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Posts
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The best part about this is that it's at the top of the list, that should bring in a wave of new players
EDIT: Well, it was, it doesn't seem to be anymore though... -
I think this may have something to do with I17 - Another flashback zone (The beginning of the invasion) with a TF perhaps?
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Quote:50, but I don't think we are getting 50 letters.I was able to find 2 different letters, and maybe finding them is part of the fun, but how many original people were on the Omega team? Im curious how many of these I will have to look for to get the full effect.
Cheers
But the ones we have gotten are awesome. -
From what I know, yeah, I think that's what they said (or something along the lines of 'won't work with indoor lighting'), but I may be wrong.
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They said the new shadows would not be in indoor missions for obvious reasons - the rest will still be there iirc.
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I'm interested to see what it will do to Dark Astoria...
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Quote:Wow, faster than I thought - Congrats!OMG nailed it!
The three things were...
Notepad, to replace the 1's with 0's and vice versa
A Binary to Text converter availiable online
then the output is a hexadeximal code, again decoded to give the value of
E9QW-3JZG-6WJ5-SWME-5BM2 -
Here it is:
Quote:And your first clue, as I foresee people needing it:11001011110010101101111111011111110011001100011011 01111111011111110010101100111011011111110111111100 10101100100011011111110111111100110110011011110111 11110111111100110011001100110111111101111111001011 10011110110111111101111111001010100111101101111111 01111111001011110010001101111111011111110011011001 10111101111111011111110011001100100111011111110111 11110010101100100011011111110111111100101110011110 11011111110111111100110011001010110111111101111111 00110110011011110111111101111111001010110011001101 11111101111111001010110010001101111111011111110010 11100110111101111111011111110010111100101011011111 11011111110011011001101111011111110111111100110011 00101011011111110111111100101111001101110111111101 11111100101110011011110111111101111111001100110011 01
Quote:There are 3 steps involved in decoding this text. -
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Looking at this again, it's going to take ages, so I'm going to change this a bit.
I'm going to post the entire code tomorrow (25/11) at 9pm GMT, but it's going to be heavily encrypted. -
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I split a Hero-Con ticket with someone, and I got the code, but before it arrived I had already won two on Twitter for both of my accounts, so I'm giving this one away.
And it's a European code, sorry NA peeps.
EDIT: I've decided to do something else as the previous contest was going to take ages:
Quote:I'm going to post the entire code tomorrow (25/11) at 9pm GMT, but it's going to be heavily encrypted. -
Extra charges of the gift power that you can use on other players perhaps?
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Really really nicely done - Now I want more (perhaps a video of the Resistance squishing all the pesky Loyalists?
).
Keep up the good work -
Quote:It's not the early travel, it's the fact that it in some cases it frees up a power choice in your build.City Traveler is far from game changing. I have it, and have noticed that it really only helps in the level 6-14 range, because I don't have to do the safeguard missions to get a travel power. In fact, because we have the temp travel powers that anyone can access at level 5 and 10, they become even less game-changing.
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Oh and another one: Can we have a noclip option in test mode?
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(assuming I am allowed to post twice....)
Can we have some form of minor logic scripting for objectives? (eg, (IF ObjectiveA is complete OR ObjectiveB is complete, DO complete mission) -or- (IF ObjectiveC is not complete AND ObjectiveD is incomplete, DO trigger ObjectiveE)).
This could also be expanded to allow for branching mission arcs (eg, instead of 'complete mission', we could have 'complete mission AND trigger mission 5'). -
Instead of having arc 'slots', can we instead just have a space limit (300k to start with, then 100k for each additional purchased slot), and allow us to store custom characters, enemy groups, and arcs as separate (yet linked) entities to remove the space constraints we have? (And if we get this, I assume we can have power customization for enemy groups too?)
EDIT: Just read the OP again. Had to remove some questions ;( -
I do believe it needs a major overhaul tbh;
Costumes should remain unlocked how they are at the moment, but also obtainable with recipe drops, but for every milestone that you get a power, you should instead get a token that you can 'buy' a vet power with, and when you respec you can swap to some different vet powers.
City traveller needs to be moved down to something like 12 months, as it is far too game changing to be at 60.
I would also like to see account wide unlocks for event costumes/badges to be added somewhere as well. -
Yes it would need new tech. Perhaps they could add it with the Mutant Booster, to allow for the sales of that to pay for the development of the new tech?
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'Stance' and 'Animation' are two very different things.