suggestion, but would love an Icon/Facemaker in the tutorials or AP/Mercy at City Hall/the Fort.
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Quote:I remember that all controller one where there was a meltdown and we lost some players, which we couldn't finish the STF on.Have done themed TFs in the past many many times. Hell, I'm pretty sure you were on some
And I know of an unfortunate failed themed STF as well.
Quote:All storm STF?
Quote:Give me a few weeks and I might have time to bring an MM partially over; All MM STF?!?!?!
Still though, lead an all scrapper STF. Our luck it will be all regens lol! I like some of the strategies they used. -
Okay, thanks. This weekend we have some plans here and there, but could look to next weekend.
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I saw this thread and not noticing Victory mentions. This sounds like a lot of fun. Was this done on the server?
If not, why hasn't Voo lead an all scrapper STF?
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Quote:I still need MBSF on red side. I am down to run this if/when you guys schedule it.
What time frame are you thinking about here? If I bring my emp def (BLAMING V) to red, it probably won't be until next week the earliest before I could run one.
I have red toons I would like to run this on, just for fun, and might be able to set up sooner (got to look at calendar). -
Haven't played as much as I wanted to with GR. But finally got one of my MM's to blueside and full hero. Also, complete my main to reinforce hero status. All in all, I like the tip missions so far and the morality mission. A good break from the usual content.
Now, looking at reinforcing my Widow as a villain, controller to red to get PPP's and dom to blue to just make her blue lol!
The dilema I have now is to bring either my ice/cold corr to blue to try and get the master STF/DrK badges or my emp/psi def to red to get MLRSF/MBSF - so to get all masters on one toon. I am probably insane. -
Great guides guys. Thank you for all the work and effort.
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About 28 toons. Tried it on two - my widow and bane so for the other VEATs. That is it.
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For the OP, I think the issue of powersets makes this difficult to balance.
My ice/cold corr solo'd things that my dark/therm corr couldn't. IME, my DS/dark MM is not as powerful as my bots/storm MM. And so forth like my emp def vs. my D3 def.
Some sets are good right out of the box whereas others are late bloomers. At what level do the devs pick to start balancing?
Also, what would balance the diversity of builds? For example, I have the vet badge so that I can pick a travel power at level 6 if I want. How is that fair for balance reasons to newer players that have to wait until 14? What about things like Nem Staff/BW/Sands of Mu? I have those too on any new toon I make but some players do not yet. These things make missions and early levels easier, but not so much later (IME). -
Quote:Maybe now is not a good time to say I thought the puppet was you at first...A) Penny, what did I tell you about clicking on links from Shamster? You are just asking for trouble/disturbing thoughts. Yet you keep doing it
And yet, when you look at my pictures, all I get is "lol"
<.<
>.>
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Quote:And how many freespecs were given out? ONEyou should have listened the first time someone told you lol.
There were posters complaining they needed to be compensated due to the multiple respecs and loss of inf in the IOs.
What were they given? ONE freespec. -
Quote:really?
plan ahead what? when powers are changed by the devs they give a freespec to make necessary changes. only having one freespec when tiny or big changes are made by the devs makes it very inconvenient for multiple build users.
i can't wait to read the community cries after power changes are made and they only have one freespec to use for their pve and incarnate build that does not exemplar down.
Yes, really. Plan ahead knowing that powers will change one day. Giving a freespec is something kind by the devs. You want to abuse that with your entitlement issues.
And predicting doooooooom! already? Wow, you're good. -
Quote:And you can't comprehend that something is free as a kind act by the devs. Giving 2, let alone 3, is over the top for entitlement.i know some of you can't comprehend certain things but providing 1 freespec per active build when changes are made is called good customer service and yes we are entitled to it.
You, the player, plan ahead with the knowledge that games change over time. You burn up all your respec (free, earned, etc.) making those tiny tweaks over and over is your own fault.
I am betting this is coming down to IOs and someone not wanting to replace them as they are intended to be. -
Hamster, I am a little scared by what I think is a puppet on that top shelf, and maybe some more gloves (looks like oven mits to me). And all those games... Player 2?
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Wow, nice boxes.
I am a loser though. Buy game, take CD/code, chuck the rest. -
So true. Buff key targets at the right time. If that blaster is fine off to the side with no aggro and dishing out damage, then stopping to put more shields up is worthless. The way the spawn points are, there is ample chances to stop and buff players after the buffs wear off.
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Quote:Oh, so insults now. Thanks. Have fun! /unsigned.That 70 day figure is mathematically true. If you're not willing to do a little mental work to keep up with what is being said in the thread, maybe you should stop replying to it. For someone so hung up on data you seem to have a poor grasp of the data that I have provided.
