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Posts
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Joined
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I've actually been through the horror of romi not rez-ing. Smoking hot team and killed him in less that 25 seconds and then no rez..... spent the next 40+ minutes killing the remaining nictus. it was awful.
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I just ran the ITF and leaded it for the first time.
I thought we had a fair team but we couldn't down the last boss. his health never left topped off.
I think I've only been on one failing ITF before.
I had set a time limit on the TF for 2 hours, did that make the TF harder?
I really don't know why it was impossible to kill him while I've been on other teams and just watched him melt.... and others we worked hard for it.
any ideas why there is such a difference? I have a feeling we didn't have any debuffs on this team ... are they that mandatory? -
Here is what I've found..
I too have quit playing for a couple of years and just started backup. I had several toons completely geared out with HOs (Hami Origin). Stun and Sleep city when playing any of the newer content such as the newer 50 TFs or AE missions.
I found myself being hunted down like a dog with my ill/kin controller while invisible, to the point where everyone on the team thought it was funny and later just sad ( I died like 7-8 times in one mission) . Maybe it was me SB & ID everyone on the team, I think part of it has to do with the aggro limit on tanks. The tank actually aggro stuff but since there is a limit they aren't able to attack the tank so they take it out on anyone else on the team. This seems the newbie or lowest buff protected player first.
The characters that I've filled out with IOs don't seem to suffer this problem anymore. I can't say what part of the IOs sets helped or why the IOs sets helped. I tended to go for IOs sets that gave the buffs I thought were good like +accuracy or +regen and my stone tank went for +run but not all powers sets have these buffs.
It still cheeses me to no end when my invisible controller is the first to die. -
You get this from killing sky raider sky skiffs.
When I quit playing a few years ago it was pretty common than most controllers could drop things that fly. stone cages are a good example. You could pair up with most controllers and head to Terra Volta and knock this badge out in no time. The other place you can go is Striga Isle and skiffs there are special and no matter how high they fly they are really on the ground so anyone can kill them.
The game was changed so that the Terra Volta skiffs don't drop from the sky when stone cages ( or any other type of controller cages ) are used on them. For the life of me I can't figure out why they went out of their way to make this change. I mean really, why don't we make all of the PI Fake Nemesis float 30 ft in the air whenever a controller cages them... it's really the same principle isn't it? This change seems to hurt controllers most where their pets do most of their damage. Just getting a jet pack doesn't get the pets into the air. To make quick kills with my controller I would have to pair with someone that has the group fly power.... and we all know someone with group fly right?
Now for my question...
Why did they think this change was needed and why did they bother doing it? -
I was talking about the Ouro day job badge, which states you will get a recipe drop for completing a mission for a short time if you log out in the Ouro. It doesn't affect your chance for a purple other than you've got one more change for a drop at the end of each mission.
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What is the best way to farm for these?
I've already got the Ouro badge.
One of my characters has never receive a single purple drop, the other two have got about 8 of them from either ITF or LGTF. ( which tends to make be play one character more than the other for obvious reasons, even though I prefer the no-drop character ).
Should I be doing AE missions and doing reward rolls? Should I just be doing TF for Merrits and buying cheaper items that sell well so I can afford to just buy the more expensive stuff? Is there a particular set of parameters that make purples drop better ( -1/0 , +0/0 or +4/8 ) -
I sell everything that I can and a most times for 1 inf except for rare salvage that goes for over 1M which I keep.
The worst thing you can do is run around with a full set of recipes and miss some chance at a purple drop because you don't have room. I tend to mail as many of the rarer recipes to myself and have a main character build them and sell them. Get the ouro day job badge ASAP, it gives a boost to recipe drops.
per say 1 TF = at least 1 trip to sell everything, email the good stuff home to be made latter. -
I like this idea the best, they need to allow us to enable/disable a prompt for "quit team" and allow us to customize the message that comes up.
I might have "EXTREME DANGER!" or something that I can easily tell that it's not a fortune reading. -
All of these are great suggestions but after playing some non-buffing characters I have found that this problem is not just related to me clicking on the button while trying to buff someone. It happens at random and if I'm not on a TF i get kicked from the team. I might be panning the screen or clicking a rarely used power in the 3rd tray. The pop-up isn't that much different that someone reading my fortune and if I click yes in the heat of a battle by mistake I'm out of the TF. I'm pretty sure the mouse button was no where near the "quit team" button.