You are saying my suggestion is "poor", but have given no reason for why that is. That is a vague descriptor which in this case is meaningless. The difference between the daily player and the non-daily player who play the same amount of hours over time is in fact "real information." -
Quote:Wow, after 3 MM's to 50, you would think I would have noticed this by now. My pets are just fine as is my END bar.If an MM loses their pets, they have to stop and bring them back out, then upgrade them, then rest for stamina. To not buff their pets slows the whole team down every time they die. If it's an easy mission you may not need to, if their pets will otherwise drop like flies, you have to.
Quote:Like I said, there is no in game cost for these buffs, otherwise I wouldn't suggest a change. There is no end cost, there is no recharge, there is no reason not to apply the buffs to everyone and keep them up. Therefor it's expected that you do just that in every team. You can't say, "I'm not going to buff you guys because I'd rather do something else things." Or you can, but people will think your an ****** and probably kick you off the team.
Quote:Making this change will not in any way change the effectiveness of any given team, so there is no balance issue to contemplate. -
Quote:I am saying you are making a poor suggestion based on practically no information. This maybe WAI by the devs. You are the one making up numbers like taking 70 days - is that real or just assuming? I see it as the latter.Okay, you have no counter-argument. You are not saying my idea or concern is wrong, you are saying that without data(99% of which the players never see), we players should not be making suggestions at all. By the way, at no point did I say the devs do not datamine, I know they do. In this case, I think the basic principle "time played should equal time played," does not need data to support or refute it. This is not true of the current AM system, so I put forth a suggestion to change it.
Plus who are these fictional Players A and B? How much do they represent of the real population or are you "doing it for the little guy" suggesting?
Anyhow, you made a suggestion. Great. Lots here to read. I like ones that actually are based on real information. -
Quote:Evidence that they don't datamine or "watch what goes on in their game" - clear?Evidence to the contrary of what? You aren't making any counter-claim here, you're just saying "we need data." What is the data going to prove or disprove? My argument is "14 hours should equal 14 hours." What exactly are you arguing?
My point is that you want changes on something that was beta tested and has barely been on live for any significant amount of time. Your suggestion is based on limited information. Why not wait and see if the system is WAI by the devs or they start tweaking it now that it is live and can see how the population will really use it (as opposed to focused testers in beta).
Quote:So a person who plays 12 hours/day on weekends is more casual than someone who plays 1-2 hours every day? The weekend guy is playing a lot more over the span of a week, month, or year.
Quote:My suggestion does the exact same thing, they could not get them any faster. They could, however, work towards them on their own schedule, instead of a daily one.
As I said, if they simply apply a timer to the purchases themselves, as opposed to the earning, it would achieve the same effect, while not promoting a particular play schedule. You have yet to explain why this would be bad, you just keep saying "it's new, let's see some data." You have not explained why my suggestion is wrong or harmful. -
Quote:Maybe like how much merits are being collected and spent? How many recipes purchased by A merits vs. the market? How many players actually use the system? Etc. Why don't you just let the system play out for a bit? The devs have made changes to the merit system for arcs/TFs before based on datamining, you would almost expect them to datamine the new data here. Do you have evidence to the contrary?If I had been in beta I would have suggested this then. What meaningful data would be collected?
Quote:It does not keep power gamers in check at all, it simply means that every 20 days they will acquire x pvp recipes, where x is the number of characters they have time to grind daily. It does incentivize daily play for those power gamers, so I guess one could argue that it keeps weekend power gamers in check, but not daily ones.
I don't see why you would call player B casual and not player A, they play the same number of hours each week. Players A and B should receive the same reward because they are playing the game for the same length of time. That should be obvious.
It keeps them in check by limiting how fast they can produce these recipes. A player could simply play the other content of the game to get what they need - some of the "pvp farms" that exist or players farming for purples all day.
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I forgot to add that I view the system as a "light at the end of the tunnel" system so that players can obtain what they want. They can play normal content or content for A merits. This way if there is not a recipe for sale they want or people want >2 bill for them, they have the means to get exactly what they want on their own time. If they want it badly, they can focus more on A merits. If they don't, then they can place bids and wait.
The times used are there to prevent some players obtaining things far faster than a normal player since they can be on far more often or do things that other can't (like various multibox conditions). -
So this system has been out less than 2 weeks on live and suggesting it be changed? Can't the devs collect a little more data?
I also don't understand why player A and B have to be the same. The system as I see it now keeps the power gamers in check and doesn't spread the distribution curve on earning merits as much. If player B just plays the game, he could earn a PvP recipe recipe in 5 minutes by chance just going to a PvP zone, fighting other players. Or Player B could put a bid and wait, which could be bought in <70 days. Or better yet, Player B sounds like a casual player and doesn't care one bit about PvP recipes. -
Quote:OMG! This was for Saturday night? Oops, I wouldn't have been able to make that. I always thought you meant tonight.Since it's only maybes, is there more interest / would it be better to do this tonight at 930PM instead?
I am going to be on something this evening. So will be watching the channels.