I tried buying a new keyboard and mouse ... which I love but they are the same band name Logitech G15 keyboard and MX510 mouse.
I just got kicked from a TF last night because I just assumed the problem wouldn't happen with my new keyboard/mouse and surely someone was just reading my fortune. -
I have a problem with the channels and alternates.
if I join "RadioFreedom" with one of my characters and then log on with one of my alternates it says my alternate has already joined RadioFreedom but it hasn't.
I can select the RadioFreedom tab and send messages but I can't see anything ever said in the channel including my own chat, only the character that I joined the channel with can see the channel chat. I have to leave the channel and rejoin it each time I switch characters are it's not really there.
I seem to remember this being that way years go when I first starting playing CoH. Is there some trick to getting it to work for all of my characters no matter which one logs on? -
I'm having trouble with the "quit team" button.
It is placed in a awful place. I liked to keep everyone Speed Boosted and I keep the team window open so I can click on a member and SB them.
I sometimes hit the Quit button instead of the last player on the team.
I've also seen just totally random button presses of the quit team button when I was pretty sure I wasn't trying to click on anyone, I might have been just trying to reposition my screen view and clicked Quit.
When I'm part of a TF I get the nice pop up asking "Are you sure you want to quit?" but if I'm on a normal team I'm out and I takes me several seconds to figure it out, I have to get a re-invite and if my level was changed I have to exit the mission before I can get the re-invite.
Is there a way to always have the pop up "Are you sure you want to quit?" -
I decided to try a few Ouro quests like the ones to get you used to the place. I had already done the first one and it was a nice quest and I got some XP for it. The map was small and easy to do.
Now I just did the one that sets you to a level 1. Get the cure and kill 25 containated or something like that.
ZERO xp for the whole mission and it was probably the largest map I've seen in the game and I had to run it.
what were they trying to do BORE me to death?
I can't believe I did the whole mission .... why didn't I bail and such as stupid quest that give me nothing. -
we tried Lucas today. I was playing a level 50 fire/kin controller.
we did okay on the legs.... although I died quite a bit. we only had a single team of 8 level 50s.
I had a problem when it came to the Lucas' head ( we failed )
My kinetic heals transference & transfusion seemed to have zero affect.
I couldn't see anyone getting healed by me and I couldn't seem to zoom my screen our far enough to see what dmg/heals/misses I was doing.
My pets wouldn't attack... they kind of just stood there a few feet away from Lucas.
I was for the most part worthless and was just wondering why.
Was I just missing with 100% of my attacks or was the heal circle smaller than Lucas head? -
I was not having aggro problems until the tank became part of our team. We had all squishy and we were doing great. two ill/rads and two basters didn't give anyone too much aggro. I was the only one doing buffs at the time the tank joined and I couldn't do anything, including buff without death.
my argument is that an aggro max of 17 or 15 or whatever it is actually is. This works out to the tanks advantage, if he got aggro from 30 he would die but with only aggro from such a small group he's fine. I say this because I saw it when I was doing farm and the tank never got more than 15 or so on him and when I level rez it sure seemed like more that 15 went after me.... but I had a limited view since I was blowing up so much. -
I haven't played in a few years and I've come back.
Lots of changes and many of them are very cool.
But there is one thing I've been able to notice in a very short amount of time.
the Aggro tables are all messed up. Tanks have negative aggro now.
I have a controller with inviso ( ill/kin ) and there was a stone tank.
it was a small team of 4 and all was fine at +1 so we made it +2.
Now the only invisible person on the team was the #1 target no matter where we went. I can't understand how the invisible person is targeted when there is a tank there, not invisible.
I can't heal myself as kinetic without getting close to something but I couldn't get close to anything without 5 missles ( each of which could one shot me ) killing me.
I tried everything, waiting for 15 seconds for the tank to get aggro but one SB from me and poof I was dead. everyone was having a laugh about it until I had died about 6-7 times. At this point I was just pissed and didn't want to play anymore.
I rolled a new toon and someone asked me to join an AE farm. I didn't expect to survive anything at level 1 even side kicked but what I noticed was that the tank could only hold aggro on about 10 elements of out the 50+ in the room. once I level rez-ed the remaining 40 elements would immediately attack me, even those outside of the room would come running in to kill me.
it seems the best thing you can be is a tank or scrapper where the game mechanics actually protect you from gaining too much aggro while healers or squishies don't get any kind of protection. anyone who buffs is dead meat.
anyone else notice this anti-tank aggro.